Difference between revisions of "Enderal:Mage"

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|<div id="">'''Disintegrate'''</div>
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|style="border-right-style:none"|If you hit an enemy with a shock spell and their Health is low, they are instantly disintegrated.
 
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|<div id="">'''Elemental Focus'''</div>
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|style="border-right-style:none"|Runes now can be placed further away from you and the duration of all your elemental spells is permanently increased. Affects also the time for which targets are on fire and targets who are slowed by frost.
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|style="border-left-style:none"|<span style="font-size: 85%">I: Doubles the distance when casting a rune spell, 15 percent longer duration for elemental spells<br/>II: Four times the distance when casting a rune spell, another 15 percent longer duration for elemental spells</span>
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Revision as of 21:11, 18 August 2016

Mage
EN-Mage-Class-stones.jpg
Disciplines Main skills
Elementalist
Elementarism
Thaumaturge Light Magic Mentalism
Sinistrope Psionics Entropy

Mage

"Memory "Descriptions "Tiers "Type
Focus
This memory unlocks all mage disciplines for you. You also recieve a permanently boosted Mana regenaration as well as the talent "Focus" which lowers the mana costs for all spells by 33 percent for a short period of time. I: 15 seconds duration
II: 25 seconds duration
III: 35 seconds duration
Talent

Elementalist

"Memory "Descriptions "Tiers "Type
Arcane Might
The memories of the "Elementalist" improve the use of elemental magic. I: All elemental spells do 13 percent more damage
II: All elemental spells do another 12 percent more damage
Passive
Elemental Apprentice
Reduces the Mana costs of elemental spells of the novice and apprentice level by 30 percent. Passive
Elemental Frenzy
Fire and frost spells do 15 percent more damage. Passive
Dual Cast
Allows you to cast a more powerful version of an elemental spell by having it equipped in both hands and casting them at the same time. Passive
Arcane Rage
Shock spells do 20 percent more damage. Passvie
Arctic Wind
Hurls a cone of frost which quickly freezes your enemies. Frozen enemies get a higher damage resistance but there is a small chance of shattering them with a hit. Shock spells, blunt weapons and power attacks increase the chance to shatter them. I: Freezes the target for 3 seconds
II: Freezes the target for 4 seconds
III: Freezes the target for 5 seconds
Talent
Fire and Ice
If you hit an enemy with a frost or fire spell and their Health is low, said enemy flees if hit by a fire spell and is paralyzed if hit by a frost spell. Passive
Elemental Novice
Reduces the Mana costs of elemental spells of the adept level by 30 percent. Passive
Disintegrate
If you hit an enemy with a shock spell and their Health is low, they are instantly disintegrated. Passive
Elemental Focus
Runes now can be placed further away from you and the duration of all your elemental spells is permanently increased. Affects also the time for which targets are on fire and targets who are slowed by frost. I: Doubles the distance when casting a rune spell, 15 percent longer duration for elemental spells
II: Four times the distance when casting a rune spell, another 15 percent longer duration for elemental spells
Passive

Thaumaturge

"Memory "Descriptions "Tiers "Type
Depth Concentration
The memories of the "Thaumaturge" enhance your light and mental magic. I: All mental and light magic spells are 14 percent more effective
II: All mental and light magic spells are another 12 percent more effective
Passive

Sinistrope

"Memory "Descriptions "Tiers "Type
Concentration
The memories of the "Sinistrope" teach you the usage of psionics and entropy. I: Psionic spells stay 15 percent longer in effect. Entropy spells consume 20 percent less Health
II: Psionic spells stay another 13 percent longer in effect Entropy spells consume another 20 percent less Health
Passive
Rogue Warrior Mage Lycantrophe Phasmalist