Help:Article Setup

From sureai
Jump to: navigation, search
< Help

General information on building articles

The articles in the SureAI Wiki are intended to describe the respective topic in the way the player encounters it in-game, with exceptions made to Lore articles - more below. An article should follow the in-game chronological sequence. If there are multiple possibilities on the content being explained, usually depending on a specific user choice, such as in the case of quests or dialogues with NPCs, these should be displayed as extensively as possible.


Remember that the SureAI Wiki strives for an ideal, finished article, one that is comprehensive and captures every detail. As such, do not hesitate to add even small details! Of course, you can still add to articles or create new ones even if you do not have all the information about a topic. You are not required to create a finished article with every edit - a wiki lives on the accumulated effort of many users, and even a small contribution is a critical building block on the whole.


The present form is to be used in the articles. The past is limited to the Lore articles (see below). The first person, that is, the self-perspective, should not be used in any case, except on discussion pages. Either the readers of the wiki or the players of the game can be addressed directly in the second person plural ("When you press the lever, you see that ...") or in the third person about "the player figure". These perspectives should not be mixed too much within the articles, in order not to hinder a fluent reading.

Structure and layout

The structure of an article depends on the respective topic. An article about an NPC will look different than an article about a quest or a place. In general, each article should be preceded by a meaningful image in the upper left corner, along with some general phrases about the subject. In most cases, an infobox at the top right of the article is helpful, so that many important data can be presented at a glance.

In the text of the article itself, the game element - a place, an NPC, an object, etc. - is to be described as it is in the game world untouched by the player. Only in the further course of the article will the further possible development of the play element be described. In principle, these questions should therefore be answered:

  • What is the game element?
  • What is the function of the game element in the game world or in the game?
  • How does the game element evolve and change during the game?
  • How does the game element react to player character actions?
  • How does the game element react to the actions or changes of other game elements?

"Game element" means everything that makes the game world: NPCs, places, objects, quests, etc.

Lore Articles

Lore articles describe topics in the general game world of Vyn. The only SureAI project not in the world of Vyn is Cube Experimental. Lore articles are to be written from the perspective of a neutral historian living after the events of the latest SureAI project - which, of course, means that after the release of the next game, the Lore articles have to be supplemented and possibly reworded: Then they should be viewed from after the events of that game.

Only special topics, NPCs and places that are important for at least two of the games in the world of Vyn should get Lore articles! Only if you have the feeling that you can not say anything about the subject in an article that relates to specific game, you should create a Lore article. In contrast to articles that relate to individual games, no attributes, values ​​and other gameplay facts are important, but only the encyclopedic knowledge about the respective topic. If uncertainties or even contradictions in the lore between individual games are to be determined, this is a point that should also be dealt with.

It is quite common for NPCs to die before the end of a game. As such, Lore articles about deceased people, but also about ruined cities or countries, often have the form of the past. An article about an NPC X deceased in a game usually begins with "X was ...". Lore articles should place events in chronological order, as described by the Chronology article.