Enderal:Phasmalism
Phasmalism is a magical discipline from the school of Sinistra that focuses on the manipulation of souls. Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.
Just like other disciplines of Sinistra, Phasmalism is forbidden in Enderal.
Contents
Talismans
Talismans are special amulets that hold the souls of apparitions. Talismans behave like quest items, meaning they weigh nothing, have zero value, and cannot be dropped or stored in containers. Talismans take up your amulet slot when worn.
Crafting Talismans
Talismans are crafted at a Phasmalist Workbench.
In order to craft a talisman, one must:
- Find and collect a soul using the Net of Souls talent
- Have unlocked the Soul Smith talent that corresponds to the soul's level
- Meet the Enchanting skill requirement for the soul
- Gather the ingredients for the talisman's recipe
Once a talisman is crafted, it appears in the armor section of your inventory; you equip it like you would any amulet. You can customize the apparition's equipment and combat style by using a Phasmalist Workbench. In order to summon your apparition you must have the talisman equipped, as well as unlock and use the Summon Apparition talent.
Soul Level | Soul Smith Talent | Enchanting Skill Requirement |
---|---|---|
1 | Novice | - |
2 | Apprentice | 25 |
3 | Adept | 50 |
4 | Expert | 75 |
5 | Master | 90 |
Souls
See also: Souls (Quest)
Souls can be collected using the Net of Souls, the first talent in the Phasmalist memory tree. Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as
Most souls will be encountered during normal explorations for quests. However, because they require the appropriate Phasmalism skill to collect, it is useful to develop this tree early on, to avoid having to remember where whispers were heard, and return later. High level souls can be held until the hero has a high enough enchantment level to create the corresponding amulet.
Soul List
The souls available to The Prophet are:
Name Soul FormID Talisman FormID |
Level | Talisman Ingredients | Strengths | Location | Image |
---|---|---|---|---|---|
Yera Shadowsong |
1 |
|
|
In Clearwater Cave. | |
Pyrean Scout |
2 |
|
|
In Old Dothûlgrad, during the quest Deus Ex Machina. If you have completed the quest you can't go back to this location. | |
Frostbitten Ranger |
3 |
|
|
In the western building of Northwind. | |
Aeterna Ambassador |
4 |
|
|
On Halfmoon Isle, during the quest The Lion's Den. If you have completed the quest you can't go back to this location. | |
Nameless Soul |
5 |
|
|
In a cage outside Thalgard, before the bridge leading to The Sun Fire. | |
Forgotten Vagrant |
1 |
|
|
Small campsite on the south-side of the river, near the base of the waterfall that is upriver from Old Dam Lookout (Not the Apothecary's Camp, and not the waterfall next to Old Dam Lookout, further upriver). |
|
Samael Dal'Litzu |
2 |
|
|
In Ark Crypt, west of the room with the Ancestral Spirit. |
|
Lost (Perished) Rhalâim |
3 |
|
|
On a Rhalâim corpse in an upstairs area partway through Old Aisolon. Corresponding Amulet is Perished instead of Lost. | |
Kilana Hammerblow |
4 |
|
|
In Castle Bleakstar during the quest Our Mark in this world. | |
Petrified |
5 |
|
|
On top of Dragon Aerie, next to the Magic Symbol. |
|
Rugar Oneeye |
1 |
|
|
Top of the northern tower of the Dual Towers | |
Luzius the Jaws |
2 |
|
|
Old Smuggler Retreat, next to the building at the edge of the dock. | |
Burnt Keeper |
3 |
|
|
Old Yogosh, in a cage at the room where Yogosh is. |
|
Zar'Ah |
4 |
|
|
Available during the quest Dark Chambers of our Mind. | |
Tormented Soul |
5 |
|
|
On a balcony next to The Experimenter in Fortress Rockwatch. | |
Darijus Dal'Grin |
1 |
|
|
In the lower level of Old Customs Facilities. | |
Marius Dal'Goldenford |
2 |
|
|
Castle Goldenford, Keep, on the bed at the top of the castle | |
Denna Frostheart |
3 |
|
Magic |
West of Duneville, in The Hollow Hand. | |
Simael the Researcher |
4 |
|
Magic |
Mana Pond, At the boat with a skeleton and a chest in the puddle | |
Starling Navigator |
5 |
|
Magic |
Below the steering wheel in Agnod, Navagation Room. | |
Loram Waterblade |
6 | None | Everything | Earned automatically when all 20 other souls are collected. | ? |
Phasmalist workbenches
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required. These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns. Most of the time, these benches are located inside of caves or abandoned mines.
Location Details |
Enemies | Remarks | Image |
---|---|---|---|
In Riverville Unmarked House |
|
Enter through the base of the chimney | |
In Yero's House In the cellar |
|
Right in front of you when you descend the trap door to the cellar | |
In Ark, Undercity Barracks |
|
On the right side coming from Undercity Main Cavern, opposite of Ash Head
There's also a Shrouded Mage |
|
In Duneville High above the town |
|
Right when you enter at the Myrade, walk the wiggly path to Maxus Tabaccus' platform | |
In Ark In the player home in the Ark Nobles Quarter |
|
Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches | |
In Dal'Mercer's Estate |
|
Accessible through the quest Our Mark in this world; can still be accessed after the quest | |
In Castle Bleakstar |
|
Accessible through the quest Our Mark in this World; can still be accessed after the quest | |
In the Rhalâta Temple |
|
Accessible through the quest Dark Chambers of our Mind; can still be accessed after the quest | |
In Castle Dal'Galar, Research Room |
|
Accessible through the quest Angel; might not be accessible after the quest |
Summoning
After acquiring the Summon Apparition memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped. The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.
There are two distinct related talents:
- Summon Apparition causes the apparition to materialize (or dematerialize, if it is already summoned).
- Call Apparition (also bound to the 'G' key) causes an existing apparition to teleport to you from its current location. If you attempt to call an apparition that you do not have summoned, it fails with this message:
- "You do not have an apparition summoned."
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries. These effects can be negated with the Phasmalic Veil memory, which allows apparitions to be summoned and brought into cities.
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their Arcane Fever increased in proportion to the amount of health that the apparition lost before dying. The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost. For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.
Spectralizing
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment. Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.
Enchants:
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%.
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.
Spells:
Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.
Skill 0-24: Can use only Novice spells
Skill 25-49: Can use Apprentice and Novice spells.
Skill 50-74: Can use Adept and weaker spells.
Skill 75-99: Can use Expert and weaker spells.
Skill 100: Can use Master and weaker spells.
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)
Dual wielding:
Most one-handed weapons are marked as <Right hand only> and few are available for either hand to allow dual wielding. This includes(Updated as of 1.5.8.0 - all items are enchantable):
Skaragg Axe
Skaragg Sword
Starling Mace
Starling Mace(crafted)
Sunborn Axe
Sunborn Sword
Voice of the Forgotten
Combat Style
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.
Offensive
Use melee weapons only and prefer attacking instead of blocking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.
Defensive
Use melee weapons only and prefer blocking instead of attacking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.
Ranged Preferred
Use bows while the apparition has sufficient arrows, if the apparition is out of arrows it will use melee.
Magic Preferred
Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.
Balanced
Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the opposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.
Attributes
An apparition's attributes (stats) can be examined using the Phasmalism bench.
Health, Magica, and Stamina are all shown in the form "TT/SS(BB+UU)":
- TT is the apparition's total value for that stat.
- SS is the total stat value excluding the amount due to the apparition's equipment.
- BB is the apparition's base stat value.
- UU is the stat amount due to the player's equipment.
Hence TT = EE + BB + UU, where EE the amount due to is the apparition's equipment.
Transmute
The memory Transmutation unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.
The talent is used on corpses. When used on a undead corpse, the player will receive an Ethereal Ectoplasm while a normal corpse yields a Transmuted Soulstone. Both of these items are intended to be used to pay for Spectralizing.
Verify me: Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for Spectralizing.
Note: Ethereal Ectoplasm can be used in Alchemy. It shares some (but not all) effects with normal Ectoplasm.
Tree
Memories
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.
Memory | Description | Tiers | Type |
---|---|---|---|
Net of Souls
|
The talent "Net of Souls" allows you to see and collect souls. | Allows you to see souls with the level 1 and 2 for 40 seconds. II: Allows you to see souls with the level 1 to 4 for 50 seconds. III: Allows you to see souls with the level 1 to 5 for 60 seconds. |
Talent |
Soul Smith - Novice
|
You can make talismans from souls with the rank 1 at phasmalist workbenches. | Passive | |
Summon Apparition
|
You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values. | I: Base increase of Arcane Fever: 7 percent. II: Base increase of Arcane Fever: 6 percent. III: Base increase of Arcane Fever: 5 percent. |
Talent |
Arcane Disassembling
|
You can dismantle enchanted weapons and armors. | Passive | |
Arcane Smith
|
You can improve enchanted weapons and armor. | Passive | |
Wise Enchanter
|
Your enchantments get stronger. | I: Enchantments are 10 percent stronger. II: Enchantments are an additional 10 percent stronger. III: Enchantments are an additional 10 percent stronger. |
Passive |
Soul Smith - Apprentice
|
You can make talismans from souls with the rank II at phasmalist workbenches. | Passive | |
Focus - Shaman
|
Your apparitions can use the arcane arts better. | I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells. II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells. III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells. |
Passive |
Focus - Deviousness
|
Apparitions do more damage with a bow and have a higher chance for critical hits. | I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points. II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points. III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points. |
Passive |
Focus - Violence
|
Melee damage and armor skill of your apparitions is strengthened. | I: The melee damage and both armor skill values are increased by 7 points. II: The melee damage and both armor skill values are increased by an additional 10 points. III: The melee damage and both armor skill values are increased by an additional 13 points. |
Passive |
Soul Smith - Adept
|
You can make talismans from souls with the rank III at phasmalist workbenches. | Passive | |
Soul Smith - Expert
|
You can make talismans from souls with the rank IV at phasmalist workbenches. | Passive | |
Essence Splitting
|
Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs. | Passive | |
Phasmalic Veil
|
You can take apparitions into cities. | Passive | |
Transmutation
|
You can receive ectoplasm from killed undead enemies and soul gems from normal corpses. | I: You receive transmuted soul gems and electroplasm [sic]. II: Less cooldown. III: Less cooldown. |
Talent |
Soul Smith - Master
|
You can make talismans from souls with the rank V at phasmalist workbenches. | Passive |