Enderal:Thur

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< Enderal < Places
Ruins
Thur
Marked
Yes
Zones
Dungeon
Yes
Region
Occupants

Exterior: Entropy Mages, Wild Witch
Interior: Entropy Mages, Nasina

Facilities
1
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Incomplete

This article or section is incomplete.

The Ruins of Thur is a perilous and dark place occupied by arcanists with a single level. The entrance to The Ruins of Thur is protected by a few Entropy Mages. Following a flight of stony stairs you will be ambushed by a Wild Witch, who might prove a formidable foe due to her magical powers and evasive nature.

Once inside, the dim and narrow corridors will lead you to a spacious room, and you might even catch a glimpse of an Entropy Mage peacefully sitting by the table. Taking a closer look at the room, you will notice a barred Gate, which can be opened by pulling a Chain found in the very room. Be wary, as pulling the Chain triggers a deadly trap. Following the tunnels behind the Gate you will reach a room with an Arcane Enchanter,and another Chain to pull to the left of the Arcane Enchanter. In one of the rooms you will encounter a challenging arcanist, Nasina.

Items Found

  • Old Butcher's Knife
  • Spore Mushroom
  • Crystal Hook
  • Chest
  • Sharp Woodcutter's Axe
  • The Disciplines of Magic - Light Magic
  • Mana Potion (Cheap)
  • Steel Ingot
  • Health Potion (Rancid)
  • Steel Warhammer
  • Steel Dagger of Ambush
  • Common Soul Gem
  • Frost Salts
  • Firm Leather Cuirass

Boss Loot

  • Vestment of Mystery
  • Steel Axe
  • Leather Shoes

Notes

  • One the Map the place is named Thur, but the ruins inside are called The Ruins of Thur.

Gallery