https://en.wiki.sureai.net/api.php?action=feedcontributions&user=Smoothgoal&feedformat=atomsureai - User contributions [en]2024-03-29T04:53:56ZUser contributionsMediaWiki 1.26.3https://en.wiki.sureai.net/index.php?title=Enderal:Dark_Chambers_of_our_Mind&diff=23630Enderal:Dark Chambers of our Mind2022-12-31T12:38:57Z<p>Smoothgoal: /* The Dream */ Tharael location during the day/night</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Faction Quests|Faction Quests]]|Rhalâta}}<br />
{{Quest Header<br />
|image = bounty<br />
|screenshot = EN-Quest-Dark Chambers of Our Mind.jpg<br />
|screenshot caption = The Father, inviting you<br />
|prerequisite = [[Enderal:Old Wounds|Old Wounds]]<br />
}}<br />
<br />
==Quick Walkthrough==<br />
# Go to sleep to receive a dream message<br />
# Optionally, tell Tharaêl about the dream<br />
# Meet The Father in the Rhalâta Temple<br />
# Help find the Room of Paintings in the [[Enderal:Excavation Site|Excavation Site]]<br />
# Fight Tharaêl or The Father<br />
<br />
==Detailed Walkthrough==<br />
<br />
=== The Dream ===<br />
This quest will begin automatically after [[Enderal:Old Wounds|Old Wounds]].<br />
Go to sleep at any bed, and you'll find yourself in a strange dream, at what appears to be the the Rhalâta Temple.<br />
A robed man will talk to you, telling you to go back to the Rhalâta and tell the [[Enderal:First Seer|First Seer]] that "Dawn is coming".<br />
<br />
You can choose to tell Tharaêl about your dream, in which case you'll find him at his Shed hideout during the night or The False Dog during the day.<br />
He will explain that what you experienced wasn't a real dream, but an illusion planted by The Father with [[Enderal:Psionics|Psionics]] while you were at the temple.<br />
At any rate, Tharaêl thanks you for telling him about it and confirms that you should meet with The Father.<br />
<br />
Enter the Rhalâta Temple and talk to the First Seer, who will then direct you to Brother Sorrow.<br />
Brother Sorrow will direct you down the stairs, which seems to lead to a dead-end.<br />
However, as soon as you hit its bottom, the wall will dissolve, revealing an entrance to The Father's quarters.<br />
Inside, The Father will ask you to join his expedition, and then explain its purpose:<br />
<br />
Dal'Galang, an old Grandmaster of [[Enderal:The Holy Order|The Holy Order]], seems to have found a way to achieve transcendence and separate the soul from the body.<br />
The Lost Pages you recovered contain the ritual needed for this process, which can be achieved in the Room of Paintings of a temple once used by the Black Libra.<br />
Your job is to help defend the Rhalâim from the dangers inside of the temple, along with the other hired mercenaries.<br />
With that, The Father gives you the location of the old temple and asks you to meet him there.<br />
<br />
If you completed [[Enderal:Secrets|Secrets]], collected a [[Enderal:Dreamflower|Dreamflower]] during [[Enderal:A Drop in the Ocean|A Drop in the Ocean]], and refused to let [[Enderal:Yuslan Sha'Rim|Yuslan Sha'Rim]] take it, you can use the Substance Decomposer in The Father's room to craft and drink a [[Enderal:Dreamflower Elixir|Dreamflower Elixir]], unlocking [[Enderal:A Story from Spring|a new ending]].<br />
<br />
=== The Temple ===<br />
[[File:EN-Quest-Dark Chambers of Our Mind 2.jpg|200px|thumb|right|The room where you split paths]]<br />
The old temple is in the northern part of the Frostcliff Mountains.<br />
The closest teleportation/Myrad point is the [[Enderal:Frostcliff Tavern|Frostcliff Tavern]], but you will still need to walk a long distance to arrive there.<br />
Make your way to the excavation site and you'll be directed to join the other hired mercenaries.<br />
They don't seem very open for conversation, with the exception of [[Enderal:Zar'Ah|Zar'Ah]], who pulls you away for a private chat.<br />
After exchanging personal stories and motivations, you'll have to wait for The Father's arrival.<br />
Go back to the mercenary area and interact with the campfire to wait.<br />
<br />
The Father will teleport to a balcony and gather everyone for a speech on the mission.<br />
After that, he will teleport next to you and assign your team: You, Zar'Ah, and Tharaêl are to go in an hour after the two initial groups, accompanied by Sister Lust's group.<br />
Your group will form, and you will automatically wait until it is your turn to enter the ruin.<br />
Once your number is up, head to the temple entrance at the bottom of the excavation pit, where your team members and Sister Lust's group will follow you.<br />
<br />
The path inside of the temple is linear until you hit a central room that splits into four.<br />
After you enter the room, the hallway you came from will blocked by a wall, so you will not be able to go back from here.<br />
A note on the ground indicates that the two initial groups went through the east and west. <br />
Sister Lust decides to go through the north passage, and so your group is left with the southern door.<br />
<br />
Once inside, you'll find Jespar or Calia (depending on which you have the highest sympathy with), who will attack you.<br />
After a conversation, you'll realize that everyone in the group saw a different person of importance to them, revealing that the temple is using illusions.<br />
Head to the barrier atop the set of stairs to the northeast and Tharaêl will try to banish it, to no avail: You'll have to find a way of deactivating it somewhere else.<br />
<br />
[[File:EN-Quest-Dark Chambers of Our Mind 3.jpg|200px|thumb|right|The heart consuming the sacrifice]]<br />
Go to the room to the west and you'll find an inscription, which Tharaêl tries to read but fails.<br />
Go back up the stairs into the room to the northwest, past your mother and sister sitting on a bench, and you'll find an oversized and hostile [[Enderal:Daddy|Daddy]].<br />
Dispose of your father and the beating heart at the end of the room will be revealed.<br />
Before you can discuss much, however, Tharaêl seems to hear [[Enderal:Brother Hatred|Brother Hatred]] scream, and leaves you alone with Zar'Ah to see what happened.<br />
Talk to Zar'Ah and you'll be able to discuss Tharaêl's behavior and her motivations for being there, until an arrow pierces her neck.<br />
<br />
A bright light coming from the ceiling consumes her body into the beating heart, opening the barrier that you inspected at the start.<br />
Tharaêl then reveals that he could read the inscription just fine, and that it said a sacrifice was necessary to move forward.<br />
The scream was just an excuse to catch Zar'Ah off guard.<br />
With that taken care of, head to the barrier that was just opened, and you'll end up at the heart of the temple.<br />
<br />
=== The Heart ===<br />
[[File:EN-Quest-Dark Chambers of Our Mind 4.jpg|200px|thumb|right|The burning flesh]]<br />
Brother Hatred has arrived there before you, but Tharaêl kills him to make sure only you two can call The Father.<br />
Head to the Room of Paintings.<br />
Before you can enter it, the path ignites and a large magical abomination appears at the center of the room.<br />
This is an extremely dangerous and difficult monster, so be prepared for a tough fight.<br />
Once you have taken care of the abomination, Tharaêl will summon The Father and Brother Sorrow, then immediately close the portal so that they can't call for backup.<br />
<br />
If you have a high distrust with the Rhalâta, The Father will have seen your betrayal coming, and attempts to sway Tharaêl, saying that you gave up his plans after the Dark Valley.<br />
If you have 40 or more Rhetoric, you can convince Tharaêl that the Father is lying, and the quest will continue as if you didn't have a high distrust.<br />
Otherwise, Tharaêl is successfully swayed and says that now he'll just have to kill you along with The Father.<br />
<br />
Before anything can happen, however, The Father will reveal what truly happened in The Refuge.<br />
All of the children abducted were afflicted with the [[Enderal:Foulness|Foulness]], which would have killed them before they became adults.<br />
The Father used them to conduct experiments on the human soul, transferring the souls of the children to a new simulacrum body that he built manually out of artificial materials.<br />
Most of the test subjects died, but three survived: Tharaêl, Nessiah (Sister Pride), and Letho, which The Father reveals to be the true identity of Brother Sorrow.<br />
However, those that survived were often afflicted with the [[Enderal:Estrangement|Estrangement]], caused by the soul rejecting the new body.<br />
Nessiah fled the Rhalâta because of this, and Letho's transfer failed partially, leaving him immune to the Estrangement but without a personality.<br />
Tharaêl, however, seemed to show no signs of the Estrangement and kept his personality as well as his memories, making him the "masterpiece" of The Father.<br />
<br />
The Father then tries to convince Tharaêl that he is not the man Tharaêl thought he was, but before he can finish his sentence, Tharaêl decapitates the lobotomized Letho and attacks The Father.<br />
Here, you can choose who to aid by attacking either Tharaêl or the Father.<br />
<br />
=== Siding with The Father ===<br />
[[File:EN-Quest-Dark Chambers of Our Mind 5.jpg|200px|thumb|right|The transcendence]]<br />
After killing Tharaêl, The Father will teleport to the front of the Room of Paintings and talk to you.<br />
Following a brief conversation, The Father will put you to sleep and proceed with the transcendence as planned.<br />
After you wake up, the entire Room of Paintings will be gone, leaving only a giant hole on the earth.<br />
<br />
You'll find [[Enderal:A Token of Goodwill|A Token of Goodwill]] and the [[Enderal:Mask of the Father|Mask of the Father]] on the ground, next to a teleport scroll to the Undercity Barracks.<br />
Pick up the mask, and this quest will end.<br />
The token of goodwill will direct you to the [[Enderal:Monastery Westgard|Monastery Westgard]] on the Dark Valley, where you will find the [[Enderal:Shadow of Transcience|Shadow of Transcience]], a large armored wolf that you can ride as a mount.<br />
<br />
=== Siding with Tharaêl ===<br />
[[File:EN-Quest-Dark Chambers of Our Mind 6.jpg|200px|thumb|right|Tharaêl jumping to his death]]<br />
The Father is a formidable opponent, so be prepared for a tough fight.<br />
At times, he can teleport to the center of the room and spawn two shadowy copies of Tharaêl to attack you, forcing you to kill both before coming down to continue the fight.<br />
After you defeat him, large magical red swirls will come out of his body for a few seconds, and you will be unable to loot it.<br />
Tharaêl goes over to Letho's body to lament having to kill him, but before you can talk to him, The Father reappears and knocks you both unconscious.<br />
The transcendence then occurs as planned, with you watching from the ground, unable to move.<br />
<br />
After you wake up, head towards the Room of Paintings, and you'll find that it has disappeared, leaving only a giant hole in the earth.<br />
Tharaêl sits on the edge of the hole, covered in blood, next to Brother Sorrow's body.<br />
Talk to him, and you'll find that he is broken: His plans failed, he killed the only person ever close to him, and he learned that he is a dead soul transferred to an artificial body.<br />
If you chose to spare Qalian during [[Enderal:Qalian's Last Smile|Qalian's Last Smile]] and have more than 40 sympathy with Tharaêl, you can talk him out of suicide, then convince him to go to the Frostcliff Tavern or your house in Ark, if you've bought one (if you have both houses, the one in the Nobles Quarter will be chosen). Tharaêl can be communicated with and has new dialog options. Even if you choose to turn on the Father and save Tharaêl, you can still get your payment from Rhalâta, provided your Rhetorics skills are good enough. Return to the Father's quarters. There you'll meet the First Seer. Pursuade him with Rhetorics, that the Father promised you a reward, and, if the persuasion was successful, the First Seer will give you some money. If you fail to save Tharaêl, he will give you the key to a chest in his shed and jump down into the hole. Inside the chest, you will find among other things, 620 gold, and a "Faded Folio". Reading this will grant you the hidden talent [[Enderal:Unleashed Fury|Unleashed Fury]]. <br />
<br />
<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Faction Quests-Rhalâta]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Memory_Points&diff=21387Enderal:Memory Points2020-02-29T09:01:45Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb}}<br />
[[File:Enderal-Books-LearningBook-.PNG|300px|right|thumb| An example of a learning book that can increase memory points.]]<br />
<br />
'''Memory Points''' are points that are gained upon level up that can be used on the [[Enderal:Memory trees|Memory Trees]] to unlock perks. '''Memory points''' may also be found through certain [[Enderal:Learning Points|learning books]] found throughout the world.<br />
<br />
<br />
'''Book Locations(updated as of patch 1.5.8.0):'''<br />
<br />
Available from the start of the game:<br />
<br />
+1 Memory - Old Farm(north-west-west of Rivervile)<br />
<br />
+1 Memory - Yero's Cellar(Below Yero's House)<br />
<br />
+1 Memory* - Put Off the Evil Hour Quest, if you buy the roots for 300 pennies, follow Kabar and give him additional 300 to pay his debt.<br />
<br />
*Currently bugged and will be fixed with upcoming patch 1.5.9.0.<br />
<br />
+1 Memory - On a chest, next to a lion statue, at the base of a half-fallen tree, behind a boat at the coast, south of Castle Firerock(north-north-east of Ark, at the most north part of the land).<br />
<br />
+1 Memory - West Gatehouse at Ark's Last Watch(north-east of Ark)<br />
<br />
Only available in Act 4:<br />
<br />
+1 Memory - Starcity exterior, hidden in some bushes, just right and upstairs of the landing pad (Forgotten Homeland, Part II)<br />
<br />
+1 Memory - Starcity Mechanical Halls (Forgotten Homeland, Part II)<br />
<br />
+1 Memory - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark) next to a haystack, (The Shards of Order, Part I quest)<br />
<br />
+1 Memory - City of Thousand Floods(Shards of Order Part II quest line)<br />
<br />
<br />
<br />
'''Additional Points(updated as of patch 1.5.8.0):'''<br />
<br />
+1 Memory - start of the game<br />
<br />
+2 Memory from Lost Hearts Quest.<br />
[[Category:Enderal-Gameplay]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Memory_Points&diff=21386Enderal:Memory Points2020-02-29T09:01:23Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb}}<br />
[[File:Enderal-Books-LearningBook-.PNG|300px|right|thumb| An example of a learning book that can increase memory points.]]<br />
<br />
'''Memory Points''' are points that are gained upon level up that can be used on the [[Enderal:Memory trees|Memory Trees]] to unlock perks. '''Memory points''' may also be found through certain [[Enderal:Learning Points|learning books]] found throughout the world.<br />
<br />
<br />
'''Book Locations(updated as of patch 1.5.8.0):'''<br />
<br />
Available from the start of the game:<br />
<br />
+1 Memory - Old Farm(north-west-west of Rivervile)<br />
<br />
+1 Memory - Yero's Cellar(Below Yero's House)<br />
<br />
+1 Memory* - Put Off the Evil Hour Quest, if you buy the roots for 300, follow Kabar and give him additional 300 to pay his debt.<br />
<br />
*Currently bugged and will be fixed with upcoming patch 1.5.9.0.<br />
<br />
+1 Memory - On a chest, next to a lion statue, at the base of a half-fallen tree, behind a boat at the coast, south of Castle Firerock(north-north-east of Ark, at the most north part of the land).<br />
<br />
+1 Memory - West Gatehouse at Ark's Last Watch(north-east of Ark)<br />
<br />
Only available in Act 4:<br />
<br />
+1 Memory - Starcity exterior, hidden in some bushes, just right and upstairs of the landing pad (Forgotten Homeland, Part II)<br />
<br />
+1 Memory - Starcity Mechanical Halls (Forgotten Homeland, Part II)<br />
<br />
+1 Memory - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark) next to a haystack, (The Shards of Order, Part I quest)<br />
<br />
+1 Memory - City of Thousand Floods(Shards of Order Part II quest line)<br />
<br />
<br />
<br />
'''Additional Points(updated as of patch 1.5.8.0):'''<br />
<br />
+1 Memory - start of the game<br />
<br />
+2 Memory from Lost Hearts Quest.<br />
[[Category:Enderal-Gameplay]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Memory_Points&diff=20061Enderal:Memory Points2020-02-25T18:20:12Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb}}<br />
[[File:Enderal-Books-LearningBook-.PNG|300px|right|thumb| An example of a learning book that can increase memory points.]]<br />
<br />
'''Memory Points''' are points that are gained upon level up that can be used on the [[Enderal:Memory trees|Memory Trees]] to unlock perks. '''Memory points''' may also be found through certain [[Enderal:Learning Points|learning books]] found throughout the world.<br />
<br />
<br />
'''Book Locations(updated as of patch 1.5.8.0):'''<br />
<br />
Available from the start of the game:<br />
<br />
+1 Memory - Old Farm(north-west-west of Rivervile)<br />
<br />
+1 Memory - Yero's Cellar(Below Yero's House)<br />
<br />
+1 Memory* - Put Off the Evil Hour Quest.<br />
<br />
*Currently bugged and will be fixed with upcoming patch 1.5.9.0.<br />
<br />
+1 Memory - On a chest, next to a lion statue, at the base of a half-fallen tree, behind a boat at the coast, south of Castle Firerock(north-north-east of Ark, at the most north part of the land).<br />
<br />
+1 Memory - West Gatehouse at Ark's Last Watch(north-east of Ark)<br />
<br />
Only available in Act 4:<br />
<br />
+1 Memory - Starcity exterior, hidden in some bushes, just right and upstairs of the landing pad (Forgotten Homeland, Part II)<br />
<br />
+1 Memory - Starcity Mechanical Halls (Forgotten Homeland, Part II)<br />
<br />
+1 Memory - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark) next to a haystack, (The Shards of Order, Part I quest)<br />
<br />
+1 Memory - City of Thousand Floods(Shards of Order Part II quest line)<br />
<br />
<br />
<br />
'''Additional Points(updated as of patch 1.5.8.0):'''<br />
<br />
+1 Memory - start of the game<br />
<br />
+2 Memory from Lost Hearts Quest.<br />
[[Category:Enderal-Gameplay]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Memory_Points&diff=20060Enderal:Memory Points2020-02-25T18:20:09Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb}}<br />
[[File:Enderal-Books-LearningBook-.PNG|300px|right|thumb| An example of a learning book that can increase memory points.]]<br />
<br />
'''Memory Points''' are points that are gained upon level up that can be used on the [[Enderal:Memory trees|Memory Trees]] to unlock perks. '''Memory points''' may also be found through certain [[Enderal:Learning Points|learning books]] found throughout the world.<br />
<br />
<br />
'''Book Locations(updated as of patch 1.5.8.0):'''<br />
<br />
Available from the start of the game:<br />
<br />
+1 Memory - Old Farm(north-west-west of Rivervile)<br />
<br />
+1 Memory - Yero's Cellar(Below Yero's House)<br />
<br />
+1 Memory* - Put Off the Evil Hour Quest.<br />
<br />
*Currently bugged and will be fixed with upcoming patch 1.5.9.0.<br />
<br />
+1 Memory - On a chest, next to a lion statue, at the base of a half-fallen tree, behind a boat at the coast, south of Castle Firerock(north-north-east of Ark, at the most north part of the land).<br />
<br />
+1 Memory - West Gatehouse at Ark's Last Watch(north-east of Ark)<br />
<br />
Only available in Act 4:<br />
<br />
+1 Memory - Starcity exterior, hidden in some bushes, just right and upstairs of the landing pad (Forgotten Homeland, Part II)<br />
<br />
+1 Memory - Starcity Mechanical Halls (Forgotten Homeland, Part II)<br />
<br />
+1 Memory - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark) next to a haystack, (The Shards of Order, Part I quest)<br />
<br />
+1 Memory - City of Thousand Floods(Shards of Order Part II quest line)<br />
<br />
<br />
<br />
'''Additional Points(updated as of patch 1.5.8.0):'''<br />
+1 Memory - start of the game<br />
<br />
+2 Memory from Lost Hearts Quest.<br />
[[Category:Enderal-Gameplay]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Learning_Points&diff=20059Enderal:Learning Points2020-02-25T18:18:46Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb}}<br />
[[File:Enderal-Books-LearningBook-.PNG|300px|right|thumb|Some learning books can increase the amount of learning points or '''[[Enderal:Memory Points|memory points]]''' you have.]]<br />
'''Learning Points''' are points that can be spent on '''[[Enderal:Character Progression|learning books]]''', which are prefixed by Apprentice Book, Adept Book, Expert Book, and Master Book, and followed by the name of a combat or workmanship skill. However, Learning Points can only be used to increase combat skills. '''[[Enderal:Skills|Skills]]''' that can be increased include: One-Handed, Two-Handed, Archery, Block, Heavy Armor, Light Armor, Sneak, Psionics, Elementarism, Mentalism, Entropy, and Light Magic. Learning Points are normally earned upon level up, but they can also be acquired through books that appear in the world called "Learning Books" or quest rewards.<br />
<br />
Extra points:<br />
<br />
+1 Learning point - start of the game<br />
<br />
+2 Learning points - Bad Vibrations quest, if you take the skull and perform the ritual<br />
<br />
+11 Learning points - "Lost hearts" quest<br />
<br />
+2 learning points(book) - "Myths and Legends: The Blind Miner" Quest drops from the blind miner<br />
<br />
+2 Learning points(book) - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark), on a shelf<br />
<br />
+2 learning points(book) - After the completion of "The Long Way to the Top" quest(Golden Cycle quest chain) talk to Mnhir, he must be alive<br />
<br />
+2 Learning points(book) - "Part of Something Momentous, Part I" quest reward (Act 1)<br />
<br />
+2 Learning points(book) - Aged Man's Manor first floor. "The Word of the Dead" quest (Act 2)<br />
<br />
+2 Learning points(book) - During "Deus Ex Machina" quest (Act2) you must let Hallys go with the gold, one week later he'll find you and give you the book.<br />
<br />
+2 Learning points(book) - Given to you by Jaspar during "Into the Deep Quest" (Act2)<br />
<br />
[[Category:Enderal-Gameplay]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Memory_Points&diff=20058Enderal:Memory Points2020-02-25T18:11:31Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb}}<br />
[[File:Enderal-Books-LearningBook-.PNG|300px|right|thumb| An example of a learning book that can increase memory points.]]<br />
<br />
'''Memory Points''' are points that are gained upon level up that can be used on the [[Enderal:Memory trees|Memory Trees]] to unlock perks. '''Memory points''' may also be found through certain [[Enderal:Learning Points|learning books]] found throughout the world.<br />
<br />
<br />
'''Book Locations(updated as of patch 1.5.8.0):'''<br />
<br />
Available from the start of the game:<br />
<br />
+1 Memory - Old Farm(north-west-west of Rivervile)<br />
<br />
+1 Memory - Yero's Cellar(Below Yero's House)<br />
<br />
+1 Memory* - Put Off the Evil Hour Quest.<br />
<br />
*Currently bugged and will be fixed with upcoming patch 1.5.9.0.<br />
<br />
+1 Memory - On a chest, next to a lion statue, at the base of a half-fallen tree, behind a boat at the coast, south of Castle Firerock(north-north-east of Ark, at the most north part of the land).<br />
<br />
+1 Memory - West Gatehouse at Ark's Last Watch(north-east of Ark)<br />
<br />
Only available in Act 4:<br />
<br />
+1 Memory - Starcity exterior, hidden in some bushes, just right and upstairs of the landing pad (Forgotten Homeland, Part II)<br />
<br />
+1 Memory - Starcity Mechanical Halls (Forgotten Homeland, Part II)<br />
<br />
+1 Memory - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark) next to a haystack, (The Shards of Order, Part I quest)<br />
<br />
+1 Memory - City of Thousand Floods(Shards of Order Part II quest line)<br />
<br />
<br />
<br />
'''Additional Points(updated as of patch 1.5.8.0):'''<br />
<br />
+2 Memory from Lost Hearts Quest.<br />
[[Category:Enderal-Gameplay]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16148Enderal:Phasmalism2020-01-26T20:39:11Z<p>Smoothgoal: /* Spectralizing */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
<br />
Dual wielding:<br />
<br />
Most one-handed weapons are marked as <Right hand only> and few are available for either hand to allow dual wielding. This includes(Updated as of 1.5.8.0 - all items are enchantable):<br />
<br />
Skaragg Axe<br />
<br />
Skaragg Sword<br />
<br />
Starling Mace<br />
<br />
Starling Mace(crafted)<br />
<br />
Sunborn Axe<br />
<br />
Sunborn Sword<br />
<br />
Voice of the Forgotten<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.<br />
<br />
Offensive: Use melee weapons only and prefer attacking instead of blocking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
Defensive: Use melee weapons only and prefer blocking instead of attacking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
Ranged: Use ranged weaponry(bows) and rarely(maybe when out of arrows?) use melee.<br />
<br />
Magic: Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
Balanced: Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the oposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16147Enderal:Phasmalism2020-01-26T20:38:37Z<p>Smoothgoal: /* Spectralizing */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
<br />
Dual wielding:<br />
<br />
Most one-handed weapons are marked as <Right hand only>. And few are available for dual wielding(Updated as of 1.5.8.0 - all items are enchantable):<br />
<br />
Skaragg Axe<br />
<br />
Skaragg Sword<br />
<br />
Starling Mace<br />
<br />
Starling Mace(crafted)<br />
<br />
Sunborn Axe<br />
<br />
Sunborn Sword<br />
<br />
Voice of the Forgotten<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.<br />
<br />
Offensive: Use melee weapons only and prefer attacking instead of blocking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
Defensive: Use melee weapons only and prefer blocking instead of attacking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
Ranged: Use ranged weaponry(bows) and rarely(maybe when out of arrows?) use melee.<br />
<br />
Magic: Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
Balanced: Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the oposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16146Enderal:Phasmalism2020-01-26T20:38:17Z<p>Smoothgoal: /* Spectralizing */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
<br />
Dual wielding:<br />
<br />
Most one-handed weapons are marked as <Right hand only>. And few are available for dual wielding(Updates as of 1.5.8.0 - all items are enchantable):<br />
<br />
Skaragg Axe<br />
<br />
Skaragg Sword<br />
<br />
Starling Mace<br />
<br />
Starling Mace(crafted)<br />
<br />
Sunborn Axe<br />
<br />
Sunborn Sword<br />
<br />
Voice of the Forgotten<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.<br />
<br />
Offensive: Use melee weapons only and prefer attacking instead of blocking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
Defensive: Use melee weapons only and prefer blocking instead of attacking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
Ranged: Use ranged weaponry(bows) and rarely(maybe when out of arrows?) use melee.<br />
<br />
Magic: Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
Balanced: Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the oposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16145Enderal:Phasmalism2020-01-26T20:33:49Z<p>Smoothgoal: /* Combat Style */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.<br />
<br />
Offensive: Use melee weapons only and prefer attacking instead of blocking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
Defensive: Use melee weapons only and prefer blocking instead of attacking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
Ranged: Use ranged weaponry(bows) and rarely(maybe when out of arrows?) use melee.<br />
<br />
Magic: Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
Balanced: Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the oposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16144Enderal:Phasmalism2020-01-26T20:33:40Z<p>Smoothgoal: /* Combat Style */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.<br />
<br />
Offensive*: Use melee weapons only and prefer attacking instead of blocking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
Defensive*: Use melee weapons only and prefer blocking instead of attacking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
Ranged: Use ranged weaponry(bows) and rarely(maybe when out of arrows?) use melee.<br />
<br />
Magic: Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
Balanced: Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the oposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16143Enderal:Phasmalism2020-01-26T20:31:59Z<p>Smoothgoal: /* Combat Style */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.<br />
<br />
Offensive*: Use melee weapons only and prefer attacking instead of blocking.<br />
<br />
Defensive*: Use melee weapons only and prefer blocking instead of attacking.<br />
<br />
Ranged: Use ranged weaponry(bows) and rarely(maybe when out of arrows?) use melee.<br />
<br />
Magic: Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
Balanced: Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the oposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
*If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16142Enderal:Phasmalism2020-01-26T20:29:59Z<p>Smoothgoal: /* Spectralizing */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.<br />
<br />
Offensive*: Use melee weapons only and prefer attacking instead of blocking.<br />
<br />
Defensive*: Use melee weapons only and prefer blocking instead of attacking.<br />
<br />
Ranged: Use ranged weaponry(bows) and rarely(maybe when out of arrows?) use melee.<br />
<br />
Magic: Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
Balanced: Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the oposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16141Enderal:Phasmalism2020-01-26T20:28:02Z<p>Smoothgoal: /* Combat Style */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the available spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.<br />
<br />
Offensive*: Use melee weapons only and prefer attacking instead of blocking.<br />
<br />
Defensive*: Use melee weapons only and prefer blocking instead of attacking.<br />
<br />
Ranged: Use ranged weaponry(bows) and rarely(maybe when out of arrows?) use melee.<br />
<br />
Magic: Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
Balanced: Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the oposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16140Enderal:Phasmalism2020-01-26T20:27:34Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the available spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon its apparition. The combat style change will not take effect otherwise.<br />
<br />
Offensive*: Use melee weapons only and prefer attacking instead of blocking.<br />
<br />
Defensive*: Use melee weapons only and prefer blocking instead of attacking.<br />
<br />
Ranged: Use ranged weaponry(bows) and rarely(maybe when out of arrows?) use melee.<br />
<br />
Magic: Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
Balanced: Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the oposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16139Enderal:Phasmalism2020-01-26T20:26:43Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the available spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon its apparition. The combat style change will not take effect otherwise.<br />
<br />
Offensive*: Use melee weapons only and prefer attacking instead of blocking.<br />
<br />
Defensive*: Use melee weapons only and prefer blocking instead of attacking.<br />
<br />
Ranged: Use ranged weaponry(bows) and rarely(maybe when out of arrows?) use melee.<br />
<br />
Magic: Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
Balanced: Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the oposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16138Enderal:Phasmalism2020-01-26T20:16:13Z<p>Smoothgoal: /* Summoning */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon its apparition. The combat style change will not take effect otherwise.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the available spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16137Enderal:Phasmalism2020-01-26T20:13:50Z<p>Smoothgoal: /* Spectralizing */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the available spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16136Enderal:Phasmalism2020-01-26T20:12:46Z<p>Smoothgoal: /* Spectralizing */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the available spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
Skill 0-24: Can use only Novice spells<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
Skill 50-74: Can use Adept and weaker spells.<br />
Skill 75-99: Can use Expert and weaker spells.<br />
Skill 100: Can use Master and weaker spells.<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16135Enderal:Phasmalism2020-01-26T20:12:37Z<p>Smoothgoal: /* Spectralizing */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the available spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
Skill 0-24: Can use only Novice spells<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
Skill 50-74: Can use Adept and weaker spells.<br />
Skill 75-99: Can use Expert and weaker spells.<br />
Skill 100: Can use Master and weaker spells.<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16134Enderal:Phasmalism2020-01-26T20:12:25Z<p>Smoothgoal: /* Spectralizing */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
Similar to Skyrim the available spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
Skill 0-24: Can use only Novice spells<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
Skill 50-74: Can use Adept and weaker spells.<br />
Skill 75-99: Can use Expert and weaker spells.<br />
Skill 100: Can use Master and weaker spells.<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16133Enderal:Phasmalism2020-01-26T20:06:57Z<p>Smoothgoal: /* Spectralizing */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16132Enderal:Phasmalism2020-01-26T20:06:34Z<p>Smoothgoal: /* Spectralizing */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=16131Enderal:Phasmalism2020-01-26T20:03:34Z<p>Smoothgoal: /* Spectralizing */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]].<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]].<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through Old Aisolon.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]].<br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Talismans ==<br />
Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench.<br />
The process is similar to crafting, although each soul can only be trapped once.<br />
The phasmalist must have the [[Enderal:Soul Smith|Soul Smith]] memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa).<br />
Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.<br />
<br />
Although the Talismans weigh nothing and have zero value, they are not quest items.<br />
If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Summon Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalic Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain school. Refer to the Skyrim wiki for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%.<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Provoke_(Spell)&diff=16128Enderal:Provoke (Spell)2020-01-16T21:17:30Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb|[[Enderal:Psionics|Psionics]]}}<br />
{{Spell<br />
|name = Provoke <br />
|image = EN-Combat-Psionics-icon.png<br />
|ranks = I, II, III, IV, V, VI<br />
|effects = Creatures and people up to level X will attack anyone nearby for Y seconds.<br />
|school = [[Enderal:Psionics|Psionics]]<br />
|memories = [[Enderal:Mage#Sinistrope|Sinistrope]]<br />
}}<br />
<br />
<br />
{{Book<br />
|name = Provoke<br />
|type = Spell Tome<br />
|weight = 1<br />
|rank = 6<br />
<br />
|r1editorname = <br />
|r2editorname = <br />
|r3editorname = <br />
|r4editorname = <br />
|r5editorname = <br />
|r6editorname =<br />
<br />
|r1formid = FF00098C<br />
|r2formid = <br />
|r3formid = <br />
|r4formid = 0013779F<br />
|r5formid = 001377A0<br />
|r6formid = <br />
<br />
|r1cost = 70<br />
|r2cost = <br />
|r3cost = <br />
|r4cost = 110<br />
|r5cost = 140<br />
|r6cost = <br />
<br />
|r1locations = <br />
* Small Island by Riverville<br />
|r2locations = <br />
* Powder Cliff, Fortress<br />
|r3locations = <br />
<br />
|r4locations = <br />
* Grave Caves<br />
|r5locations = <br />
* Monastery<br />
|r6locations = <br />
<br />
}}<br />
<br />
'''Provoke''' is a [[Enderal:Psionics|Psionics]] spell in [[Enderal|Enderal: The Shards of Order]]. As of patch 1.5.8.0 this spell can no longer be obtained via normal means and has been replaced by the Psionic Splinter talent(has the same functionality but its a cooldown-talent instead of a spell)<br />
<br />
== Effects ==<br />
{| style = "border-collapse: collapse; "<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | Rank<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | Effect<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | Level<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | Cost<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | ID<br />
|-<br />
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''I'''<br />
| style = "text-align: center; padding: 5px 10px; " | Creatures and people up to level 3 will attack anyone nearby for 30 seconds.<br />
| style = "text-align: center; padding: 5px 10px; " | Novice<br />
| style = "text-align: center; padding: 5px 10px; " | 35<br />
| style = "text-align: center; padding: 5px 10px; " | FF00098C<br />
|-<br />
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''II'''<br />
| style = "text-align: center; padding: 5px 10px; " | Creatures and people up to level 6 will attack anyone nearby for 30 seconds.<br />
| style = "text-align: center; padding: 5px 10px; " | Apprentice<br />
| style = "text-align: center; padding: 5px 10px; " | 70<br />
| style = "text-align: center; padding: 5px 10px; " | <br />
|-<br />
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''III'''<br />
| style = "text-align: center; padding: 5px 10px; " | Creatures and people up to level 10 will attack anyone nearby for 30 seconds.<br />
| style = "text-align: center; padding: 5px 10px; " | Adept<br />
| style = "text-align: center; padding: 5px 10px; " | 130<br />
| style = "text-align: center; padding: 5px 10px; " | <br />
|-<br />
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''IV'''<br />
| style = "text-align: center; padding: 5px 10px; " | Creatures and people up to level 15 will attack anyone nearby for 30 seconds.<br />
| style = "text-align: center; padding: 5px 10px; " | Adept<br />
| style = "text-align: center; padding: 5px 10px; " | 180<br />
| style = "text-align: center; padding: 5px 10px; " | 0013779F<br />
|-<br />
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''V'''<br />
| style = "text-align: center; padding: 5px 10px; " | Creatures and people up to level 20 will attack anyone nearby for 30 seconds.<br />
| style = "text-align: center; padding: 5px 10px; " | Expert<br />
| style = "text-align: center; padding: 5px 10px; " | 210<br />
| style = "text-align: center; padding: 5px 10px; " | 001377A0<br />
|-<br />
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''VI'''<br />
| style = "text-align: center; padding: 5px 10px; " | Creatures and people up to level 25 will attack anyone nearby for 30 seconds.<br />
| style = "text-align: center; padding: 5px 10px; " | Master<br />
| style = "text-align: center; padding: 5px 10px; " | 250<br />
| style = "text-align: center; padding: 5px 10px; " | <br />
|}<br />
<br />
==Notes==<br />
{{Enderal:Psionics/Shared Notes}}<br />
<br />
[[Category:Enderal-Books-Spell]]<br />
[[Category:Enderal-Spells]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Provoke_(Spell)&diff=16127Enderal:Provoke (Spell)2020-01-16T21:17:02Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb|[[Enderal:Psionics|Psionics]]}}<br />
{{Spell<br />
|name = Provoke <br />
|image = EN-Combat-Psionics-icon.png<br />
|ranks = I, II, III, IV, V, VI<br />
|effects = Creatures and people up to level X will attack anyone nearby for Y seconds.<br />
|school = [[Enderal:Psionics|Psionics]]<br />
|memories = [[Enderal:Mage#Sinistrope|Sinistrope]]<br />
}}<br />
<br />
<br />
{{Book<br />
|name = Provoke<br />
|type = Spell Tome<br />
|weight = 1<br />
|rank = 6<br />
<br />
|r1editorname = <br />
|r2editorname = <br />
|r3editorname = <br />
|r4editorname = <br />
|r5editorname = <br />
|r6editorname =<br />
<br />
|r1formid = FF00098C<br />
|r2formid = <br />
|r3formid = <br />
|r4formid = 0013779F<br />
|r5formid = 001377A0<br />
|r6formid = <br />
<br />
|r1cost = 70<br />
|r2cost = <br />
|r3cost = <br />
|r4cost = 110<br />
|r5cost = 140<br />
|r6cost = <br />
<br />
|r1locations = <br />
* Small Island by Riverville<br />
|r2locations = <br />
* Powder Cliff, Fortress<br />
|r3locations = <br />
<br />
|r4locations = <br />
* Grave Caves<br />
|r5locations = <br />
* Monastery<br />
|r6locations = <br />
<br />
}}<br />
<br />
'''Provoke''' is a [[Enderal:Psionics|Psionics]] spell in [[Enderal|Enderal: The Shards of Order].]. As of patch 1.5.8.0 this spell can no longer be obtained via normal means and has been replaced by the Psionic Splinter talent(has the same functionality but its a cooldown-talent instead of a spell)<br />
<br />
== Effects ==<br />
{| style = "border-collapse: collapse; "<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | Rank<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | Effect<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | Level<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | Cost<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | ID<br />
|-<br />
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''I'''<br />
| style = "text-align: center; padding: 5px 10px; " | Creatures and people up to level 3 will attack anyone nearby for 30 seconds.<br />
| style = "text-align: center; padding: 5px 10px; " | Novice<br />
| style = "text-align: center; padding: 5px 10px; " | 35<br />
| style = "text-align: center; padding: 5px 10px; " | FF00098C<br />
|-<br />
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''II'''<br />
| style = "text-align: center; padding: 5px 10px; " | Creatures and people up to level 6 will attack anyone nearby for 30 seconds.<br />
| style = "text-align: center; padding: 5px 10px; " | Apprentice<br />
| style = "text-align: center; padding: 5px 10px; " | 70<br />
| style = "text-align: center; padding: 5px 10px; " | <br />
|-<br />
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''III'''<br />
| style = "text-align: center; padding: 5px 10px; " | Creatures and people up to level 10 will attack anyone nearby for 30 seconds.<br />
| style = "text-align: center; padding: 5px 10px; " | Adept<br />
| style = "text-align: center; padding: 5px 10px; " | 130<br />
| style = "text-align: center; padding: 5px 10px; " | <br />
|-<br />
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''IV'''<br />
| style = "text-align: center; padding: 5px 10px; " | Creatures and people up to level 15 will attack anyone nearby for 30 seconds.<br />
| style = "text-align: center; padding: 5px 10px; " | Adept<br />
| style = "text-align: center; padding: 5px 10px; " | 180<br />
| style = "text-align: center; padding: 5px 10px; " | 0013779F<br />
|-<br />
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''V'''<br />
| style = "text-align: center; padding: 5px 10px; " | Creatures and people up to level 20 will attack anyone nearby for 30 seconds.<br />
| style = "text-align: center; padding: 5px 10px; " | Expert<br />
| style = "text-align: center; padding: 5px 10px; " | 210<br />
| style = "text-align: center; padding: 5px 10px; " | 001377A0<br />
|-<br />
| style = "text-align: center; padding: 5px 10px; font-size: 150%; " | '''VI'''<br />
| style = "text-align: center; padding: 5px 10px; " | Creatures and people up to level 25 will attack anyone nearby for 30 seconds.<br />
| style = "text-align: center; padding: 5px 10px; " | Master<br />
| style = "text-align: center; padding: 5px 10px; " | 250<br />
| style = "text-align: center; padding: 5px 10px; " | <br />
|}<br />
<br />
==Notes==<br />
{{Enderal:Psionics/Shared Notes}}<br />
<br />
[[Category:Enderal-Books-Spell]]<br />
[[Category:Enderal-Spells]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Memory_Points&diff=16126Enderal:Memory Points2020-01-16T21:12:03Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb}}<br />
[[File:Enderal-Books-LearningBook-.PNG|300px|right|thumb| An example of a learning book that can increase memory points.]]<br />
<br />
'''Memory Points''' are points that are gained upon level up that can be used on the [[Enderal:Memory trees|Memory Trees]] to unlock perks. '''Memory points''' may also be found through certain [[Enderal:Learning Points|learning books]] found throughout the world.<br />
<br />
<br />
'''Book Locations(updated as of patch 1.5.8.0):'''<br />
<br />
+1 Memory - Old Farm(north-west-west of Rivervile)<br />
<br />
+1 Memory - Yero's Cellar(Below Yero's House)<br />
<br />
+1 Memory* - Put Off the Evil Hour Quest.<br />
<br />
*Currently bugged, Kabar is supposed to give you the book if you give him 500 or more pennies. I.e. buy the roots for 300 gold and give another 300 for his debt. But the quest doesn't give the pennies to Kabar so that never happens. Its fixed with console commands, before you give the pennies for his debt. Select Kabar via console and type".add f 500" - give 500 to Kabar. <br />
<br />
+1 Memory - On a chest, next to a lion statue, at the base of a half-fallen tree, behind a boat at the coast, south of Castle Firerock(north-north-east of Ark, at the most north part of the land).<br />
<br />
+1 Memory - West Gatehouse at Ark's Last Watch(north-east of Ark)<br />
<br />
+1 Memory - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark)<br />
<br />
+1 Memory - Starcity exterior, hidden in some bushes, just right and upstairs of the landing pad (Forgotten Homeland quest chain)<br />
<br />
+1 Memory - Starcity Mechanical Halls (Forgotten Homeland quest chain)<br />
<br />
+1 Memory - City of Thousand Floods(Shards of Order Part II quest line)<br />
<br />
<br />
<br />
'''Additional Points(updated as of patch 1.5.8.0):'''<br />
<br />
+2 Memory from Lost Hearts Quest.<br />
[[Category:Enderal-Gameplay]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Memory_Points&diff=16125Enderal:Memory Points2020-01-16T21:10:10Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb}}<br />
[[File:Enderal-Books-LearningBook-.PNG|300px|right|thumb| An example of a learning book that can increase memory points.]]<br />
<br />
'''Memory Points''' are points that are gained upon level up that can be used on the [[Enderal:Memory trees|Memory Trees]] to unlock perks. '''Memory points''' may also be found through certain [[Enderal:Learning Points|learning books]] found throughout the world.<br />
<br />
<br />
'''Book Locations(updated as of patch 1.5.8.0):'''<br />
<br />
+1 Memory - Old Farm(north-west-west of Rivervile)<br />
<br />
+1 Memory - Yero's Cellar(Below Yero's House)<br />
<br />
+1 Memory* - Put Off the Evil Hour Quest.<br />
<br />
*Currently bugged, Kabar is supposed to give you the book if you give him 500 or more pennies. I.e. buy the roots for 300 gold and give another 300 for his debt. But the quest doesn't give the pennies to Kabar so that never happens. Its fixed with console commands, before you give the pennies for his debt. Select Kabar via console and type".add f 500" - give 500 to Kabar. <br />
<br />
+1 Memory - On a chest, next to a lion statue, at the base of a half-fallen tree, behind a boat at the coast, south of Castle Firerock(north-north-east of Ark, at the most north part of the land).<br />
<br />
+1 Memory - West Gatehouse at Ark's Last Watch(north-east of Ark)<br />
<br />
+1 Memory - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark)<br />
<br />
+1 Memory - Starcity exterior, hidden in some bushes, just right of the landing pad (Forgotten Homeland quest chain)<br />
<br />
+1 Memory - Starcity Mechanical Halls (Forgotten Homeland quest chain)<br />
<br />
+1 Memory - City of Thousand Floods(Shards of Order Part II quest line)<br />
<br />
<br />
<br />
'''Additional Points(updated as of patch 1.5.8.0):'''<br />
<br />
+2 Memory from Lost Hearts Quest.<br />
[[Category:Enderal-Gameplay]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Memory_Points&diff=16124Enderal:Memory Points2020-01-16T21:07:50Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb}}<br />
[[File:Enderal-Books-LearningBook-.PNG|300px|right|thumb| An example of a learning book that can increase memory points.]]<br />
<br />
'''Memory Points''' are points that are gained upon level up that can be used on the [[Enderal:Memory trees|Memory Trees]] to unlock perks. '''Memory points''' may also be found through certain [[Enderal:Learning Points|learning books]] found throughout the world.<br />
<br />
'''Book Locations(updated as of patch 1.5.8.0):'''<br />
<br />
+1 Memory - Old Farm(north-west-west of Rivervile)<br />
<br />
+1 Memory - Yero's Cellar(Below Yero's House)<br />
<br />
+1 Memory* - Put Off the Evil Hour Quest.<br />
<br />
*Currently bugged, Kabar is supposed to give you the book if you give him 500 or more pennies. I.e. buy the roots for 300 gold and give another 300 for his debt. But the quest doesn't give the pennies to Kabar so that never happens. Its fixed with console commands, before you give the pennies for his debt. Select Kabar via console and type".add f 500" - give 500 to Kabar. <br />
<br />
+1 Memory - On a chest, next to a lion statue, at the base of a half-fallen tree, behind a boat at the coast, south of Castle Firerock(north-north-east of Ark, at the most north part of the land).<br />
<br />
+1 Memory - West Gatehouse at Ark's Last Watch(north-east of Ark)<br />
<br />
+1 Memory - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark)<br />
<br />
+1 Memory - Starcity exterior, hidden in some bushes, just right of the landing pad (Forgotten Homeland quest chain)<br />
<br />
+1 Memory - Starcity Mechanical Halls (Forgotten Homeland quest chain)<br />
<br />
+1 Memory - City of Thousand Floods(Shards of Order Part II quest line)<br />
<br />
<br />
<br />
'''Additional Points(updated as of patch 1.5.8.0):'''<br />
<br />
+2 Memory from Lost Hearts Quest.<br />
[[Category:Enderal-Gameplay]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Memory_Points&diff=16123Enderal:Memory Points2020-01-16T21:05:20Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb}}<br />
[[File:Enderal-Books-LearningBook-.PNG|300px|right|thumb| An example of a learning book that can increase memory points.]]<br />
<br />
'''Memory Points''' are points that are gained upon level up that can be used on the [[Enderal:Memory trees|Memory Trees]] to unlock perks. '''Memory points''' may also be found through certain [[Enderal:Learning Points|learning books]] found throughout the world.<br />
<br />
'''Book Locations(updated as of patch 1.5.8.0):'''<br />
<br />
+1 Memory - Old Farm(north-west-west of Rivervile)<br />
<br />
+1 Memory - Yero's Cellar(Below Yero's House)<br />
<br />
+1 Memory* - Put Off the Evil Hour Quest.<br />
<br />
*Currently bugged, Kabar is supposed to give you the book if you give him 500 or more pennies. I.e. buy the roots for 300 gold and give another 300 for his debt. But the quest doesn't give the pennies to Kabar so that never happens. Its fixed with console commands, before you give the pennies for his debt. Select of Kabar via console and type".add f 500" - give 500 to Kabar. <br />
<br />
+1 Memory - On a chest, next to a lion statue, at the base of a half-fallen tree, behind a boat at the coast, south of Castle Firerock(north-north-east of Ark, at the most north part of the land).<br />
<br />
+1 Memory - West Gatehouse at Ark's Last Watch(north-east of Ark)<br />
<br />
+1 Memory - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark)<br />
<br />
+1 Memory - Starcity exterior, hidden in some bushes, just right of the landing pad (Forgotten Homeland quest chain)<br />
<br />
+1 Memory - Starcity Mechanical Halls (Forgotten Homeland quest chain)<br />
<br />
+1 Memory - City of Thousand Floods(Shards of Order Part II quest line)<br />
<br />
<br />
<br />
'''Additional Points(updated as of patch 1.5.8.0):'''<br />
<br />
+2 Memory from Lost Hearts Quest.<br />
[[Category:Enderal-Gameplay]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Memory_Points&diff=16122Enderal:Memory Points2020-01-16T21:04:59Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb}}<br />
[[File:Enderal-Books-LearningBook-.PNG|300px|right|thumb| An example of a learning book that can increase memory points.]]<br />
<br />
'''Memory Points''' are points that are gained upon level up that can be used on the [[Enderal:Memory trees|Memory Trees]] to unlock perks. '''Memory points''' may also be found through certain [[Enderal:Learning Points|learning books]] found throughout the world.<br />
<br />
'''Book Locations(updated as of patch 1.5.8.0):'''<br />
<br />
+1 Memory - Old Farm(north-west-west of Rivervile)<br />
<br />
+1 Memory - Yero's Cellar(Below Yero's House)<br />
<br />
+1 Memory* - Put Off the Evil Hour Quest.<br />
<br />
+1 Memory - On a chest, next to a lion statue, at the base of a half-fallen tree, behind a boat at the coast, south of Castle Firerock(north-north-east of Ark, at the most north part of the land).<br />
<br />
+1 Memory - West Gatehouse at Ark's Last Watch(north-east of Ark)<br />
<br />
+1 Memory - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark)<br />
<br />
+1 Memory - Starcity exterior, hidden in some bushes, just right of the landing pad (Forgotten Homeland quest chain)<br />
<br />
+1 Memory - Starcity Mechanical Halls (Forgotten Homeland quest chain)<br />
<br />
+1 Memory - City of Thousand Floods(Shards of Order Part II quest line)<br />
<br />
*Currently bugged, Kabar is supposed to give you the book if you give him 500 or more pennies. I.e. buy the roots for 300 gold and give another 300 for his debt. But the quest doesn't give the pennies to Kabar so that never happens. Its fixed with console commands, before you give the pennies for his debt. Select of Kabar via console and type".add f 500" - give 500 to Kabar. <br />
<br />
'''Additional Points(updated as of patch 1.5.8.0):'''<br />
<br />
+2 Memory from Lost Hearts Quest.<br />
[[Category:Enderal-Gameplay]]</div>Smoothgoalhttps://en.wiki.sureai.net/index.php?title=Enderal:Memory_Points&diff=16121Enderal:Memory Points2020-01-16T21:04:22Z<p>Smoothgoal: </p>
<hr />
<div>{{Breadcrumb}}<br />
[[File:Enderal-Books-LearningBook-.PNG|300px|right|thumb| An example of a learning book that can increase memory points.]]<br />
<br />
'''Memory Points''' are points that are gained upon level up that can be used on the [[Enderal:Memory trees|Memory Trees]] to unlock perks. '''Memory points''' may also be found through certain [[Enderal:Learning Points|learning books]] found throughout the world.<br />
<br />
'''Book Locations:'''<br />
<br />
+1 Memory - Old Farm(north-west-west of Rivervile)<br />
<br />
+1 Memory - Yero's Cellar(Below Yero's House)<br />
<br />
+1 Memory* - Put Off the Evil Hour Quest.<br />
<br />
+1 Memory - On a chest, next to a lion statue, at the base of a half-fallen tree, behind a boat at the coast, south of Castle Firerock(north-north-east of Ark, at the most north part of the land).<br />
<br />
+1 Memory - West Gatehouse at Ark's Last Watch(north-east of Ark)<br />
<br />
+1 Memory - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark)<br />
<br />
+1 Memory - Starcity exterior, hidden in some bushes, just right of the landing pad (Forgotten Homeland quest chain)<br />
<br />
+1 Memory - Starcity Mechanical Halls (Forgotten Homeland quest chain)<br />
<br />
+1 Memory - City of Thousand Floods(Shards of Order Part II quest line)<br />
<br />
*Currently bugged, Kabar is supposed to give you the book if you give him 500 or more pennies. I.e. buy the roots for 300 gold and give another 300 for his debt. But the quest doesn't give the pennies to Kabar so that never happens. Its fixed with console commands, before you give the pennies for his debt. Select of Kabar via console and type".add f 500" - give 500 to Kabar. <br />
<br />
'''Additional Points::'''<br />
<br />
+2 Memory from Lost Hearts Quest.<br />
[[Category:Enderal-Gameplay]]</div>Smoothgoal