https://en.wiki.sureai.net/api.php?action=feedcontributions&user=Phantasy-Worlds&feedformat=atomsureai - User contributions [en]2024-03-28T21:19:34ZUser contributionsMediaWiki 1.26.3https://en.wiki.sureai.net/index.php?title=Enderal:Talents&diff=16085Enderal:Talents2019-11-14T21:02:47Z<p>Phantasy-Worlds: /* Mage tree: */ Added Psionic Veil</p>
<hr />
<div>{{Breadcrumb}}<br />
Talents are special skills that can be aquired by investing [[Enderal:Memory_Points|Memory Points]] in [[Enderal:Memory_trees|Memory trees]] or in special books. These skills don't have the usual cast time or mana costs. Instead, they behave similar to Skyrim's shouts. Some talents even have [[#Synergy|Synergies]], meaning that two different talents can increase their effects or even create new ones.<br />
<br />
=='''[[Enderal:Rogue|Rogue tree:]]'''==<br />
<br />
{| width="80%" border="1" cellspacing="1" cellpadding="3" style="float: center; border-collapse:collapse; margin: 1em 0 1em 0;"<br />
|style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Branch'''</span><br />
|align="center" style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Talent'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Description'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Tier'''</span><br />
|-<br />
<br />
|rowspan="6" | '''Infiltrator'''<br />
|rowspan="3" | Flashpowder<br />
|rowspan="3" align="center"| Throw a flash poder wich blinds your enemies for a period of time to give you time to hide. Blinded enemies cannot be attacked. <br />
|rowspan="1" align="center"| I: 8 seconds duration<br />
|-<br />
|rowspan="1" align="center"| II: 10 seconds duration<br />
|-<br />
|rowspan="1" align="center"| III: 12 seconds duration<br />
|-<br />
|rowspan="3" | Ghostwalk<br />
|rowspan="3" align="center"| Teleports yourself behind a target, you become invisible for a short period of time and increases your critical hit chance for a short time.<br />
|rowspan="1" align="center"| I: 1500 feet distance, critical hit chance increased by 10 percent, 10 seconds invisibility.<br />
|-<br />
|rowspan="1" align="center"| II: 2000 feet distance, critical hit chance increased by 25 percent, 15 seconds invisibility.<br />
|-<br />
|rowspan="1" align="center"| III: 2500 feet distance, critical hit chance increased by 35 percent, 20 seconds invisibility.<br />
|-<br />
|rowspan="6" | '''Vagrant'''<br />
|rowspan="3" | Shadowtongue Oil<br />
|rowspan="3" align="center"| Throws a bottle that creats a slippery oil puddle upon impact wich lets enemies slip and slows them.<br />
|rowspan="1" align="center"| I: Slows enemies by 15 percent<br />
|-<br />
|rowspan="1" align="center"| II: Slows enemies by 25 percent<br />
|-<br />
|rowspan="1" align="center"| III: Slows enemies by 40 percent<br />
|-<br />
|rowspan="3" | Starling Spider<br />
|rowspan="3" align="center"| Throw a mechanical spider wich attracts the attention of enemies at its destination. If the enemies are close enough - or if you use the talent again - the spider explodes, wich paralyzes enemies for a short period of time and weakens them with a neurotoxin. Poisoned enemies {{sic|with}} are hit take more damage.<br />
|rowspan="1" align="center"| I: 75 feet attention radius, 10 seconds poisoned, 25 percent more damage to poisoned enemies<br />
|-<br />
|rowspan="1" align="center"| II: 125 feet attention radius, 15 seconds poisoned, 35 percent more damage to poisoned enemies<br />
|-<br />
|rowspan="1" align="center"| III: 256 feet attention radius, 20 seconds poisoned, 40 percent more damage to poisoned enemies<br />
|-<br />
<br />
<br />
|rowspan="6" | '''Trickster'''<br />
|rowspan="3" | Fire Arrow<br />
|rowspan="3" align="center"| Grants you a handful of fire arrows, wich explode upon impact and do fire damage.<br />
|rowspan="1" align="center"| I: 3 arrows, do additional 5 points of fire damage, 11 seconds duration<br />
|-<br />
|rowspan="1" align="center"| II: 4 arrows, do additional 7 points of fire damage, 13 seconds duration<br />
|-<br />
|rowspan="1" align="center"| III: 5 arrows, do additional 9 points of fire damage, 15 seconds duration<br />
|-<br />
|rowspan="3" | Eye of the Storm<br />
|rowspan="3" align="center"| Stops time for your enemies and your surroundings for a short period of time.<br />
|rowspan="1" align="center"| I: 6 seconds duration<br />
|-<br />
|rowspan="1" align="center"| II: 8 seconds duration<br />
|-<br />
|rowspan="1" align="center"| III: 12 seconds duration<br />
|-<br />
|}<br />
<br />
<br />
=='''[[Enderal:Mage|Mage tree:]]'''==<br />
<br />
{| width="80%" border="1" cellspacing="1" cellpadding="3" style="float: center; border-collapse:collapse; margin: 1em 0 1em 0;"<br />
|style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Branch'''</span><br />
|align="center" style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Talent'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Description'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Tier'''</span><br />
|-<br />
<br />
|rowspan="6" | '''Elementalist'''<br />
|rowspan="3" | Arctic Wind<br />
|rowspan="3" align="center"| Hurls a cone of frost wich shortly freezes your enemies. Frozen enemies get a higher damage resistance but there is a small chance of shattering them with a hit. Shock spells, blunt weapons and power attacks increase the chance to shatter them.<br />
|rowspan="1" align="center"| I: Freezes the target for 3 seconds<br />
|-<br />
|rowspan="1" align="center"| II: Freezes the target for 4 seconds <br />
|-<br />
|rowspan="1" align="center"| III: Freezes the target for 5 seconds<br />
|-<br />
|rowspan="3" | Shock Nova<br />
|rowspan="3" align="center"| Unleashes a wave of electrical energy around you, wich staggers enemies and then summons a lightning bolt hitting them.<br />
|rowspan="1" align="center"| I: 10 Shock Damage (Nova), 25 Shock Damage (Lightning)<br />
|-<br />
|rowspan="1" align="center"| II: 25 Shock Damage (Nova), 50 Shock Damage (Lightning)<br />
|-<br />
|rowspan="1" align="center"| III: 35 Shock Damage (Nova), 75 Shock Damage (Lightning)<br />
|-<br />
|rowspan="6" | '''Thaumaturge'''<br />
|rowspan="3" | Dimensional Rift<br />
|rowspan="3" align="center"| Incapacitate an enemy for a short period of time, absorbs his Mana and Stamina in batches and deals them the drained energy as damage when the effect ends. Especially effective against mages. Can only be used on enemies who are at most 8 levels above you.<br />
|rowspan="1" align="center"| I: 11 second duration, drains 40 percent Mana and Stamina and converts them into damage<br />
|-<br />
|rowspan="1" align="center"| II: 15 second duration, drains 50 percent Mana and Stamina and converts them into damage<br />
|-<br />
|rowspan="1" align="center"| III: 20 second duration, drains 60 percent Mana and Stamina and converts them into damage<br />
|-<br />
|rowspan="3" | Well of Life<br />
|rowspan="3" align="center"| If you would die while this talent is in effect, your Health instantly regenerates and enemies around you are repulsed.<br />
|rowspan="1" align="center"| I: 60 seconds duration, heals you for 25 percent of your total health<br />
|-<br />
|rowspan="1" align="center"| II: 120 seconds duration, heals you for 33 percent of your total health<br />
|-<br />
|rowspan="1" align="center"| III: 180 seconds duration, heals you for 50 percent of your total health<br />
|-<br />
<br />
<br />
|rowspan="9" | '''Sinistrope'''<br />
|rowspan="3" | Devour Soul<br />
|rowspan="3" align="center"| Devours the soul of a dead enemy and absorbs a part of their Health, Mana and Stamina<br />
|rowspan="1" align="center"| I: Absorbs 15 percent of Health<br />
|-<br />
|rowspan="1" align="center"| II: Absorbs 20 percent of Health<br />
|-<br />
|rowspan="1" align="center"| III: Absorbs 30 percent of Health<br />
|-<br />
|rowspan="3" | Psionic Veil<br />
|rowspan="3" align="center"| Wraps you in a psionic veil for a short period of time, which makes you invisible. Actions such as attacking or activation disrupt the effect.<br />
|rowspan="1" align="center"| I: 5 seconds duration<br />
|-<br />
|rowspan="1" align="center"| II: 7 seconds duration<br />
|-<br />
|rowspan="1" align="center"| III: 10 seconds duration<br />
|-<br />
|rowspan="3" | Entropic Blood<br />
|rowspan="3" align="center"| Makes an enemy {{sic|in your slave}} for a short period of time, wich fights for you and deal many times more damage. If the slave dies while this talent is in effect, it explodes in a devastating detonation.<br />
|rowspan="1" align="center"| I: 20 seconds duration, 2 times damage of the slave, 50 points of entropic damage upon explosion<br />
|-<br />
|rowspan="1" align="center"| II: 30 seconds duration, 2 and a half times damage of the slave, 75 points of entropic damage upon explosion<br />
|-<br />
|rowspan="1" align="center"| III: 45 seconds duration, 3 times damage of the slave, 100 points of entropic damage upon explosion<br />
|-<br />
|}<br />
<br />
=='''[[Enderal:Warrior|Warrior tree:]]'''==<br />
<br />
{| width="80%" border="1" cellspacing="1" cellpadding="3" style="float: center; border-collapse:collapse; margin: 1em 0 1em 0;"<br />
|style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Branch'''</span><br />
|align="center" style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Talent'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Description'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Tier'''</span><br />
|-<br />
<br />
|rowspan="6" | '''Vandal'''<br />
|rowspan="3" | Skaraggian Stance<br />
|rowspan="3" align="center"| Increases damage and power of your blows and shield bashes, but also the damage you take yourself. {{sic|Cannot be stagged}} with other combat stances<br />
|rowspan="1" align="center"| I: 10 percent more damage, 50 percent more power, 40 percent less damage resistance<br />
|-<br />
|rowspan="1" align="center"| II: 15 percent more damage, 100 percent more power, 30 percent less damage resistance<br />
|-<br />
|rowspan="1" align="center"| III: 20 percent more damage, 200 percent more power, 20 percent less damage resistance<br />
|-<br />
|rowspan="3" | Achaic Might<br />
|rowspan="3" align="center"| Discharges your power in a shockwave wich staggers enemies and deals high damage to them. Staggering {{sic|enemies are taking}} additional damage.<br />
|rowspan="1" align="center"| I: Deals 55 points of damage, {{sic|staggering enemies}} take additional 35 points<br />
|-<br />
|rowspan="1" align="center"| II: Deals 75 points of damage, {{sic|staggering enemies}} take additional 55 points<br />
|-<br />
|rowspan="1" align="center"| III: Deals 100 points of damage, {{sic|staggering enemies}} take additional 75 points<br />
|-<br />
|rowspan="6" | '''Keeper'''<br />
|rowspan="3" | Tower of Strength<br />
|rowspan="3" align="center"| Makes you nearly invulnerable for a short time.<br />
|rowspan="1" align="center"| I: 75 percent damage reduction, 6 seconds<br />
|-<br />
|rowspan="1" align="center"| II: 85 percent damage reduction, 6 seconds<br />
|-<br />
|rowspan="1" align="center"| III: 95 percent damage reduction, 6 seconds<br />
|-<br />
|rowspan="3" | Iron Maiden<br />
|rowspan="3" align="center"| For a short period of time you throw all taken melee damage back to your enemies.<br />
|rowspan="1" align="center"| I: 5 seconds duration<br />
|-<br />
|rowspan="1" align="center"| II: 7 seconds duration<br />
|-<br />
|rowspan="1" align="center"| III: 9 seconds duration<br />
|-<br />
<br />
<br />
|rowspan="6" | '''Blade Dancer'''<br />
|rowspan="3" | Qyranian Stance<br />
|rowspan="3" align="center"| Increases attack and moving speed, but lowers your ability to block. Enemies also land critical hits easier. Cannot be stacked with other stances.<br />
|rowspan="1" align="center"| I: 10 percent increased attacking and moving speed, 45 percent decreased blocking, 30 percent higher critical hit chance for enemies<br />
|-<br />
|rowspan="1" align="center"| II: 15 percent increased attacking and moving speed, 35 percent decreased blocking, 20 percent higher critical hit chance for enemies<br />
|-<br />
|rowspan="1" align="center"| III: 20 percent increased attacking and moving speed, 20 percent decreased blocking, 10 percent higher critical hit chance for enemies<br />
|-<br />
|rowspan="3" | Blade Dance<br />
|rowspan="3" align="center"| If you hit an enemy 5 times within 10 seconds after using this talent, the last hit does additional damage and staggers that enemy.<br />
|rowspan="1" align="center"| I: Deals 35 points additional damage<br />
|-<br />
|rowspan="1" align="center"| II: Deals 55 points additional damage<br />
|-<br />
|rowspan="1" align="center"| III: Deals 75 points additional damage<br />
|-<br />
|}<br />
<br />
=='''[[Enderal:Lycantrophe#Memories|Lycantrophe tree:]]'''==<br />
<br />
{| width="80%" border="1" cellspacing="1" cellpadding="3" style="float: center; border-collapse:collapse; margin: 1em 0 1em 0;"<br />
|style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Branch'''</span><br />
|align="center" style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Talent'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Description'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Tier'''</span><br />
|-<br />
<br />
|rowspan="9" | '''[[Enderal:Lycantrophe#Memories|Lycantrophe]]'''<br />
|rowspan="3" | <div id="Portable_Laboratory">[[Enderal:Lycantrophe#Portable_Laboratory|Portable Laboratory]]</div><br />
|rowspan="3" align="center"| Allows you to use a portable alchemy laboratory on your travels. <br />
|rowspan="1" align="center"| I: The potions brewed in the portable laboratory are 20 percent less effective than regular ones.<br />
|-<br />
|rowspan="1" align="center"| II: The potions brewed in the portable laboratory are 10 percent less effective than regular ones.<br />
|-<br />
|rowspan="1" align="center"| III: The potions brewed in the portable laboratory are equal to regular ones.<br />
|-<br />
|rowspan="3" | <div id="Detoxification">[[Enderal:Lycantrophe#Detoxification|Detoxification]]</div><br />
|rowspan="3" align="center"| Emit all of your currently active chymica in a toxic cloud which damages enemies. The effect and strength of the poison depends on the used chymica.<br />
|rowspan="1" align="center"| I: Ends the effect of all active chymica.<br />
|-<br />
|rowspan="1" align="center"| II: Active chymica have a chance of 25 percent to stay activated.<br />
|-<br />
|rowspan="1" align="center"| III: Active chymica have a chance of 50 percent to stay activated.<br />
|-<br />
|rowspan="3" | <div id="Call_of_the_Hunt">[[Enderal:Lycantrophe#Call_of_the_Hunt|Call of the Hunt]]</div><br />
|rowspan="3" align="center"| Emits a terrifying howl which damages nearby enemies. Can only be used in wolf form.<br />
|rowspan="1" align="center"| I: Nearby enemies take 40 damage.<br />
|-<br />
|rowspan="1" align="center"| II: Nearby enemies take 60 damage. Weak enemies flee.<br />
|-<br />
|rowspan="1" align="center"| III: Nearby enemies take 80 damage and stagger. Weak enemies flee.<br />
|-<br />
|}<br />
<br />
=='''[[Enderal:Phasmalism|Phasmalist tree:]]'''==<br />
<br />
{| width="80%" border="1" cellspacing="1" cellpadding="3" style="float: center; border-collapse:collapse; margin: 1em 0 1em 0;"<br />
|style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Branch'''</span><br />
|align="center" style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Talent'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Description'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Tier'''</span><br />
|-<br />
<br />
|rowspan="6" | '''[[Enderal:Phasmalism|Phasmalist]]'''<br />
|rowspan="3" | <div id="Summon_Apparition">[[Enderal:Phasmalism#Summon_Apparition|Summon Apparition]]</div><br />
|rowspan="3" align="center"| You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values. <br />
|rowspan="1" align="center"| I: Base increase of Arcane Fever: 7 percent.<br />
|-<br />
|rowspan="1" align="center"| II: Base increase of Arcane Fever: 6 percent.<br />
|-<br />
|rowspan="1" align="center"| III: Base increase of Arcane Fever: 5 percent.<br />
|-<br />
|rowspan="3" | <div id="Transmutation">[[Enderal:Phasmalism#Transmutation|Transmutation]]</div><br />
|rowspan="3" align="center"| You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|rowspan="1" align="center"| I: You receive transmuted soul gems and {{sic|electroplasm}}.<br />
|-<br />
|rowspan="1" align="center"| II: Less cooldown.<br />
|-<br />
|rowspan="1" align="center"| III: Less cooldown.<br />
|-<br />
|}<br />
<br />
== Synergy ==<br />
{{incomplete}}<br />
* Shadowtongue Oil + Fire Arrow<br />
* Entropic Blood + Shock Nova<br />
Verify me<br />
* Shock Nova + Eye of The Storm ([https://en.wiki.sureai.net/Enderal:Patch/1.2.5.0 from Changelog])<br />
* Shock Nova + Arctic Wind ([https://www.reddit.com/r/enderal/comments/av0pku/list_of_talent_synergies/ source])<br />
<br />
[[Category:Enderal-Gameplay]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Factions&diff=16084Enderal:Factions2019-11-14T20:58:43Z<p>Phantasy-Worlds: </p>
<hr />
<div>{{Breadcrumb}}{{Stub}}<br />
==Main factions==<br />
{|class="sortable" cellspacing="2" cellpadding="6" border="1" style="border-collapse:collapse; "<br />
|- style="background:#313131;"<br />
!class="unsortable" style="width: 5%"|<font color=#FFF>Logo</font><br />
!class="unsortable" style="width: 15%"|<font color=#FFF>Name</font><br />
!class="unsortable" style="width: 40%"|<font color=#FFF>Description</font><br />
!class="unsortable" style="width: 10%"|<font color=#FFF>Leader</font><br />
!class="unsortable" style="width: 30%"|<font color=#FFF>Info</font><br />
|-<br />
|[[File:EN-Symbol-Faction-Order-icon.png|50px|The Holy Order]]<br />
|[[Enderal:The_Holy_Order|The Holy Order]]<br />
|Religious and ruling fraction of Enderal.<br />
|[[Enderal:Grandmaster_Tealor_Arantheal|Tealor Arantheal]]<br />
|Will be joined during the [[Enderal:Main_Quest|Main Quest]].<br />
|-<br />
|<br />
|[[Enderal:The_Free_People_of_Nehrim|The Free People of Nehrim]]<br />
|Winners of the civil war in Nehrim<br />
|[[Enderal:Taranor_Coarek|Taranor Coarek]]<br />
|Will be fought during the [[Enderal:Main_Quest|Main Quest]].<br />
|-<br />
|[[File:EN-Symbol-Faction-Sickle-icon.png|50px|Golden Sickle]]<br />
|[[Enderal:Golden_Sickle|Golden Sickle]]<br />
|Merchant Guild of Ark.<br />
|[[Enderal:Maél_Dal'Loran|Maél Dal'Loran]]<br />
|Can be joined during the Golden Sickles [[Enderal:Faction_Quests|Faction Quest]].<br />
|-<br />
|<br />
|[[Enderal:Blue_Islands_Coalition|Blue Islands Coalition]]<br />
|Merchant Guild from Kilé<br />
|[[Enderal:Oolan|Oolan]]<br />
|Can be supported during the Golden Sickles [[Enderal:Faction_Quests|Faction Quest]].<br />
|-<br />
|[[File:EN-Symbol-Faction-Rhalâta.png|50px|Rhalâta]]<br />
|[[Enderal:Rhalâta|Rhalâta]]<br />
|A religious group and the controlling faction of the Undercity.<br />
|[[Enderal:The_Father|The Father]]<br />
|Can be supported during the Rhalâta's [[Enderal:Faction_Quests|Faction Quest]]<br />
|-<br />
|}<br />
<br />
==Others==<br />
* Keepers: Warrior class of the Holy Order.<br />
* [[Enderal:Apothecarii|Apothecarii]]: Guild of Healers and Alchemists. They're trying to safe as many lifes as they can.<br />
* [[Enderal:The_Brotherhood_of_the_Kor|The Brotherhood of the Kor]]: Appears during the side quest with the same name. Despise fleshly desires and talking.<br />
==Mentioned==<br />
* [[Enderal:Black_Libra|Black Libra]]: Mentioned in the book series: [[Enderal:The_Butcher_of_Ark_(Book_Series)|The Butcher of Ark]]<br />
* The Citadel: Antagonist in the book series: [[Enderal:The_Butcher_of_Ark_(Book_Series)|The Butcher of Ark]]<br />
<br />
[[Category:Enderal-Factions]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Mage&diff=16083Enderal:Mage2019-11-14T20:10:17Z<p>Phantasy-Worlds: Replaced memory tables with Template:Enderal-Memory-Tree</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Memory trees|Memory Trees]]}}<br />
{|width="25%" border="1" cellspacing="1" cellpadding="3" style="float:right; border-collapse:collapse; background-color:#b1ab8f; solid;"<br />
<br />
|align = "center" colspan = "2" style="background-color: #080c40;"|<font color=#FFF> '''''Mage''''' <br>[[File:EN-Mage-Class-stones.jpg|400px|]]</font> <br />
|-<br />
|align = "center" colspan = "1" style="background-color: #080c40;"|<font color=#FFF>'''Disciplines'''</font><br />
|align = "center" colspan = "1" style="background-color: #080c40;"|<font color=#FFF>'''Main skills'''</font><br />
|-<br />
|align = "left" style="background-color: #49493b;"| '''[[#Elementalist|<font color=#FFF>Elementalist</font>]]'''<br />
|style="text-align: center; width: 16%;"| [[File:EN-Combat-Elementarism-icon.png|50px|center|link=Enderal:Skills|Elementarism]]<br />
|-<br />
|align = "left" style="background-color: #49493b;"| '''[[#Thaumaturge|<font color=#FFF>Thaumaturge</font>]]'''<br />
|style="text-align: center; width: 16%;"| [[File:EN-Combat-Light_Magic-icon.png|50px|link=Enderal:Skills|Light Magic]] [[File:EN-Combat-Mentalism-icon.png|50px|link=Enderal:Skills|Mentalism]]<br />
|-<br />
|align = "left" style="background-color: #49493b;"| '''[[#Sinistrope|<font color=#FFF>Sinistrope</font>]]'''<br />
|style="text-align: center; width: 16%;"| [[File:EN-Combat-Psionics-icon.png|50px|link=Enderal:Skills|Psionics]] [[File:EN-Combat-Entropy-icon.png|50px|link=Enderal:Skills|Entropy]]<br />
|-<br />
|}<br />
<br />
<div style="clear: both;"></div><br />
==Mage==<br />
{|class="sortable" cellspacing="2" cellpadding="6" border="1" style="border-collapse:collapse; "<br />
|- style="background:#313131;"<br />
!class="unsortable" style="width: 10%"|<font color=#FFF>Memory</font><br />
!class="unsortable" style="width: 50%"|<font color=#FFF>Descriptions</font><br />
!class="unsortable" style="width: 30%"|<font color=#FFF>Tiers</font><br />
!class="unsortable" style="width: 10%"|<font color=#FFF>Type</font><br />
|-<br />
|<div id="Focus">'''Focus'''</div><br />
|style="border-right-style:none"|This memory unlocks all mage disciplines for you. You also receive a permanently boosted Mana regeneration as well as the talent "Focus" which lowers the mana costs for all spells by 33 percent for a short period of time.<br />
|style="border-left-style:none"|<span style="font-size: 85%">I: 15 seconds duration<br/>II: 25 seconds duration<br/>III: 35 seconds duration<br/></span><br />
|Talent<br />
|}<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = ==Elementalist Tree==<br />
|TablePrefix = ==Elementalist==<br />
|ColorPassive = \#080c40<br />
|ColorTalent = \#0b2f4d<br />
|Name01M = Focus<br />
|Desc01M = This memory unlocks all mage disciplines for you. You also receive a permanently boosted Mana regeneration as well as the talent "Focus" which lowers the mana costs for all spells by 33 percent for a short period of time. <br />
|Tier01M = I: 15 seconds duration <br/> II: 25 seconds duration <br/> III: 35 seconds duration<br />
|IsTalent01M = y<br />
|Name02M = Arcane Might<br />
|Desc02M = The memories of the "Elementalist" improve the use of elemental magic.<br />
|Tier02M = I: All elemental spells do 13 percent more damage <br/> II: All elemental spells do another 12 percent more damage<br />
|Name03M = Elemental Apprentice<br />
|Desc03M = Reduces the Mana costs of elemental spells of the novice and apprentice level by 30 percent. <br />
|Name04L = Elemental Frenzy<br />
|Desc04L = Fire and frost spells do 15 percent more damage. <br />
|Name04M = Dual Cast<br />
|Desc04M = Allows you to cast a more powerful version of an elemental spell by having it equipped in both hands and casting them at the same time.<br />
|Name04R = Arcane Rage<br />
|Desc04R = Shock spells do 20 percent more damage.<br />
|Name05M = Arctic Wind<br />
|Desc05M = Hurls a cone of frost which quickly freezes your enemies. Frozen enemies get a higher damage resistance but there is a small chance of shattering them with a hit. Shock spells, blunt weapons and power attacks increase the chance to shatter them.<br />
|Tier05M = I: Freezes the target for 3 seconds <br/> II: Freezes the target for 4 seconds <br/> III: Freezes the target for 5 seconds<br />
|IsTalent05M = y<br />
|Name06L = Fire and Ice<br />
|Desc06L = If you hit an enemy with a frost or fire spell and their Health is low, said enemy flees if hit by a fire spell and is paralyzed if hit by a frost spell.<br />
|Name06M = Elemental Novice<br />
|Desc06M = Reduces the Mana costs of elemental spells of the adept level by 30 percent.<br />
|Name06R = Disintegrate<br />
|Desc06R = If you hit an enemy with a shock spell and their Health is low, they are instantly disintegrated.<br />
|Name07M = Elemental Focus<br />
|Desc07M = Runes now can be placed further away from you and the duration of all your elemental spells is permanently increased. Affects also he (sic) time for which targets are on fire and targets who are slowed by frost.<br />
|Tier07M = I: Doubles the distance when casting a rune spell, 15 percent longer duration for elemental spells <br/> II: Four times the distance when casting a rune spell, another 15 percent longer duration for elemental spells<br />
|Name08M = Elemental Expert<br />
|Desc08M = Reduces the Mana costs of elemental spells of the expert level by 30 percent.<br />
|Name09L = Impact<br />
|Desc09L = Elemental spells can stagger your enemies if dual-casted.<br />
|Name09M = Shock Nova<br />
|Desc09M = Unleashes a wave of electrical energy around you which staggers your enemies and then summons a lightning bolt hitting them.<br />
|Tier09M = I: 10 shock damage (Nova), 25 shock damage (Lightning) <br/> II: 25 shock damage (Nova), 50 shock damage (Lightning) <br/> III: 35 shock damage (Nova), 75 shock damage (Lightning)<br />
|IsTalent09M = y<br />
|Name09R = Electrocution<br />
|Desc09R = Shock spells do 10 percent more damage and absorb a part of the enemy's Mana.<br />
|Name10M = Unleashed Might<br />
|Desc10M = Reduces the Mana costs of elemental spells of the master level by 30 percent, also reduces the Mana costs of elemental spells of other levels by 10 percent.<br />
}}<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = ==Thaumaturge Tree==<br />
|TablePrefix = ==Thaumaturge==<br />
|ColorPassive = \#080c40<br />
|ColorTalent = \#0b2f4d<br />
|Name01M = Focus<br />
|Desc01M = This memory unlocks all mage disciplines for you. You also receive a permanently boosted Mana regeneration as well as the talent "Focus" which lowers the mana costs for all spells by 33 percent for a short period of time. <br />
|Tier01M = I: 15 seconds duration <br/> II: 25 seconds duration <br/> III: 35 seconds duration<br />
|IsTalent01M = y<br />
|Name02M = Depth Concentration<br />
|Desc02M = The memories of the "Thaumaturge" enhance your light and mental magic.<br />
|Tier02M = I: All mental and light magic spells are 14 percent more effective <br/> II: All mental and light magic spells are another 12 percent more effective<br />
|Name03M = Mental Novice<br />
|Desc03M = Reduces the Mana costs of mental and light spells of the novice and apprentice level by 30 percent.<br />
|Name04L = Arcane Interference<br />
|Desc04L = Enchantments are 30 percent more effective. You receive the ability "Blessing of the Discipline" which allows you to reduce your Arcane Fever by 15 percent once a day.<br />
|Name04M = Dual Casting<br />
|Desc04M = Allows you to cast a more powerful version of a mental or light spell if you equip it in both hands and cast both at the same time.<br />
|Name04R = Magical Repulsion<br />
|Desc04R = Increases the effect of all armor spells by 35 percent.<br />
|Name05M = Dimensional Rift<br />
|Desc05M = Incapacitate an enemy for a short period of time, absorbs his Mana and Stamina in batches and deals them the drained energy as damage when the effect ends. Especially effective against mages. Can only be used on enemies who are at most 8 levels above you.<br />
|Tier05M = I: 11 seconds duration, drains 40 percent Mana and Stamina and converts them into damage <br/> II: 15 seconds duration, drains 50 percent Mana and Stamina and converts them into damage <br/> III: 20 seconds duration, drains 60 percent Mana and Stamina and converts them into damage Talent<br />
|IsTalent05M = y<br />
|Name06L = Ambrosia<br />
|Desc06L = Healing spells also restore Stamina.<br />
|Name06M = Mental Adept<br />
|Desc06M = Reduces the Mana costs of mental and light spells of the adept level by 30 percent.<br />
|Name06R = Shield Nourishment<br />
|Desc06R = If an enemy's spell hits a shield spell from you, you absorb 35 percent of its Mana.<br />
|Name07M = Arcane Resistance<br />
|Desc07M = Increases your resistance to magic.<br />
|Tier07M = I: Increases resistance by 10 percent <br/> II: Increases resistance by another 10 percent<br />
|Name08M = Mental Expert<br />
|Desc08M = Reduces the Mana costs of mental and light spells of the expert level by 30 percent. Healing spells increase your Arcane Fever 33 percent less.<br />
|Name09L = Counter Spell<br />
|Desc09L = Absorb 10 percent of the Mana costs of all spells which are cast on you.<br />
|Name09M = Well of Life<br />
|Desc09M = If you would die while this talent is in effect, your Health instantly regenerates and enemies around you are repulsed.<br />
|Tier09M = I:60 seconds duration, heals you for 25 percent of your total health <br/> II: 120 seconds duration, heals you for 33 percent of your total health <br/> III: 180 seconds duration, heals you for 50 percent of your total health<br />
|IsTalent09M = y<br />
|Name09R = Death Mage<br />
|Desc09R = All spells against undead are 30 percent more effective.<br />
|Name10M = Mental Master<br />
|Desc10M = Reduces the Mana costs of mental and light spells of the master level by 30 percent. Your Mana regeneration is increased by 10 percent.<br />
}}<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = ==Sinistrope Tree==<br />
|TablePrefix = ==Sinistrope==<br />
|ColorPassive = \#080c40<br />
|ColorTalent = \#0b2f4d<br />
|Name01M = Focus<br />
|Desc01M = This memory unlocks all mage disciplines for you. You also receive a permanently boosted Mana regeneration as well as the talent "Focus" which lowers the mana costs for all spells by 33 percent for a short period of time. <br />
|Tier01M = I: 15 seconds duration <br/> II: 25 seconds duration <br/> III: 35 seconds duration<br />
|IsTalent01M = y<br />
|Name02M = Concentration<br />
|Desc02M = The memories of the "Sinistrope" teach you the usage of psionics and entropy.<br />
|Tier02M = I: Psionic spells stay 15 percent longer in effect. Entropy spells consume 20 percent less Health <br/> II: Psionic spells stay another 13 percent longer in effect Entropy spells consume another 20 percent less Health<br />
|Name03M = Apprentice of the Dark Arts<br />
|Desc03M = Reduces the Mana costs of psionic and entropy spells of the apprentice and novice level by 30 percent.<br />
|Name04L = Thought Planting<br />
|Desc04L = Psionic spells and talents now can be cast on 25% stronger enemies.<br />
|Name04M = Practiced Ritualist<br />
|Desc04M = Allows you to cast a more powerful version of a psionic or entropy spell if you equip it in both hands and cast both at the same time.<br />
|Name04R = Mystical Binding<br />
|Desc04R = Summoned weapons deal 25% more damage.<br />
|Name05M = Devour Soul<br />
|Desc05M = Devours the soul of a dead enemy and absorbs a part of their Health, Mana and Stamina.<br />
|Tier05M = I: Absorbs 15 percent of Health <br/> II: Absorbs 20 percent of Health and Stamina <br/> III: Absorbs 30 percent of Health, Stamina and Mana<br />
|IsTalent05M = y<br />
|Name06L = Mystical Call<br />
|Desc06L = Increases the lifespan of summoned creatures.<br />
|Tier06L = I: 40 percent longer lifespan. <br/> II: Another 30 percent longer lifespan.<br />
|Name06M = Adept of the Dark Arts<br />
|Desc06M = Reduces the Mana costs of psionic and entropy spells of the adept level by 30 percent.<br />
|Name06R = Psionic Veil<br />
|Desc06R = Wraps you in a psionic veil for a short period of time, which makes you invisible. Actions such as attacking or activation disrupt the effect.<br />
|Tier06R = I: 5 seconds duration <br/> II: 7 seconds duration <br/> III: 10 seconds duration<br />
|IsTalent06R = y<br />
|Name07M = Bonejudge<br />
|Desc07M = All offensive spells are 30 percent more effective against undead. Reanimated undead "live" 50 percent longer and entropy spells consume 10 percent less Mana.<br />
|Name08M = Expert of the Dark Arts<br />
|Desc08M = Reduces the Mana costs of psionic and entropy spells of the expert level by 30 percent.<br />
|Name09L = Quiet Casting<br />
|Desc09L = All spells you cast are silent to others.<br />
|Name09M = Entropic Blood<br />
|Desc09M = Makes an enemy into your slave for a short period of time, which fights for you and deals many times more damage. If the slave dies while this talent is in effect, it explodes in a devastating detonation.<br />
|Tier09M = I: 20 seconds duration, 2 times damage of the slave, 50 points of entropic damage upon explosion <br/> II: 30 seconds duration, 2 and a half times damage of the slave, 75 points of entropic damage upon explosion <br/> III: 45 seconds duration, 3 times damage of the slave, 100 points of entropic damage upon explosion<br />
|IsTalent09M = y<br />
|Name09R = Abyss<br />
|Desc09R = Psionic spells are now 25 percent stronger and also affect the undead, elemental and mechanic creatures. Enemies which are weakened by psychosis also now get slower.<br />
|Name10M = Master of the Dark Arts<br />
|Desc10M = Reduces the Mana costs of psionic and entropy spells of the master level by 35 percent. Attacking with a bound weapon automatically casts soul trap on the target.<br />
}}<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal-Gameplay]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Scorpion_and_Lion&diff=16082Enderal:Scorpion and Lion2019-11-14T19:25:27Z<p>Phantasy-Worlds: Added Trivia (new merchant after quest completion)</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Faction Quests|Faction Quests]]|Golden Sickle}}<br />
{{Quest Header<br />
|image = faction<br />
|prerequisite = [[Enderal:The Last Stone|The Last Stone]]<br />
|locations = [[Enderal:The False Dog|The False Dog]], [[Enderal:Ark, Crypt|Ark, Crypt]], [[Enderal:Barrack Quarter|Barrack Quarter]], [[Enderal:Ark, Prison|Ark, Prison]], [[Enderal:Perpetuum Theater|Perpetuum Theater]]<br />
|questid = NQ_G_07Dijaam, NQ_G_07Mael<br />
|difficulty = 3<br />
|rewards = One of the following:<br />
* 650 [[Enderal:Endralean Penny Coin|Pennies]], [[Enderal:Vagrant's Ode|Vagrant's Ode]]<br />
* 600 [[Enderal:Endralean Penny Coin|Pennies]]<br />
|screenshot = EN-Quest-Scorpion and Lion 12.jpg<br />
|screenshot caption = The Mastermind<br />
}}<br />
<br />
== Detailed Walkthrough ==<br />
[[File:EN-Quest-Scorpion and Lion.jpg|200px|right|thumb|The hostage situation]]<br />
[[File:EN-Quest-Scorpion and Lion 2.jpg|200px|right|thumb|Lighting the powder keg]]<br />
[[File:EN-Quest-Scorpion and Lion 3.jpg|200px|right|thumb|Dijaam evading the guards]]<br />
[[File:EN-Quest-Scorpion and Lion 4.jpg|200px|right|thumb|Dijaam imprisoned]]<br />
[[File:EN-Quest-Scorpion and Lion 5.jpg|200px|right|thumb|The secret passage to the theater]]<br />
[[File:EN-Quest-Scorpion and Lion 6.jpg|200px|right|thumb|Maél chained next to his prized idol]]<br />
[[File:EN-Quest-Scorpion and Lion 7.jpg|200px|right|thumb|Dijaam next to her prized prized idol]]<br />
[[File:EN-Quest-Scorpion and Lion 8.jpg|200px|right|thumb|Máel waiting at the guildhouse]]<br />
[[File:EN-Quest-Scorpion and Lion 9.jpg|200px|right|thumb|The Kiléan mercenaries attacking the trading post]]<br />
[[File:EN-Quest-Scorpion and Lion 10.jpg|200px|right|thumb|Signs of a kidnapping]]<br />
[[File:EN-Quest-Scorpion and Lion 11.jpg|200px|right|thumb|Maél chained on the stage]]<br />
<br />
=== Siding with Dijaam ===<br />
This quest will begin automatically after you read the [[Enderal:Message of the Sickle|Message of the Sickle]] on the [[Enderal:Petrified|Petrified]] hideout. Return to Dijaam on [[Enderal:The False Dog|The False Dog]], and report your findings. She quickly comes up with a plan, and tells you to meet her in front of the [[Enderal:Golden Sickle's Trading Post|Golden Sickle's Trading Post]]. As you arrive there, however, there's no sign of Dijaam or Maél. Enter the trading post, and you'll soon know why.<br />
<br />
Dijaam is already inside the trading post, with two of her men. She has taken the workers hostage, and refuses to let any of them go until the [[Enderal:Green Scarabeaus|Green Scarabeau]] is in her possession and [[Enderal:Maél Dal'Loran|Maél Dal'Loran]] is begging at her knees. You can try to defuse the situation, but [[Enderal:Mazeto|Mazeto]] gets fed up, draws his sword, and begins to approach Dijaam, ignoring her increasingly desperate attempts to get him to stop. As Mazeto reaches striking distance, one of Dijaam's mercenaries steps forward in turn and decapitates him in front of everyone. That lights the power keg, and a generalized fight begins, as the workers attack you and Dijaam.<br />
<br />
After the fight, only you and Dijaam will be left alive. She is visible concerned about the bloodbath, as that was not her plan. She suggests that both of you find a way out that isn't through the front door. No one knows that you were involved, so you'll be able to escape with your name unscathed that way. Search around and you'll find a stairway leading under the floor, and a trapdoor that leads to [[Enderal:Ark, Crypt|Ark, Crypt]]: your escape route. The crypt is crawling with [[Enderal:Lost Ones|Lost Ones]] and has many winding paths, but you'll be able to find a door to the [[Enderal:Barrack Quarter|Barrack Quarter]] by following the quest marker.<br />
<br />
==== The Prison ====<br />
<br />
After leaving, however, your way will be blocked by guards on all sides. After discussing your options, Dijaam decides to turn herself in in order to let you escape, with the condition that you should help her break out of prison before she's executed. She tells you to go back to the crypt and lay low until all the guards dissipate, then find another way out. Make your way through the lost ones and you'll find another exit, to the [[Enderal:Undercity, Corpse Pit|Undercity's Corpse Pit]].<br />
<br />
Enter Ark's Prison through the Barracks Quarter, and you'll be confronted by a guard. You can pass an 40 Rhetoric check or bribe him for 300 [[Enderal:Endralean Penny Coin|Pennies]] to get through to Dijaam's cell. If you pass through the rhetoric check, you can find the key to her cell on a shelf near the door. If you bribe the guard, he will automatically unlock the door for you. Get through the door, and you'll find Dijaam, shackled to a wall and covered in blood.<br />
<br />
Talking to her, you'll find out that Maél was kidnapped during the incident in the trading post, and the guards believe that Dijaam is responsible. Before you can continue your conversation to figure out what's going on, a magical explosion occurs and materializes a small bag onto the floor. Open the bag, and you'll find the [[Enderal:Key for Dijaam's Onêlys' Handcuffs|Key for Dijaam's Onêlys' Handcuffs]] and a [[Enderal:Letter from the Mysterious Pouch|Letter from the Mysterious Pouch]]. The letter seems to indicate that neither Dijaam nor Maél were behind the strange occurrences surrounding the [[Enderal:Green Scarabeaus|Green Scarabeaus]]. The mastermind invites you to the [[Enderal:Perpetuum Theater|Perpetuum Theater]] to witness the final stage of the show.<br />
<br />
You can find the lever mentioned in the letter on the bottom floor right next to the hallway that leads upstairs. Despite Dijaam telling you to not be noticed, there are no guards on the area, so you don't have to worry about sneaking. As soon as you pull down the lever, you'll hear two men talking on the floor above. [[Enderal:Oolan|Oolan]], one of the elders of the [[Enderal:Blue Islands Coalition|Blue Islands Coalition]], is explaining to a protector of the [[Enderal:Golden Sickle|Golden Sick]] that Dijaam may be tried by Endralean laws, as her actions do not represent the Coalition, and that the Kiléans are ready to pay an extra ten thousand [[Enderal:Endralean Penny Coin|Pennies]] should the idol be recovered. It seems that the Dijaam has been left behind by her comrades.<br />
<br />
==== The Theater ==== <br />
<br />
Continue forward and you'll find an opening in a wall that leads to a trapdoor to the [[Enderal:Sewer|Sewer]]. Make your way through the beasts below and you'll end on the [[Enderal:House of Actors|House of Actors]], then on the [[Enderal:Prop Room|Prop Room]], and finally, on the [[Enderal:Perpetuum Theater, Stage|Perpetuum Theater's Stage]]. As you enter the stage of the final act, you'll find Máel, shackled in front of his beloved Green Scarabeaus. As Dijaam starts walking towards him, a powerful explosion knocks her unconscious, and the writer and director of this foul play finally comes into light: [[Enderal:Mendelus Pennypouches|Mendelus Pennypouches]].<br />
<br />
Mendelus reveals that he was the one behind it all: The caravan ambush, the stolen idol, Maél's kidnapping, and Dijaam's imprisonment. According to him, all merchant guilds are nothing but selfish and greedy organizations, who don't care about who they have to step on to get some money. Mendelus intends to &ldquo;expose&rdquo; the Golden Sickle and the Blue Islands Coalition for what they really are by painting the stage with the blood of the three actors. You can try to convince him with a rhetoric check, but it is clear from his eyes that the [[Enderal:Red Madness|Red Madness]] has already taken complete control of him. He orders his two hired [[Enderal:Petrified|Petrified]], [[Enderal:Alyx|Alyx]] and [[Enderal:Devra|Devra]], to attack you. After they fall in battle, Mendelus attacks you personally, only to suffer the same fate.<br />
<br />
Search Devra's body and you'll find the [[Enderal:Remedy for the Ascetic's Woe Potion|Remedy for the Ascetic's Woe Potion]]. Give it to Dijaam and she'll wake up, still a bit dazed. Now, you'll have a choice: You can either take the idol before the guards arrive, or stay and tell the truth about Mendelus and his wicked plot. <br />
<br />
==== Taking the Idol ====<br />
If you choose to take the idol, Dijaam will travel with you to a hideout near the shoreline. After a brief talk, you can decide what to do with the idol, and, if you have more than 25 Sympathy with her and have flirted at least once, you'll have an intimate moment. If you didn't choose to split the profits, or if you select any option that lets Dijaam leave, she will flee with the idol, leaving only a mere Coin Pouch (worth 37 [[Enderal:Endralean Penny Coin|Pennies]]), a [[Enderal:Letter (Dijaam)|letter of apology]], and [[Enderal:Stinger of the Blue Island|her sword]].<br />
<br />
If you chose to split the profits and you then choose to not let Dijaam get away, however, she will turn hostile and attack you. There is no way to avoid this conflict, even if you have high sympathy with her. After she falls to battle, take the Green Scarabeaus. You can go to any of the fencers throughout Ark to try to sell the idol, although the Undercity is the place with the most fencers (one in particular is always at [[Enderal:The False Dog|The False Dog]]). Despite the artifact's value, the inability to sell it through normal channels means that the fencer can only offer 400 [[Enderal:Endralean Penny Coin|Pennies]] for it. Accept the offer and you'll receive the [[Enderal:Bank Vault Key "1212"|Bank Vault Key "1212"]], and this quest will end.<br />
<br />
After an in-game day, you'll find a bag at the Vault 1212 on the [[Enderal:Bank|Bank]] with 650 [[Enderal:Endralean Penny Coin|Pennies]], [[Enderal:Vagrant's Ode|Vagrant's Ode]], and a [[Enderal:Letter (Fencer)|a letter]].<br />
<br />
==== Telling the Truth ====<br />
If you choose to stay and tell the guard what happened, Dijaam will attack you, and you'll be forced to kill her. There is no way to avoid this, even if you have a high sympathy with her. After she dies, [[Enderal:Commander Leora Eren|Commander Leora Eren]] will show up, and it is implied that you've told her the truth about everything that happened. The commander thanks you for your honesty, and gives you the [[Enderal:Bank Vault Key "1112"|Bank Vault Key "1112"]], saying that &ldquo;by tomorrow, you will find compensation at the bank, I will see to it&ldquo;.<br />
<br />
After an in-game day, you'll find a bag on the Vault 1112 of the [[Enderal:Bank|Bank]], containing 600 [[Enderal:Endralean Penny Coin|Pennies]].<br />
<br />
=== Siding with Maél ===<br />
This quest will begin automatically after you read the [[Enderal:Message (The Last Stone)|Message]] on the [[Enderal:Petrified|Petrified]] hideout. As you report back to Maél on the [[Enderal:Golden Sickle, Guildhouse|Golden Sickle's Guildhouse]], a courier comes running in with dire news: The Trading post has been attacked by the [[Enderal:Blue Islands Coalition|Blue Islands Coalition]], and the workers have been taken hostage. Maél orders the guards to not let anyone out of the city, in case this is a diversion, and then asks you to go to the trading post and stop the raid. Since the front door is blocked, you'll have to go in through [[Enderal:Ark, Crypt|Ark's Crypt]].<br />
<br />
The Crypt is crawling with [[Enderal:Lost Ones|Lost Ones]] and has many winding paths, but they all eventually converge on the exit to the trading post. There, you'll find three Kiléan mercenaries, who will attack you on sight. After the fight, [[Enderal:Rogash|Rogash]], the only worker left, will come and tell you that Dijaam Onêlys wanted to use the trading post as a &ldquo;bargaining chip&rdquo; so she could get her money back from Maél, but everything turned into a blodbath when [[Enderal:Gunam|Gunam]] started throwing insults. Dijaam apparently fled, unnoticed.<br />
<br />
==== The Kidnapping ====<br />
<br />
Make your way back to the guildhouse to report your findings to Maél. As you arrive there, you'll find [[Enderal:Commander Leora Eren|Commander Leora Eren]], next to a big pool of blood. The Commander initially suspects your well-timed coming, but another protector quickly comes in and vouches for your innocence. Apparently, Maél has disappeared and Dijaam has been caught and imprisoned while you were dealing with the trading post. The commander suggests that you interrogate Onêlys at the prison to find out what she knows about Maél's disappearance.<br />
<br />
As you enter the prison, a guard will give you the key to Dijaam's cell. No matter what you say, she will deny any involvement with the ambush. She says that she sent her men to follow you, and you killed them when they discovered you were linked to the assassins. You can show her the letter you found in the hideout, but she denies writing or ever seeing it. Before you can find out more about what's going on, whoever, [[Enderal:Oolan|Oolan]] and [[Enderal:Wuulas|Wuulas]] interrupt your conversation, asking you to forgive them for Dijaam's actions. Wuulas stays behind to watch Onêlys, while Oolan asks for you two to talk in a more secluded location.<br />
<br />
Follow Oolan downstairs, and he'll tell you that Dijaam had a firm conviction that Maél was the one behind the ambush. Before more can be said, however, Dijaam causes a flash a light to occur, knocking Oolan unconscious. Go back to Dijaam's cell and you'll find [[Enderal:Wuulas|Wuulas]] dead, next to the [[Enderal:Letter from the Mysterious Pouch|Letter from the Mysterious Pouch]], which indicates that someone freed her. The letter invites the reader to the [[Enderal:Perpetuum Theater|Perpetuum Theater]] for the final act of the &ldquo;play&rdquo;, and also mentions that a lever will open the way.<br />
<br />
==== The Theater ====<br />
<br />
Make you way downstairs and you'll find the aforementioned lever on the wall, right next to the doorway that leads upstairs. As you enter the stage of the final act, you'll find Máel, shackled as the center piece, and Dijaam among the audience seats. After a brief talk with her, the writer and director of this foul play finally comes into light: [[Enderal:Mendelus Pennypouches|Mendelus Pennypouches]].<br />
<br />
Mendelus reveals that he was the one behind it all: The caravan ambush, the stolen idol, Maél's kidnapping, and Dijaam's imprisonment. According to him, all merchant guilds are nothing but selfish and greedy organizations, who don't care about who they have to step on to get some money. Mendelus intends to &ldquo;expose&rdquo; the Golden Sickle and the Blue Islands Coalition for what they really are by painting the stage with the blood of the three actors. You can try to convince him with a rhetoric check, but it is clear from his eyes that the [[Enderal:Red Madness|Red Madness]] has already taken complete control of him. He orders his two hired [[Enderal:Petrified|Petrified]], [[Enderal:Alyx|Alyx]] and [[Enderal:Devra|Devra]], to attack you. After one opponent goes down in battle, Mendelus attacks you personally, only to suffer the same fate.<br />
<br />
Search Devra's body and you'll find the [[Enderal:Remedy for the Ascetic's Woe Potion|Remedy for the Ascetic's Woe Potion]]. <br />
<br />
''Give it to Maél'' - Explain to him what has happened ever since he was kidnapped. After talk about the situation, he thanks you for what you've done and tells you to meet him back at the Guildhouse. When you go back, he'll reward you with 600 [[Enderal:Endralean Penny Coin|Pennies]] and, if you returned Rodas' Amulet before, he will give it to you, saying that now you deserve the same respect he had for Rodas. You can choose what to do with Dijaam: Let her be tried by Endralean law, or let her go with the Kiléans. Either way, it seems that the poison used by Mendelus will have permanent effects on her mind. In the end, the contract between the Sickle and the Coalition was maintained, and the idol was sold without a problem. And with that, the quest ends, and so does the Golden Sickle questline.<br />
<br />
=== Notes on Devra and Alyx Fight Mechanics ===<br />
<br />
This is one of the hardest and longest fights in the game so make sure you are prepared. Devra is melee with a two handed battle axe. Alyx is a shock mage, shock resistance gear is recommended. You must fight both at the same time, alternating. Focusing on one opponent exclusively will not work. When the first opponent goes down on a knee and their shield is up, attack the second opponent. If you are melee, it is best to group both into an area so that you can switch back and forth easily without running across the room. If you are a ranged fighter, there is a ledge with barrels in the back of the theater that can be utilized. Occassionaly, Devra will sheath her battleaxe and approach in battle stance unarmed for a cycle or more. You will receive a message in the top left corner when shields are at 75%, 50% and 25% for each of the opponents. The fight should wrap up at approximately 20 kneebends from both Devra and Alyx. Mendelus Pennypouches will enter the fight after the first opponent goes down.<br />
<br />
== Trivia ==<br />
* After the quest, Ofelio will appear in the [[Enderal:Golden Sickle's Trading Post|Golden Sickle's Trading Post]] and succeed [[Enderal:Mendelus Pennypouches|Mendelus Pennypouches]] as new quartermaster. The prophet can trade with him just like before.<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Faction Quests]]<br />
[[Category:Enderal-Quests-Faction Quests-Golden Sickle]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Castle_Golden_Ford&diff=16081Enderal:Castle Golden Ford2019-11-14T19:12:10Z<p>Phantasy-Worlds: /* Tips/Notes */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}}{{Place<br />
|icon = Castle Golden Ford<br />
|image = EN-places-Castle_Golden_Ford2.jpg|Castle Golden Ford Main Gate<br />
|marked = 1<br />
|dungeon = 1<br />
|zones = <br />
|region =[[Enderal:Sun Coast|Sun Coast]]<br />
|location =<br />
|occupants = Lost Ones, Fleshless Lost One, Awoken Lost One, [[Enderal:Dohra Dal'Goldenford|Dohra Dal'Goldenford]]<br />
|cells = <br />
|enchanting = 1<br />
}}{{Incomplete}}<br />
[[File:EN-places-Castle_Golden_Ford1.jpg|300px|thumb|right|Castle Golden Ford from Afar]]<br />
'''Castle Golden Ford''' is a majestic multi-levelled castle haunted by dreadful [[Enderal:Lost One|Lost Ones]] situated on a rocky cliff at the [[Enderal:Sun Coast|Sun Coast]].<br />
<br />
== Walkthrough==<br />
<br />
===Inside the Castle===<br />
When entering the castle you will be faced with the undead [[Enderal:Lost One|Lost Ones]] wandering among the rooms of this forgotten stronghold. Mind your every step, as you might fall into a few traps which are waiting for some reckless adventurers to fall into. Going further into various chambers and corridors you will notice that the castle is richly decorated with various paintings. Be wary as in one place there is a '''key to the Keep''' placed on a table. The table is in one of the rooms with the Chains to open the barred gate, and on the table there is a huge map covering the table. See this table and the map in the gallery below. There are two doors that lead to The Keep, but whichever you choose both of them lead to the very same room.<br />
<br />
===The Keep===<br />
Upon entering the Keep you will be attacked by two Lost Ones guarding the great Library. Having successfully dispatched the undead, you may take your time and acquaint yourself with the books available. From this point you might choose to enter the adjacent room or go downstairs to the rooms below.<br />
<br />
In the room below you will discover the Castle's Larder and rooms filled with numerous cuttlery and kitchen utensils. There is also a bed to sleep on and a door to the Castle Golden Ford which leads to the Main Hall in the castle.<br />
<br />
In the room adjacent to the Library you will come across two Awoken Lost Ones accompanied by the final boss, lady [[Enderal:Dohra Dal'Goldenford|Dohra Dal'Goldenford]]. Having dispatched the lady search the room for some treasures, especially some Armor Set Items or Ambrosia. To leave the Castle the fastest way is through the doors leading to [[Enderal:Sun Coast|Sun Coast]] in the Castle's Main Dining Hall.<br />
<br />
==Items Found==<br />
<div style = "column-count: 4; "><br />
=== Castle Golden Ford ===<br />
* [[Enderal:Golden_Ford_Inventory_Ledger|Golden Ford Inventory Ledger]]<br />
* '''Golden Ford Keep Key'''<br />
*Apprentice Book Sneak<br />
*Apprentice Book Archery<br />
*Petty Soul Gem (filled)<br />
*Magic Potion (Standard)<br />
*Aversion to Magic (Cheap)<br />
*Health Flux Potion (Rancid)<br />
*2x Chest (unlocked)<br />
*Oakflesh<br />
*Hunting Longbow<br />
* [[Enderal:Encyclopedia Arcana - Magic, Part III|Encyclopedia Arcana - Magic, Part III]]<br />
<br />
=== The Library ===<br />
* [[Enderal:The Disciplines of Magic - Elementalism|The Disciplines of Magic - Elementalism]]<br />
* 2x Silvet Garnet Ring<br />
* Scroll of Candle Light (Cheap)<br />
* 2x Scroll of Ice Spike<br />
* Blueprint: Steel Mace (Handicraft 20)<br />
* Lots of various cuttlery<br />
* Bed<br />
* Health Potion (standard)<br />
* Manual of Dreams and Visions<br />
* Common Soul Gem<br />
<br />
=== Boss Room ===<br />
''This room is adjacent to the Library''<br />
* [[Enderal:Chronicles_of_Golden_Ford|Chronicles of Golden Ford]]<br />
* Chests<br />
* Flawless Garnet<br />
* [[Enderal:Ambrosia|'''Ambrosia''']]<br />
* Silver Ingot<br />
* [[Enderal:Armor#Well-traveled_One|'''Cold Glance of the Ratcatcher''' (Set Item)]]<br />
* [[Enderal:Landscapes of Enderal: Farmers Coast|Landscapes of Enderal: Farmers Coast]]<br />
<br />
=== Looted from the Boss ===<br />
* Ectoplasm<br />
* Fine Leather Boots<br />
* [[Enderal:Armor#Mysterious Nomad|'''Garb of the Mysterious Nomad''' (Set Item)]]<br />
* Mana Potion (Cheap)<br />
* Mana Potion (Rancid)<br />
* Petty Soul Gem<br />
* Scroll of Candle Light (Cheap)<br />
* Silver Moonstone Cricket<br />
* Steel Daggers<br />
</div><br />
<br />
==Levels/Rooms==<br />
The Castle consists of The Yard, Castle Golden Ford and the Keep.<br />
<br />
==Quests==<br />
*[[Enderal:Myths_and_Legends|Myths and Legends]]<br />
<br />
==Tips/Notes==<br />
*The '''Key to the Keep''' is on a table found inside the Castle. The table is in one of the rooms with the Chains to open the barred gate, and on the table there is a huge map covering the table. See this table and the map in the gallery below.<br />
*The room with the chains to open the barred gate can be accessed through the basement. The entry is in the Yard, south of the main entry.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EN-places-Castle_Golden_Ford_Location.jpg|Location<br />
EN-places-Castle_Golden_Ford_Dining_Room.jpg|The Dining Room<br />
EN-places-Castle_Golden_Ford_exterior.jpg|The Message in the Castle Yard<br />
EN-places-Castle_Golden_Ford_exterior2.jpg|The Castle Yard<br />
EN-places-Castle_Golden_Ford_Keep_Key.jpg|The Key was on the Map<br />
EN-places-Castle_Golden_Ford_Library.jpg|The Library in the Keep<br />
EN-places-Castle_Golden_Ford_Paintings.jpg|Artist's Workplace<br />
EN-places-Castle_Golden_Ford3.jpg|Exploring Dungeons Underneath<br />
EN-places-Castle_Golden_Ford4.jpg|Into the Deep<br />
EN-places-Castle_Golden_Ford6.jpg|Castle Larder<br />
EN-places-Castle_Golden_Ford7.jpg|The Final Boss<br />
EN-places-Castle_Golden_Ford8.jpg|The Final Chamber<br />
EN-places-Castle_Golden_Ford9.jpg|The Last Man Standing<br />
</gallery> <br />
<br />
[[Category:Enderal-Places]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16080Enderal:Phasmalism2019-11-14T19:01:02Z<p>Phantasy-Worlds: /* Souls */ Fixed link to Castle Goldenford</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Mystical_Symbols&diff=16079Enderal:Mystical Symbols2019-11-13T23:24:38Z<p>Phantasy-Worlds: Added Sewer Symbol</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Items|Items]]}}{{Incomplete}}<br />
[[File:Mystical_Symbol.JPG|200px|left|thumb|Mystical Symbol]]<br />
<br clear=all/><br />
There are 15 Mystical Symbols hidden throughout Enderal.<br />
<br />
'''Base ID:''' 0102E5B2<br />
== Locations ==<br />
# Powder Desert: SE of the [[Enderal:Dunesville Supply Ship|Dunesville Supply Ship]], on top of the house on the shore.<br />
# During the [[Enderal:A Drop in the Ocean|A Drop in the Ocean]] quest, there is one hidden on the island that you travel to with Yuslan.<br />
# One is hidden in the NW corner of the Ark Crypt. This is by far the most difficult one to get. You must complete [[Enderal:Home of the Forsaken|Home of the Forsaken]] in order to get this symbol.<br />
# Farmer's Coast: In the basement of Mirell Hoofbeats house, near the Lower Haystacks<br />
# [[Enderal:Castle Bleakstar|Castle Bleakstar]]: Its in the Library, the NE most room (while doing [[Enderal:Our_Mark_in_this_World|Our Mark in this World]]: the room unlocks AFTER finding the map when Esme leaves)<br />
# In [[Enderal:Lightgrove|Lightgrove]] in a hidden room past a flooded passage at the very bottom of the stairwell (if you're doing [[Enderal:In_Our_Shadows|In Our Shadows]]: it's in the room with [[Enderal:Sister_Pride|Sister Pride]])<br />
# Old Temple, Upper Floor (accessable during [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]). In the room with the big stone stairs (before going down, on the wall)<br />
# In the Sewer connecting [[Enderal:Ark,_Prison|Ark's Prison]] with the [[Enderal:House_of_the_Actors|House of the Actors]]. Go down the stairs and past the 2 Conjured Guards. Unlocked during the Golden Sickles last quest [[Enderal:Scorpion_and_Lion|Scorpion and Lion]].<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
<br />
== Gallery ==<br />
<gallery widths="300" mode="packed" ><br />
EN-Mystical_Symbol_Sewer.jpg | In the Sewer<br />
</gallery><br />
<br />
== Notes ==<br />
* Collecting a Mystical Symbol awards some XP<br />
* Collecting all 15 unlocks the steam achievement "Fetchquest, Vol. 2."<br />
<br />
[[Category:Enderal-Items]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Mystical_Symbol_Sewer.jpg&diff=16078File:EN-Mystical Symbol Sewer.jpg2019-11-13T23:23:01Z<p>Phantasy-Worlds: </p>
<hr />
<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Talents&diff=16077Enderal:Talents2019-11-13T23:21:10Z<p>Phantasy-Worlds: Added Lycantrophe+Phasmalist and a Synergy stub</p>
<hr />
<div>{{Breadcrumb}}<br />
Talents are special skills that can be aquired by investing [[Enderal:Memory_Points|Memory Points]] in [[Enderal:Memory_trees|Memory trees]] or in special books. These skills don't have the usual cast time or mana costs. Instead, they behave similar to Skyrim's shouts. Some talents even have [[#Synergy|Synergies]], meaning that two different talents can increase their effects or even create new ones.<br />
<br />
=='''[[Enderal:Rogue|Rogue tree:]]'''==<br />
<br />
{| width="80%" border="1" cellspacing="1" cellpadding="3" style="float: center; border-collapse:collapse; margin: 1em 0 1em 0;"<br />
|style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Branch'''</span><br />
|align="center" style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Talent'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Description'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Tier'''</span><br />
|-<br />
<br />
|rowspan="6" | '''Infiltrator'''<br />
|rowspan="3" | Flashpowder<br />
|rowspan="3" align="center"| Throw a flash poder wich blinds your enemies for a period of time to give you time to hide. Blinded enemies cannot be attacked. <br />
|rowspan="1" align="center"| I: 8 seconds duration<br />
|-<br />
|rowspan="1" align="center"| II: 10 seconds duration<br />
|-<br />
|rowspan="1" align="center"| III: 12 seconds duration<br />
|-<br />
|rowspan="3" | Ghostwalk<br />
|rowspan="3" align="center"| Teleports yourself behind a target, you become invisible for a short period of time and increases your critical hit chance for a short time.<br />
|rowspan="1" align="center"| I: 1500 feet distance, critical hit chance increased by 10 percent, 10 seconds invisibility.<br />
|-<br />
|rowspan="1" align="center"| II: 2000 feet distance, critical hit chance increased by 25 percent, 15 seconds invisibility.<br />
|-<br />
|rowspan="1" align="center"| III: 2500 feet distance, critical hit chance increased by 35 percent, 20 seconds invisibility.<br />
|-<br />
|rowspan="6" | '''Vagrant'''<br />
|rowspan="3" | Shadowtongue Oil<br />
|rowspan="3" align="center"| Throws a bottle that creats a slippery oil puddle upon impact wich lets enemies slip and slows them.<br />
|rowspan="1" align="center"| I: Slows enemies by 15 percent<br />
|-<br />
|rowspan="1" align="center"| II: Slows enemies by 25 percent<br />
|-<br />
|rowspan="1" align="center"| III: Slows enemies by 40 percent<br />
|-<br />
|rowspan="3" | Starling Spider<br />
|rowspan="3" align="center"| Throw a mechanical spider wich attracts the attention of enemies at its destination. If the enemies are close enough - or if you use the talent again - the spider explodes, wich paralyzes enemies for a short period of time and weakens them with a neurotoxin. Poisoned enemies {{sic|with}} are hit take more damage.<br />
|rowspan="1" align="center"| I: 75 feet attention radius, 10 seconds poisoned, 25 percent more damage to poisoned enemies<br />
|-<br />
|rowspan="1" align="center"| II: 125 feet attention radius, 15 seconds poisoned, 35 percent more damage to poisoned enemies<br />
|-<br />
|rowspan="1" align="center"| III: 256 feet attention radius, 20 seconds poisoned, 40 percent more damage to poisoned enemies<br />
|-<br />
<br />
<br />
|rowspan="6" | '''Trickster'''<br />
|rowspan="3" | Fire Arrow<br />
|rowspan="3" align="center"| Grants you a handful of fire arrows, wich explode upon impact and do fire damage.<br />
|rowspan="1" align="center"| I: 3 arrows, do additional 5 points of fire damage, 11 seconds duration<br />
|-<br />
|rowspan="1" align="center"| II: 4 arrows, do additional 7 points of fire damage, 13 seconds duration<br />
|-<br />
|rowspan="1" align="center"| III: 5 arrows, do additional 9 points of fire damage, 15 seconds duration<br />
|-<br />
|rowspan="3" | Eye of the Storm<br />
|rowspan="3" align="center"| Stops time for your enemies and your surroundings for a short period of time.<br />
|rowspan="1" align="center"| I: 6 seconds duration<br />
|-<br />
|rowspan="1" align="center"| II: 8 seconds duration<br />
|-<br />
|rowspan="1" align="center"| III: 12 seconds duration<br />
|-<br />
|}<br />
<br />
<br />
=='''[[Enderal:Mage|Mage tree:]]'''==<br />
<br />
{| width="80%" border="1" cellspacing="1" cellpadding="3" style="float: center; border-collapse:collapse; margin: 1em 0 1em 0;"<br />
|style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Branch'''</span><br />
|align="center" style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Talent'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Description'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Tier'''</span><br />
|-<br />
<br />
|rowspan="6" | '''Elementalist'''<br />
|rowspan="3" | Arctic Wind<br />
|rowspan="3" align="center"| Hurls a cone of frost wich shortly freezes your enemies. Frozen enemies get a higher damage resistance but there is a small chance of shattering them with a hit. Shock spells, blunt weapons and power attacks increase the chance to shatter them.<br />
|rowspan="1" align="center"| I: Freezes the target for 3 seconds<br />
|-<br />
|rowspan="1" align="center"| II: Freezes the target for 4 seconds <br />
|-<br />
|rowspan="1" align="center"| III: Freezes the target for 5 seconds<br />
|-<br />
|rowspan="3" | Shock Nova<br />
|rowspan="3" align="center"| Unleashes a wave of electrical energy around you, wich staggers enemies and then summons a lightning bolt hitting them.<br />
|rowspan="1" align="center"| I: 10 Shock Damage (Nova), 25 Shock Damage (Lightning)<br />
|-<br />
|rowspan="1" align="center"| II: 25 Shock Damage (Nova), 50 Shock Damage (Lightning)<br />
|-<br />
|rowspan="1" align="center"| III: 35 Shock Damage (Nova), 75 Shock Damage (Lightning)<br />
|-<br />
|rowspan="6" | '''Thaumaturge'''<br />
|rowspan="3" | Dimensional Rift<br />
|rowspan="3" align="center"| Incapacitate an enemy for a short period of time, absorbs his Mana and Stamina in batches and deals them the drained energy as damage when the effect ends. Especially effective against mages. Can only be used on enemies who are at most 8 levels above you.<br />
|rowspan="1" align="center"| I: 11 second duration, drains 40 percent Mana and Stamina and converts them into damage<br />
|-<br />
|rowspan="1" align="center"| II: 15 second duration, drains 50 percent Mana and Stamina and converts them into damage<br />
|-<br />
|rowspan="1" align="center"| III: 20 second duration, drains 60 percent Mana and Stamina and converts them into damage<br />
|-<br />
|rowspan="3" | Well of Life<br />
|rowspan="3" align="center"| If you would die while this talent is in effect, your Health instantly regenerates and enemies around you are repulsed.<br />
|rowspan="1" align="center"| I: 60 seconds duration, heals you for 25 percent of your total health<br />
|-<br />
|rowspan="1" align="center"| II: 120 seconds duration, heals you for 33 percent of your total health<br />
|-<br />
|rowspan="1" align="center"| III: 180 seconds duration, heals you for 50 percent of your total health<br />
|-<br />
<br />
<br />
|rowspan="6" | '''Sinistrope'''<br />
|rowspan="3" | Devour Soul<br />
|rowspan="3" align="center"| Devours the soul of a dead enemy and absorbs a part of their Health, Mana and Stamina<br />
|rowspan="1" align="center"| I: Absorbs 15 percent of Health<br />
|-<br />
|rowspan="1" align="center"| II: Absorbs 20 percent of Health<br />
|-<br />
|rowspan="1" align="center"| III: Absorbs 30 percent of Health<br />
|-<br />
|rowspan="3" | Entropic Blood<br />
|rowspan="3" align="center"| Makes an enemy {{sic|in your slave}} for a short period of time, wich fights for you and deal many times more damage. If the slave dies while this talent is in effect, it explodes in a devastating detonation.<br />
|rowspan="1" align="center"| I: 20 seconds duration, 2 times damage of the slave, 50 points of entropic damage upon explosion<br />
|-<br />
|rowspan="1" align="center"| II: 30 seconds duration, 2 and a half times damage of the slave, 75 points of entropic damage upon explosion<br />
|-<br />
|rowspan="1" align="center"| III: 45 seconds duration, 3 times damage of the slave, 100 points of entropic damage upon explosion<br />
|-<br />
|}<br />
<br />
=='''[[Enderal:Warrior|Warrior tree:]]'''==<br />
<br />
{| width="80%" border="1" cellspacing="1" cellpadding="3" style="float: center; border-collapse:collapse; margin: 1em 0 1em 0;"<br />
|style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Branch'''</span><br />
|align="center" style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Talent'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Description'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Tier'''</span><br />
|-<br />
<br />
|rowspan="6" | '''Vandal'''<br />
|rowspan="3" | Skaraggian Stance<br />
|rowspan="3" align="center"| Increases damage and power of your blows and shield bashes, but also the damage you take yourself. {{sic|Cannot be stagged}} with other combat stances<br />
|rowspan="1" align="center"| I: 10 percent more damage, 50 percent more power, 40 percent less damage resistance<br />
|-<br />
|rowspan="1" align="center"| II: 15 percent more damage, 100 percent more power, 30 percent less damage resistance<br />
|-<br />
|rowspan="1" align="center"| III: 20 percent more damage, 200 percent more power, 20 percent less damage resistance<br />
|-<br />
|rowspan="3" | Achaic Might<br />
|rowspan="3" align="center"| Discharges your power in a shockwave wich staggers enemies and deals high damage to them. Staggering {{sic|enemies are taking}} additional damage.<br />
|rowspan="1" align="center"| I: Deals 55 points of damage, {{sic|staggering enemies}} take additional 35 points<br />
|-<br />
|rowspan="1" align="center"| II: Deals 75 points of damage, {{sic|staggering enemies}} take additional 55 points<br />
|-<br />
|rowspan="1" align="center"| III: Deals 100 points of damage, {{sic|staggering enemies}} take additional 75 points<br />
|-<br />
|rowspan="6" | '''Keeper'''<br />
|rowspan="3" | Tower of Strength<br />
|rowspan="3" align="center"| Makes you nearly invulnerable for a short time.<br />
|rowspan="1" align="center"| I: 75 percent damage reduction, 6 seconds<br />
|-<br />
|rowspan="1" align="center"| II: 85 percent damage reduction, 6 seconds<br />
|-<br />
|rowspan="1" align="center"| III: 95 percent damage reduction, 6 seconds<br />
|-<br />
|rowspan="3" | Iron Maiden<br />
|rowspan="3" align="center"| For a short period of time you throw all taken melee damage back to your enemies.<br />
|rowspan="1" align="center"| I: 5 seconds duration<br />
|-<br />
|rowspan="1" align="center"| II: 7 seconds duration<br />
|-<br />
|rowspan="1" align="center"| III: 9 seconds duration<br />
|-<br />
<br />
<br />
|rowspan="6" | '''Blade Dancer'''<br />
|rowspan="3" | Qyranian Stance<br />
|rowspan="3" align="center"| Increases attack and moving speed, but lowers your ability to block. Enemies also land critical hits easier. Cannot be stacked with other stances.<br />
|rowspan="1" align="center"| I: 10 percent increased attacking and moving speed, 45 percent decreased blocking, 30 percent higher critical hit chance for enemies<br />
|-<br />
|rowspan="1" align="center"| II: 15 percent increased attacking and moving speed, 35 percent decreased blocking, 20 percent higher critical hit chance for enemies<br />
|-<br />
|rowspan="1" align="center"| III: 20 percent increased attacking and moving speed, 20 percent decreased blocking, 10 percent higher critical hit chance for enemies<br />
|-<br />
|rowspan="3" | Blade Dance<br />
|rowspan="3" align="center"| If you hit an enemy 5 times within 10 seconds after using this talent, the last hit does additional damage and staggers that enemy.<br />
|rowspan="1" align="center"| I: Deals 35 points additional damage<br />
|-<br />
|rowspan="1" align="center"| II: Deals 55 points additional damage<br />
|-<br />
|rowspan="1" align="center"| III: Deals 75 points additional damage<br />
|-<br />
|}<br />
<br />
=='''[[Enderal:Lycantrophe#Memories|Lycantrophe tree:]]'''==<br />
<br />
{| width="80%" border="1" cellspacing="1" cellpadding="3" style="float: center; border-collapse:collapse; margin: 1em 0 1em 0;"<br />
|style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Branch'''</span><br />
|align="center" style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Talent'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Description'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Tier'''</span><br />
|-<br />
<br />
|rowspan="9" | '''[[Enderal:Lycantrophe#Memories|Lycantrophe]]'''<br />
|rowspan="3" | <div id="Portable_Laboratory">[[Enderal:Lycantrophe#Portable_Laboratory|Portable Laboratory]]</div><br />
|rowspan="3" align="center"| Allows you to use a portable alchemy laboratory on your travels. <br />
|rowspan="1" align="center"| I: The potions brewed in the portable laboratory are 20 percent less effective than regular ones.<br />
|-<br />
|rowspan="1" align="center"| II: The potions brewed in the portable laboratory are 10 percent less effective than regular ones.<br />
|-<br />
|rowspan="1" align="center"| III: The potions brewed in the portable laboratory are equal to regular ones.<br />
|-<br />
|rowspan="3" | <div id="Detoxification">[[Enderal:Lycantrophe#Detoxification|Detoxification]]</div><br />
|rowspan="3" align="center"| Emit all of your currently active chymica in a toxic cloud which damages enemies. The effect and strength of the poison depends on the used chymica.<br />
|rowspan="1" align="center"| I: Ends the effect of all active chymica.<br />
|-<br />
|rowspan="1" align="center"| II: Active chymica have a chance of 25 percent to stay activated.<br />
|-<br />
|rowspan="1" align="center"| III: Active chymica have a chance of 50 percent to stay activated.<br />
|-<br />
|rowspan="3" | <div id="Call_of_the_Hunt">[[Enderal:Lycantrophe#Call_of_the_Hunt|Call of the Hunt]]</div><br />
|rowspan="3" align="center"| Emits a terrifying howl which damages nearby enemies. Can only be used in wolf form.<br />
|rowspan="1" align="center"| I: Nearby enemies take 40 damage.<br />
|-<br />
|rowspan="1" align="center"| II: Nearby enemies take 60 damage. Weak enemies flee.<br />
|-<br />
|rowspan="1" align="center"| III: Nearby enemies take 80 damage and stagger. Weak enemies flee.<br />
|-<br />
|}<br />
<br />
=='''[[Enderal:Phasmalism|Phasmalist tree:]]'''==<br />
<br />
{| width="80%" border="1" cellspacing="1" cellpadding="3" style="float: center; border-collapse:collapse; margin: 1em 0 1em 0;"<br />
|style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Branch'''</span><br />
|align="center" style="background-color: #e2f637; width:10%"|<span style="color:#000">'''Talent'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Description'''</span><br />
|align="center" style="background-color: #e2f637; width:45%"|<span style="color:#000">'''Tier'''</span><br />
|-<br />
<br />
|rowspan="6" | '''[[Enderal:Phasmalism|Phasmalist]]'''<br />
|rowspan="3" | <div id="Summon_Apparition">[[Enderal:Phasmalism#Summon_Apparition|Summon Apparition]]</div><br />
|rowspan="3" align="center"| You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values. <br />
|rowspan="1" align="center"| I: Base increase of Arcane Fever: 7 percent.<br />
|-<br />
|rowspan="1" align="center"| II: Base increase of Arcane Fever: 6 percent.<br />
|-<br />
|rowspan="1" align="center"| III: Base increase of Arcane Fever: 5 percent.<br />
|-<br />
|rowspan="3" | <div id="Transmutation">[[Enderal:Phasmalism#Transmutation|Transmutation]]</div><br />
|rowspan="3" align="center"| You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|rowspan="1" align="center"| I: You receive transmuted soul gems and {{sic|electroplasm}}.<br />
|-<br />
|rowspan="1" align="center"| II: Less cooldown.<br />
|-<br />
|rowspan="1" align="center"| III: Less cooldown.<br />
|-<br />
|}<br />
<br />
== Synergy ==<br />
{{incomplete}}<br />
* Shadowtongue Oil + Fire Arrow<br />
* Entropic Blood + Shock Nova<br />
Verify me<br />
* Shock Nova + Eye of The Storm ([https://en.wiki.sureai.net/Enderal:Patch/1.2.5.0 from Changelog])<br />
* Shock Nova + Arctic Wind ([https://www.reddit.com/r/enderal/comments/av0pku/list_of_talent_synergies/ source])<br />
<br />
[[Category:Enderal-Gameplay]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Skills&diff=16073Enderal:Skills2019-11-10T14:09:55Z<p>Phantasy-Worlds: /* Workmanship */ Added more links, renamed Pickpocketing to Sleight of Hand</p>
<hr />
<div>Enderal has 12 combat skills and 6 workmanship skills.<br />
<br />
= '''Skills''' =<br />
<br><br />
== '''Combat''' ==<br />
<br><br />
{| border="1" cellpadding="3" cellspacing="0"<br />
|-<br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''One-handed'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Two-handed'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Archery'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Block'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Heavy Armor'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Light Armor'''</font><br />
|-<br />
| style="text-align: center; width: 16%;"| [[File:EN-Combat-One-handed-icon.png|150px|center|link=Enderal:One-handed|One-handed]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Combat-Two-handed-icon.png|150px|center|link=Enderal:Two-handed|Two-handed]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Combat-Archery-icon.png|150px|center|link=Enderal:Archery|Archery]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Combat-Block-icon.png|150px|center|link=Enderal:Block|Block]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Combat-Heavy Armor-icon.png|150px|center|link=Enderal:Heavy Armor|Heavy Armor]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Combat-Light Armor-icon.png|150px|center|link=Enderal:Light Armor|Light Armor]]<br />
|-<br />
| style="text-align: center;"| One-handed determines your skill with one-handed weapons like swords, maces, daggers or one-handed axes. The higher the skill is the more damage you do with these weapons. One-handed is subject to the memories of the '''[[Enderal:Warrior#Blade Dancer|'Blade Dancer']]'''<br />
| style="text-align: center;"| Two-handed determines the damage you do with two-handed weapons like warhammers or bidenhaender. Two-handed is subject to the memories of the '''[[Enderal:Warrior#Vandal|'Vandal']]'''<br />
| style="text-align: center;"| The higher your Archery skill is the more damage you do with bows. Archery is subject to the memories of the '''[[Enderal:Rogue#Trickster|'Trickster']]'''<br />
| style="text-align: center;"| Blocking determines how much damage you can ward off by blocking with a shield or weapon. Blocking is subject to the memories of the '''[[Enderal:Warrior#Keeper|'Keeper']]'''<br />
| style="text-align: center;"| Heavy Armor determines how much protection you can receive from iron and steel armor. Heavy Armor is subject to the memories of the '''[[Enderal:Warrior#Keeper|'Keeper']]'''<br />
| style="text-align: center;"| Light Armor determines your skill with leather armors. The higher the skill is the more damage is blocked by light armor. Light Armor is subject to the memories of the '''[[Enderal:Rogue#Vagrant|'Vagrant']]'''<br />
|-<br />
|}<br />
<br />
{| border="1" cellpadding="3" cellspacing="0"<br />
|-<br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Sneak'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Psionics'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Elementarism'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Mentalism'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Entropy'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Light Magic'''</font><br />
|-<br />
| style="text-align: center; width: 16%;"| [[File:EN-Combat-Sneak-icon.png|150px|center|link=Enderal:Sneak|Sneak]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Combat-Psionics-icon.png|150px|center|link=Enderal:Psionics|Psionics]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Combat-Elementarism-icon.png|150px|center|link=Enderal:Elementarism|Elementarism]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Combat-Mentalism-icon.png|150px|center|link=Enderal:Mentalism|Mentalism]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Combat-Entropy-icon.png|150px|center|link=Enderal:Entropy|Entropy]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Combat-Light Magic-icon.png|150px|center|link=Enderal:Light Magic|Light Magic]]<br />
|-<br />
| style="text-align: center;"| Sneak allows you to move unnoticed and to ambush your enemies. Sneak is subject to the memories of the '''[[Enderal:Rogue#Infiltrator|'Infiltrator']]'''<br />
| style="text-align: center;"| Psionics - one of the most infamous schools of magic - allows its devotees to control the mind of their enemies and by doing so turn them into submissive puppets. Psionics is subject to the memories of the '''[[Enderal:Mage#Sinistrope|'Sinistrope']]'''<br />
| style="text-align: center;"| Students of '''[[Enderal:Elementarism|Elementarism]]''' are capable of transforming the air around them in cones of ice, flinging lightning bolts at their enemies or summoning flames from their fingertips. Elementarism is subject to the memories of the '''[[Enderal:Mage#Elementalist|'Elementalist']]'''<br />
| style="text-align: center;"| The school of Mentalism allows you to summon spectral shields from your bare hands, to unlock locks and chests with your power of thought, to make yourself invisible or to make your skin as hard as iron. Mentalism is subject to the memories of the '''[[Enderal:Mage#Thaumaturge|'Thaumaturge']]'''<br />
| style="text-align: center;"| The forbidden school of Entropy allows you to summon creatures from other realities, to trap the souls of your enemies and to use entropic death magic. Entropy is subject to the memories of the '''[[Enderal:Mage#Sinistrope|'Sinistrope']]'''<br />
| style="text-align: center;"| Spells from the school of Light Magic allow you to heal yourself, to enhance your resistances and to banish undead creatures. Light Magic is subject to the memories of the '''[[Enderal:Mage#Thaumaturge|'Thaumaturge']]'''<br />
|-<br />
|}<br />
<br><br />
<br />
== '''Workmanship''' ==<br />
Workmanship skills are raised by using [[Enderal:Crafting_Points|crafting points]].<br />
<br><br />
{| border="1" cellpadding="3" cellspacing="0"<br />
|-<br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Alchemy'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Sleight of Hand'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Lockpicking'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Enchanting'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Handicraft'''</font><br />
| align = "center" style="background-color: #49493b;" colspan="1"| <font color=#FFF>'''Rhetoric'''</font><br />
|-<br />
| style="text-align: center; width: 16%;"| [[File:EN-Workmanship-Alchemy-icon.png|150px|center|link=Enderal:Alchemy|Alchemy]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Workmanship-Pickpocketing-icon.png|150px|center|link=Enderal:Pickpocketing|Pickpocketing]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Workmanship-Lockpicking-icon.png|150px|center|link=Enderal:Lockpicking|Lockpicking]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Workmanship-Enchanting-icon.png|150px|center|link=Enderal:Enchanting|Enchanting]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Workmanship-Handicraft-icon.png|150px|center|link=Enderal:Handicraft|Handicraft]]<br />
| style="text-align: center; width: 16%;"| [[File:EN-Workmanship-Rhetoric-icon.png|150px|center|link=Enderal:Rhetoric|Rhetoric]]<br />
|-<br />
| style="text-align: center;"| [[Enderal:Alchemy|Alchemy]] allows you to brew health and mana potions and deadly poison. Alchemy is subject to the memories of the '''[[Enderal:Rogue#Vagrant|'Vagrant']]''' and the '''[[Enderal:Lycantrophe|'Lycantrophe']]'''.<br />
| style="text-align: center;"| [[Enderal:Sleight_of_Hand|Sleight of Hand]] allows you to rob people for money and items, it also increases the chance of finding hidden stashes in chests. Sleight of Hand is subject to the memories of the '''[[Enderal:Rogue#Infiltrator|'Infiltrator']]'''.<br />
| style="text-align: center;"| [[Enderal:Lockpicking|Lockpicking]] allows you to open locked doors or chests without a key. The higher Lockpicking is, the easier it is to unlock them and the more pennies can be found in chests. Lockpicking is subject to the memories of the '''[[Enderal:Rogue#Trickster|'Trickster']]'''.<br />
| style="text-align: center;"| [[Enderal:Enchanting|Enchanting]] determines your skill in using magic items. Higher skill values allow for more powerful enchantments. Enchanting is subject to the memories of the '''[[Enderal:Phasmalism|'Phasmalist']]'''.<br />
| style="text-align: center;"| [[Enderal:Handicraft|Handicraft]] determines the complexity of the items you can craft at forges or workbenches - from bows to warhammers, to armors and even to non-combat items like furniture. Handicraft is not subject to a memory.<br />
| style="text-align: center;"| [[Enderal:Rhetoric|Rhetoric]] allows you to persuade others through conversations, to get additional information or even alternative ways to success through dialogues. It also improves the prices from merchants. Rhetoric is not subject to a memory (but some memories in the '''[[Enderal:Rogue#Infiltrator|'Infiltrator']]''' tree affect it).<br />
|-<br />
|}<br />
<br><br />
<br />
[[Category:Enderal-Gameplay]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Crafting_Points&diff=16072Enderal:Crafting Points2019-11-10T14:04:57Z<p>Phantasy-Worlds: Mostly layout stuff</p>
<hr />
<div>{{Breadcrumb}}<br />
'''Crafting points''' are used to raise [[Enderal:Skills#Workmanship|Workmanship skills]].<br />
== Aquire ==<br />
Crafting Points are normally earned upon level up, but they can also be acquired through books that appear in the world named "Learning Book" or as quest rewards. One level up awards 4 crafting points.<br />
== Use ==<br />
Crafting points are used upon reading a [[Enderal:Character Progression|crafting book]]. They are called '''Crafting Book: SKILL, LEVEL''', where SKILL is replaced by the workmanship skill and LEVEL is the level of the book.<br/><br />
In order to raise your level, you must read a book with a higher level than you have in the specific skill. The book levels are:<br />
{|class="wikitable"<br />
! Name !! Level<br />
|-<br />
| Apprentice || 25<br />
|-<br />
| Adept || 50<br />
|-<br />
| Expert || 75<br />
|-<br />
| Master || 100<br />
|}<br />
Notes:<br />
* Due to the high costs of higher level books, it is recommended to use the lowest possible book (example: If your skill is level 40, use Adept instead of Expert).<br />
* The player can only reach a skill level of 100 with crafting points as there is no better book available.<br />
== Workmanship skills ==<br />
[[Enderal:Skills#Workmanship|Workmanship skills]] that can be raised with crafting points are:<br />
* [[Enderal:Alchemy|Alchemy]]<br />
* [[Enderal:Sleight_of_Hand|Sleight of Hand]]<br />
* [[Enderal:Lockpicking|Lockpicking]]<br />
* [[Enderal:Enchanting|Enchanting]]<br />
* [[Enderal:Handicraft|Handicraft]]<br />
* [[Enderal:Rhetoric|Rhetoric]]<br />
<br />
== Notes ==<br />
* Crafting Points can NOT be used to raise [[Enderal:Skills#Combat|combat skills]]. They can only raise [[Enderal:Skills#Workmanship|workmanship skills]].<br />
* No refund.<br />
<br />
[[Category:Enderal-Gameplay]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Items&diff=16071Enderal:Items2019-11-10T13:34:09Z<p>Phantasy-Worlds: /* Item Sets */ Added link to Armor sets</p>
<hr />
<div>There are a large variety of '''items''' listed in Enderal; Note that this page is a WIP. Items have been listed and organized here.<br />
<br />
(Make fancy tables and stuff later)<br />
<br />
<br />
=== Loot Guide ===<br />
<br />
There is a great [https://www.reddit.com/r/enderal/comments/4xyq3l/spoilers_enderal_loot_guide_compiled_by_fireundubh/ loot guide] available as either a [https://docs.google.com/spreadsheets/d/1K4pHObDmtY2DRRfYd_gVkedzfinqbqpSoJSOB3I8_ic/pubhtml# pre sorted html page] or as a [https://docs.google.com/spreadsheets/d/1K4pHObDmtY2DRRfYd_gVkedzfinqbqpSoJSOB3I8_ic/edit#gid=2134791839 google spread sheet].<br />
<br />
=== Weapons ===<br />
<br />
Weapons can be created out of various different materials, which causes a superior/inferior weapon. For instance, a Steel Longsword is more effective than an Iron Longsword. The following is a list of the different 'tiers' of materials you can find weapons created in, complete with stats of the weapons themselves.<br />
<br />
=== Armor ===<br />
See [[Enderal:Armor|Armor]].<br />
<br />
===Common Materials===<br />
<br />
* [[Enderal:Iron (Material)|Iron]]<br />
* [[Enderal:Steel (Material)|Steel]]<br />
* [[Enderal:Rune (Material)|Rune]]<br />
* [[Enderal:Silver (Material)|Silver]]<br />
* [[Enderal:Silver Steel (Material)|Silver Steel]]<br />
* [[Enderal:Starling (Material)|Starling]]<br />
* [[Enderal:Righteous Path (Material)|Of the Righteous Path]]<br />
* [[Enderal:Aeterna (Material)|Aeterna]]<br />
<br />
===Additional Materials===<br />
<br />
Other, more rare or incomplete materials used.<br />
<br />
* Rusty<br />
* Keeper<br />
* Skaragg<br />
* Sunborn<br />
* Shadow Steel<br />
<br />
=== Item Sets ===<br />
* Full list [[Enderal:Armor#Sets|Armor Sets]]<br />
* Light Armor<br />
**[[Enderal:Nemesis (Item Set)|Nemesis]]<br />
* Heavy Armor<br />
**[[Enderal:Ratcatcher (Item Set)|Ratcatcher]]<br />
<br />
=== Books ===<br />
* [[:Category:Enderal-Books|All Books]]<br />
** [[:Category:Enderal-Books-Lore|Lore Books]]<br />
** [[:Category:Enderal-Books-Spell|Spell Tomes]]<br />
** [[:Category:Enderal-Books-Quest|Quest Related]]<br />
<br />
=== Special Items ===<br />
<br />
* [[Enderal:Magic_Symbol|Magic Symbol]]<br />
* [[Enderal:Mystical Symbols|Mystical Symbols]]<br />
* [[Enderal:Ice Claws|Ice Claws]]<br />
<br />
=== Ingredients ===<br />
* [[Enderal:Ingredients|Ingredients]]<br />
<br />
[[Category:Enderal-Items]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Mystical_Symbols&diff=16070Enderal:Mystical Symbols2019-11-10T13:30:50Z<p>Phantasy-Worlds: Changed from stub to incomplete</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Items|Items]]}}{{Incomplete}}<br />
[[File:Mystical_Symbol.JPG|200px|left|thumb|Mystical Symbol]]<br />
<br clear=all/><br />
There are 15 Mystical Symbols hidden throughout Enderal.<br />
<br />
'''Base ID:''' 0102E5B2<br />
== Locations ==<br />
# Powder Desert: SE of the [[Enderal:Dunesville Supply Ship|Dunesville Supply Ship]], on top of the house on the shore.<br />
# During the [[Enderal:A Drop in the Ocean|A Drop in the Ocean]] quest, there is one hidden on the island that you travel to with Yuslan.<br />
# One is hidden in the NW corner of the Ark Crypt. This is by far the most difficult one to get. You must complete [[Enderal:Home of the Forsaken|Home of the Forsaken]] in order to get this symbol.<br />
# Farmer's Coast: In the basement of Mirell Hoofbeats house, near the Lower Haystacks<br />
# [[Enderal:Castle Bleakstar|Castle Bleakstar]]: Its in the Library, the NE most room (while doing [[Enderal:Our_Mark_in_this_World|Our Mark in this World]]: the room unlocks AFTER finding the map when Esme leaves)<br />
# In [[Enderal:Lightgrove|Lightgrove]] in a hidden room past a flooded passage at the very bottom of the stairwell (if you're doing [[Enderal:In_Our_Shadows|In Our Shadows]]: it's in the room with [[Enderal:Sister_Pride|Sister Pride]])<br />
# Old Temple, Upper Floor (accessable during [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]). In the room with the big stone stairs (before going down, on the wall)<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
<br />
== Notes ==<br />
* Collecting a Mystical Symbol awards some XP<br />
* Collecting all 15 unlocks the steam achievement "Fetchquest, Vol. 2."<br />
<br />
[[Category:Enderal-Items]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Substance_Decomposer&diff=16069Enderal:Substance Decomposer2019-11-10T13:29:19Z<p>Phantasy-Worlds: Created</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Items|Items]]}}<br />
[[File:EN-Substance_Decomposer.jpg|300px|thumb|Substance Decomposer]]<br />
A unique crafting station.<br />
== Location==<br />
Inside the Father's Room in the [[Enderal:Rhalâta_Temple|Rhalâta Temple]] next to the [[Enderal:Phasmalism#Phasmalist_workbenches|Phasmalist Workbench]].<br/><br />
Note: Access to the room is locked before the Rhalâta faction quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]<br />
== Use ==<br />
Used to create a [[Enderal:Dreamflower_Elixir|Dreamflower Elixir]] in order to unlock a hidden ending.</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Substance_Decomposer.jpg&diff=16068File:EN-Substance Decomposer.jpg2019-11-10T13:26:32Z<p>Phantasy-Worlds: </p>
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<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Dreamflower_Elixir&diff=16067Enderal:Dreamflower Elixir2019-11-10T13:23:17Z<p>Phantasy-Worlds: Created</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Items|Items]]}}<br />
[[File:EN-Recipe-Dreamflower_Elixir.jpg|300px|thumb|Recipe for the Dreamflower Elixir]]<br />
''You feel a tingling sensation in your finger tips as you touch the bottle, which is followed by a strange feeling in your chest.''<br />
== Aquire ==<br />
The prophet can create this item through crafting. The following is required:<br />
* [[Enderal:Dreamflower|Dreamflower]] (see [[Enderal:A_Drop_in_the_Ocean|A Drop in the Ocean]])<br />
* Human Heart<br />
* 2 Glimmerdust<br />
* Grand Soul Gem (Filled)<br />
* Access to the [[Enderal:Substance Decomposer|Substance Decomposer]]<br />
** There is only one of them in Enderal: Inside the Father's Room in the [[Enderal:Rhalâta_Temple|Rhalâta Temple]] (access is locked before the Rhalâta faction quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]])<br />
* [[Enderal:Recipe:_Dreamflower_Elixir|Recipe: Dreamflower Elixir]]<br />
** Found during the quest [[Enderal:Secrets|Secrets]]<br />
<br />
== Use ==<br />
Drinking the Dreamflower Elixir before finishing the quest [[Enderal:Fleshless_(Main_Quest)|Fleshless]] unlocks a hidden ending (see [[Enderal:A_Story_from_Spring|A Story from Spring]]).<br />
<br />
[[Category:Enderal-Items]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Recipe-Dreamflower_Elixir.jpg&diff=16066File:EN-Recipe-Dreamflower Elixir.jpg2019-11-10T13:08:46Z<p>Phantasy-Worlds: </p>
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<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Undercity_Places&diff=16065Enderal:Undercity Places2019-11-10T13:02:32Z<p>Phantasy-Worlds: Added Rhalâta temple</p>
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<div><noinclude>{{Breadcrumb|[[Enderal:Places|Places]]}}<div style = "float: right; border-radius: 5px; overflow: hidden; "><br />
__TOC__</div></noinclude>{{Item List-Start<includeonly>|title=Undercity Places</includeonly><br />
}}{{Item List-Item|title=Main Cavern|icon=EN-Marker-Cave.svg|<br />
*[[Enderal:The False Dog|The False Dog]]<br />
*[[Enderal:Residental Barrack|Residental Barrack]]<br />
*[[Enderal:Undercity Shed|Shed]]<br />
}}{{Item List-Item|title=Barracks|icon=EN-Marker-Mine.svg|<br />
*[[Enderal:Undercity, Arena| Arena]]<br />
*[[Enderal:Fish Cabin, Meddok's Cultivation|Fish Cabin, Meddok's Cultivation]]<br />
*[[Enderal:Undercity Barracks, Old Camp|Old Camp]]<br />
*[[Enderal:Undercity, Old Waterworks|Old Waterworks]]<br />
*[[Enderal:Residantial Barrack, Ash Head|Residantial Barrack, Ash Head]]<br />
*[[Enderal:Residential Barrack, Barracks|Residential Barrack, Barracks]]<br />
*[[Enderal:The Silver Cloud|The Silver Cloud]]<br />
}}{{Item List-Item|title=Arena|icon=EN-Marker-Ruins.svg|<br />
*[[Enderal:Meddok's Fisheries & Potourri|Meddok's Fisheries & Potourri]]<br />
*[[Enderal:Residential Barracks, Moldwood|Residential Barracks, Moldwood]]<br />
*[[Enderal:West Channel|West Channel]]<br />
*[[Enderal:Rhalâta_Temple|Rhalâta' Temple]]<br />
}}{{Item List-Item|title=Marketplace|icon=EN-Marker-Smelter.svg|<br />
*[[Enderal:Apothecarii's Cellar|Apothecarii's Cellar]]<br />
*[[Enderal:Barnabas the Mechanic|Barnabas the Mechanic]]<br />
*[[Enderal:Cavern at the Tarpit|Cavern at the Tarpit]]<br />
**[[Enderal:Tarpit|Tarpit]]<br />
***[[Enderal:Mine at the East Channel|Mine at the East Channel]]<br />
***[[Enderal:Tarpit Bedders|Tarpit Bedders]]<br />
***[[Enderal:Old Aisolon|Old Aisolon]] <br />
*[[Enderal:Communal Barrack|Communal Barrack]]<br />
*[[Enderal:Corpse Pit|Corpse Pit]]<br />
**[[Enderal:Ark, Crypt|Ark, Crypt]]<br />
*[[Enderal:Glimmerdust Lane|Glimmerdust Lane]]<br />
**[[Enderal:Orphanage|Orphanage]]<br />
*[[Enderal:House of the Apothecarii|House of the Apothecarii]]<br />
*[[Enderal:Residential Barrack (Marketplace)|Residential Barrack]]<br />
*[[Enderal:Residential Barrack, Badyk Yn Vi|Residential Barrack, Badyk Yn Vi]]<br />
*[[Enderal:Residential Barrack, Pit Ore|Residential Barrack, Pit Ore]]<br />
*[[Enderal:Zorkban & Sons|Zorkban & Sons]]<br />
*[[Enderal:Zorkban's Cellar|Zorkban's Cellar]]<br />
}}{{Item List-End}}<noinclude>[[Category:Enderal-Places]]</noinclude></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Rhal%C3%A2ta_Temple&diff=16064Enderal:Rhalâta Temple2019-11-10T12:57:07Z<p>Phantasy-Worlds: Created page</p>
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<div>{{Breadcrumb|[[Enderal:Places|Places]]}}<br />
{{Place<br />
|name = Rhalâta' Temple<br />
|icon = Door<br />
|image = EN-Rhalâta_Temple.jpg<br />
|zones = 1<br />
|region = Heartlands<br />
|location = Undercity, Arena<br />
|occupants = [[Enderal:The_Father|The Father]], [[Enderal:First_Seer|First Seer]], [[Enderal:Sister_Envy|Sister Envy]], [[Enderal:Brother_Sorrow|Brother Sorrow]], [[Enderal:Scion_Gustav|Scion Gustav]], Rhalâim<br />
|cells = <br />
}}<br />
<br />
== Access ==<br />
Initially the access to this place is locked. It becomes available during the Rhalâta faction quest [[Enderal:In_Our_Shadows|In Our Shadows]].<br/><br />
The player can enter the place even after finishing the Rhalâta quest line (regardless which side he choose).<br/><br />
== Rooms ==<br />
[[File:EN-Rhalâta_Temple_Map.jpg|300px|thumb|right|Interior Map]]<br />
==== The Father's Quarters ====<br />
Access to the Father's Quarters is blocked until the last quest of the Rhalâta faction quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]] by [[Enderal:Brother_Sorrow|Brother Sorrow]].<br/><br />
Once the requirements are met, the stone wall will vanish, revealing the Father's Quarters. The room looks more like a laboratory. Some notable things:<br />
* Substance Decomposer<br />
* One of the fragments for the quest [[Enderal:Home_of_the_Forsaken|Home of the Forsaken]]<br />
* [[Enderal:Phasmalism#Phasmalist_workbenches|Phasmalist Workbench]]<br />
* Simulacrum of a human body (artificial human body)<br />
* Small patch of dirt on which the Father grows some alchemy ingredients<br />
Note: During the final Rhalâta quest, the Father leaves the room and will never come back. Instead, the [[Enderal:First_Seer|First Seer]] will take his place.<br />
==== Seer Room ====<br />
The Seer room is the library where the [[Enderal:First_Seer|First Seer]] can be found prior to the completion of the Rhalâta quest line (afterwards the First Seer will relocate to the Father's Quarters).<br/><br />
It connects to the Merchant room.<br />
==== Merchant ====<br />
The "Merchant Room" is where the player can find [[Enderal:Sister_Envy|Sister Envy]] (the only Rhalâim that trades with the player).<br/><br />
It connects to:<br />
* Tower 1<br />
* the Seer Room<br />
* the Hallway to the Father's Quarters and the Meditation Room<br />
==== Meditation Room ====<br />
The meditation room (or prayer room) is where the Rhalâim medidate. It's on the hallway between the Merchant room and the Father's Room.<br />
==== Tower 1 ====<br />
Tower 1 connects to:<br />
* the entry/exit<br />
* the Merchant room<br />
* the Quarters<br />
* the Storage<br />
It's also where Scion Gustav waits for the prophet to start the quest [[Enderal:The_Price_of_Freedom|The Price of Freedom]]<br />
==== Quarters ====<br />
The place where the Rhalâim sleep. There are several sleeping bags on the ground. Connects to Tower 1.<br />
==== Storage ====<br />
Scion Gustav will stay there after [[Enderal:The_Price_of_Freedom|The Price of Freedom]] has started. Connects to Tower 1.<br />
<br />
== Quests ==<br />
* [[Enderal:The_Price_of_Freedom|The Price of Freedom]]<br />
* Rhalâta faction quest<br />
** [[Enderal:In_Our_Shadows|In Our Shadows]]<br />
** [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]<br />
* [[Enderal:A_Story_from_Spring|A Story from Spring]] can't be unlocked without access to the Father's quarters<br />
<br />
== Gallery ==<br />
<gallery widths="300" mode="packed" ><br />
EN-Rhalâta_Temple_Fathers_Quarters.jpg | The Father's Quarters<br />
EN-Rhalâta_Temple_Meditation_Room.jpg | Meditation Room<br />
EN-Rhalâta_Temple_Merchant.jpg | Merchant Room<br />
EN-Rhalâta_Temple_Seer_Room.jpg | Seer Room<br />
</gallery><br />
<br />
== Trivia ==<br />
* As stated in [[Enderal:In_Our_Shadows|In Our Shadows]], you will earn distrust if you break the rules (like "showing skin")<br />
* Killing Rhalâim inside the temple is not allowed. If the player breaks this rule then the Father will teleport the player in the air (outside Tower 1) and let him fall to his death.<br />
** This will happen even after finishing the Rhalâta faction quest.<br />
** Killing a Rhalâim and then leaving the temple through the exit will not prevent this event as the player will be teleported back.<br />
<br />
[[Category:Enderal-Places]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Rhal%C3%A2ta_Temple_Seer_Room.jpg&diff=16063File:EN-Rhalâta Temple Seer Room.jpg2019-11-10T12:51:14Z<p>Phantasy-Worlds: </p>
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<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Rhal%C3%A2ta_Temple_Merchant.jpg&diff=16062File:EN-Rhalâta Temple Merchant.jpg2019-11-10T12:51:00Z<p>Phantasy-Worlds: </p>
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<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Rhal%C3%A2ta_Temple_Meditation_Room.jpg&diff=16061File:EN-Rhalâta Temple Meditation Room.jpg2019-11-10T12:50:46Z<p>Phantasy-Worlds: </p>
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<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Rhal%C3%A2ta_Temple_Map.jpg&diff=16060File:EN-Rhalâta Temple Map.jpg2019-11-10T12:50:32Z<p>Phantasy-Worlds: </p>
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<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Rhal%C3%A2ta_Temple_Fathers_Quarters.jpg&diff=16059File:EN-Rhalâta Temple Fathers Quarters.jpg2019-11-10T12:50:16Z<p>Phantasy-Worlds: </p>
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<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Rhal%C3%A2ta_Temple.jpg&diff=16058File:EN-Rhalâta Temple.jpg2019-11-10T12:49:59Z<p>Phantasy-Worlds: </p>
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<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16057Enderal:Phasmalism2019-11-10T12:49:23Z<p>Phantasy-Worlds: /* Phasmalist workbenches */ Fixed link</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle Goldenford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Mask_of_the_Father&diff=16056Enderal:Mask of the Father2019-11-10T01:33:29Z<p>Phantasy-Worlds: /* Stats */ Added "heavy helm" info</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Items|Items]]|[[Enderal:Armor|Armor]]}}<br />
<br />
[[File:EN-Mask_of_the_Father.jpg|Mask of the Father|300px|right]]<br />
<br />
== Found ==<br />
Possible reward in the final Rhalâta faction quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]] (only available if siding with the Father).<br />
<br />
== Stats ==<br />
{|class="wikitable"<br />
|-<br />
| Type<br />
| Head<br />
|-<br />
| Class<br />
| Heavy<br />
|-<br />
| Armor<br />
| 30<br />
|-<br />
| Weight <br />
| 9<br />
|-<br />
| Value<br />
| 1786<br />
|}<br />
Effect: Increases Mana by 50 points. Psionics and Entropy spells cost 15 percent less Mana. Reduces cooldown time of talents by 10 percent.<br />
<br />
[[Category:Enderal-Items]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Kas%27Tharazeal&diff=16055Enderal:Kas'Tharazeal2019-11-10T01:30:53Z<p>Phantasy-Worlds: Created</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Items|Items]]|[[Enderal:Armor|Armor]]}}<br />
[[File:EN-Kas'Tharazeal.jpg|Kas'Tharazeal|300px|right]]<br />
<br />
== Found ==<br />
Possible quest reward for [[Enderal:Our_Mark_in_this_World|Our Mark in this World]] (only if sympathy with Esme is high enough).<br />
<br />
== Stats ==<br />
{|class="wikitable"<br />
|-<br />
|Type<br />
| Amulet<br />
|-<br />
| Class<br />
| Jewelry<br />
|-<br />
| Armor<br />
| 0<br />
|-<br />
| Weight<br />
| 1<br />
|-<br />
| Value<br />
| 958<br />
|}<br />
Effect: Light Armor fortified by 5 points. Increases Handicraft value by 5 points. One-handed attacks do 5% more damage. Increases Lockpicking value by 5 points. Increases Sleight of Hand value by 5 points.<br />
<br />
[[Category:Enderal-Items]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Kas%27Tharazeal.jpg&diff=16054File:EN-Kas'Tharazeal.jpg2019-11-10T01:30:09Z<p>Phantasy-Worlds: </p>
<hr />
<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Mystical_Symbols&diff=16053Enderal:Mystical Symbols2019-11-10T00:46:56Z<p>Phantasy-Worlds: Format stuff (stub/breadcrumb/...)</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Items|Items]]}}{{Stub}}<br />
[[File:Mystical_Symbol.JPG|200px|left|thumb|Mystical Symbol]]<br />
<br clear=all/><br />
There are 15 Mystical Symbols hidden throughout Enderal.<br />
<br />
'''Base ID:''' 0102E5B2<br />
== Locations ==<br />
# Powder Desert: SE of the [[Enderal:Dunesville Supply Ship|Dunesville Supply Ship]], on top of the house on the shore.<br />
# During the [[Enderal:A Drop in the Ocean|A Drop in the Ocean]] quest, there is one hidden on the island that you travel to with Yuslan.<br />
# One is hidden in the NW corner of the Ark Crypt. This is by far the most difficult one to get. You must complete [[Enderal:Home of the Forsaken|Home of the Forsaken]] in order to get this symbol.<br />
# Farmer's Coast: In the basement of Mirell Hoofbeats house, near the Lower Haystacks<br />
# [[Enderal:Castle Bleakstar|Castle Bleakstar]]: Its in the Library, the NE most room (while doing [[Enderal:Our_Mark_in_this_World|Our Mark in this World]]: the room unlocks AFTER finding the map when Esme leaves)<br />
# In [[Enderal:Lightgrove|Lightgrove]] in a hidden room past a flooded passage at the very bottom of the stairwell (if you're doing [[Enderal:In_Our_Shadows|In Our Shadows]]: it's in the room with [[Enderal:Sister_Pride|Sister Pride]])<br />
# Old Temple, Upper Floor (accessable during [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]). In the room with the big stone stairs (before going down, on the wall)<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
# ?<br />
<br />
== Notes ==<br />
* Collecting a Mystical Symbol awards some XP<br />
* Collecting all 15 unlocks the steam achievement "Fetchquest, Vol. 2."<br />
<br />
[[Category:Enderal-Items]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Mystical_Symbols&diff=16052Enderal:Mystical Symbols2019-11-10T00:26:49Z<p>Phantasy-Worlds: Added locations: lightgrove and old temple</p>
<hr />
<div><br />
<br />
<br />
<br />
<br />
<br />
'''<br />
== Mystical Symbols ==<br />
'''<br />
[[File:Mystical_Symbol.JPG|200x200px|Base ID]] <br />
<br />
'''Base ID:''' 0102E5B2<br />
<br />
<br />
There are 15 Mystical Symbols hidden throughout Enderal. <br />
<br />
<br />
'''Locations:'''<br />
*Powder Desert: SE of the [[Enderal:Dunesville Supply Ship|Dunesville Supply Ship]], on top of the house on the shore.<br />
*During the [[Enderal:A Drop in the Ocean|A Drop in the Ocean]] quest, there is one hidden on the island that you travel to with Yuslan.<br />
*One is hidden in the NW corner of the Ark Crypt. This is by far the most difficult one to get. You must complete [[Enderal:Home of the Forsaken|Home of the Forsaken]] in order to get this symbol.<br />
*Farmer's Coast: In the basement of Mirell Hoofbeats house, near the Lower Haystacks<br />
*[[Enderal:Castle Bleakstar|Castle Bleakstar]]: Its in the Library, the NE most room (while doing [[Enderal:Our_Mark_in_this_World|Our Mark in this World]]: the room unlocks AFTER finding the map when Esme leaves)<br />
*In [[Enderal:Lightgrove|Lightgrove]] in a hidden room past a flooded passage at the very bottom of the stairwell (if you're doing [[Enderal:In_Our_Shadows|In Our Shadows]]: it's in the room with [[Enderal:Sister_Pride|Sister Pride]])<br />
* Old Temple, Upper Floor (accessable during [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]). In the room with the big stone stairs (before going down, on the wall)</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16051Enderal:Phasmalism2019-11-10T00:11:37Z<p>Phantasy-Worlds: Added Transmute section</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle Goldenford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark Chambers of Our Mind|Dark Chambers of Our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16050Enderal:Phasmalism2019-11-09T23:54:16Z<p>Phantasy-Worlds: Replaced memory table with Template:Enderal-Memory-Tree</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle Goldenford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark Chambers of Our Mind|Dark Chambers of Our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:A_Token_of_Goodwill&diff=16049Enderal:A Token of Goodwill2019-11-09T23:26:47Z<p>Phantasy-Worlds: Created</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Items|Items]]|[[Enderal:Literature|Literature]]}}<br />
[[File:EN-Note-A_Token_of_Goodwill.jpg|stub|right|500px|A Token of Goodwill]]<br />
<br />
== Text ==<br />
''Dark Valley, at the foot of the old monastery, between stairs and footbridge.''<br />
<br />
== Found ==<br />
During the final Rhalâta faction quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]] (only available if siding with the Father).<br />
<br />
== Purpose ==<br />
Tells the prophet the location of his quest reward [[Enderal:Shadow_of_Transcience|Shadow of Transcience]].<br />
<br />
[[Category:Enderal-Books]]<br />
[[Category:Enderal-Books-Lore]]<br />
[[Category:Enderal-Books-Quest]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Note-A_Token_of_Goodwill.jpg&diff=16048File:EN-Note-A Token of Goodwill.jpg2019-11-09T23:19:49Z<p>Phantasy-Worlds: </p>
<hr />
<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:The_Price_of_Freedom&diff=16047Enderal:The Price of Freedom2019-11-09T23:14:47Z<p>Phantasy-Worlds: /* Trivia */ Added note</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Side Quests|Side Quests]]}}{{Stub}}<br />
{{Quest Header<br />
|image = side<br />
|screenshot = EN-Quest-The_Price_of_Freedom.jpg<br />
|screenshot caption = Scion Gustav waiting for more old artifacts<br />
|quest giver = [[Enderal:Scion_Gustav|Scion Gustav]]<br />
|prerequisite = [[Enderal:Qalian's_Last_Smile|Qalian's Last Smile]]<br />
|locations = [[Enderal:Rhalâta_Temple|Rhalâta Temple]]<br />
|rewards = <br />
|difficulty = 0<br />
}}<br />
<br />
== Journal Entries ==<br />
''Nothing''<br />
<br />
== Objectives ==<br />
* Speak with Scion Gustav<br />
* Follow Scion Gustav<br />
* Speak with Scion Gustav<br />
* Gather Pyrean or Starling objects for Scion Gustav<br />
<br />
== Detailed Walkthrough ==<br />
=== Quest start ===<br />
[[File:EN-Quest-The_Price_of_Freedom_Start.jpg|right|400px|thumb|Scion Gustav trying to speak with the Prophet]]<br />
After finishing the Rhalâta quest [[Enderal:Qalian's_Last_Smile|Qalian's Last Smile]], the quest [[Enderal:In_Our_Shadows|In Our Shadows]] starts. During this quest, the player unlocks access to the [[Enderal:Rhalâta_Temple|Rhalâta Temple]] (you can't enter the temple earlier).<br />
After talking with the First Seer, you are free to move around. Move back to the first tower (take the stairs near Sister Envy) and you will find <br />
Scion Gustav standing near the stair case to the exit.<br />
He tries to get your attention by talking to you. Interact with him to start the quest.<br />
=== Speak with Scion Gustav (1) ===<br />
After interacting with him, he will tell the player to follow him to a more suitable place.<br />
=== Follow Scion Gustav ===<br />
Follow Scion Gustav into the nearby cave and wait until he sits on a box. When getting close to him he will initiate another conversation.<br />
=== Speak with Scion Gustav (2) ===<br />
During this conversation, Scion Gustav asks the player for any old artifacts that he finds and promises to pay more than the merchants.<br />
When passing a Rhetoric check, he reveals that his goal is to impress the Father by brining him the old artifacts.<br />
Further talking will also reveal that he is from sublime origin but abandoned his old life due to his disbelief in the Path.<br />
He also admits that he hid some of his coins from the Rhalâta when joining them (and that he is using this money to pay you).<br />
=== Gather Pyrean or Starling objects for Scion Gustav ===<br />
Gustav will remain in the cave and the player may visit him anytime to offer new artifacts.<br />
The player will receive the money after closing the offering window. Gustav will pay 133% of the proclaimed market value.<br/><br />
Example: Offering 100 Ancient Crystal Coins (worth 10 coins each -> 1000 coins total) will yield 1330 Endralean Penny Coin(s).<br/><br />
Note:<br />
* Gustav does neither accept weapons nor armor (it seems like he only accepts [[Enderal:Others|Others]]).<br />
* As a rule of thumb: All [[Enderal:Others|"Others" items]] that contain the text "pyrean" or "ancient nation" are accepted.<br />
** This includes [[Enderal:Metal_Ingot_of_an_Ancient_Nation|Metal Ingot of an Ancient Nation]]<br />
** Ancient Crystal Coins are also accepted<br />
<br />
=== TODO ===<br />
'''Verify me:''' There is apparently no intended way to end the quest.<br/><br />
If you still want to "finish" it, you have to resort to [https://www.reddit.com/r/enderal/comments/bhvc9o/what_is_the_condition_to_complete_the_price_of/elw4jqh/ console commands]:<br />
completequest FS_NQR_SQ_01<br />
<br />
== Trivia ==<br />
* The quest will stay active after finishing the Rhalâta questline.<br />
* When offering items to Gustav, you can only offer up to a weight of ~360 with a single transaction. After receiving your money you can initiate the dialog again (thus resetting the weight limit).<br />
* Depending on your level in [[Enderal:Rhetoric|Rhetoric]], it may be profitable to buy the items from the merchants in Ark and then sell them to Gustav (even more if it's scrap metal that you smelt down to ingots)<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Side Quests]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:The_Price_of_Freedom&diff=16046Enderal:The Price of Freedom2019-11-09T23:12:05Z<p>Phantasy-Worlds: /* Gather Pyrean or Starling objects for Scion Gustav */ Mention which items he usually buys</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Side Quests|Side Quests]]}}{{Stub}}<br />
{{Quest Header<br />
|image = side<br />
|screenshot = EN-Quest-The_Price_of_Freedom.jpg<br />
|screenshot caption = Scion Gustav waiting for more old artifacts<br />
|quest giver = [[Enderal:Scion_Gustav|Scion Gustav]]<br />
|prerequisite = [[Enderal:Qalian's_Last_Smile|Qalian's Last Smile]]<br />
|locations = [[Enderal:Rhalâta_Temple|Rhalâta Temple]]<br />
|rewards = <br />
|difficulty = 0<br />
}}<br />
<br />
== Journal Entries ==<br />
''Nothing''<br />
<br />
== Objectives ==<br />
* Speak with Scion Gustav<br />
* Follow Scion Gustav<br />
* Speak with Scion Gustav<br />
* Gather Pyrean or Starling objects for Scion Gustav<br />
<br />
== Detailed Walkthrough ==<br />
=== Quest start ===<br />
[[File:EN-Quest-The_Price_of_Freedom_Start.jpg|right|400px|thumb|Scion Gustav trying to speak with the Prophet]]<br />
After finishing the Rhalâta quest [[Enderal:Qalian's_Last_Smile|Qalian's Last Smile]], the quest [[Enderal:In_Our_Shadows|In Our Shadows]] starts. During this quest, the player unlocks access to the [[Enderal:Rhalâta_Temple|Rhalâta Temple]] (you can't enter the temple earlier).<br />
After talking with the First Seer, you are free to move around. Move back to the first tower (take the stairs near Sister Envy) and you will find <br />
Scion Gustav standing near the stair case to the exit.<br />
He tries to get your attention by talking to you. Interact with him to start the quest.<br />
=== Speak with Scion Gustav (1) ===<br />
After interacting with him, he will tell the player to follow him to a more suitable place.<br />
=== Follow Scion Gustav ===<br />
Follow Scion Gustav into the nearby cave and wait until he sits on a box. When getting close to him he will initiate another conversation.<br />
=== Speak with Scion Gustav (2) ===<br />
During this conversation, Scion Gustav asks the player for any old artifacts that he finds and promises to pay more than the merchants.<br />
When passing a Rhetoric check, he reveals that his goal is to impress the Father by brining him the old artifacts.<br />
Further talking will also reveal that he is from sublime origin but abandoned his old life due to his disbelief in the Path.<br />
He also admits that he hid some of his coins from the Rhalâta when joining them (and that he is using this money to pay you).<br />
=== Gather Pyrean or Starling objects for Scion Gustav ===<br />
Gustav will remain in the cave and the player may visit him anytime to offer new artifacts.<br />
The player will receive the money after closing the offering window. Gustav will pay 133% of the proclaimed market value.<br/><br />
Example: Offering 100 Ancient Crystal Coins (worth 10 coins each -> 1000 coins total) will yield 1330 Endralean Penny Coin(s).<br/><br />
Note:<br />
* Gustav does neither accept weapons nor armor (it seems like he only accepts [[Enderal:Others|Others]]).<br />
* As a rule of thumb: All [[Enderal:Others|"Others" items]] that contain the text "pyrean" or "ancient nation" are accepted.<br />
** This includes [[Enderal:Metal_Ingot_of_an_Ancient_Nation|Metal Ingot of an Ancient Nation]]<br />
** Ancient Crystal Coins are also accepted<br />
<br />
=== TODO ===<br />
'''Verify me:''' There is apparently no intended way to end the quest.<br/><br />
If you still want to "finish" it, you have to resort to [https://www.reddit.com/r/enderal/comments/bhvc9o/what_is_the_condition_to_complete_the_price_of/elw4jqh/ console commands]:<br />
completequest FS_NQR_SQ_01<br />
<br />
== Trivia ==<br />
* The quest will stay active after finishing the Rhalâta questline.<br />
* When offering items to Gustav, you can only offer up to a weight of ~360 with a single transaction. After receiving your money you can initiate the dialog again (thus resetting the weight limit).<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Side Quests]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:The_Price_of_Freedom&diff=16045Enderal:The Price of Freedom2019-11-09T23:04:18Z<p>Phantasy-Worlds: Created</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Side Quests|Side Quests]]}}{{Stub}}<br />
{{Quest Header<br />
|image = side<br />
|screenshot = EN-Quest-The_Price_of_Freedom.jpg<br />
|screenshot caption = Scion Gustav waiting for more old artifacts<br />
|quest giver = [[Enderal:Scion_Gustav|Scion Gustav]]<br />
|prerequisite = [[Enderal:Qalian's_Last_Smile|Qalian's Last Smile]]<br />
|locations = [[Enderal:Rhalâta_Temple|Rhalâta Temple]]<br />
|rewards = <br />
|difficulty = 0<br />
}}<br />
<br />
== Journal Entries ==<br />
''Nothing''<br />
<br />
== Objectives ==<br />
* Speak with Scion Gustav<br />
* Follow Scion Gustav<br />
* Speak with Scion Gustav<br />
* Gather Pyrean or Starling objects for Scion Gustav<br />
<br />
== Detailed Walkthrough ==<br />
=== Quest start ===<br />
[[File:EN-Quest-The_Price_of_Freedom_Start.jpg|right|400px|thumb|Scion Gustav trying to speak with the Prophet]]<br />
After finishing the Rhalâta quest [[Enderal:Qalian's_Last_Smile|Qalian's Last Smile]], the quest [[Enderal:In_Our_Shadows|In Our Shadows]] starts. During this quest, the player unlocks access to the [[Enderal:Rhalâta_Temple|Rhalâta Temple]] (you can't enter the temple earlier).<br />
After talking with the First Seer, you are free to move around. Move back to the first tower (take the stairs near Sister Envy) and you will find <br />
Scion Gustav standing near the stair case to the exit.<br />
He tries to get your attention by talking to you. Interact with him to start the quest.<br />
=== Speak with Scion Gustav (1) ===<br />
After interacting with him, he will tell the player to follow him to a more suitable place.<br />
=== Follow Scion Gustav ===<br />
Follow Scion Gustav into the nearby cave and wait until he sits on a box. When getting close to him he will initiate another conversation.<br />
=== Speak with Scion Gustav (2) ===<br />
During this conversation, Scion Gustav asks the player for any old artifacts that he finds and promises to pay more than the merchants.<br />
When passing a Rhetoric check, he reveals that his goal is to impress the Father by brining him the old artifacts.<br />
Further talking will also reveal that he is from sublime origin but abandoned his old life due to his disbelief in the Path.<br />
He also admits that he hid some of his coins from the Rhalâta when joining them (and that he is using this money to pay you).<br />
=== Gather Pyrean or Starling objects for Scion Gustav ===<br />
Gustav will remain in the cave and the player may visit him anytime to offer new artifacts.<br />
The player will receive the money after closing the offering window. Gustav will pay 133% of the proclaimed market value.<br/><br />
Example: Offering 100 Ancient Crystal Coins (worth 10 coins each -> 1000 coins total) will yield 1330 Endralean Penny Coin(s).<br/><br />
Note:<br />
* Gustav does neither accept weapons nor armor (it seems like he only accepts [[Enderal:Others|Others]]).<br />
* Ancient Crystal Coins are also accepted.<br />
=== TODO ===<br />
'''Verify me:''' There is apparently no intended way to end the quest.<br/><br />
If you still want to "finish" it, you have to resort to [https://www.reddit.com/r/enderal/comments/bhvc9o/what_is_the_condition_to_complete_the_price_of/elw4jqh/ console commands]:<br />
completequest FS_NQR_SQ_01<br />
<br />
== Trivia ==<br />
* The quest will stay active after finishing the Rhalâta questline.<br />
* When offering items to Gustav, you can only offer up to a weight of ~360 with a single transaction. After receiving your money you can initiate the dialog again (thus resetting the weight limit).<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Side Quests]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Quest-The_Price_of_Freedom_Start.jpg&diff=16044File:EN-Quest-The Price of Freedom Start.jpg2019-11-09T22:58:43Z<p>Phantasy-Worlds: </p>
<hr />
<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Quest-The_Price_of_Freedom.jpg&diff=16043File:EN-Quest-The Price of Freedom.jpg2019-11-09T22:57:35Z<p>Phantasy-Worlds: </p>
<hr />
<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16042Enderal:Phasmalism2019-11-09T22:40:19Z<p>Phantasy-Worlds: /* Memories */ Transmutation is a talent</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle Goldenford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark Chambers of Our Mind|Dark Chambers of Our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
== Memories ==<br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
[[File:EN-Phasmalism-Stone.jpg|500px|border]]<br />
<br />
{|class="sortable" cellspacing="2" cellpadding="6" border="1" style="border-collapse:collapse; "<br />
|- style="background:#313131;"<br />
!class="unsortable" style="width: 10%"|<font color=#FFF>Memory</font><br />
!class="unsortable" style="width: 50%"|<font color=#FFF>Descriptions</font><br />
!class="unsortable" style="width: 30%"|<font color=#FFF>Tiers</font><br />
!class="unsortable" style="width: 10%"|<font color=#FFF>Type</font><br />
|-<br />
|<div id="">'''Net of Souls'''</div><br />
|style="border-right-style:none"|The talent "Net of Souls" allows you to see and collect souls.<br />
|style="border-left-style:none"|<span style="font-size: 85%">I: Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.</span><br />
|Talent<br />
|-<br />
|<div id="">'''Soul Smith - Novice'''</div><br />
|style="border-right-style:none"|You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|style="border-left-style:none"|<span style="font-size: 85%"></span><br />
|Passive<br />
|-<br />
|<div id="">'''Summon Apparition'''</div><br />
|style="border-right-style:none"|You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|style="border-left-style:none"|<span style="font-size: 85%">I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.</span><br />
|Talent<br />
|-<br />
|<div id="">'''Arcane Disassembling'''</div><br />
|style="border-right-style:none"|You can dismantle enchanted weapons and armors.<br />
|style="border-left-style:none"|<span style="font-size: 85%"></span><br />
|Passive<br />
|-<br />
|<div id="">'''Arcane Smith'''</div><br />
|style="border-right-style:none"|You can improve enchanted weapons and armor.<br />
|style="border-left-style:none"|<span style="font-size: 85%"></span><br />
|Passive<br />
|-<br />
|<div id="">'''Wise Enchanter'''</div><br />
|style="border-right-style:none"|Your enchantments get stronger.<br />
|style="border-left-style:none"|<span style="font-size: 85%">I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.</span><br />
|Passive<br />
|-<br />
|<div id="">'''Soul Smith - Apprentice'''</div><br />
|style="border-right-style:none"|You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|style="border-left-style:none"|<span style="font-size: 85%"></span><br />
|Passive<br />
|-<br />
|<div id="">'''Focus - Shaman'''</div><br />
|style="border-right-style:none"|Your apparitions can use the arcane arts better.<br />
|style="border-left-style:none"|<span style="font-size: 85%">I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.</span><br />
|Passive<br />
|-<br />
|<div id="">'''Focus - Deviousness'''</div><br />
|style="border-right-style:none"|Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|style="border-left-style:none"|<span style="font-size: 85%">I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.</span><br />
|Passive<br />
|-<br />
|<div id="">'''Focus - Violence'''</div><br />
|style="border-right-style:none"|Melee damage and armor skill of your apparitions is strengthened.<br />
|style="border-left-style:none"|<span style="font-size: 85%">I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.</span><br />
|Passive<br />
|-<br />
|<div id="">'''Soul Smith - Adept'''</div><br />
|style="border-right-style:none"|You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|style="border-left-style:none"|<span style="font-size: 85%"></span><br />
|Passive<br />
|-<br />
|<div id="">'''Soul Smith - Expert'''</div><br />
|style="border-right-style:none"|You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|style="border-left-style:none"|<span style="font-size: 85%"></span><br />
|Passive<br />
|-<br />
|<div id="">'''Essence Splitting'''</div><br />
|style="border-right-style:none"|Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|style="border-left-style:none"|<span style="font-size: 85%"></span><br />
|Passive<br />
|-<br />
|<div id="">'''Phasmalic Veil'''</div><br />
|style="border-right-style:none"|You can take apparitions into cities.<br />
|style="border-left-style:none"|<span style="font-size: 85%"></span><br />
|Passive<br />
|-<br />
|<div id="">'''Transmutation'''</div><br />
|style="border-right-style:none"|You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|style="border-left-style:none"|<span style="font-size: 85%">I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.</span><br />
|Talent<br />
|-<br />
|<div id="">'''Soul Smith - Master'''</div><br />
|style="border-right-style:none"|You can make talismans from souls with the rank V at phasmalist workbenches.<br />
|style="border-left-style:none"|<span style="font-size: 85%"></span><br />
|Passive<br />
|}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:A_Touching_Effigy&diff=16041Enderal:A Touching Effigy2019-11-09T22:38:45Z<p>Phantasy-Worlds: /* Walkthrough */ Added link to Andrastas page and added missing rewards</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Side Quests|Side Quests]]}}<br />
[[File:EN-Quest-A Touching Effigy.png|thumb|300px|right|Erica painting for her gallery.]]<br />
{{Quest Header<br />
|image = EN-Quest-Ornament-Sidequest-Left.png<br />
|quest giver = [[Enderal:Erica Braveblood|Erica Braveblood]]<br />
|locations = [[Enderal:Ark|Ark]], [[Enderal:Ark,_Lateral_View|Lateral View]], [[Enderal:Old Watermill|Old Watermill]], [[Enderal:Throatstone Processing Plant|Throatstone Processing Plant]]<br />
|rewards = 1500 EP, 290 - 400 Pennies<br />
|questid = NQ17<br />
|difficulty = 3<br />
}}<br />
<br />
==Objectives==<br />
* Ascertain why the gallery in Ark has to close soon<br />
* Visit Andrasta Braveblood to see if everything is {{sic|all right}} ([[File:Quest-Difficulty-3.png|70px]])<br />
* Find the lost effigy ([[File:Quest-Difficulty-3.png|70px]])<br />
* Confront Andrasta with the accusations ([[File:Quest-Difficulty-3.png|70px]])<br />
* Talk to Erica<br />
<br />
==Journal Entries==<br />
[[File:EN-Place-Old Watermill.png|thumb|300px|right|Andrasta's painting house.]]<br />
; Initial<br />
: When I wandered around Ark I met the young gallery owner Erica Braveblood. She seemed upset - I should talk to her and find out the reason for that.<br />
; After talking with Erica<br />
: When I wandered around Ark I {{sic|meet}} the young gallery owner Erica Braveblood. She seemed upset and upon talking to her I learned the reason for that: Her mother, a distinguished painter, who is mainly drawing paintings of Ark's nobles and is living secluded in the Dark Valley, cut off the content to her daughter months ago. Now the gallery is close to bankruptcy. I offered Erica that I check if her mother is fine in her house.<br />
; After talking with Andrasta<br />
: Erica's mother Andrasta is in good health. The reason for her silence seems to be a raid at which more than half a dozen of her paintings were stolen. Andrasta wanted me to bring the lost paiting back to her. If I managed to do so she would reestablish the contact with her daughter.<br />
; After talking with Rys<br />
: I found the stolen painting with a group of marauders in the Throatstone Quarry. Just as I picked it up something strange happened: The painting started to talk. Apparently Andrasta is a psionicist, who is taking law into her own hands out of ideological reasons - by trapping their souls and sealing them into paintings. The man from the painting seems to be a witch hunter from Arazeal who was instructed to kill Andrasta.<br />
; After letting Andrasta continue<br />
: I decided to let Andrasta continue drawing. Rys, the witch hunter, was completely sealed into his painting. {{sic|All the remains to be done}} is to tell Erica that her mother is fine.<br />
; After killing Andrasta<br />
: When I confronted Andrasta with the accusations of the witch hunter a fight erupted. Andrasta won't draw another picture, won't kill another person. Now I have to bring her daughter the news of her death - how she reacts remains to be seen.<br />
; After completing the quest<br />
: As I expected, Erica was upset when I told her about her mother's death. However the amount of nobles in Ark shouldn't suddenly "reduce" anymore in the future - what happens to the gallery remains to be seen.<br />
<br />
==Walkthrough==<br />
[[File:EN-Quest-A Touching Effigy 02.png|thumb|300px|right|Andrasta in her painting house.]]<br />
[[File:EN-Quest-A Touching Effigy 03.png|thumb|300px|right|The lost effigy.]]<br />
[[File:EN-Quest-A Touching Effigy 04.png|thumb|300px|right|Rys confronting Andrasta.]]<br />
This quest will begin automatically once you hear [[Enderal:Erica Braveblood|Erica Braveblood]]'s invitation to her gallery in Ark's South Quarters- [[Enderal:Ark,_Lateral_View|Lateral View]]. Talk to her and accept her request to find her mother.<br />
<br />
===Visit Andrasta Braveblood to see if everything is alright===<br />
Follow the quest marker all the way to the Old Watermill. Despite Erica telling you the house is in the Dark Valley, it's easier to reach it from the [[Enderal:Forstcliff Tarvern|Forstcliff Tarvern]]'s Myriad Tower than the Dark Valley Myriad Tower. Prepare yourself before entering, because you'll have to face a [[Enderal:Fire Elemental|Fire Elemental]]. After the defeating the elemental, you'll have a chance to talk with [[Enderal:Andrasta_Braveblood|Andrasta]]. She'll tell you she stopped sending paintings because she was raided, and she wants you to recover one of the stolen paintings.<br />
<br />
===Find the lost effigy===<br />
Follow the quest marker to the [[Enderal:Throatstone Processing Plant|Throatstone Processing Plant]]. You'll have to face some bandits inside, mostly warriors, so be prepared. After dispatching of them and their leader, you'll want to take the painting... only be greeted by something unexpected. After talking with the... ''"painting"'', you'll learn that Andrasta is in fact a wild mage that uses her power to trap nobles inside paintings to rid the world of their kind. The man trapped inside, Rys, has asked for your help to stop her.<br />
<br />
===Confront Andrasta with the accusations===<br />
Head back to the Old Watermill and talk with Andrasta. At this point, you'll have two choices.<br />
<br />
====Let Andrasta continue====<br />
You let Andrasta continue her "work" and Rys is taken, forever. Choosing to threaten Andrasta into stop killing people only changes the response dialogue. Andrasta will give you:<br />
* a Gold Diamond Amulet (Value 400)<br />
* Andrasta's Coin Bag (Quest item for Erica)<br />
* Scientia Sinistra: Psionic Splinter (Tier II)<br />
Return to Ark and talk with Erica . She will give you 390 Pennies and the quest will finish (1500 EP).<br />
<br />
====Kill Andrasta====<br />
[[Enderal:Andrasta_Braveblood|Andrasta]] is a formidable foe, so be prepared. After killing her, Rys will be returned to his body and can be found on a newly-opened room on the second floor. You can loot Andrasta and talk to Rys to receive:<br />
* 200 Pennies<br />
* Techniques of Loram Waterblade: Onslaught (Tier II)<br />
Return to Ark and talk with Erica . If you choose to tell her the truth, she will become enraged and tell you to get out of her house. If you choose to lie and tell Erica her mother died because of bandits she will give you 200 Pennies. Either way, the quest completes (2500 EP).<br />
<br />
==Bugs==<br />
* If you kill Andrasta and lie to Erica the quest will still finish as if you had told the truth: Erica will yell for you to get out of her house whenever she gets near you and the quest journal will say she was "enraged when told about her mother's death".<br />
<br />
==Notes==<br />
* For the best monetary reward, you should kill Andrasta, talk with Rys to get 200 Pennies, then lie about her mother's death to Erica for another 200 Pennies.<br />
*The Farmer Guardsman at [[Enderal:Watchtower_at_the_Landlord_Borek%27s_Farm|Watchtower]] at the [[Enderal:Landlord Borek's Farm|Landlord Borek's Farm]] suggests a place and a person where to find the quest, but a conversation with him does not trigger any quests in the quest log.<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Side Quests]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Mask_of_the_Father&diff=16040Enderal:Mask of the Father2019-11-09T22:28:22Z<p>Phantasy-Worlds: Created</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Items|Items]]|[[Enderal:Armor|Armor]]}}<br />
<br />
[[File:EN-Mask_of_the_Father.jpg|Mask of the Father|300px|right]]<br />
<br />
== Found ==<br />
Possible reward in the final Rhalâta faction quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]] (only available if siding with the Father).<br />
<br />
== Stats ==<br />
{|class="wikitable"<br />
|-<br />
| Armor<br />
| 30<br />
|-<br />
| Weight <br />
| 9<br />
|-<br />
| Value<br />
| 1786<br />
|}<br />
Effect: Increases Mana by 50 points. Psionics and Entropy spells cost 15 percent less Mana. Reduces cooldown time of talents by 10 percent.<br />
<br />
[[Category:Enderal-Items]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Mask_of_the_Father.jpg&diff=16039File:EN-Mask of the Father.jpg2019-11-09T22:17:24Z<p>Phantasy-Worlds: </p>
<hr />
<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Creatures&diff=16038Enderal:Creatures2019-11-09T22:15:57Z<p>Phantasy-Worlds: Added Yogosh</p>
<hr />
<div>{{Breadcrumb}}{{Incomplete}}<div style = "float: right; clear: right; border-radius: 5px; overflow: hidden">__TOC__</div><br />
''For information on hostile NPCs please check [[Enderal:NPCs|NPCs]].''<br />
<br />
Information on all the creatures in the world of Enderal.<br />
<br />
{{Item List-Start<br />
}}{{Item List-Item|title=Animals|<br />
*[[Enderal:Bear|Bear]]<br />
*[[Enderal:Coastal Deerstalker|Coastal Deerstalker]]<br />
*[[Enderal:Crab|Crabs]]<br />
*[[Enderal:Deer|Deer]]<br />
*[[Enderal:Dogs|Dogs]]<br />
*[[Enderal:Donkeys|Donkeys]]<br />
*[[Enderal:Fox|Fox]]<br />
*[[Enderal:Imposing Crab King|Imposing Crab King]]<br />
*[[Enderal:Leopard|Leopard]]<br />
*[[Enderal:Leoran|Leoran]]<br />
*[[Enderal:Lion/Lioness|Lion/Lioness]]<br />
*[[Enderal:Moss Crawler|Moss Crawler/Spider]]<br />
*[[Enderal:Mountain Deerstalker|Mountain Deerstalker]]<br />
*[[Enderal:Panther|Panther]]<br />
*[[Enderal:Rabbit|Rabbit]]<br />
*[[Enderal:Rat|Rats]]<br />
*[[Enderal:Tiger|Tiger]]<br />
*[[Enderal:Wolf|Wolf]]<br />
}}{{Item List-Item|title=Monsters|<br />
*[[Enderal:Arp|Arp]]<br />
*[[Enderal:Boneripper/Boneshredder|Boneripper/Boneshredder]]<br />
*[[Enderal:Dragon|Dragon]]<br />
*[[Enderal:Myrad|Myrad]]<br />
*[[Enderal:Pus Beetle|Pus Beetle]]<br />
*[[Enderal:Troll|Troll]]<br />
*[[Enderal:Vatyr|Vatyr]]<br />
}}{{Item List-Item|title=Undead|<br />
*[[Enderal:Ancestral Spirit|Ancestral Spirit]]<br />
*[[Enderal:Awoken Lost One|Awoken Lost One]]<br />
*[[Enderal:Controlled Lost One|Controlled Lost One]]<br />
*[[Enderal:Decayed Lost One|Decayed Lost One]]<br />
*[[Enderal:Fleshless Lost One|Fleshless Lost One]]<br />
*[[Enderal:Grotesque Lost One|Grotesque Lost One]]<br />
*[[Enderal:Lord of the Lost Ones|Lord of the Lost Ones]]<br />
*[[Enderal:Lost One|Lost One]]<br />
*[[Enderal:Lost One from the Wardrobe|Lost One from the Wardrobe]]<br />
*[[Enderal:Plated Lost One|Plated Lost One]]<br />
*[[Enderal:Rotting Lost One|Rotting Lost One]]<br />
*[[Enderal:Sere Lost One|Sere Lost One]]<br />
}}{{Item List-Item|title=Magical Creatures|<br />
*[[Enderal:Conjured Guardian|Conjured Guardian]]<br />
*[[Enderal:Crystal Elemental|Crystal Elemental]]<br />
*[[Enderal:Elemental Ghost|Elemental Ghost]]<br />
*[[Enderal:Elemental Wolf|Elemental Wolf]]<br />
*[[Enderal:Fire Elemental|Fire Elemental]]<br />
*[[Enderal:Frost/Ice Elemental|Frost/Ice Elemental]]<br />
*[[Enderal:Goldenforst Matriarch|Goldenforst Matriarch]]<br />
*[[Enderal:Mighty Wisp|Mighty Wisp]]<br />
*[[Enderal:Mud Elemental|Mud Elemental]]<br />
*[[Enderal:Soil Elemental|Soil Elemental]]<br />
*[[Enderal:Wisp|Wisp]]<br />
*[[Enderal:Wood Elemental|Wood Elemental]]<br />
}}{{Item List-Item|title=Unique|<br />
*[[Enderal:Arveldhiin the Wanderer| Arveldhiin the Wanderer]]<br />
*[[Enderal:Ash Widow| Ash Widow]]<br />
*[[Enderal:Aura Thief|Aura Thief]]<br />
*[[Enderal:Blind Miner| Blind Miner]]<br />
*[[Enderal:Gnarldalf| Gnarldalf]]<br />
*[[Enderal:Horst|Horst]]<br />
*[[Enderal:Krutius Darkhand|Krutius Darkhand]]<br />
*[[Enderal:Mugmug| Mugmug]]<br />
*[[Enderal:Sixhoof| Sixhoof]]<br />
*[[Enderal:Spectral Apothecarius|Spectral Apothecarius]]<br />
*[[Enderal:Steel Warden|Steel Warden]]<br />
*[[Enderal:The_Colossus|The Colossus]]<br />
*[[Enderal:Triceratops| Triceratops]]<br />
*[[Enderal:Vadim|Vadim]]<br />
*[[Enderal:Vatyr Leader in the Haystacks|Vatyr Leader in the Haystacks]]<br />
*[[Enderal:Yogosh|Yogosh]]<br />
*[[Enderal:Zu-Sherath|Zu-Sherath]]<br />
}}{{Item List-Item|title=Summoned Creatures|<br />
*[[Enderal:Summoned Soil Elemental|Summoned Soil Elemental]]<br />
*[[Enderal:Summoned Fire Elemental|Summoned Fire Elemental]]<br />
*[[Enderal:Summoned Frost Elemental|Summoned Frost Elemental]]<br />
*[[Enderal:Summoned Mud Elemental|Summoned Mud Elemental]]<br />
}}{{Item List-Item|title=Pets|<br />
<br />
}}{{Item List-End}}<br />
<br />
==Notes==<br />
<br />
<br />
[[Category:Enderal-Creatures]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Yogosh&diff=16037Enderal:Yogosh2019-11-09T22:15:10Z<p>Phantasy-Worlds: Created</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Creatures|Creatures]]}}<br />
[[File:EN-Creatures-Yogosh.jpg|500px|thumb|right|Yogosh]]<br />
{{Stub}}<br />
==Description==<br />
==Found==<br />
In the last room of [[Enderal:Old_Yogosh|Old Yogosh]], in the south east corner of the room. You will hear strange noises coming from a stack of burned corpses next to a massive chest. Getting close to it will reveal the boss called "Yogosh".<br />
<br />
==Items Dropped==<br />
* (Set of the Fallen) Mask of the Fallen<br />
* (Set of the Tribunal) Robe of the Tribunal<br />
* Bone Meal<br />
* Endralean Penny Coin(s) (75)<br />
* Glittering Shaman Amulet (''Increases the duration time of the transformation of "Wolf Blood" potions by 45 seconds. Affects only potions brewed while this effect was active.'')<br />
* Learning Book: Block, Master<br />
* Learning Book: Entropy, Master<br />
* Learning Book: Mentalism, Master<br />
* Scroll of Ondui's Key (Master)<br />
* Scroll: Teleport to Duneville<br />
<br />
==Notes/Tips==<br />
* The boss may not appear (especially when sneaking). Attacking the stack of corpses (preferable with AOE damage) will usually lure him out.<br />
<br />
[[Category:Enderal-Creatures]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=File:EN-Creatures-Yogosh.jpg&diff=16036File:EN-Creatures-Yogosh.jpg2019-11-09T22:10:28Z<p>Phantasy-Worlds: </p>
<hr />
<div></div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Old_Yogosh_(Quest)&diff=16035Enderal:Old Yogosh (Quest)2019-11-09T22:06:57Z<p>Phantasy-Worlds: /* Journal Entries */ Removed wrong line</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Side Quests|Side Quests]]}}<br />
{{Quest Header<br />
|image = side<br />
|screenshot = EN-Quest-Old_Yogosh.jpg<br />
|screenshot caption = Mechanism with the propulsion valve and the table with the quest start item<br />
|quest giver = [[Enderal:Object_Description_of_a_Researcher|Object Description of a Researcher]] in [[Enderal:Old_Yogosh|Old Yogosh]]<br />
|locations = [[Enderal:Old_Yogosh|Old Yogosh]]<br />
|rewards = None<br />
|difficulty = 0<br />
}}<br />
<br />
== Journal Entries ==<br />
;After starting the quest<br />
:I found the description of an old device in Old Yogosh. It seems to be some kind of water supply which an old civilization built in the east of Enderal. I should search for a way to activate it.<br />
;After finishing the quest<br />
:I managed to activate the water supply of Old Yogosh.<br />
<br />
== Objectives ==<br />
* Find the missing part of the mechanism in Old Yogosh<br />
* Insert the propulsion valve into the mechanism in Old Yogosh<br />
* Start the mechanism<br />
== Detailed Walkthrough ==<br />
=== Quest start ===<br />
Explore Old Yogosh until you reach an Iron Door. Open it and to your right you will find a table in the corner with the [[Enderal:Object_Description_of_a_Researcher|Object Description of a Researcher]]. Reading it will start the quest.<br />
<br />
''We required the last weeks to remove the rubble from the corridor.<br/>The iron equipment was a completely unexpected discovery, which is indicating, that Old Yogosh used to be a water supply facility for the dry areas in East Enderal. If we could reactivate it, it could transform part of the desert into fertile farmland!<br/><br/>There is a switch in the main hall, which seems to loosen a mechanism. But the equipment still doesn't show any function. Gando suggests, that an important part of the line is missing. It could be found in the still unexplored puzzlerooms in the depths of Old Yogosh. We will tackle this search next.''<br />
<br />
=== Find the missing part of the mechanism in Old Yogosh ===<br />
[[File:EN-Quest-Old_Yogosh_Part.jpg|200px|right|thumb|The missing part]]<br />
Go back past the iron door and straight ahead until you reach a puzzle in form of 4 gates and 4 levers.<br/><br />
Pulling one of the lever will toggle one or more of the gates. The goal is to open all 4 gates so you can pass them.<br/><br />
Inside the room, you will find the needed "Propulsion Valve".<br/><br />
''Note: The quest item only spawns after the quest started.''<br />
=== Insert the propulsion valve into the mechanism in Old Yogosh ===<br />
[[File:EN-Quest-Old_Yogosh.jpg|200px|right|thumb|Mechanism with the propulsion valve]]<br />
Go back to the table where you started the quest. Interact with the valve above the table to insert the quest item.<br />
=== Start the mechanism ===<br />
Follow the pipe into a square room with a lever. Interact with it to finish the quest.<br/><br />
Notes:<br />
* Interacting with the lever before inserting the propulsion valve will have no effect.<br />
* After this, the room will start to fill up with water and spawn a hostile Gareasnake.<br />
* Once the room is filled with water, you can swim up to the previously unreachable area and continue through the next door to reach the final room of [[Enderal:Old_Yogosh|Old Yogosh]].<br />
== Trivia ==<br />
* Finishing the quest will close and lock the iron door (it says "Novice" lock but you can't interact with it). <br />
** It is not possible to open the door from either side anymore.<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Side Quests]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Side_Quests&diff=16034Enderal:Side Quests2019-11-09T22:05:06Z<p>Phantasy-Worlds: /* Powder Desert */ Fixed link for Old Yogosh</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]}}<div style = "float: right; clear: right; margin: .5em 0; ">__TOC__</div>{{Incomplete}}<br />
{| style="margin: 0 auto;"<br />
|[[File:EN-Quest-Ornament-Sidequest-Left.png|400px|right]]<br />
|[[File:EN-Quest-Ornament-Sidequest-Right.png|400px|left]]<br />
|}<div style = "float: right; clear: right; margin: .5em 0; ">__TOC__</div><br />
<small>''For an alphabetically sorted list of all Side Quests, check [[:Category:Enderal-Quests-Side Quests]]''</small><br />
<br />
'''Side Quests''', or otherwise known as '''Miscellaneous Quests''', are quests that are not related to the progression of the story of Enderal or the player. There are many quests, and they tend to be concentrated in settled areas.<br />
<br />
== Riverville and Suncoast==<br />
* [[Enderal:The Voice from the Water|The Voice from the Water]]<br />
* [[Enderal:Bad Vibrations|Bad Vibrations]]<br />
* [[Enderal:Secrets from the Can|Secrets from the Can]]<br />
* [[Enderal:Feud Between Brothers|Feud Between Brothers]]<br />
* [[Enderal:Elfriede|Elfriede]]<br />
<br />
== Ark ==<br />
=== Main Gate ===<br />
* [[Enderal:The Biggest Egg Hunt Ever|The Biggest Egg Hunt Ever]]<br />
* [[Enderal:Gnarldalf has to die|Gnarldalf has to die]]<br />
<br />
=== South Quarter ===<br />
* [[Enderal:A Touching Effigy|A Touching Effigy]]<br />
* [[Enderal:Revenge Is Sour|Revenge Is Sour]]<br />
<br />
=== Marketplace ===<br />
*[[Enderal:The Ghost of the Bottle|The Ghost of the Bottle]]<br />
<br />
=== Foreign Quarter ===<br />
* [[Enderal:Divide and Conquer|Divide and Conquer]]<br />
* [[Enderal:Trails of the Past|Trails of the Past]]<br />
* [[Enderal:The Dreary Field|The Dreary Field]]<br />
* [[Enderal:The Sole Place|The Sole Place]]<br />
<br />
=== Nobles Quarter ===<br />
* [[Enderal:The Brotherhood of the Kor|The Brotherhood of the Kor]]<br />
* [[Enderal:Apotheosis, Part I|Apotheosis, Part I]]<br />
* [[Enderal:Apotheosis, Part II|Apotheosis, Part II]]<br />
<br />
=== Undercity ===<br />
* [[Enderal:Put Off the Evil Hour|Put Off the Evil Hour]]<br />
<br />
=== Sun Temple ===<br />
* [[Enderal:Eventualities|Eventualities]]<br />
* [[Enderal:A Drop in the Ocean|A Drop in the Ocean]]<br />
* [[Enderal:Dreams of the Dead|Dreams of the Dead]]<br />
<br />
=== Other ===<br />
* [[Enderal:An Extraordinary Adventure|An Extraordinary Adventure ]]<br />
* [[Enderal:Find Max Niceblood!|Find Max Niceblood!]]<br />
* [[Enderal:Home, Sweet Home|Home, Sweet Home]]<br />
<br />
== Goldenforst ==<br />
* [[Enderal:Like Newly Born|Like Newly Born]]<br />
<br />
== Farmers Coast ==<br />
* [[Enderal:The Elixir|The Elixir]]<br />
<br />
== Frostcliff Mountains ==<br />
*[[Enderal:Our Mark in this World|Our Mark in this World]]<br />
<br />
== Powder Desert ==<br />
* [[Enderal:Hidden in the Puzzle|Hidden in the Puzzle]]<br />
* [[Enderal:Old_Yogosh_(Quest)|Old Yogosh]]<br />
* [[Enderal:Cuthbert's Legacy|Cuthbert's Legacy]] <br />
* [[Enderal:Blood in the Sand|Blood in the Sand]]<br />
<br />
== Miscellaneous ==<br />
* [[Enderal:Strange Horizons|Strange Horizons]]<br />
* [[Enderal:The_Butcher_of_Ark_(Quest)|The Butcher of Ark]]<br />
* [[Enderal:The Art of Combat|The Art of Combat]]<br />
* [[Enderal:Lost Hearts|Lost Hearts]] <br />
* [[Enderal:Myths and Legends|Myths and Legends]]<br />
* [[Enderal:Home of the Forsaken|Home of the Forsaken]]<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
* [[Enderal:Souls|Souls]]<br />
* [[Enderal:Call of the Hunt|Call of the Hunt]]<br />
* [[Enderal:Secrets|Secrets]]<br />
* [[Enderal:The Price of Freedom|The Price of Freedom]]<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Side Quests]]</div>Phantasy-Worldshttps://en.wiki.sureai.net/index.php?title=Enderal:Old_Yogosh_(Quest)&diff=16033Enderal:Old Yogosh (Quest)2019-11-09T22:04:30Z<p>Phantasy-Worlds: Created</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Side Quests|Side Quests]]}}<br />
{{Quest Header<br />
|image = side<br />
|screenshot = EN-Quest-Old_Yogosh.jpg<br />
|screenshot caption = Mechanism with the propulsion valve and the table with the quest start item<br />
|quest giver = [[Enderal:Object_Description_of_a_Researcher|Object Description of a Researcher]] in [[Enderal:Old_Yogosh|Old Yogosh]]<br />
|locations = [[Enderal:Old_Yogosh|Old Yogosh]]<br />
|rewards = None<br />
|difficulty = 0<br />
}}<br />
<br />
== Journal Entries ==<br />
Start: "Object Description of a Researcher" in Old Yogosh.<br />
;After starting the quest<br />
:I found the description of an old device in Old Yogosh. It seems to be some kind of water supply which an old civilization built in the east of Enderal. I should search for a way to activate it.<br />
;After finishing the quest<br />
:I managed to activate the water supply of Old Yogosh.<br />
<br />
== Objectives ==<br />
* Find the missing part of the mechanism in Old Yogosh<br />
* Insert the propulsion valve into the mechanism in Old Yogosh<br />
* Start the mechanism<br />
== Detailed Walkthrough ==<br />
=== Quest start ===<br />
Explore Old Yogosh until you reach an Iron Door. Open it and to your right you will find a table in the corner with the [[Enderal:Object_Description_of_a_Researcher|Object Description of a Researcher]]. Reading it will start the quest.<br />
<br />
''We required the last weeks to remove the rubble from the corridor.<br/>The iron equipment was a completely unexpected discovery, which is indicating, that Old Yogosh used to be a water supply facility for the dry areas in East Enderal. If we could reactivate it, it could transform part of the desert into fertile farmland!<br/><br/>There is a switch in the main hall, which seems to loosen a mechanism. But the equipment still doesn't show any function. Gando suggests, that an important part of the line is missing. It could be found in the still unexplored puzzlerooms in the depths of Old Yogosh. We will tackle this search next.''<br />
<br />
=== Find the missing part of the mechanism in Old Yogosh ===<br />
[[File:EN-Quest-Old_Yogosh_Part.jpg|200px|right|thumb|The missing part]]<br />
Go back past the iron door and straight ahead until you reach a puzzle in form of 4 gates and 4 levers.<br/><br />
Pulling one of the lever will toggle one or more of the gates. The goal is to open all 4 gates so you can pass them.<br/><br />
Inside the room, you will find the needed "Propulsion Valve".<br/><br />
''Note: The quest item only spawns after the quest started.''<br />
=== Insert the propulsion valve into the mechanism in Old Yogosh ===<br />
[[File:EN-Quest-Old_Yogosh.jpg|200px|right|thumb|Mechanism with the propulsion valve]]<br />
Go back to the table where you started the quest. Interact with the valve above the table to insert the quest item.<br />
=== Start the mechanism ===<br />
Follow the pipe into a square room with a lever. Interact with it to finish the quest.<br/><br />
Notes:<br />
* Interacting with the lever before inserting the propulsion valve will have no effect.<br />
* After this, the room will start to fill up with water and spawn a hostile Gareasnake.<br />
* Once the room is filled with water, you can swim up to the previously unreachable area and continue through the next door to reach the final room of [[Enderal:Old_Yogosh|Old Yogosh]].<br />
== Trivia ==<br />
* Finishing the quest will close and lock the iron door (it says "Novice" lock but you can't interact with it). <br />
** It is not possible to open the door from either side anymore.<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Side Quests]]</div>Phantasy-Worlds