Difference between revisions of "Nehrim:The Pilgrimage"
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==== Read the Inscription ==== | ==== Read the Inscription ==== | ||
− | When you are at [[Nehrim:Narathzul Arantheal's Shrine]], read the inscriptions. You will learn that the Shrine is a tribute to a powerful master of magic, who is now imprisoned somewhere. The inscription emphasises that [[Nehrim:Narathzul Arantheal|Narathzul]] should be always remembered for the determination with which he fought his war against his enemies to finally achieve the freedom of Nehrim, the only continent of [[ | + | When you are at [[Nehrim:Narathzul Arantheal's Shrine]], read the inscriptions. You will learn that the Shrine is a tribute to a powerful master of magic, who is now imprisoned somewhere. The inscription emphasises that [[Nehrim:Narathzul Arantheal|Narathzul]] should be always remembered for the determination with which he fought his war against his enemies to finally achieve the freedom of Nehrim, the only continent of [[Lore:Vyn]]not ruled by [[Nehrim:The Light-Born|a god]]. [[Nehrim:Narathzul Arantheal|Narathzul]] is the one who killed the previous ruler of Nehrim, the god [[Nehrim:God Erodan]]. |
===Shadow World=== | ===Shadow World=== |
Latest revision as of 17:55, 14 August 2020
Back to Nehrim
Back to Nehrim:Main Quest
Contents
Quest Information
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Description
After coming to the Sanctum, Vanmiria will give you a task that is assigned to every novice. You will have to visit the Shrine of Narathzul Arantheal, a person who played an extremely important role in the history of the Sanctum, and read the inscription on the Shrine. Vanmiria will give you some basic directions that should be enough to find the Shrine. You should go southeast following the main path. The Shrine will be on your left.
Walkthrough
Arcane Sanctum
Reach the Shrine
When you start the quest, you are in the Nehrim:Arcane Sanctum. Following Vanmiria's directions, head along the road southwards and you should come across a shrine. Check the Map for the exact location of the Shrine. On your way you should encounter only a few wild animals, such as stray Nehrim:Wolves or a Nehrim:Tarantula, which will be guarding the Shrine.
Read the Inscription
When you are at Nehrim:Narathzul Arantheal's Shrine, read the inscriptions. You will learn that the Shrine is a tribute to a powerful master of magic, who is now imprisoned somewhere. The inscription emphasises that Narathzul should be always remembered for the determination with which he fought his war against his enemies to finally achieve the freedom of Nehrim, the only continent of Lore:Vynnot ruled by a god. Narathzul is the one who killed the previous ruler of Nehrim, the god Nehrim:God Erodan.
Shadow World
Jump over the Boulders
Once you read the inscriptions, you will be teleported to an unfamiliar place. Your quest log will inform you that you are not aware if it is real or maybe it is just a dream. Immediately, you will hear a female voice which greets you to this place where Fate is created. Walk down the stairs and follow northwards. You will be beside some boulders floating in the air; jump on them and try to get to the other side.
Walk over the Bridge
Walk over the two bridges and you will notice Nehrim:Lost Souls and Nehrim:Lost Spirits appearing and disappearing in front of you. Go through the gate and meet more Nehrim:Lost Spirits. It is no use speaking to them, as they will not utter a word.
Find a way to the Hall of Destiny
After going through the gate, you will be in an area full of lava and some smoke. Go NW and then N (the easiest way to find the entrance to the Hall is by keeping to the right stone wall). Follow the wall until you recognize a huge, monumental structure. Walk up the stairs situated in front of the central part of the building and open the door to the Hall of Destiny.
Listen to the Woman
Approach the woman sitting on the throne. She will explain to you that this place, the Nehrim:Shadow World, represents the ruins of the worlds which float in the chaos of magic winds. As for now, it is unimportant who she is. It is enough for you to know that she was powerful enough to draw you near to her. She wants only to impart to you some information before you finally get initiated to the Order by Nehrim:Merzul: Worlds are perishable and it is a fact that if everything does not have an opposite then its structure is fragile and gets broken and ultimately ends up here, in this place. Your world, the world of Nehrim, is no different even if humans cannot comprehend it. What brings this demise is that most things exist in contrast to something else (light - darkness). However, some things strive to exist without contrast. The gods are like this. The gods live without any contrasting elements, so this imbalance they create will destroy our world. Providing you with this information, the woman urges you not to ask why she has told you all this as it is incomprehensible for mortals.
Arcane Sanctum
Go Back to the Sanctum
When you are back again at Nehrim:Narathzul Arantheal's Shrine, you should now return to the Nehrim:Arcane Sanctum. The fastest way will be either by teleporting back or following the same road you came here. Find Nehrim:Archmage Vanmiria, she should be wandering somewhere around the Observatory.
Make your Decision
Once you are faced with Vanmiria, you will be presented with two choices when she asks you about your task:
1) Yes, and everything was quiet - here you conceal the truth about your vision. Vanmiria will believe you and she will be overjoyed to see you have successfully completed the task.
2) (Report the experience) - here Vanmiria will be utterly surprised and she will state that it has never happened before. She will urge you to inform Nehrim:Merzul about this experience as she has no idea what it may mean.
Whatever your choice is, the quest will be completed and Vanmiria will assign you with a new task.
Notes
- The woman that you encounter in the Hall of Destiny is called Nehrim:Sarantha. You will meet her one more time later in the main quest.
Tips
- Do not jump anywhere outside the main structures in the Shadow World. It results in instant death.
- You will not have to fight anyone apart from some wild animals on the way to the Shrine during this quest.
Following Quest
Quest Journal
The use of the console is same like in Oblivion. Description how to use console commands can be found
The Pilgrimage - MQ02 | ||
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Stage | End Q | Journal Entry |
1 | ||
5 | Archmage Vanmiria told that I must go to the shrine of Narathzul Arantheal and read the inscription on it. I should leave the Sanctum by the south road and stay on the trail until I come to the shrine which should be on my left. | |
6 | I had just read the inscription when I was teleported to an unfamiliar place. I do not know if this is all real or just a dream. | |
10 | I have visited the shrine of Narathzul Arantheal and experienced a strange vision. | |
14 | End | I have concealed my strange experience from Vanmiria. She said I should go to the observatory and wait until midnight to meet with Merzul. |
15 | End | I told Archmage Vanmiria about my experience. She seemed nervous, but thought I should not worry. Now, she wants me go to the observatory and wait until midnight to meet with Merzul. |