Difference between revisions of "Enderal:Mage"
From sureai
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|Passive | |Passive | ||
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− | |<div id=""></div> | + | |<div id="">'''Elemental Expert'''</div> |
− | |style="border-right-style:none"| | + | |style="border-right-style:none"|Reduces the Mana costs of elemental spells of the expert level by 30 percent. |
|style="border-left-style:none"|<span style="font-size: 85%"></span> | |style="border-left-style:none"|<span style="font-size: 85%"></span> | ||
− | | | + | |Passive |
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− | |<div id=""></div> | + | |<div id="">'''Impact'''</div> |
− | |style="border-right-style:none"| | + | |style="border-right-style:none"|Elemental spells can repulse your enemies if dual-casted. |
|style="border-left-style:none"|<span style="font-size: 85%"></span> | |style="border-left-style:none"|<span style="font-size: 85%"></span> | ||
− | | | + | |Passive |
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− | |<div id=""></div> | + | |<div id="">'''Shock Nova'''</div> |
− | |style="border-right-style:none"| | + | |style="border-right-style:none"|Unleashes a wave of electrical energy around you which lets enemies stagger and afterwards summons lightning which hits them. |
− | |style="border-left-style:none"|<span style="font-size: 85%"></span> | + | |style="border-left-style:none"|<span style="font-size: 85%">I: 10 shock damage (Nova), 25 shock damage (Lightning)<br/>II: 25 shock damage (Nova), 50 shock damage (Lightning)<br/>III: 35 shock damage (Nova), 75 shock damage (Lightning)</span> |
− | | | + | |Talent |
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|<div id=""></div> | |<div id=""></div> |
Revision as of 21:16, 18 August 2016
Mage | |
Disciplines | Main skills |
Elementalist | |
Thaumaturge | |
Sinistrope |
Mage
"Memory | "Descriptions | "Tiers | "Type |
---|---|---|---|
Focus
|
This memory unlocks all mage disciplines for you. You also recieve a permanently boosted Mana regenaration as well as the talent "Focus" which lowers the mana costs for all spells by 33 percent for a short period of time. | I: 15 seconds duration II: 25 seconds duration III: 35 seconds duration |
Talent |
Elementalist
"Memory | "Descriptions | "Tiers | "Type |
---|---|---|---|
Arcane Might
|
The memories of the "Elementalist" improve the use of elemental magic. | I: All elemental spells do 13 percent more damage II: All elemental spells do another 12 percent more damage |
Passive |
Elemental Apprentice
|
Reduces the Mana costs of elemental spells of the novice and apprentice level by 30 percent. | Passive | |
Elemental Frenzy
|
Fire and frost spells do 15 percent more damage. | Passive | |
Dual Cast
|
Allows you to cast a more powerful version of an elemental spell by having it equipped in both hands and casting them at the same time. | Passive | |
Arcane Rage
|
Shock spells do 20 percent more damage. | Passvie | |
Arctic Wind
|
Hurls a cone of frost which quickly freezes your enemies. Frozen enemies get a higher damage resistance but there is a small chance of shattering them with a hit. Shock spells, blunt weapons and power attacks increase the chance to shatter them. | I: Freezes the target for 3 seconds II: Freezes the target for 4 seconds III: Freezes the target for 5 seconds |
Talent |
Fire and Ice
|
If you hit an enemy with a frost or fire spell and their Health is low, said enemy flees if hit by a fire spell and is paralyzed if hit by a frost spell. | Passive | |
Elemental Novice
|
Reduces the Mana costs of elemental spells of the adept level by 30 percent. | Passive | |
Disintegrate
|
If you hit an enemy with a shock spell and their Health is low, they are instantly disintegrated. | Passive | |
Elemental Focus
|
Runes now can be placed further away from you and the duration of all your elemental spells is permanently increased. Affects also the time for which targets are on fire and targets who are slowed by frost. | I: Doubles the distance when casting a rune spell, 15 percent longer duration for elemental spells II: Four times the distance when casting a rune spell, another 15 percent longer duration for elemental spells |
Passive |
Elemental Expert
|
Reduces the Mana costs of elemental spells of the expert level by 30 percent. | Passive | |
Impact
|
Elemental spells can repulse your enemies if dual-casted. | Passive | |
Shock Nova
|
Unleashes a wave of electrical energy around you which lets enemies stagger and afterwards summons lightning which hits them. | I: 10 shock damage (Nova), 25 shock damage (Lightning) II: 25 shock damage (Nova), 50 shock damage (Lightning) III: 35 shock damage (Nova), 75 shock damage (Lightning) |
Talent |
Thaumaturge
"Memory | "Descriptions | "Tiers | "Type |
---|---|---|---|
Depth Concentration
|
The memories of the "Thaumaturge" enhance your light and mental magic. | I: All mental and light magic spells are 14 percent more effective II: All mental and light magic spells are another 12 percent more effective |
Passive |
Sinistrope
"Memory | "Descriptions | "Tiers | "Type |
---|---|---|---|
Concentration
|
The memories of the "Sinistrope" teach you the usage of psionics and entropy. | I: Psionic spells stay 15 percent longer in effect. Entropy spells consume 20 percent less Health II: Psionic spells stay another 13 percent longer in effect Entropy spells consume another 20 percent less Health |
Passive |