Enderal:Phasmalism

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Phasmalism Stone

Phasmalism is a magical discipline from the school of Sinistra that focuses on the manipulation of souls. Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.

Just like other disciplines of Sinistra, Phasmalism is forbidden in Enderal.

Souls

See also: Souls (Quest)

Souls can be collected using the Net of Souls, the first talent in the Phasmalist memory tree. Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.

The souls available to The Prophet are:

Name
Soul FormID
Talisman FormID
Level Talisman Ingredients Strengths Location Image

Yera Shadowsong
xx01E9D5
xx01E9D0

1
  • Skull
  • Bone Meal
  • Petty Soul Gem (Filled)
  • Longbow
  • 3x Ectoplasm
  • Marksman
  • Light Armor
  • One-Handed
In Clearwater Cave. EN-Soul-Yera Shadowsong.jpg

Pyrean Scout
xx01E9D6
xx01E9D1

2
  • Bone Meal
  • Lesser Soul Gem (Filled)
  • Oak Bow
  • Any Pyrean Armor
  • Bone Meal: 1x if a Gauntlet, 2x otherwise
  • Marksman
  • Light Armor
In Old Dothûlgrad, during the quest Deus Ex Machina. EN-Soul-Pyrean Scout.jpg

Frostbitten Ranger
xx01E9D7
xx01E9D2

3
  • Bear Pelt
  • Ectoplasm
  • Common Soul Gem (Filled)
  • Rune Bow
  • Marksman
  • Light Armor
In the western building of Northwind. EN-Soul-Frostbitten Ranger.jpg

Aeterna Ambassador
xx01E9D8
xx01E9D3

4
  • Endralean Sugar Braid
  • Greater Soul Gem (Filled)
  • Marksman
  • Light Armor
On Halfmoon Isle, during the quest The Lion's Den. EN-Soul-Aeterna Ambassador.jpg

Nameless Soul
xx01E9D9
xx01E9D4

5
  • Bone Meal
  • Ghost Wrapping
  • Grand Soul Gem (Filled)
  • Powder Barrel
  • Bow of the Righteous Path
  • Marksman
  • Light Armor
  • Heavy Armor
In a cage outside Thalgard, before the bridge leading to The Sun Fire. EN-Soul-Nameless.jpg

Forgotten Vagrant
xx01E9A8
xx01E9A3

1
  • Petty Soul Gem (Filled)
  • Bloody Skull
  • Iron Dagger
  • 2x Ectoplasm
  • 3x Bone Meal
  • One-Handed
  • Light Armor
  • Blocking

Campsite near at the base of the waterfall upriver from the Old Dam Lookout.

EN-Soul-Forgotten Vagrant.jpg

Samael Dal'Litzu
xx01E9A9
xx01E9A4

2
  • Ectoplasm
  • Wine
  • Lesser Soul Gem (Filled)
  • Rune Sword
  • One-handed
  • Marksman
  • Elementarism
  • Light Magic

In Ark Crypt, west of the room with the Ancestral Spirit.

EN-Soul-Samael Dal'Litzu.jpg

Lost Rhalâim
xx01E9AA
xx01E9A5

3
  • Skull
  • Glimmerdust
  • Common Soul Gem (Filled)
  • 40x Pennies
  • One-Handed
  • Marksman
  • Entropy
  • Psionics
  • Light Armor
On a Rhalâim corpse in an upstairs area partway through Old Aisolon. EN-Soul-Lost Rhalaim.jpg

Kilana Hammerblow
xx01E9AB
xx01E9A6

4
  • Bone Meal
  • Ectoplasm
  • Amethyst
  • Scalpel or Scissors
  • Two-Handed
  • Light Armor
  • Marksman
In Castle Bleakstar during the quest Our Mark in this world. EN-Soul-Kilana Hammerblow.jpg

Petrified
xx01E9AC
xx01E9A7

5
  • Invisibility Potion (Standard)
  • Ghost Wrapping
  • Grand Soul Gem (Filled)
  • Dagger of the Righteous Path
  • 100x Pennies
  • One-Handed
  • Light Armor
  • Entropy
  • Psionics
  • Elementarism

On top of Dragon Aerie, next to the Magic Symbol.

EN-Soul-Petrified One.jpg

Rugar Oneeye
xx01E9EE
xx01E9E9

1
  • Skull
  • Ectoplasm
  • Petty Soul Gem (Filled)
  • 2x Iron Ingot
  • 3x Bone Meal
  • Heavy Armor
  • Blocking
  • Two-Handed
  • One-Handed
Top of the northern tower of the Dual Towers EN-Soul-Rugar Oneeye.jpg

Luzius the Jaws
xx01E9EF
xx01E9EA

2
  • Skull
  • Bone Meal
  • Lesser Soul Gem (Filled)
  • Rune Sword
  • One-Handed
  • Two-Handed
  • Light Armor
  • Heavy Armor
Old Smuggler Retreat, next to the building at the edge of the dock. EN-Soul-Luzius the Jaws.jpg

Burnt Keeper
xx01E9F0
xx01E9EB

3
  • Bone Meal
  • Common Soul Gem (Filled)
  • Keeper Longsword
  • Iron Ingot
  • One-Handed
  • Two-Handed
  • Blocking
  • Heavy Armor

Old Yogosh, in a cage at the room where Yogosh is.

EN-Soul-Burnt Keeper.jpg

Zar'Ah
xx01E9F1
xx01E9EC

4
  • Bone Meal
  • Lockpick
  • Greater Soul Gem (Filled)
  • Riverville's Mead
  • Silver Steel Greatsword
  • One-Handed
  • Two-Handed
  • Light Armor
  • Heavy Armor
Available during the quest Dark Chambers of our Mind. EN-Soul-Zar'Ah.jpg

Tormented Soul
xx01E9F2
xx01E9ED

5
  • Demon Heart
  • Ghost Wrapping
  • Grand Soul Gem (Filled)
  • Aeterna Battleaxe
  • One-Handed
  • Two-Handed
  • Blocking
  • Light Armor
  • Heavy Armor
On a balcony next to The Experimenter in Fortress Rockwatch. EN-Soul-Tormented.jpg

Darijus Dal'Grin
xx01E9BC
xx01E9B7

1
  • Bone Meal
  • Fog Sponge
  • Ruined Book
  • Petty Soul Gem (Filled)
  • 3x Ectoplasm
  • Light Magic
  • Elementarism
  • Entropy
  • Psionics
In the lower level of Old Customs Facilities. EN-Soul-Darijus Dal'Grin.jpg

Marius Dal'Goldenford
xx01E9BD
xx01E9B8

2
  • Ectoplasm
  • Paper Roll
  • Lesser Soul Gem (Filled)
  • Encyclopedia Arcana - Magic, Part I

Magic

Castle Goldenford, Keep, on the bed at the top of the castle EN-Soul-Marius Dal'Goldenford.jpg

Denna Frostheart
xx01E9BE
xx01E9B9

3
  • Bone Meal
  • Paper Roll
  • Quill
  • Common Soul Gem (Filled)
  • Spell Tome: Ice Spike (Rank II)

Magic

In The Hollow Hand. EN-Soul-Denna Frostheart.jpg

Simael the Researcher
xx01E9BF
xx01E9BA

4
  • Fog Sponge
  • Inkwell
  • Greater Soul Gem (Filled)
  • Encyclopedia Arcana - Magic, Part II
  • 2x Ectoplasm

Magic

Mana Pond, At the boat with a skeleton and a chest in the puddle EN-Soul-Simael the Researcher.jpg

Starling Navigator
xx01E9C0
xx01E9BB

5
  • Old Dynamo
  • Ghost Wrapping
  • Metal Ingot of an Ancient Nation
  • Grand Soul Gem (Filled)

Magic

Below the steering wheel in Agnod, Cockpit. EN-Soul-Starling Navigator.jpg

Loram Waterblade
xx01F296
xx01F298

6 None Everything Earned automatically when all 20 other souls are collected.  ?

Phasmalist workbenches

In order to create or modify a talisman from collected souls, a Phasmalist workbench is required. These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns. Most of the time, these benches are located inside of caves or abandoned mines.

Location
Details
Enemies Remarks Image
In Riverville

Unmarked House

  • Rats
Enter through the chimney EN-place-Riverville-Unmarked House.jpg EN-place-Riverville-Unmarked House interior.jpeg
In Yero's House

In the cellar

  • Rats
Right in front of you when you descend the trap door to the cellar EN-place-Yeros House-cellar interior.jpg
In Ark, Undercity Barracks
  • none
On the right side coming from Undercity Main Cavern, opposite of Ash Head

There's also a Shrouded Mage

EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg EN-place-Ark-Undercity Barracks-interior.jpg
In Duneville

High above the town

  • none
Right when you enter at the Myrade, walk the wiggly path to Maxus Tabaccus' platform EN-place-Duneville-Maxus Tabaccus path.jpg
In Ark

In the player home in the Ark Nobles Quarter

  • none
Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches EN-place-Noble Player Home-Phasmalistbench.jpg
In Dal'Mercer's Estate
  • Phasmalist Guardians
Accessible through the quest Our Mark in this world; can still be accessed after the quest EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg EN-place-Dal'Mercer's Estate-interior.jpg
In Castle Bleakstar
  • Phasmalist Guardians
  • Fleshless ones
Accessible through the quest Our Mark in this World; can still be accessed after the quest EN-place-Castle Bleakstar-Phasmalistbench.jpg EN-place-Castle Bleakstar-interior.jpg
In the Rhalâta Temple
  • none
Accessible through the quest Dark Chambers of our Mind; can still be accessed after the quest EN-place-Rhalâta Temple-Phasmalistbench.jpg EN-place-Rhalâta Temple-interior.jpg
In Castle Dal'Galar, Research Room
  • Fleshless ones
Accessible through the quest Angel; might not be accessible after the quest EN-place-Castle Dal'Galar-Phasmalistbench.jpg EN-place-Castle Dal'Galar-interior.jpg

Talismans

Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench. The process is similar to crafting, although each soul can only be trapped once. The phasmalist must have the Soul Smith memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa). Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.

Although the Talismans weigh nothing and have zero value, they are not quest items. If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.

Summoning

After acquiring the Summon Apparition memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped. The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.

Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries. These effects can be negated with the Phasmalic Veil memory, which allows apparitions to be summoned and brought into cities.

Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their Arcane Fever increased in proportion to the amount of health that the apparition lost before dying. The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.

The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost. For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.

Spectralizing

Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.

Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment. Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.

Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.


Enchants:

The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%.

There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.

Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.


Spells:

Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.

Skill 0-24: Can use only Novice spells

Skill 25-49: Can use Apprentice and Novice spells.

Skill 50-74: Can use Adept and weaker spells.

Skill 75-99: Can use Expert and weaker spells.

Skill 100: Can use Master and weaker spells.

(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)


Dual wielding:

Most one-handed weapons are marked as <Right hand only> and few are available for either hand to allow dual wielding. This includes(Updated as of 1.5.8.0 - all items are enchantable):

Skaragg Axe

Skaragg Sword

Starling Mace

Starling Mace(crafted)

Sunborn Axe

Sunborn Sword

Voice of the Forgotten

Transmute

The memory Transmutation unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points. The talent is used on corpses. When used on a undead corpse, the player will receive an Ethereal Ectoplasm while a normal corpse yields a Transmuted Soulstone. Both of these items are intended to be used to pay for Spectralizing.
Verify me: Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for Spectralizing.
Note: Ethereal Ectoplasm can be used in Alchemy. It shares some (but not all) effects with normal Ectoplasm.

Combat Style

If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.

Offensive: Use melee weapons only and prefer attacking instead of blocking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.

Defensive: Use melee weapons only and prefer blocking instead of attacking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.

Ranged: Use ranged weaponry(bows) and rarely(maybe when out of arrows?) use melee.

Magic: Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.

Balanced: Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the oposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.


Tree

Soul Smith - Master
Essence Splitting Phasmalic Veil Transmutation
Soul Smith - Expert
Soul Smith - Adept
Focus - Shaman Focus - Deviousness Focus - Violence
Soul Smith - Apprentice
Arcane Disassembling Arcane Smith Wise Enchanter
Summon Apparition
Soul Smith - Novice
Net of Souls

Memories

The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.

Memory Description Tiers Type
Net of Souls
The talent "Net of Souls" allows you to see and collect souls. Allows you to see souls with the level 1 and 2 for 40 seconds.
II: Allows you to see souls with the level 1 to 4 for 50 seconds.
III: Allows you to see souls with the level 1 to 5 for 60 seconds.
Talent
Soul Smith - Novice
You can make talismans from souls with the rank 1 at phasmalist workbenches. Passive
Summon Apparition
You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values. I: Base increase of Arcane Fever: 7 percent.
II: Base increase of Arcane Fever: 6 percent.
III: Base increase of Arcane Fever: 5 percent.
Talent
Arcane Disassembling
You can dismantle enchanted weapons and armors. Passive
Arcane Smith
You can improve enchanted weapons and armor. Passive
Wise Enchanter
Your enchantments get stronger. I: Enchantments are 10 percent stronger.
II: Enchantments are an additional 10 percent stronger.
III: Enchantments are an additional 10 percent stronger.
Passive
Soul Smith - Apprentice
You can make talismans from souls with the rank II at phasmalist workbenches. Passive
Focus - Shaman
Your apparitions can use the arcane arts better. I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.
II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.
III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.
Passive
Focus - Deviousness
Apparitions do more damage with a bow and have a higher chance for critical hits. I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.
II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.
III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.
Passive
Focus - Violence
Melee damage and armor skill of your apparitions is strengthened. I: The melee damage and both armor skill values are increased by 7 points.
II: The melee damage and both armor skill values are increased by an additional 10 points.
III: The melee damage and both armor skill values are increased by an additional 13 points.
Passive
Soul Smith - Adept
You can make talismans from souls with the rank III at phasmalist workbenches. Passive
Soul Smith - Expert
You can make talismans from souls with the rank IV at phasmalist workbenches. Passive
Essence Splitting
Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs. Passive
Phasmalic Veil
You can take apparitions into cities. Passive
Transmutation
You can receive ectoplasm from killed undead enemies and soul gems from normal corpses. I: You receive transmuted soul gems and electroplasm [sic].
II: Less cooldown.
III: Less cooldown.
Talent
Soul Smith - Master
You can make talismans from souls with the rank V at phasmalist workbenches. Passive

See Also

Rogue Warrior Mage Lycantrophe Phasmalist