Nehrim:Soul of the Sword

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Quest Information

Quest Giver Nehrim:Narathzul Arantheal Soul of the sword icon.jpg
NPCs Nehrim:Narathzul Arantheal, Nehrim:Arkt
Locations Nehrim:Zelara's Tomb, Nehrim:Soul Flayer Temple


After the release of Narathzul, he decides that now both of you should set off on a quest to recover an ancient artifact of extreme power, Nehrim:the Soul Flayer. The Soul Flayer is the only weapon that can kill a Light-Born.


To the Temple

  • Barateon's Ambush

As soon as Nehrim:Narathzul Arantheal finishes describing the quest, he starts to take the lead and head for the temple. Suddenly, he becomes attacked by Nehrim:Barateon's Battlemages who automatically become hostile towards you. Having successfully dealt with them, Narathzul will mock Barateon and his futile efforts to stop him from taking his revenge. Barateon's voice responds that Narathzul should be eliminated as he poses a threat to the whole world of Nehrim. After the conversation Narahtzul regards using teleport as a safer means of reaching the Temple of the Soul Flayer.

  • Into the Temple

Narathzul Arantheal will teleport both of you close to the temple ruins. Follow him while he leads you to the entrance of the temple and enter the Temple of the Soul Flayer (Soul Flayer Temple).

The Temple of the Soul Flayer (level 1)

  • Explaining the Tactics

Follow Narathzul as he leads you through the temple. Together with your companion step onto the grated platform and the platform will start to move downwards. Once the platform has reached its destination, Narathzul Arantheal will instruct you about the temple and its structure. Originally, the road to the Hall of the Soul Flayer was designed so that successful entry would require the cooperation of two people. That is why, the road in front of you forks and, consequently, both of you will have to part for the time being. In order to reach the Soul Flayer you need to depend on each other and open each other's way. Thanks to Narahtzul's magical abilities he will be able to communicate with you without the necessity of being by your side. You will simply hear his voice.

  • Initial instructions

1. Take the right path ( he will take the path on the left)

Narathzul will inform you that he cannot proceed further as his way is blocked by a locked door. He asks you for help in locating a switch that would open the door.

2. Go straight on and step on a pressure plate in front of a closed gate. It will open the gate for Narathzul.

Similarly, Narathzul finds another pressure plate and he steps on it enabling you to move forward, and your gate opens. Enter the room and you will find yourself in a huge chamber.

  • Activate the Mechanism

Look up. You will see Narathzul Arantheal on the balcony above, over the purple mechanism. He will inform you that now it is your task to figure out how to activate the mechanism in order to open the next door.

Examine the chamber carefully. You should notice the following things:

- Pressure Plate (fixed to the northern wall)

- 3 purple mechanism ( one with two switches : left, right)

- 2 blue mechanisms

- 1 mechanism in the middle of the room ( the area with lava) with no sphere inside

The easiest way to open the door/activate the mechanism:

1. The Pressure Plate is closest to you, so press it --> look up. A hole in the ceiling will start to form and a purple beam of light will appear.

2. Approach every mechanism with the sphere inside (so not this one in the centre of lava) and activate the spheres (press: Activate) . When the mechanism is activated, the sphere will move upwards. In the end, you should have five raised spheres altogether.

3.Go back to the purple mechanism with two switches (left, right). Pressing the switches operates the beams of light from this sphere.

The easiest order of pressing the switches:

-LEFT- the beam moves to the right and directs at a purple sphere.

Effect: A glowing green sphere appears in the central mechanism (the one surrounded by lava)

-LEFT- the beam aims at the wall.

Effect: Nothing happens.

-LEFT- the beam directs at another purple sphere.

Effect: the green ball raises.

-LEFT- the beam points at the green ball.

Effect: the door at the back of the room opens. Go through this door.

  • Take the Large Crystal

Again, Narathzul will be unable to move forwards, as his way is blocked. Go straight and step on a pressure plate (switch) to open the gate for your companion. Go along the tunnel and be careful for there are some traps. Go upstairs and you will be attacked by two Nehrim:Photophobic Creatures which instantly die. When you enter a huge chamber a few spiders will attack you. Kill them and keep to the main road. You will hear Narathzul's voice telling you that the Crystal here looks important and you should take it. Look up. Narahtzul is standing on a bridge above you and there is a Large Crystal underneath the bridge. Go to this room and take the Large Crystal. In the meantime, Narathzul will notice a pressure plate which will open the door northwards. Go there.

You will find yourself in a huge chamber infested with spiders. Get rid of them and climb the stairs up. Narathzul will inform you that he also found a Crystal and has taken it. Approach and enter the door to The Temple of the Soul Flayer.

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The Temple of the Soul Flayer (level 2)

The Great Cavern

The Great Cavern is an area surrounded by lava. In order to go farther you and Narathzul will have to cooperate.

  • Step on the pressure plate in front of you --> a bridge for Narathzul will appear. Wait until Narathzul safely goes over the bridge. The bridge will disappear and Narathzul will activate a bridge for you. Go to the other side of the bridge and you will notice another pressure plate.
  • Step on the pressure plate --> a bridge for Narathzul will appear on the left. Wait again until Narathzul safely reaches the other part and now he will activate a bridge for you again. Go over the bridge.

Follow the road in the South-East direction, which leads around a circular building. Jump on a circular platform and it will start moving upwards. Leave the platform and move northwards.

The Drawbridges

When approaching the drawbridges, Narathzul will inform you about their nature. The bridges are bound to a time switch and you are not fast enough to cross them in time. He advises you to take advantage of the mechanism on the wall, which can be activated by shooting an arrow into the central part of the mechanism. Turn to the east and you will notice a mechanism ( located between two statues). If you do not have a bow and arrows, open the hatch on the western wall ( it contains 2 bows and 20 arrows). Prepare the bow and arrows and start shooting the arrows at the central part of the mechanism. If you successfully activate the mechanism, a bright sphere will be moving in your direction and will probably hurt you. Moreover, Narathzul will tell you that you should hurry. Hide your weapon and rush over the drawbridges to the Magic Portal.

Magic Portal 1

Do not click on the Portal (no effect) but simply go through it. It will teleport you to an area with a long narrow bridge with some fireballs hurled at your direction. Avoid the fireballs as they will kill you instantly. It seems easy to avoid them, as it should be enough to walk on the edge of the bridge instead of the centre. When you have successfully dealt with the fireballs on the bridge, you will encounter a huge spider. Deal with him and head towards the passage that he guarded (placed between two statues).

Magic Portal 2

The passage will lead you to another Magic Portal. Narathzul Arantheal will appear in front of you, but you will still be separated. Reach the door to the Temple of the Soul Flayer.

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The Temple of the Soul Flayer (level 3)

Deadly Gas

  • Time Limit

Once you have entered another level of the temple and moved a bit forward, Narathzul will notice that in his chamber deadly gas has started flowing. He urges you to find the switch to the door in his room, otherwise he will suffocate. From now on, you have only 126 seconds to find the switch.

  • Traps

Hide your weapon to run faster and jump over some spiders that will try to attack you (dealing with them would be quite time-consuming). After all, the spiders will follow you and probably be killed by traps.

Move in the eastern direction carefully as you will encounter some traps on your way. The first ones are moving walls that can badly squeeze and spike you. Wait patiently here for the wall to move back before going forward to the next one.

In another tunnel you will have to avoid a swinging Iron Blade.

  • Lava

When you have managed to avoid the traps you will find yourself in a room which leads to lava. Go north to reach some stairs that seem to go downwards. As soon as you start going down the stairs a brick platform will appear ahead of you. Jump on it and another platform will appear. You have to move quite quickly, as the first platform will start to descend and finally immerse into lava. Your aim is to reach the other side (northern) of the room. If you have high HP and skill with Restoration, it is possible to swim straight through. The platforms will appear in the following order (form the small staircase):

-in front of you (N)

-in front of you (N)

-in front of you (N)

-to the left (W)

-to the right (N)

-to the left (W)

-to the right (N)

-to the right (E)

-in front of you (E)

-to the right (S)

-to the left (E)

-in front of you (E)

-to the left (N)

-in front of you (N)

- to the left (W)

-in front of you (W)

Finally, jump on the stairs to the north and follow the main path to find a Gas Switch. Use it. Narathzul Arantheal will state that he has been saved as the door in his room opened and he managed to escape. Go through the tunnel behind the Gas Switch.

Chamber with Magic Traps

When you enter another vast chamber Narathzul will tell you to stop as he can detect magical traps set in this room. The traps can be seen only from his point of view ( you can see Narathzul on a bridge to the north). He informs you that the traps are really deadly and one wrong move will take your life. It is of the utmost importance that you listen to him carefully and follow his instructions. Remember about these thing before you start following Narathzul's orders:

-Start looking forward (facing the north, Narathzul) and do not look around lest you lose your concentration. (Keep facing the same direction all the time)

-Use A, D to move to the left/right (then you do not need to look around)

-Listen to Narathzul and do not be too hasty in moving or else you will instantly die. Move slowly but respond to Narathzul's instructions quickly.

Here is the list of Narathzul's instructions:

-go to the left

-go forward

-go to the right

-go backwards

-go to the right

go forward

-go to the right

-go forward (under the bridge)

-go to the left

-go forward

go to the left

-go forward

- go to the right

-go forward ( into a passage)

Narathzul finds a switch and he will open the door in front of you. Enter it. On your way you will be attacked by two spiders. Kill them and move forwards.

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Nehrim:Photophobic Creature

  • Open the Gates

Your way will be blocked by a Gate that requires a key to open it. Look down and you will see Narathzul Arantheal there. Narathzul notices two fixtures and he figures out that the Large Crystals need to go (you should have found one of them earlier) inside the fixtures. He asks you to give him the Large Crystal. To do so you need to remove a Large Crystal from your inventory (shift+ left mouse button) and use Z to throw/move the crystal to Narathzul ( it is possible to do it through the small holes in the balustrade). When the Crystal falls to the room with Narathzul he picks it up and puts the crystals into the fixtures. As a result, both doors open (the Gate in front of you and one in front of Narathzul) and now you can proceed further.

  • Examine the Room

On your way you will come across an Iron Blade and, finally, you will join Narathzul in the same chamber. However, he will be busy repeatedly killing a Photophobic Creature that respawns instantly after being killed. Do not concern yourself with killing the creature as it seems immune to your attacks. You will need to figure out another way of defeating the creature. Examine the room:

-To the west you should find a Gate which needs to be opened with a key.

-Turn left from the Gate- you will notice a blue Switch.

  • Press the Switch

Press the Switch and you notice that a beam of light will apear somewhere in the centre of the room between the columns. Your aim is to expose this Photophobic Creature to the light. It can be gained in two ways:

- lure the Creature to the stream of light (it might be quite difficult as Narathzul keeps trying to kill him and the beam is active only a few seconds, but, on the other hand, the Creature respawns so quickly that it is actually possible to lure it, especially when you aggro it first, not Narathzul).

- wait until Narathzul fights with the Creature in the area of the beam and try activating the Switch all the time until it hurts the Creature.

  • Kill the Creature

When you 'hurt' the Creature with the beam of light it starts burning all the time (you can notice the Creature is in flames). Narathzul will inform you that now it is time to finish the Creature off. The Creature becomes more susceptible to your attacks. You can see its health bar draining with your and Narathzul's attacks. This time if its hitpoints drop, it will actually die.

When you kill the Creature, loot it. You will find the key to the western Gate (Old  fashioned Key). Open the Gate and follow Narathzul as he takes the lead.

Hall of the Soul Flayer

The road to the Soul Flayer is pretty straightforward because you simply have to follow Narathzul's lead. In the Hall you will be encountered by Nehrim:Arkt. Arkt is curious if Narathzul will keep to his word and fulfill what he had begun, that is putting an end to Nehrim:the Light-Born's aristocratic rule over Nehrim. As Narathzul proves determined to follow his plan, Arkt allows him to take the sword and leaves. Narathzul takes the Sword and feels elated to be close to Zelara (her soul trapped in Nehrim:the Soul Flayer) and finally being able to wield a weapon that can kill the Light-Born.

  • Immediate plans

Suggest to Narathzul that first of all you must free the besieged Mountain Monastery. Narathzul agrees on the plan and decides that after freeing the Monastery and clearing the Northrealm of Nehrim:Barateon's soldiers they would head for Barateon himself.

Back at the Monastery

When the conversation is finished, Narathzul uses a spell that teleports you and him close to the Nehrim:Mountain Monastery.

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Following Quest

The Leader Returns

Quest Journal

The use of the console is same like in Oblivion. Description how to use console commands can be found here

Soul of the Sword - MQ16
Stage End Q Journal Entry
15 After I was able to free Arantheal, I found myself back at the grave of a certain Zelara. Arantheal told me how she was his mistress for a long time. At that time he carried out a mission for the Light-Born and was looking for a sword called Soul Flayer. The captain of the Light-Born, Arkt, which I had already talked to in Arktwend, accompanied them. As Zelara began to get closer and closer to Arkt, Arantheal was overwhelmed by anger and he killed her with the Soul Flayer.
20 Barateon knows that Arantheal is again free and sent some of his minions. They rushed to attack us.
31 We have entered the bowels of the temple. The building is designed so that it takes two to get to the sword - Arantheal will take the left path, I will take the right one.
115 End After we recovered the sword, Arantheal cast a spell that took us to the besieged Mountain Monastery.


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