https://en.wiki.sureai.net/api.php?action=feedcontributions&user=Tungstic&feedformat=atomsureai - User contributions [en]2024-03-29T11:55:29ZUser contributionsMediaWiki 1.26.3https://en.wiki.sureai.net/index.php?title=Enderal:A_Drop_in_the_Ocean&diff=23572Enderal:A Drop in the Ocean2022-02-21T03:01:25Z<p>Tungstic: /* Dreamflower Elixir */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Side Quests|Side Quests]]}}<br />
{{Quest Header<br />
|image = EN-Quest-Ornament-Sidequest-Left.png<br />
|screenshot = EN-Quest-A Drop in the Ocean 2.jpg<br />
|screenshot caption = A Planeswalker<br />
|quest giver = [[Enderal:Yuslan Sha'Rim|Yuslan Sha'Rim]]<br />
|prerequisite = [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]]<br />
|rewards = <br />
|difficulty =<br />
}}<br />
<br />
== Quick Walkthrough ==<br />
# Talk to Yuslan at the top of the Curarium<br />
# Find the Aether Crystal in the Abandoned Abbey<br />
# Travel to a foreign eventuality<br />
# If you have completed [[Enderal:Secrets|Secrets]], optionally collect a Dreamflower in the foreign eventuality<br />
# Convince Yuslan to leave the eventuality<br />
# If you collected a Dreamflower, give it to Yuslan or keep it <br />
<br />
== Detailed Walkthrough ==<br />
This quest will begin automatically after Lexil's briefing in [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]].<br />
[[Enderal:Yuslan Sha'Rim|Yuslan Sha'Rim]] will ask for your help in a personal matter.<br />
Go to the top floor of the Curarium, and you will both move to a quieter place, in the Quarters.<br />
There, Yuslan explains that he wants your help to find the [[Enderal:Planeswalker|Planeswalker]], a device that allows its user to see other realities in the [[Enderal:Sea of Eventualities|Sea of Eventualities]].<br />
The device was created by the same magister who tried to restore [[Enderal:Thalgard|Thalgard]], and so that's where you'll find it.<br />
<br />
=== Destroyed Abbey ===<br />
Once you arrive at the [[Endereal:Destroyed Abbey|Destroyed Abbey]], you'll have to fight some enemies, and then Yuslan will tell you about the item you're searching for: The [[Enderal:Aether Crystal|Aether Crystal]].<br />
This crystal amplifies an arcanist's awareness of other eventualities in the Sea of Eventualities, and is an integral part of the Planeswalker. <br />
Yuslan will suggest that you search for it in the library.<br />
<br />
[[File:EN-Quest-A Drop in the Ocean.jpg|200px|thumb|right|The lever that opens the room to the crystal]]<br />
On the library, you'll find a lever at the northern wall of the top floor.<br />
Pull it, and a door directly opposite to it on the ground floor will open.<br />
Go through the door and you'll find the Aether Crystal, next to a table, on the floor.<br />
Once you pick it up, Yuslan will ask how the search went, but after you answer you'll notice that he's not talking to you, but with a mercenary he hired in another eventuality.<br />
In this reality, the crystal was smashed by a rockfall before they could acquire it.<br />
Angered, Yuslan kills the mercenary after he asks for his pay.<br />
Before leaving the room with the crystal, be sure to pick up the Right Horn fragment for the [[Enderal:Home of the Forsaken|Home of the Forsaken]] quest, on the table next to where the crystal was.<br />
<br />
Head for the exit of the library.<br />
Before you can reach it, another eventuality pops up: You, getting killed by a [[Enderal:Sunborn|Sunborn]] with an arrow.<br />
Leave the library, and head for the quarters. <br />
There, you'll find another eventuality: Yuslan searching for the crystal with [[Enderal:Lishari Peghast|Lishari Peghast]].<br />
Leave the quarters and come back to find the real Yuslan, who will take the crystal ask you to meet him in the [[Enderal:Dust Pit|Dust Pit]] in two days.<br />
<br />
=== The Planeswalker ===<br />
[[File:EN-Quest-A Drop in the Ocean 3.jpg|200px|thumb|right|Yuslan's house]]<br />
Wait two in-game days and head for the Dust Pit.<br />
Yuslan will tell you that he managed to rebuild to Planeswalker, and will lead you to where it is hidden: In [[Enderal:Zorkban's Cellar|Zorkban's Cellar]].<br />
The device works by maintaining open the connection between eventualities that is formed when a spell is cast, allowing anyone to pass through them.<br />
Yuslan will need your help in casting the correct spell, but before you begin, he asks that you not follow him once you're inside the eventuality.<br />
Walk next to him, and you'll join the activation ritual, opening the Planeswalker's portal.<br />
<br />
[[File:EN-Quest-A Drop in the Ocean 4.jpg|200px|thumb|right|A Dreamflower]]<br />
[[File:EN-Map-Qyra_Syras_Isles.png|200px|thumb|right|Syras Isles, Item Locations]]<br />
Once inside, Yuslan will again ask that you not follow him.<br />
If you have completed [[Enderal:Secrets|Secrets]], you can find three [[Enderal:Dreamflower|Dreamflowers]] inside of this eventuality: One near the pond, one next to the watchtower, and one next to a palm tree.<br />
Be sure to collect at least one of them for later use.<br />
There is also a Magical Symbol in the areas northeast of the house.<br />
<br />
If you choose to respect Yuslan's request and wait for his return, you'll have to wait for 50 in-game minutes (5 real-life minutes), and then you'll be directed to search for Yuslan.<br />
The quest will continue the same way, regardless of whether you waited the 50 minutes or followed him straight away.<br />
Following the path that he took, you'll come across a house. <br />
From inside, you'll hear a happy conversation between Yuslan, his wife, and his daughter.<br />
After the conversation is over, you'll find Yuslan sitting on a pier next to the house.<br />
Listening to this conversation earns an achievement.<br />
<br />
When you talk to Yuslan, he explains that, in this eventuality, his family is still alive, and he is living happily with them.<br />
Yuslan has decided to stay in the eventuality and enjoy that happy moment until he is killed by Arcane Fever.<br />
If you have enough Rhetoric, you can convince him to come back peacefully, but if not, you'll have to fight him and force him to come back to your own reality.<br />
If you've gained enough Sympathy with Yuslan during the quest, he'll give you the key to vault 1 on the [[Enderal:Bank|Bank]], but if not, he'll give you some pennies and potions.<br />
<br />
=== Dreamflower Elixir ===<br />
If you collected a [[Enderal:Dreamflower|Dreamflower]] in the eventuality, Yuslan will recognize it and warn you against making a Dreamflower Elixir.<br />
He claims that all books written about it are wrong, and that it simply puts you in a coma once drunk, then urges you to give the Dreamflower to him so he can purify it and make a beneficial potion.<br />
* If you agree, you can collect a purified Dreamflower Elixir after two in-game days from him, which gives a permanent boost of 5 to Entropy and Psionics, and 25 to Health and Mana.<br />
* If you decline, you can later use the Substance Decomposer in the [[Enderal:Rhalâta Temple|Rhalâta Temple]] to craft the non-purified Dreamflower Elixir and drink it, unlocking a new ending.<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Side Quests]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:A_Drop_in_the_Ocean&diff=23571Enderal:A Drop in the Ocean2022-02-21T03:00:06Z<p>Tungstic: </p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Side Quests|Side Quests]]}}<br />
{{Quest Header<br />
|image = EN-Quest-Ornament-Sidequest-Left.png<br />
|screenshot = EN-Quest-A Drop in the Ocean 2.jpg<br />
|screenshot caption = A Planeswalker<br />
|quest giver = [[Enderal:Yuslan Sha'Rim|Yuslan Sha'Rim]]<br />
|prerequisite = [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]]<br />
|rewards = <br />
|difficulty =<br />
}}<br />
<br />
== Quick Walkthrough ==<br />
# Talk to Yuslan at the top of the Curarium<br />
# Find the Aether Crystal in the Abandoned Abbey<br />
# Travel to a foreign eventuality<br />
# If you have completed [[Enderal:Secrets|Secrets]], optionally collect a Dreamflower in the foreign eventuality<br />
# Convince Yuslan to leave the eventuality<br />
# If you collected a Dreamflower, give it to Yuslan or keep it <br />
<br />
== Detailed Walkthrough ==<br />
This quest will begin automatically after Lexil's briefing in [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]].<br />
[[Enderal:Yuslan Sha'Rim|Yuslan Sha'Rim]] will ask for your help in a personal matter.<br />
Go to the top floor of the Curarium, and you will both move to a quieter place, in the Quarters.<br />
There, Yuslan explains that he wants your help to find the [[Enderal:Planeswalker|Planeswalker]], a device that allows its user to see other realities in the [[Enderal:Sea of Eventualities|Sea of Eventualities]].<br />
The device was created by the same magister who tried to restore [[Enderal:Thalgard|Thalgard]], and so that's where you'll find it.<br />
<br />
=== Destroyed Abbey ===<br />
Once you arrive at the [[Endereal:Destroyed Abbey|Destroyed Abbey]], you'll have to fight some enemies, and then Yuslan will tell you about the item you're searching for: The [[Enderal:Aether Crystal|Aether Crystal]].<br />
This crystal amplifies an arcanist's awareness of other eventualities in the Sea of Eventualities, and is an integral part of the Planeswalker. <br />
Yuslan will suggest that you search for it in the library.<br />
<br />
[[File:EN-Quest-A Drop in the Ocean.jpg|200px|thumb|right|The lever that opens the room to the crystal]]<br />
On the library, you'll find a lever at the northern wall of the top floor.<br />
Pull it, and a door directly opposite to it on the ground floor will open.<br />
Go through the door and you'll find the Aether Crystal, next to a table, on the floor.<br />
Once you pick it up, Yuslan will ask how the search went, but after you answer you'll notice that he's not talking to you, but with a mercenary he hired in another eventuality.<br />
In this reality, the crystal was smashed by a rockfall before they could acquire it.<br />
Angered, Yuslan kills the mercenary after he asks for his pay.<br />
Before leaving the room with the crystal, be sure to pick up the Right Horn fragment for the [[Enderal:Home of the Forsaken|Home of the Forsaken]] quest, on the table next to where the crystal was.<br />
<br />
Head for the exit of the library.<br />
Before you can reach it, another eventuality pops up: You, getting killed by a [[Enderal:Sunborn|Sunborn]] with an arrow.<br />
Leave the library, and head for the quarters. <br />
There, you'll find another eventuality: Yuslan searching for the crystal with [[Enderal:Lishari Peghast|Lishari Peghast]].<br />
Leave the quarters and come back to find the real Yuslan, who will take the crystal ask you to meet him in the [[Enderal:Dust Pit|Dust Pit]] in two days.<br />
<br />
=== The Planeswalker ===<br />
[[File:EN-Quest-A Drop in the Ocean 3.jpg|200px|thumb|right|Yuslan's house]]<br />
Wait two in-game days and head for the Dust Pit.<br />
Yuslan will tell you that he managed to rebuild to Planeswalker, and will lead you to where it is hidden: In [[Enderal:Zorkban's Cellar|Zorkban's Cellar]].<br />
The device works by maintaining open the connection between eventualities that is formed when a spell is cast, allowing anyone to pass through them.<br />
Yuslan will need your help in casting the correct spell, but before you begin, he asks that you not follow him once you're inside the eventuality.<br />
Walk next to him, and you'll join the activation ritual, opening the Planeswalker's portal.<br />
<br />
[[File:EN-Quest-A Drop in the Ocean 4.jpg|200px|thumb|right|A Dreamflower]]<br />
[[File:EN-Map-Qyra_Syras_Isles.png|200px|thumb|right|Syras Isles, Item Locations]]<br />
Once inside, Yuslan will again ask that you not follow him.<br />
If you have completed [[Enderal:Secrets|Secrets]], you can find three [[Enderal:Dreamflower|Dreamflowers]] inside of this eventuality: One near the pond, one next to the watchtower, and one next to a palm tree.<br />
Be sure to collect at least one of them for later use.<br />
There is also a Magical Symbol in the areas northeast of the house.<br />
<br />
If you choose to respect Yuslan's request and wait for his return, you'll have to wait for 50 in-game minutes (5 real-life minutes), and then you'll be directed to search for Yuslan.<br />
The quest will continue the same way, regardless of whether you waited the 50 minutes or followed him straight away.<br />
Following the path that he took, you'll come across a house. <br />
From inside, you'll hear a happy conversation between Yuslan, his wife, and his daughter.<br />
After the conversation is over, you'll find Yuslan sitting on a pier next to the house.<br />
Listening to this conversation earns an achievement.<br />
<br />
When you talk to Yuslan, he explains that, in this eventuality, his family is still alive, and he is living happily with them.<br />
Yuslan has decided to stay in the eventuality and enjoy that happy moment until he is killed by Arcane Fever.<br />
If you have enough Rhetoric, you can convince him to come back peacefully, but if not, you'll have to fight him and force him to come back to your own reality.<br />
If you've gained enough Sympathy with Yuslan during the quest, he'll give you the key to vault 1 on the [[Enderal:Bank|Bank]], but if not, he'll give you some pennies and potions.<br />
<br />
=== Dreamflower Elixir ===<br />
If you collected a [[Enderal:Dreamflower|Dreamflower]] in the eventuality, Yuslan will recognize it and warn you against making a Dreamflower Elixir.<br />
He claims that all books written about it are wrong, and that it simply puts you in a coma once drunk, then urges you to give the Dreamflower to him so he can purify it and make a beneficial potion.<br />
If you agree, you can collect a purified Dreamflower Elixir after two in-game days from him, which gives a permanent boost of 5 to Entropy and Psionics, and 25 to Health and Mana.<br />
If you decline, you can later use the Substance Decomposer in the [[Enderal:Rhalâta Temple|Rhalâta Temple]] to craft the non-purified Dreamflower Elixir and drink it, unlocking a new ending.<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Side Quests]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Dreamflower_Elixir&diff=23570Enderal:Dreamflower Elixir2022-02-21T02:44:47Z<p>Tungstic: 2 different potions</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Items|Items]]}}<br />
[[File:EN-Recipe-Dreamflower_Elixir.jpg|300px|thumb|Recipe for the Dreamflower Elixir]]<br />
''You feel a tingling sensation in your finger tips as you touch the bottle, which is followed by a strange feeling in your chest.''<br />
<br />
Note: This potion is distinct from '''Dreamflower Elixir (Purified)''', which cannot be crafted, but only acquired during [[Enderal:A Drop in the Ocean|A Drop in the Ocean]]. They are mutually exclusive.<br />
<br />
== Aquire ==<br />
The prophet can create this item through crafting. The following is required:<br />
* [[Enderal:Dreamflower|Dreamflower]] (see [[Enderal:A_Drop_in_the_Ocean|A Drop in the Ocean]])<br />
* Human Heart<br />
* 2 Glimmerdust<br />
* Grand Soul Gem (Filled)<br />
* Access to the [[Enderal:Substance Decomposer|Substance Decomposer]]<br />
** There is only one of them in Enderal: Inside the Father's Room in the [[Enderal:Rhalâta_Temple|Rhalâta Temple]] (access is locked before the Rhalâta faction quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]])<br />
* [[Enderal:Recipe:_Dreamflower_Elixir|Recipe: Dreamflower Elixir]]<br />
** Found during the quest [[Enderal:Secrets|Secrets]]<br />
<br />
== Use ==<br />
Drinking the Dreamflower Elixir before finishing the quest [[Enderal:Fleshless_(Main_Quest)|Fleshless]] unlocks a hidden ending (see [[Enderal:A_Story_from_Spring|A Story from Spring]]).<br />
<br />
[[Category:Enderal-Items]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:The_Void&diff=23569Enderal:The Void2022-02-08T05:30:28Z<p>Tungstic: /* Investigation */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Main Quest|Main Quest]]}}<br />
{{Quest Header<br />
|image = main<br />
|screenshot = EN-Quest-The_Void_Beginning.png<br />
|screenshot caption = Jespar telling [[Enderal:The Prophet|The Prophet]] about Enderal.<br />
|quest giver = [[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]]<br />
|locations = [[Enderal:Riverville|Riverville]], [[Enderal:Yero's House|Yero's House]], [[Enderal:Yero's Cellar|Yero's Cellar]], [[Enderal:Penny Road|Penny Road]], [[Enderal:Ark|Ark]]<br />
|prerequisite = [[Enderal:A New Beginning|A New Beginning]]<br />
|next = [[Enderal:The First Steps|The First Steps]]<br />
|questid = MQ02<br />
|difficulty = 1<br />
|rewards = Apprentice Books <br />
}}<br />
<br />
== Quick Walkthrough ==<br />
# Talk with Jespar<br />
# Loot Yero's Strongbox<br />
# Talk with Alfrid about Yero<br />
# Investigate Yero's house<br />
# Travel to Ark with Jespar<br />
<br />
==Detailed Walkthrough==<br />
[[File:Jespar.jpg|200px|thumb|right|Jespar, talking with The Prophet.]]<br />
[[File:EN-Quest-The Void Underwater Lockbox.png|200px|thumb|right|Yero's strongbox, underwater.]]<br />
[[File:EN-Quest-The Void Jespar Waiting.png|200px|thumb|right|Jespar waiting for The Prophet.]]<br />
[[File:EN-Quest-The Void Yero Basement.png|200px|thumb|right|The Star People's Lock room]]<br />
[[File:EN-Quest-The Void Corpse.png|200px|thumb|right|The corpse in Yero's Basement]]<br />
This quest will begin automatically as the player wakes up from the attack in [[Enderal:A New Beginning|A New Beginning]].<br />
<br />
You'll wake up be greeted by a man who introduces himself as [[Enderal:Jespar Dal'Varek|Jespar]], and informs you that Finn and Carbos' camp was attacked, and you were the only survivor. <br />
He then goes on to explain that he works for [[Enderal:The Holy Order|The Holy Order]], and that his employer can help treat your [[Enderal:Arcane Fever]].<br />
However, Jespar wants you to help him first before bringing you to his employer.<br />
<br />
He will tell you about Yero, a magister for The Order that was infected with the [[Enderal:Red Madness|Red Madness]] and commited magical suicide, taking many students with him.<br />
To investigate the reasons behind this mysterious death, Jespar wants you to find Yero's lost strongbox and talk to Alfrid, one of his childhood friends.<br />
<br />
After giving you your tasks, Jespar will head to [[Enderal:Yero's House|Yero's House]], where he will wait for you.<br />
<br />
=== Investigation ===<br />
You'll find Yero's Strongbox underwater near the shore, unlocked.<br />
The strongbox contains three letters forming [[Enderal:Yero's Diary|Yero's Diary]], and a [[Enderal:Key from Yero's Strongbox|mysterious key]].<br />
When you pick up the key, the [[Enderal:Secrets|Secrets]] quest will begin.<br />
: Note: It is possible to complete this quest without taking the key from the strongbox. However, in this case, Secrets will not begin, several important things will not happen, and at least one quest will become uncompletable. Although it is possible to return later for the key, without the marker from this quest, the strongbox is extremely difficult to find.<br />
<br />
Alfrid can be found in [[Enderal:Riverville|Riverville]], usually sweeping the front of his house.<br />
He asks you to sit down in a nearby bench, and then tells you his version of Yero's story, recalling<br />
how they were childhood friends, and how he was first recruited into The Order.<br />
<br />
=== Reporting back to Jespar ===<br />
Once that is done, follow the quest marker towards [[Enderal:Yero's House|Yero's House]], then enter [[Enderal:Yero's Cellar|Yero's Cellar]]. Be careful when walking about this area, as there are many traps scattered around. You'll find Jespar sitting on a table near a cave entrance. You might want to take the [[Enderal:Memory Book|Memory Book]] laying on top of the table before talking to him.<br />
<br />
After telling Jespar about your findings, he will tell you that he made a discovery of his own, and that you should follow him. You'll arrive in a relatively large room and Jespar will tell you that he needs your help to break into the Star People's lock in there. <br />
<br />
All you have to do here is interact with all five Starling Locks before time runs out, and the door will open.<br />
When dealing with locks, it is advisable to do the following:<br />
* Be sure that you are in running mode<br />
* Take off your weapon and armor<br />
* Check your Games Settings: Vibrations: off, Mouse Sensitivity decreased (Easier to aim at the locks).<br />
You may want to start with the upper locks (the one situated farthest between two walls), then those two upper and by walking backwards you will be faced with the last two (those side by side on the lowers level).<br />
<br />
Be prepared, because you'll have to face a [[Enderal:Fire Elemental|Fire Elemental]]. After defeating the elemental, pick up [[Enderal:Yero's Memorial Book|Yero's Memorial Book]] from the ground near the steps, and Jespar will tell you all work is done, and you should meet back in Riverville for his part of the agreement.<br />
<br />
===Journey to Ark===<br />
You can either walk back or use the teleport scroll Jespar gave you, he will be waiting for you at [[Enderal:The Drunken Bee|The Drunken Bee]]. He will ask you what is your preferred combat style, which changes the books that will be given to you. After that, your journey to [[Enderal:Ark|Ark]] begins.<br />
<br />
Jespar will start following you, and the time will automatically be set to nightfall. Leave Riverville and follow the [[Enderal:Penny Road|Penny Road]] to the East. If you stray too far from the road Jespar will stop following you until you return near his position, which can be found by a quest marker. When you pass through [[Enderal:Scout Tower|Scout Tower]], right after the [[Enderal:Tavern at the Penny Road|Tavern at the Penny Road]], Jespar will stop, and a new objective, '''Talk to Jespar at the Viewpoint''' will appear. Be sure to get the [[Enderal:Strange Horizons|Knowledge point]] from this dialogue.<br />
<br />
Continue forward through the [[Enderal:Miner's Cabin|Miner's Cabin]] and you'll find [[Enderal:Bunvar|Bunvar]], whom you can talk with to initiate the [[Enderal:Feud Between Brothers|Feud Between Brothers]] quest. Keep following the road and you should quickly reach Ark. If you ever get lost, look for the nearest signpost and follow the direction pointing towards Ark.<br />
<br />
==Notes==<br />
*[[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]] is one of the player's followers who can be romanced. The other romancable option is [[Enderal:Calia Sakaresh|Calia Sakaresh]].<br />
<br />
==Bugs==<br />
* If experimental multi-threading is enabled, sitting at the bench may fail, resulting in the game stuck with your character standing in front of the bench indefinitely.<br />
<br />
{{Quest Stages-Start}}<br />
{{Quest Stage|Unknown|<br />
{{Quest Objective|5|Speak with Jespar}}<br />
{{Quest Objective|10|Talk with Yero's childhood friend Alfrid (*)}}<br />
{{Quest Objective|15|Tell Jespar about Alfrid's stories (*)}}<br />
{{Quest Objective|20|Find the strongbox which Yero threw into the sea near his house (*)}}<br />
{{Quest Objective|25|Tell Jespar about Yero's "life letters" (*)}}<br />
{{Quest Objective|30|Meet Jespar (*)}}<br />
{{Quest Objective|32|Investigate the cellar of Yero's house with Jespar (*)}}<br />
{{Quest Objective|40|Open all 5 starling locks before the pivots break (*)}}<br />
{{Quest Objective|45|Examine Yero's basement (*)}}<br />
{{Quest Objective|50|Meet Jespar in Riverville to set out for Ark (*)}}<br />
{{Quest Objective|55|Talk to Jespar at the viewpoint}}<br />
{{Quest Objective|60|Accompany Jespar to Ark (*)}}<br />
}}<br />
{{Quest Stage|40, 45, 47, 50|<br />
After I encountered the two apothecarii last night I saw some sort of vision. The moment this "premonition" was over I heard the two apothecarii speaking about the exact same things I heard in the vision. Then bandits attacked the dam and killed them. I owe my life to a mercenary called Jespar Dal'Varek. He informed me that this damned fever is caused by my sudden talent in magic and offered to help me by introducing me to his employers who can heal it. In turn I have to help him in bringing light to a magister's rampage.<br />
}}<br />
{{Quest Stage|60, 70, 80, 90, 100, 110, 120, 130, 135, 138, 140, 150, 155, 157, 160|<br />
I owe my life to a mercenary called Jespar Dal'Varek. He informed me that this damned fever is caused by my sudden talent in magic and offered to help me by introducing me to his employers who can heal it. In turn I have to help him in bringing light to a magister's rampage.<br />
}}<br />
{{Quest Stage|170, 175|finishes=complete|<br />
Jespar Dal'Varek and I safely reached Ark, the jewel of the Heartland and the biggest city on Enderal. I should meet him at the marketplace when I am ready for having my fever examined by his employers.<br />
}}<br />
{{Quest Stages-End<br />
|empty = 0, 10, 15, 20, 25, 30, 35, 37, 55, 65, 137<br />
}}<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Main Quest]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:The_Void&diff=23568Enderal:The Void2022-02-08T05:26:44Z<p>Tungstic: /* Investigation */ add warning re Secrets</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Main Quest|Main Quest]]}}<br />
{{Quest Header<br />
|image = main<br />
|screenshot = EN-Quest-The_Void_Beginning.png<br />
|screenshot caption = Jespar telling [[Enderal:The Prophet|The Prophet]] about Enderal.<br />
|quest giver = [[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]]<br />
|locations = [[Enderal:Riverville|Riverville]], [[Enderal:Yero's House|Yero's House]], [[Enderal:Yero's Cellar|Yero's Cellar]], [[Enderal:Penny Road|Penny Road]], [[Enderal:Ark|Ark]]<br />
|prerequisite = [[Enderal:A New Beginning|A New Beginning]]<br />
|next = [[Enderal:The First Steps|The First Steps]]<br />
|questid = MQ02<br />
|difficulty = 1<br />
|rewards = Apprentice Books <br />
}}<br />
<br />
== Quick Walkthrough ==<br />
# Talk with Jespar<br />
# Loot Yero's Strongbox<br />
# Talk with Alfrid about Yero<br />
# Investigate Yero's house<br />
# Travel to Ark with Jespar<br />
<br />
==Detailed Walkthrough==<br />
[[File:Jespar.jpg|200px|thumb|right|Jespar, talking with The Prophet.]]<br />
[[File:EN-Quest-The Void Underwater Lockbox.png|200px|thumb|right|Yero's strongbox, underwater.]]<br />
[[File:EN-Quest-The Void Jespar Waiting.png|200px|thumb|right|Jespar waiting for The Prophet.]]<br />
[[File:EN-Quest-The Void Yero Basement.png|200px|thumb|right|The Star People's Lock room]]<br />
[[File:EN-Quest-The Void Corpse.png|200px|thumb|right|The corpse in Yero's Basement]]<br />
This quest will begin automatically as the player wakes up from the attack in [[Enderal:A New Beginning|A New Beginning]].<br />
<br />
You'll wake up be greeted by a man who introduces himself as [[Enderal:Jespar Dal'Varek|Jespar]], and informs you that Finn and Carbos' camp was attacked, and you were the only survivor. <br />
He then goes on to explain that he works for [[Enderal:The Holy Order|The Holy Order]], and that his employer can help treat your [[Enderal:Arcane Fever]].<br />
However, Jespar wants you to help him first before bringing you to his employer.<br />
<br />
He will tell you about Yero, a magister for The Order that was infected with the [[Enderal:Red Madness|Red Madness]] and commited magical suicide, taking many students with him.<br />
To investigate the reasons behind this mysterious death, Jespar wants you to find Yero's lost strongbox and talk to Alfrid, one of his childhood friends.<br />
<br />
After giving you your tasks, Jespar will head to [[Enderal:Yero's House|Yero's House]], where he will wait for you.<br />
<br />
=== Investigation ===<br />
You'll find Yero's Strongbox underwater near the shore, unlocked.<br />
The strongbox contains three letters forming [[Enderal:Yero's Diary|Yero's Diary]], and a [[Enderal:Key from Yero's Strongbox|mysterious key]].<br />
When you pick up the key, the [[Enderal:Secrets|Secrets]] quest will begin.<br />
: Note: If the key is not taken from the strongbox, Secrets will not begin, several important things will not happen, and at least one quest will become uncompletable. Although it is possible to return later for the key, without the marker from this quest, the strongbox is extremely difficult to find.<br />
<br />
Alfrid can be found in [[Enderal:Riverville|Riverville]], usually sweeping the front of his house.<br />
He asks you to sit down in a nearby bench, and then tells you his version of Yero's story, recalling<br />
how they were childhood friends, and how he was first recruited into The Order.<br />
<br />
=== Reporting back to Jespar ===<br />
Once that is done, follow the quest marker towards [[Enderal:Yero's House|Yero's House]], then enter [[Enderal:Yero's Cellar|Yero's Cellar]]. Be careful when walking about this area, as there are many traps scattered around. You'll find Jespar sitting on a table near a cave entrance. You might want to take the [[Enderal:Memory Book|Memory Book]] laying on top of the table before talking to him.<br />
<br />
After telling Jespar about your findings, he will tell you that he made a discovery of his own, and that you should follow him. You'll arrive in a relatively large room and Jespar will tell you that he needs your help to break into the Star People's lock in there. <br />
<br />
All you have to do here is interact with all five Starling Locks before time runs out, and the door will open.<br />
When dealing with locks, it is advisable to do the following:<br />
* Be sure that you are in running mode<br />
* Take off your weapon and armor<br />
* Check your Games Settings: Vibrations: off, Mouse Sensitivity decreased (Easier to aim at the locks).<br />
You may want to start with the upper locks (the one situated farthest between two walls), then those two upper and by walking backwards you will be faced with the last two (those side by side on the lowers level).<br />
<br />
Be prepared, because you'll have to face a [[Enderal:Fire Elemental|Fire Elemental]]. After defeating the elemental, pick up [[Enderal:Yero's Memorial Book|Yero's Memorial Book]] from the ground near the steps, and Jespar will tell you all work is done, and you should meet back in Riverville for his part of the agreement.<br />
<br />
===Journey to Ark===<br />
You can either walk back or use the teleport scroll Jespar gave you, he will be waiting for you at [[Enderal:The Drunken Bee|The Drunken Bee]]. He will ask you what is your preferred combat style, which changes the books that will be given to you. After that, your journey to [[Enderal:Ark|Ark]] begins.<br />
<br />
Jespar will start following you, and the time will automatically be set to nightfall. Leave Riverville and follow the [[Enderal:Penny Road|Penny Road]] to the East. If you stray too far from the road Jespar will stop following you until you return near his position, which can be found by a quest marker. When you pass through [[Enderal:Scout Tower|Scout Tower]], right after the [[Enderal:Tavern at the Penny Road|Tavern at the Penny Road]], Jespar will stop, and a new objective, '''Talk to Jespar at the Viewpoint''' will appear. Be sure to get the [[Enderal:Strange Horizons|Knowledge point]] from this dialogue.<br />
<br />
Continue forward through the [[Enderal:Miner's Cabin|Miner's Cabin]] and you'll find [[Enderal:Bunvar|Bunvar]], whom you can talk with to initiate the [[Enderal:Feud Between Brothers|Feud Between Brothers]] quest. Keep following the road and you should quickly reach Ark. If you ever get lost, look for the nearest signpost and follow the direction pointing towards Ark.<br />
<br />
==Notes==<br />
*[[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]] is one of the player's followers who can be romanced. The other romancable option is [[Enderal:Calia Sakaresh|Calia Sakaresh]].<br />
<br />
==Bugs==<br />
* If experimental multi-threading is enabled, sitting at the bench may fail, resulting in the game stuck with your character standing in front of the bench indefinitely.<br />
<br />
{{Quest Stages-Start}}<br />
{{Quest Stage|Unknown|<br />
{{Quest Objective|5|Speak with Jespar}}<br />
{{Quest Objective|10|Talk with Yero's childhood friend Alfrid (*)}}<br />
{{Quest Objective|15|Tell Jespar about Alfrid's stories (*)}}<br />
{{Quest Objective|20|Find the strongbox which Yero threw into the sea near his house (*)}}<br />
{{Quest Objective|25|Tell Jespar about Yero's "life letters" (*)}}<br />
{{Quest Objective|30|Meet Jespar (*)}}<br />
{{Quest Objective|32|Investigate the cellar of Yero's house with Jespar (*)}}<br />
{{Quest Objective|40|Open all 5 starling locks before the pivots break (*)}}<br />
{{Quest Objective|45|Examine Yero's basement (*)}}<br />
{{Quest Objective|50|Meet Jespar in Riverville to set out for Ark (*)}}<br />
{{Quest Objective|55|Talk to Jespar at the viewpoint}}<br />
{{Quest Objective|60|Accompany Jespar to Ark (*)}}<br />
}}<br />
{{Quest Stage|40, 45, 47, 50|<br />
After I encountered the two apothecarii last night I saw some sort of vision. The moment this "premonition" was over I heard the two apothecarii speaking about the exact same things I heard in the vision. Then bandits attacked the dam and killed them. I owe my life to a mercenary called Jespar Dal'Varek. He informed me that this damned fever is caused by my sudden talent in magic and offered to help me by introducing me to his employers who can heal it. In turn I have to help him in bringing light to a magister's rampage.<br />
}}<br />
{{Quest Stage|60, 70, 80, 90, 100, 110, 120, 130, 135, 138, 140, 150, 155, 157, 160|<br />
I owe my life to a mercenary called Jespar Dal'Varek. He informed me that this damned fever is caused by my sudden talent in magic and offered to help me by introducing me to his employers who can heal it. In turn I have to help him in bringing light to a magister's rampage.<br />
}}<br />
{{Quest Stage|170, 175|finishes=complete|<br />
Jespar Dal'Varek and I safely reached Ark, the jewel of the Heartland and the biggest city on Enderal. I should meet him at the marketplace when I am ready for having my fever examined by his employers.<br />
}}<br />
{{Quest Stages-End<br />
|empty = 0, 10, 15, 20, 25, 30, 35, 37, 55, 65, 137<br />
}}<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Main Quest]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:A_Drop_in_the_Ocean&diff=23567Enderal:A Drop in the Ocean2022-02-08T03:21:03Z<p>Tungstic: /* The Planeswalker */ add achievement, magic symbol</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Side Quests|Side Quests]]}}<br />
{{Quest Header<br />
|image = EN-Quest-Ornament-Sidequest-Left.png<br />
|screenshot = EN-Quest-A Drop in the Ocean 2.jpg<br />
|screenshot caption = A Planeswalker<br />
|quest giver = [[Enderal:Yuslan Sha'Rim|Yuslan Sha'Rim]]<br />
|prerequisite = [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]]<br />
|rewards = <br />
|difficulty =<br />
}}<br />
<br />
== Quick Walkthrough ==<br />
# Talk to Yuslan at the top of the Curarium<br />
# Find the Aether Crystal in the Abandoned Abbey<br />
# Travel to a foreign eventuality<br />
# If you have completed [[Enderal:Secrets|Secrets]], optionally collect a Dreamflower in the foreign eventuality<br />
# Convince Yuslan to leave the eventuality<br />
# If you collected a Dreamflower, give it to Yuslan or keep it <br />
<br />
== Detailed Walkthrough ==<br />
This quest will begin automatically after Lexil's briefing in [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]].<br />
[[Enderal:Yuslan Sha'Rim|Yuslan Sha'Rim]] will ask for your help in a personal matter.<br />
Go to the top floor of the Curarium, and you will both move to a quieter place, in the Quarters.<br />
There, Yuslan explains that he wants your help to find the [[Enderal:Planeswalker|Planeswalker]], a device that allows its user to see other realities in the [[Enderal:Sea of Eventualities|Sea of Eventualities]].<br />
The device was created by the same magister who tried to restore [[Enderal:Thalgard|Thalgard]], and so that's where you'll find it.<br />
<br />
=== Destroyed Abbey ===<br />
Once you arrive at the [[Endereal:Destroyed Abbey|Destroyed Abbey]], you'll have to fight some enemies, and then Yuslan will tell you about the item you're searching for: The [[Enderal:Aether Crystal|Aether Crystal]].<br />
This crystal amplifies an arcanist's awareness of other eventualities in the Sea of Eventualities, and is an integral part of the Planeswalker. <br />
Yuslan will suggest that you search for it in the library.<br />
<br />
[[File:EN-Quest-A Drop in the Ocean.jpg|200px|thumb|right|The lever that opens the room to the crystal]]<br />
On the library, you'll find a lever at the northern wall of the top floor.<br />
Pull it, and a door directly opposite to it on the ground floor will open.<br />
Go through the door and you'll find the Aether Crystal, next to a table, on the floor.<br />
Once you pick it up, Yuslan will ask how the search went, but after you answer you'll notice that he's not talking to you, but with a mercenary he hired in another eventuality.<br />
In this reality, the crystal was smashed by a rockfall before they could acquire it.<br />
Angered, Yuslan kills the mercenary after he asks for his pay.<br />
Before leaving the room with the crystal, be sure to pick up the Right Horn fragment for the [[Enderal:Home of the Forsaken|Home of the Forsaken]] quest, on the table next to where the crystal was.<br />
<br />
Head for the exit of the library.<br />
Before you can reach it, another eventuality pops up: You, getting killed by a [[Enderal:Sunborn|Sunborn]] with an arrow.<br />
Leave the library, and head for the quarters. <br />
There, you'll find another eventuality: Yuslan searching for the crystal with [[Enderal:Lishari Peghast|Lishari Peghast]].<br />
Leave the quarters and come back to find the real Yuslan, who will take the crystal ask you to meet him in the [[Enderal:Dust Pit|Dust Pit]] in two days.<br />
<br />
=== The Planeswalker ===<br />
[[File:EN-Quest-A Drop in the Ocean 3.jpg|200px|thumb|right|Yuslan's house]]<br />
Wait two in-game days and head for the Dust Pit.<br />
Yuslan will tell you that he managed to rebuild to Planeswalker, and will lead you to where it is hidden: In [[Enderal:Zorkban's Cellar|Zorkban's Cellar]].<br />
The device works by maintaining open the connection between eventualities that is formed when a spell is cast, allowing anyone to pass through them.<br />
Yuslan will need your help in casting the correct spell, but before you begin, he asks that you not follow him once you're inside the eventuality.<br />
Walk next to him, and you'll join the activation ritual, opening the Planeswalker's portal.<br />
<br />
[[File:EN-Quest-A Drop in the Ocean 4.jpg|200px|thumb|right|A Dreamflower]]<br />
[[File:EN-Map-Qyra_Syras_Isles.png|200px|thumb|right|Syras Isles, Item Locations]]<br />
Once inside, Yuslan will again ask that you not follow him.<br />
If you have completed [[Enderal:Secrets|Secrets]], you can find three [[Enderal:Dreamflower|Dreamflowers]] inside of this eventuality: One near the pond, one next to the watchtower, and one next to a palm tree.<br />
Be sure to collect at least one of them for later use.<br />
There is also a Magical Symbol in the areas northeast of the house.<br />
<br />
If you choose to respect Yuslan's request and wait for his return, you'll have to wait for 50 in-game minutes (5 real-life minutes), and then you'll be directed to search for Yuslan.<br />
The quest will continue the same way, regardless of whether you waited the 50 minutes or followed him straight away.<br />
Following the path that he took, you'll come across a house. <br />
From inside, you'll hear a happy conversation between Yuslan, his wife, and his daughter.<br />
After the conversation is over, you'll find Yuslan sitting on a pier next to the house.<br />
Listening to this conversation earns an achievement.<br />
<br />
When you talk to Yuslan, he explains that, in this eventuality, his family is still alive, and he is living happily with them.<br />
Yuslan has decided to stay in the eventuality and enjoy that happy moment until he is killed by Arcane Fever.<br />
If you have enough Rhetoric, you can convince him to come back peacefully, but if not, you'll have to fight him and force him to come back to your own reality.<br />
If you've gained enough Sympathy with Yuslan during the quest, he'll give you the key to vault 1 on the [[Enderal:Bank|Bank]], but if not, he'll give you some pennies and potions.<br />
<br />
If you collected a [[Enderal:Dreamflower|Dreamflower]] in the eventuality, Yuslan will recognize it and warn you against making a Dreamflower Elixir.<br />
He claims that all books written about it are wrong, and that it simply puts you in a coma once drunk, then urges you to give the Dreamflower to him so he can purify it and make a beneficial potion.<br />
If you agree, you can collect a purified Dreamflower Elixir after two in-game days from him, which gives a permanent boost to Entropy, Psionics, and Health.<br />
If you decline, you can later use the Substance Decomposer in the [[Enderal:Rhalâta Temple|Rhalâta Temple]] to craft the non-purified Dreamflower Elixir and drink it, unlocking a new ending.<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Side Quests]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Castle_Bleakstar&diff=23496Enderal:Castle Bleakstar2021-12-21T05:35:09Z<p>Tungstic: /* Interior */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}}{{Place<br />
|name = Castle Bleakstar<br />
|icon = Fort<br />
|image = Castle_Bleakstar.JPG<br />
|marked = 1<br />
|dungeon = 1<br />
|zones = 1<br />
|region = [[Enderal:Dark_Valley|Dark Valley]]<br />
|location = Central Dark Valley<br />
|occupants = [[Enderal:Lost_One|Lost Ones]], lvl 30 Phasmalist Guardian, <br />
|cells = <br />
}}<br />
'''Castle Bleakstar''' is a large dungeon in central Dark Valley. This castle is the a location for the quest [[Enderal:Our_Mark_on_this_World|Our Mark on this World]]. The castle is currently being occupied by Lost Ones and Conjured Guardians. In the past, this castle was the location of where the massacre of the rebels happened during the Blood Moon Riots. Even further into the past, it is said that an old lord of the castle was performing experiments on the undead and now the castle is haunted.<br />
==Items Found==<br />
*'''Mystical Symbol''' in the area marked '''Library'''.<br />
*'''Ice Claw'''<br />
*'''(Set of the Fallen) Echo of the Fallen'''<br />
*'''(Set of the Nemesis) Nemesis Gauntlets'''<br />
*'''soul of Kilana Hammerblow'''<br />
*''Ring (Fragment)'''<br />
*Staff of Ice Storms<br />
<br />
==Quests==<br />
*[[Enderal:Our_Mark_on_this_World|Our Mark on this World]]<br />
*[[Enderal:Home_of_the_Forsaken|Home of the Forsaken]]<br />
==Levels/Rooms==<br />
===Exterior===<br />
To reach '''Castle Bleakstar''' cross a brige to the west. There will be Lost Ones on the path to this bridge and the rest of the way to the castle. The castle will be locked if you are not on the quest [[Enderal:Our_Mark_on_this_World|Our Mark on this World]]. If you are on the quest then Esme will attempt to unlock the door, but a Phasmalist Guardian will appear and you have to take it out.<br />
===Interior===<br />
Entering the castle, you will immediately have a vision about the quest. Continuing through the overgrown halls, you will come across another Phasmalist Guardian. You will then approach a large chamber with a stream flowing through it. This is the central room of the dungeon. To the right is a locked gate. Forward will also lead to a locked gate. Go left to find another Phasmalist Guardian and an area with a well. You will have another vision. After the vision pull the lever on the back wall. This will open the right pathway back in the central room. The right passage leads to a ritual area where you have a long vision. On the enchantment table there is a '''(Set of the Nemesis) Nemesis Gauntlets.''' The Strongbox has a map, which is your next quest objective. Showing Esme this will prompt her to teleport away and she tells you to do the same. <br />
<br />
'''DO NOT TELEPORT AWAY!''' 2 new rooms have just opened up in the dungeon. The first is the library, which is a side passage immediately to the left of where you are. There is a '''Mystical Symbol,''' a Massive Chest, and some other good loot. There is also a hidden hallway, which can be accessed by interacting with a lever in a collapsed doorway left from the entrance of the library, with an '''Ice claw''' inside. The other room that has opened up is the gate forward back in the central room. This room has some great loot. First off, there is a '''Ring (Fragment)''' for the quest [[Enderal:Home_of_the_Forsaken|Home of the Forsaken]], a '''(Set of the Fallen) Echo of the Fallen,''' and a Staff of Ice Storms, along with another chest.<br />
<br />
Finally, if you return to the start of the west passage to the well, there is a short passage to your left. At then end of this is the soul of '''Kilana Hammerblow'''.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
Castle_Bleakstar.JPG<br />
Castle_Bleakstar_Lever.JPG<br />
Castle_Bleakstar_Mystical_Symbol.JPG<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Castle_Bleakstar&diff=23495Enderal:Castle Bleakstar2021-12-21T05:16:40Z<p>Tungstic: /* Interior */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}}{{Place<br />
|name = Castle Bleakstar<br />
|icon = Fort<br />
|image = Castle_Bleakstar.JPG<br />
|marked = 1<br />
|dungeon = 1<br />
|zones = 1<br />
|region = [[Enderal:Dark_Valley|Dark Valley]]<br />
|location = Central Dark Valley<br />
|occupants = [[Enderal:Lost_One|Lost Ones]], lvl 30 Phasmalist Guardian, <br />
|cells = <br />
}}<br />
'''Castle Bleakstar''' is a large dungeon in central Dark Valley. This castle is the a location for the quest [[Enderal:Our_Mark_on_this_World|Our Mark on this World]]. The castle is currently being occupied by Lost Ones and Conjured Guardians. In the past, this castle was the location of where the massacre of the rebels happened during the Blood Moon Riots. Even further into the past, it is said that an old lord of the castle was performing experiments on the undead and now the castle is haunted.<br />
==Items Found==<br />
*'''Mystical Symbol''' in the area marked '''Library'''.<br />
*'''Ice Claw'''<br />
*'''(Set of the Fallen) Echo of the Fallen'''<br />
*'''(Set of the Nemesis) Nemesis Gauntlets'''<br />
*'''soul of Kilana Hammerblow'''<br />
*''Ring (Fragment)'''<br />
*Staff of Ice Storms<br />
<br />
==Quests==<br />
*[[Enderal:Our_Mark_on_this_World|Our Mark on this World]]<br />
*[[Enderal:Home_of_the_Forsaken|Home of the Forsaken]]<br />
==Levels/Rooms==<br />
===Exterior===<br />
To reach '''Castle Bleakstar''' cross a brige to the west. There will be Lost Ones on the path to this bridge and the rest of the way to the castle. The castle will be locked if you are not on the quest [[Enderal:Our_Mark_on_this_World|Our Mark on this World]]. If you are on the quest then Esme will attempt to unlock the door, but a Phasmalist Guardian will appear and you have to take it out.<br />
===Interior===<br />
Entering the castle, you will immediately have a vision about the quest. Continuing through the overgrown halls, you will come across another Phasmalist Guardian. You will then approach a large chamber with a stream flowing through it. This is the central room of the dungeon. To the right is a locked gate. Forward will also lead to a locked gate. Go left to find another Phasmalist Guardian and an area with a well. You will have another vision. After the vision pull the lever on the back wall. This will open the right pathway back in the central room. The right passage leads to a ritual area where you have a long vision. On the enchantment table there is a '''(Set of the Nemesis) Nemesis Gauntlets.''' The Strongbox has a map, which is your next quest objective. Showing Esme this will prompt her to teleport away and she tells you to do the same. '''DO NOT TELEPORT AWAY!''' 2 new rooms have just opened up in the dungeon. The first is the library, which is a side passage immediately to the left of where you are. There is a '''Mystical Symbol,''' a Massive Chest, and some other good loot. There is also a hidden hallway, which can be accessed by interacting with a lever in a collapsed doorway left from the entrance of the library, with an '''Ice claw''' inside. <br />
Also in this area is the soul of '''Kilana Hammerblow'''. <br />
The other room that has opened up is the gate forward back in the central room. This room has some great loot. First off, there is a '''Ring (Fragment)''' for the quest [[Enderal:Home_of_the_Forsaken|Home of the Forsaken]], a '''(Set of the Fallen) Echo of the Fallen,''' and a Staff of Ice Storms, along with another chest.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
Castle_Bleakstar.JPG<br />
Castle_Bleakstar_Lever.JPG<br />
Castle_Bleakstar_Mystical_Symbol.JPG<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Castle_Bleakstar&diff=23494Enderal:Castle Bleakstar2021-12-21T05:12:46Z<p>Tungstic: /* Interior */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}}{{Place<br />
|name = Castle Bleakstar<br />
|icon = Fort<br />
|image = Castle_Bleakstar.JPG<br />
|marked = 1<br />
|dungeon = 1<br />
|zones = 1<br />
|region = [[Enderal:Dark_Valley|Dark Valley]]<br />
|location = Central Dark Valley<br />
|occupants = [[Enderal:Lost_One|Lost Ones]], lvl 30 Phasmalist Guardian, <br />
|cells = <br />
}}<br />
'''Castle Bleakstar''' is a large dungeon in central Dark Valley. This castle is the a location for the quest [[Enderal:Our_Mark_on_this_World|Our Mark on this World]]. The castle is currently being occupied by Lost Ones and Conjured Guardians. In the past, this castle was the location of where the massacre of the rebels happened during the Blood Moon Riots. Even further into the past, it is said that an old lord of the castle was performing experiments on the undead and now the castle is haunted.<br />
==Items Found==<br />
*'''Mystical Symbol''' in the area marked '''Library'''.<br />
*'''Ice Claw'''<br />
*'''(Set of the Fallen) Echo of the Fallen'''<br />
*'''(Set of the Nemesis) Nemesis Gauntlets'''<br />
*'''soul of Kilana Hammerblow'''<br />
*''Ring (Fragment)'''<br />
*Staff of Ice Storms<br />
<br />
==Quests==<br />
*[[Enderal:Our_Mark_on_this_World|Our Mark on this World]]<br />
*[[Enderal:Home_of_the_Forsaken|Home of the Forsaken]]<br />
==Levels/Rooms==<br />
===Exterior===<br />
To reach '''Castle Bleakstar''' cross a brige to the west. There will be Lost Ones on the path to this bridge and the rest of the way to the castle. The castle will be locked if you are not on the quest [[Enderal:Our_Mark_on_this_World|Our Mark on this World]]. If you are on the quest then Esme will attempt to unlock the door, but a Phasmalist Guardian will appear and you have to take it out.<br />
===Interior===<br />
Entering the castle, you will immediately have a vision about the quest. Continuing through the overgrown halls, you will come across another Phasmalist Guardian. You will then approach a large chamber with a stream flowing through it. This is the central room of the dungeon. To the right is a locked gate. Forward will also lead to a locked gate. Go left to find another Phasmalist Guardian and an area with a well. You will have another vision. After the vision pull the lever on the back wall. This will open the right pathway back in the central room. The right passage leads to a ritual area where you have a long vision. On the enchantment table there is a '''(Set of the Nemesis) Nemesis Gauntlets.''' The Strongbox has a map, which is your next quest objective. Showing Esme this will prompt her to teleport away and she tells you to do the same. '''DO NOT TELEPORT AWAY!''' 2 new rooms have just opened up in the dungeon. The first is the library, which is a side passage immediately to the left of where you are. There is a '''Mystical Symbol,''' a Massive Chest, and some other good loot. There is also a hidden hallway, which can be accessed by interacting with a lever in a collapsed doorway left from the entrance of the library, with an '''Ice claw''' inside. <br />
Also in this area is the soul of '''Kilana Hammerblow '''. <br />
The other room that has opened up is the gate forward back in the central room. This room has some great loot. First off, there is a '''Ring (Fragment)''' for the quest [[Enderal:Home_of_the_Forsaken|Home of the Forsaken]], a '''(Set of the Fallen) Echo of the Fallen,''' and a Staff of Ice Storms, along with another chest.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
Castle_Bleakstar.JPG<br />
Castle_Bleakstar_Lever.JPG<br />
Castle_Bleakstar_Mystical_Symbol.JPG<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Castle_Bleakstar&diff=23493Enderal:Castle Bleakstar2021-12-21T04:56:42Z<p>Tungstic: /* Items Found */ soul of Kilana Hammerblow</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}}{{Place<br />
|name = Castle Bleakstar<br />
|icon = Fort<br />
|image = Castle_Bleakstar.JPG<br />
|marked = 1<br />
|dungeon = 1<br />
|zones = 1<br />
|region = [[Enderal:Dark_Valley|Dark Valley]]<br />
|location = Central Dark Valley<br />
|occupants = [[Enderal:Lost_One|Lost Ones]], lvl 30 Phasmalist Guardian, <br />
|cells = <br />
}}<br />
'''Castle Bleakstar''' is a large dungeon in central Dark Valley. This castle is the a location for the quest [[Enderal:Our_Mark_on_this_World|Our Mark on this World]]. The castle is currently being occupied by Lost Ones and Conjured Guardians. In the past, this castle was the location of where the massacre of the rebels happened during the Blood Moon Riots. Even further into the past, it is said that an old lord of the castle was performing experiments on the undead and now the castle is haunted.<br />
==Items Found==<br />
*'''Mystical Symbol''' in the area marked '''Library'''.<br />
*'''Ice Claw'''<br />
*'''(Set of the Fallen) Echo of the Fallen'''<br />
*'''(Set of the Nemesis) Nemesis Gauntlets'''<br />
*'''soul of Kilana Hammerblow'''<br />
*''Ring (Fragment)'''<br />
*Staff of Ice Storms<br />
<br />
==Quests==<br />
*[[Enderal:Our_Mark_on_this_World|Our Mark on this World]]<br />
*[[Enderal:Home_of_the_Forsaken|Home of the Forsaken]]<br />
==Levels/Rooms==<br />
===Exterior===<br />
To reach '''Castle Bleakstar''' cross a brige to the west. There will be Lost Ones on the path to this bridge and the rest of the way to the castle. The castle will be locked if you are not on the quest [[Enderal:Our_Mark_on_this_World|Our Mark on this World]]. If you are on the quest then Esme will attempt to unlock the door, but a Phasmalist Guardian will appear and you have to take it out.<br />
===Interior===<br />
Entering the castle, you will immediately have a vision about the quest. Continuing through the overgrown halls, you will come across another Phasmalist Guardian. You will then approach a large chamber with a stream flowing through it. This is the central room of the dungeon. To the right is a locked gate. Forward will also lead to a locked gate. Go left to find another Phasmalist Guardian and an area with a well. You will have another vision. After the vision pull the lever on the back wall. This will open the right pathway back in the central room. The right passage leads to a ritual area where you have a long vision. On the enchantment table there is a '''(Set of the Nemesis) Nemesis Gauntlets.''' The Strongbox has a map, which is your next quest objective. Showing Esme this will prompt her to teleport away and she tells you to do the same. '''DO NOT TELEPORT AWAY!''' 2 new rooms have just opened up in the dungeon. The first is the library, which is a side passage immediately to the left of where you are. There is a '''Mystical Symbol,''' a Massive Chest, and some other good loot. There is also a hidden hallway, which can be accessed by interacting with a lever in a collapsed doorway left from the entrance of the library, with an '''Ice claw''' inside. The other room that has opened up is the gate forward back in the central room. <br />
Also in this area is the soul of '''Kilana Hammerblow '''. This room has some great loot. First off, there is a '''Ring (Fragment)''' for the quest [[Enderal:Home_of_the_Forsaken|Home of the Forsaken]], a '''(Set of the Fallen) Echo of the Fallen,''' and a Staff of Ice Storms, along with another chest.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
Castle_Bleakstar.JPG<br />
Castle_Bleakstar_Lever.JPG<br />
Castle_Bleakstar_Mystical_Symbol.JPG<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Castle_Bleakstar&diff=23492Enderal:Castle Bleakstar2021-12-21T04:55:10Z<p>Tungstic: /* Interior */ soul of Kilana Hammerblow</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}}{{Place<br />
|name = Castle Bleakstar<br />
|icon = Fort<br />
|image = Castle_Bleakstar.JPG<br />
|marked = 1<br />
|dungeon = 1<br />
|zones = 1<br />
|region = [[Enderal:Dark_Valley|Dark Valley]]<br />
|location = Central Dark Valley<br />
|occupants = [[Enderal:Lost_One|Lost Ones]], lvl 30 Phasmalist Guardian, <br />
|cells = <br />
}}<br />
'''Castle Bleakstar''' is a large dungeon in central Dark Valley. This castle is the a location for the quest [[Enderal:Our_Mark_on_this_World|Our Mark on this World]]. The castle is currently being occupied by Lost Ones and Conjured Guardians. In the past, this castle was the location of where the massacre of the rebels happened during the Blood Moon Riots. Even further into the past, it is said that an old lord of the castle was performing experiments on the undead and now the castle is haunted.<br />
==Items Found==<br />
*'''Mystical Symbol''' in the area marked '''Library'''.<br />
*'''Ice Claw'''<br />
*'''(Set of the Fallen) Echo of the Fallen'''<br />
*'''(Set of the Nemesis) Nemesis Gauntlets'''<br />
*''Ring (Fragment)'''<br />
*Staff of Ice Storms<br />
<br />
==Quests==<br />
*[[Enderal:Our_Mark_on_this_World|Our Mark on this World]]<br />
*[[Enderal:Home_of_the_Forsaken|Home of the Forsaken]]<br />
==Levels/Rooms==<br />
===Exterior===<br />
To reach '''Castle Bleakstar''' cross a brige to the west. There will be Lost Ones on the path to this bridge and the rest of the way to the castle. The castle will be locked if you are not on the quest [[Enderal:Our_Mark_on_this_World|Our Mark on this World]]. If you are on the quest then Esme will attempt to unlock the door, but a Phasmalist Guardian will appear and you have to take it out.<br />
===Interior===<br />
Entering the castle, you will immediately have a vision about the quest. Continuing through the overgrown halls, you will come across another Phasmalist Guardian. You will then approach a large chamber with a stream flowing through it. This is the central room of the dungeon. To the right is a locked gate. Forward will also lead to a locked gate. Go left to find another Phasmalist Guardian and an area with a well. You will have another vision. After the vision pull the lever on the back wall. This will open the right pathway back in the central room. The right passage leads to a ritual area where you have a long vision. On the enchantment table there is a '''(Set of the Nemesis) Nemesis Gauntlets.''' The Strongbox has a map, which is your next quest objective. Showing Esme this will prompt her to teleport away and she tells you to do the same. '''DO NOT TELEPORT AWAY!''' 2 new rooms have just opened up in the dungeon. The first is the library, which is a side passage immediately to the left of where you are. There is a '''Mystical Symbol,''' a Massive Chest, and some other good loot. There is also a hidden hallway, which can be accessed by interacting with a lever in a collapsed doorway left from the entrance of the library, with an '''Ice claw''' inside. The other room that has opened up is the gate forward back in the central room. <br />
Also in this area is the soul of '''Kilana Hammerblow '''. This room has some great loot. First off, there is a '''Ring (Fragment)''' for the quest [[Enderal:Home_of_the_Forsaken|Home of the Forsaken]], a '''(Set of the Fallen) Echo of the Fallen,''' and a Staff of Ice Storms, along with another chest.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
Castle_Bleakstar.JPG<br />
Castle_Bleakstar_Lever.JPG<br />
Castle_Bleakstar_Mystical_Symbol.JPG<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal_Discussion:Phasmalism&diff=23485Enderal Discussion:Phasmalism2021-12-13T03:34:26Z<p>Tungstic: Zar'Ah</p>
<hr />
<div>== Zar'Ah ==<br />
Why was the Oct 22 change reverted?<br />
[[User:Tungstic|Tungstic]] ([[User talk:Tungstic|talk]]) 03:34, 13 December 2021 (UTC)</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Paper_Roll&diff=23484Enderal:Paper Roll2021-12-04T03:19:55Z<p>Tungstic: use and location</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Items|Items]]|[[Enderal:Others|Others]]}}{{Stub}}<br />
The '''Paper Roll''' is an item found in Enderal. The item is often found being used as decoration.<br />
<br />
Required to create an amulet for one of the mage apparition souls. One can be stolen from the Library in the Ark Noble Quarter,<br />
<br />
== Information ==<br />
{| style = "border-collapse: collapse; "<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | Type<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | Weight<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | Value<br />
! style = "border: 0 dashed white; border-bottom-width: 2px; color: white; " | ID<br />
|-<br />
| style = "text-align: center; padding: 5px 10px; " | Clutter<br />
| style = "text-align: center; padding: 5px 10px; " | 1<br />
| style = "text-align: center; padding: 5px 10px; " | 4<br />
| style = "text-align: center; padding: 5px 10px; " | 00033761<br />
|}<br />
<br />
[[Category:Enderal-Items]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=23483Enderal:Phasmalism2021-12-04T02:03:22Z<p>Tungstic: /* Soul List */ hollow hand location</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Talismans ==<br />
Talismans are special amulets that hold the souls of apparitions. Talismans behave like quest items, meaning they weigh nothing, have zero value, and cannot be dropped or stored in containers. Talismans take up your amulet slot when worn. <br />
<br />
=== Crafting Talismans ===<br />
Talismans are crafted at a [[Enderal:Phasmalism#Phasmalist_workbenches|Phasmalist Workbench]].<br />
<br />
In order to craft a talisman, one must:<br />
* Find and collect a [[Enderal:Phasmalism#Souls|soul]] using the [[Enderal:Phasmalism#Net_of_Souls|Net of Souls]] talent<br />
* Have unlocked the [[Enderal:Phasmalism#Soul_Smith_-_Novice|Soul Smith]] talent that corresponds to the soul's level<br />
* Meet the Enchanting skill requirement for the soul<br />
* Gather the ingredients for the talisman's recipe<br />
<br />
Once a talisman is crafted, it appears in the armor section of your inventory; you equip it like you would any amulet. You can customize the apparition's [[Enderal:Phasmalism#Spectralizing|equipment]] and [[Enderal:Phasmalism#Combat_Style|combat style]] by using a [[Enderal:Phasmalism#Phasmalist_workbenches|Phasmalist Workbench]]. In order to summon your apparition you must have the talisman equipped, as well as unlock and use the [[Enderal:Phasmalism#Summon_Apparition|Summon Apparition]] talent.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! scope="col" | Soul Level<br />
! scope="col" | Soul Smith Talent<br />
! scope="col" | Enchanting Skill Requirement<br />
|-<br />
|1||[[Enderal:Phasmalism#Soul_Smith_-_Novice|Novice]]||-<br />
|-<br />
|2||[[Enderal:Phasmalism#Soul_Smith_-_Apprentice|Apprentice]]||25<br />
|-<br />
|3||[[Enderal:Phasmalism#Soul_Smith_-_Adept|Adept]]||50<br />
|-<br />
|4||[[Enderal:Phasmalism#Soul_Smith_-_Expert|Expert]]||75<br />
|-<br />
|5||[[Enderal:Phasmalism#Soul_Smith_-_Master|Master]]||90<br />
|}<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as<br />
<br />
Most souls will be encountered during normal explorations for quests. However, because they require the appropriate Phasmalism skill to collect, it is useful to develop this tree early on, to avoid having to remember where whispers were heard, and return later. High level souls can be held until the hero has a high enough enchantment level to create the corresponding amulet.<br />
<br />
===Soul List===<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]]. If you have completed the quest you can't go back to this location.<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]]. If you have completed the quest you can't go back to this location.<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost (Perished) Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through [[Enderal:Old Aisolon|Old Aisolon]]. Corresponding Amulet is '''Perished''' instead of '''Lost'''.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]]. <br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
* Elementalism<br />
* Psionics<br />
* Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| West of Duneville, in [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the base of the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Phasmalism#Summon_Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
There are two distinct related talents:<br />
* '''Summon Apparition''' causes the apparition to materialize (or dematerialize, if it is already summoned).<br />
* '''Call Apparition''' (also bound to the 'G' key) causes an existing apparition to teleport to you from its current location. If you attempt to call an apparition that you do not have summoned, it fails with this message:<br />
: ''"You do not have an apparition summoned."''<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalism#Phasmalic_Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the [https://en.uesp.net/wiki/Skyrim:Followers Skyrim wiki] for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
<br />
Dual wielding:<br />
<br />
Most one-handed weapons are marked as <Right hand only> and few are available for either hand to allow dual wielding. This includes(Updated as of 1.5.8.0 - all items are enchantable):<br />
<br />
Skaragg Axe<br />
<br />
Skaragg Sword<br />
<br />
Starling Mace<br />
<br />
Starling Mace(crafted)<br />
<br />
Sunborn Axe<br />
<br />
Sunborn Sword<br />
<br />
Voice of the Forgotten<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.<br />
<br />
===Offensive===<br />
Use melee weapons only and prefer attacking instead of blocking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
===Defensive===<br />
Use melee weapons only and prefer blocking instead of attacking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
===Ranged Preferred===<br />
Use bows while the apparition has sufficient arrows, if the apparition is out of arrows it will use melee.<br />
<br />
===Magic Preferred===<br />
Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
===Balanced===<br />
Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the opposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
== Attributes ==<br />
An apparition's attributes (stats) can be examined using the Phasmalism bench.<br />
<br />
Health, Magica, and Stamina are all shown in the form "TT/SS(BB+UU)":<br />
* TT is the apparition's total value for that stat.<br />
* SS is the total stat value excluding the amount due to the apparition's equipment.<br />
* BB is the apparition's base stat value.<br />
* UU is the stat amount due to the player's equipment.<br />
<br />
Hence TT = EE + BB + UU, where EE the amount due to is the apparition's equipment.<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=23482Enderal:Phasmalism2021-12-03T03:50:55Z<p>Tungstic: /* Soul List */ name change</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Talismans ==<br />
Talismans are special amulets that hold the souls of apparitions. Talismans behave like quest items, meaning they weigh nothing, have zero value, and cannot be dropped or stored in containers. Talismans take up your amulet slot when worn. <br />
<br />
=== Crafting Talismans ===<br />
Talismans are crafted at a [[Enderal:Phasmalism#Phasmalist_workbenches|Phasmalist Workbench]].<br />
<br />
In order to craft a talisman, one must:<br />
* Find and collect a [[Enderal:Phasmalism#Souls|soul]] using the [[Enderal:Phasmalism#Net_of_Souls|Net of Souls]] talent<br />
* Have unlocked the [[Enderal:Phasmalism#Soul_Smith_-_Novice|Soul Smith]] talent that corresponds to the soul's level<br />
* Meet the Enchanting skill requirement for the soul<br />
* Gather the ingredients for the talisman's recipe<br />
<br />
Once a talisman is crafted, it appears in the armor section of your inventory; you equip it like you would any amulet. You can customize the apparition's [[Enderal:Phasmalism#Spectralizing|equipment]] and [[Enderal:Phasmalism#Combat_Style|combat style]] by using a [[Enderal:Phasmalism#Phasmalist_workbenches|Phasmalist Workbench]]. In order to summon your apparition you must have the talisman equipped, as well as unlock and use the [[Enderal:Phasmalism#Summon_Apparition|Summon Apparition]] talent.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! scope="col" | Soul Level<br />
! scope="col" | Soul Smith Talent<br />
! scope="col" | Enchanting Skill Requirement<br />
|-<br />
|1||[[Enderal:Phasmalism#Soul_Smith_-_Novice|Novice]]||-<br />
|-<br />
|2||[[Enderal:Phasmalism#Soul_Smith_-_Apprentice|Apprentice]]||25<br />
|-<br />
|3||[[Enderal:Phasmalism#Soul_Smith_-_Adept|Adept]]||50<br />
|-<br />
|4||[[Enderal:Phasmalism#Soul_Smith_-_Expert|Expert]]||75<br />
|-<br />
|5||[[Enderal:Phasmalism#Soul_Smith_-_Master|Master]]||90<br />
|}<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as<br />
<br />
Most souls will be encountered during normal explorations for quests. However, because they require the appropriate Phasmalism skill to collect, it is useful to develop this tree early on, to avoid having to remember where whispers were heard, and return later. High level souls can be held until the hero has a high enough enchantment level to create the corresponding amulet.<br />
<br />
===Soul List===<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]]. If you have completed the quest you can't go back to this location.<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]]. If you have completed the quest you can't go back to this location.<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost (Perished) Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through [[Enderal:Old Aisolon|Old Aisolon]]. Corresponding Amulet is '''Perished''' instead of '''Lost'''.<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]]. <br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
* Elementalism<br />
* Psionics<br />
* Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the base of the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Phasmalism#Summon_Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
There are two distinct related talents:<br />
* '''Summon Apparition''' causes the apparition to materialize (or dematerialize, if it is already summoned).<br />
* '''Call Apparition''' (also bound to the 'G' key) causes an existing apparition to teleport to you from its current location. If you attempt to call an apparition that you do not have summoned, it fails with this message:<br />
: ''"You do not have an apparition summoned."''<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalism#Phasmalic_Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the [https://en.uesp.net/wiki/Skyrim:Followers Skyrim wiki] for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
<br />
Dual wielding:<br />
<br />
Most one-handed weapons are marked as <Right hand only> and few are available for either hand to allow dual wielding. This includes(Updated as of 1.5.8.0 - all items are enchantable):<br />
<br />
Skaragg Axe<br />
<br />
Skaragg Sword<br />
<br />
Starling Mace<br />
<br />
Starling Mace(crafted)<br />
<br />
Sunborn Axe<br />
<br />
Sunborn Sword<br />
<br />
Voice of the Forgotten<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.<br />
<br />
===Offensive===<br />
Use melee weapons only and prefer attacking instead of blocking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
===Defensive===<br />
Use melee weapons only and prefer blocking instead of attacking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
===Ranged Preferred===<br />
Use bows while the apparition has sufficient arrows, if the apparition is out of arrows it will use melee.<br />
<br />
===Magic Preferred===<br />
Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
===Balanced===<br />
Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the opposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
== Attributes ==<br />
An apparition's attributes (stats) can be examined using the Phasmalism bench.<br />
<br />
Health, Magica, and Stamina are all shown in the form "TT/SS(BB+UU)":<br />
* TT is the apparition's total value for that stat.<br />
* SS is the total stat value excluding the amount due to the apparition's equipment.<br />
* BB is the apparition's base stat value.<br />
* UU is the stat amount due to the player's equipment.<br />
<br />
Hence TT = EE + BB + UU, where EE the amount due to is the apparition's equipment.<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Tarpit&diff=23481Enderal:Tarpit2021-11-29T05:07:30Z<p>Tungstic: /* Tips/Notes */ elevator bug</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}} {{Place<br />
|name = Tarpit<br />
|icon = Door<br />
|image = EN-Places-Tarpit.jpg<br />
|zones = 1<br />
|region = Heartlands<br />
|location = Undercity, Marketplace, Cavern at the Tarpit<br />
|occupants =[[Enderal:Blind_Miner|Blind Miner]]<br />
|cells = <br />
}}{{Incomplete}}<br />
'''Tarpit''' is the main excavation site, where industrious miners are devoted to their monotonous and ceasless trade of extracting various ores. Once you have entered the mine, take notice of a huge platform and a '''lever''' nearby. Pull the lever and it will lead you to the level below. <br />
==Items Found==<br />
==Levels/Rooms==<br />
There is an upper and lower part of the Tarpit. The lower one, however, is accessible only through [[Enderal:Tarpit Bedders|Tarpit Bedders]].<br />
<br />
==Quest==<br />
*[[Enderal:Myths_and_Legends#Blind_Miner|Myths and Legends]]<br />
The Blind Miner is in the Tarpid, but you need to go through [[Enderal:Tarpit Bedders|Tarpit Bedders]] to reach him.<br />
==Sub-location==<br />
*[[Enderal:Tarpit Bedders|Tarpit Bedders]]<br />
*[[Enderal:Mine at the East Channel|Mine at the East Channel]]<br />
<br />
==Tips/Notes==<br />
Under some circumstances, when you reach the bottom, the elevator floor disappears, along with the lever to operate it. This can be corrected by saving, exiting the game, and continuing.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EN-Places-Tarpit2.jpg|The Platform<br />
EN-Places-Tarpit3.jpg|The Mining Site<br />
EN-Places-Tarpit4.jpg|Miners at Work<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Old_Aisolon&diff=23480Enderal:Old Aisolon2021-11-29T04:55:28Z<p>Tungstic: /* Description */ need old ban totem</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}} {{Place<br />
|name = Old Aisolon<br />
|icon = Door<br />
|image = Old Aisolon.jpg<br />
|dungeon = 1<br />
|zones = <br />
|region = [[Enderal:Ark|Ark]], [[Enderal:Regions#The_Heartlands|The Heartlands]]<br />
|location =<br />
|occupants =<br />
|cells = <br />
}}<br />
==Description==<br />
A multi-level dungeon deep in the Ark Undercity [[Enderal:Tarpit|Tarpit's]] lower levels, via [[Enderal:Tarpit Bedders|Tarpit Bedders]].<br />
<br />
The [[Enderal:Blind Miner|Blind Miner]] appears at the beginning. He is invulnerable unless you have The Old Ban Totem - see [[Enderal:Myths_and_Legends#Blind_Miner|Myths and Legends, BlindMiner]]<br />
<br />
Part way through, the soul of the [[Enderal:Phasmalism|Lost Rhalâim]] can be found.<br />
Unlike most souls, there is no nearby corpse as a clue to its location. It is in the upstairs level of the room, in front of a large barrel.<br />
<br />
At the end is Princess Aisolon, a giant tunnel spider, and her brood. A one-way exit from this room takes you back to the beginning.<br />
<br />
==Items Found==<br />
*Blueprint:Fine Leather Hood<br />
*Blueprint:Fine Steel Boots<br />
*Fine Steel Cuirass<br />
*Fine Steel Shield<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Gauntlets<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Shoes<br />
*[[Enderal:Armor#Selna|(Set of Selna)]] Selna's March<br />
*Shimmering Shaman Amulet (dropped by Princess Aisolon)<br />
*Silver Sapphire Circlet of Magic Reegeneration<br />
*Spare Parts<br />
*Spell Tome:Summon Bow (Rank II)<br />
*Staff of Ice Spikes<br />
<br />
[[File:Shimmeringshamanamulet.jpg]]<br />
<br />
==Levels/Rooms==<br />
This is a fairly extensive dungeon. You will find quite a few Lost Ones, Awoken Lost Ones and a couple of Plated Lost Ones throughout the dungeon. Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. If you are someone who likes to grab every piece of armor/weapons, you will hit your carry limit easily at least twice.The 1st level seems smallish but a small set of stairs leads down to the rest of the level. Next is a large 2nd floor area(the Aisolon Catacombs). Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. The 3rd section is large also(the Princess Hall). There is an alchemy table in this area also. When you get to the final battle .... get ready for some spiders.<br />
<br />
==Tips/Notes==<br />
*It is accessible from [[Enderal:Tarpit|Tarpit's]] lower levels, but you need to go through [[Enderal:Tarpit Bedders|Tarpit Bedders]] in order to find the entrance to the Old Aisolon.<br />
*Be mindful of a '''chain to pull''' in order to raise a gate in Old Aisolon.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EntranceBedders.jpg| tarpit entrance to bedders<br />
Bottom of cavern.jpg|Cavern into Catacombs<br />
Entrance to PrincessHall.jpg| catacombs into her lair<br />
Princesshall.jpg|what lies ahead?<br />
EN Princess Aisolon.jpg| Princess Aisolon is no more<br />
Selenas march.jpg|Selena's March<br />
Nemesisgaunlets.jpg|Nemesis Gauntlets<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Old_Aisolon&diff=23479Enderal:Old Aisolon2021-11-29T04:44:47Z<p>Tungstic: /* Description */ soul location detail, exit</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}} {{Place<br />
|name = Old Aisolon<br />
|icon = Door<br />
|image = Old Aisolon.jpg<br />
|dungeon = 1<br />
|zones = <br />
|region = [[Enderal:Ark|Ark]], [[Enderal:Regions#The_Heartlands|The Heartlands]]<br />
|location =<br />
|occupants =<br />
|cells = <br />
}}<br />
==Description==<br />
A multi-level dungeon deep in the Ark Undercity [[Enderal:Tarpit|Tarpit's]] lower levels, via [[Enderal:Tarpit Bedders|Tarpit Bedders]].<br />
<br />
The [[Enderal:Blind Miner|Blind Miner]] appears at the beginning. <br />
<br />
Part way through, the soul of the [[Enderal:Phasmalism|Lost Rhalâim]] can be found.<br />
Unlike most souls, there is no nearby corpse as a clue to its location. It is in the upstairs level of the room, in front of a large barrel.<br />
<br />
At the end is Princess Aisolon, a giant tunnel spider, and her brood. A one-way exit from this room takes you back to the begenning.<br />
<br />
==Items Found==<br />
*Blueprint:Fine Leather Hood<br />
*Blueprint:Fine Steel Boots<br />
*Fine Steel Cuirass<br />
*Fine Steel Shield<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Gauntlets<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Shoes<br />
*[[Enderal:Armor#Selna|(Set of Selna)]] Selna's March<br />
*Shimmering Shaman Amulet (dropped by Princess Aisolon)<br />
*Silver Sapphire Circlet of Magic Reegeneration<br />
*Spare Parts<br />
*Spell Tome:Summon Bow (Rank II)<br />
*Staff of Ice Spikes<br />
<br />
[[File:Shimmeringshamanamulet.jpg]]<br />
<br />
==Levels/Rooms==<br />
This is a fairly extensive dungeon. You will find quite a few Lost Ones, Awoken Lost Ones and a couple of Plated Lost Ones throughout the dungeon. Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. If you are someone who likes to grab every piece of armor/weapons, you will hit your carry limit easily at least twice.The 1st level seems smallish but a small set of stairs leads down to the rest of the level. Next is a large 2nd floor area(the Aisolon Catacombs). Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. The 3rd section is large also(the Princess Hall). There is an alchemy table in this area also. When you get to the final battle .... get ready for some spiders.<br />
<br />
==Tips/Notes==<br />
*It is accessible from [[Enderal:Tarpit|Tarpit's]] lower levels, but you need to go through [[Enderal:Tarpit Bedders|Tarpit Bedders]] in order to find the entrance to the Old Aisolon.<br />
*Be mindful of a '''chain to pull''' in order to raise a gate in Old Aisolon.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EntranceBedders.jpg| tarpit entrance to bedders<br />
Bottom of cavern.jpg|Cavern into Catacombs<br />
Entrance to PrincessHall.jpg| catacombs into her lair<br />
Princesshall.jpg|what lies ahead?<br />
EN Princess Aisolon.jpg| Princess Aisolon is no more<br />
Selenas march.jpg|Selena's March<br />
Nemesisgaunlets.jpg|Nemesis Gauntlets<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Old_Aisolon&diff=23478Enderal:Old Aisolon2021-11-29T04:35:13Z<p>Tungstic: no longer a stub</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}} {{Place<br />
|name = Old Aisolon<br />
|icon = Door<br />
|image = Old Aisolon.jpg<br />
|dungeon = 1<br />
|zones = <br />
|region = [[Enderal:Ark|Ark]], [[Enderal:Regions#The_Heartlands|The Heartlands]]<br />
|location =<br />
|occupants =<br />
|cells = <br />
}}<br />
==Description==<br />
A multi-level dungeon deep in the Ark Undercity [[Enderal:Tarpit|Tarpit's]] lower levels, via [[Enderal:Tarpit Bedders|Tarpit Bedders]].<br />
<br />
The [[Enderal:Blind Miner|Blind Miner]] appears at the beginning. <br />
Part way through, the soul of the [[Enderal:Phasmalism|Lost Rhalâim]] can be found.<br />
At the end is Princess Aisolon, a giant tunnel spider, and her brood.<br />
<br />
==Items Found==<br />
*Blueprint:Fine Leather Hood<br />
*Blueprint:Fine Steel Boots<br />
*Fine Steel Cuirass<br />
*Fine Steel Shield<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Gauntlets<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Shoes<br />
*[[Enderal:Armor#Selna|(Set of Selna)]] Selna's March<br />
*Shimmering Shaman Amulet (dropped by Princess Aisolon)<br />
*Silver Sapphire Circlet of Magic Reegeneration<br />
*Spare Parts<br />
*Spell Tome:Summon Bow (Rank II)<br />
*Staff of Ice Spikes<br />
<br />
[[File:Shimmeringshamanamulet.jpg]]<br />
<br />
==Levels/Rooms==<br />
This is a fairly extensive dungeon. You will find quite a few Lost Ones, Awoken Lost Ones and a couple of Plated Lost Ones throughout the dungeon. Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. If you are someone who likes to grab every piece of armor/weapons, you will hit your carry limit easily at least twice.The 1st level seems smallish but a small set of stairs leads down to the rest of the level. Next is a large 2nd floor area(the Aisolon Catacombs). Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. The 3rd section is large also(the Princess Hall). There is an alchemy table in this area also. When you get to the final battle .... get ready for some spiders.<br />
<br />
==Tips/Notes==<br />
*It is accessible from [[Enderal:Tarpit|Tarpit's]] lower levels, but you need to go through [[Enderal:Tarpit Bedders|Tarpit Bedders]] in order to find the entrance to the Old Aisolon.<br />
*Be mindful of a '''chain to pull''' in order to raise a gate in Old Aisolon.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EntranceBedders.jpg| tarpit entrance to bedders<br />
Bottom of cavern.jpg|Cavern into Catacombs<br />
Entrance to PrincessHall.jpg| catacombs into her lair<br />
Princesshall.jpg|what lies ahead?<br />
EN Princess Aisolon.jpg| Princess Aisolon is no more<br />
Selenas march.jpg|Selena's March<br />
Nemesisgaunlets.jpg|Nemesis Gauntlets<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Old_Aisolon&diff=23477Enderal:Old Aisolon2021-11-29T04:34:37Z<p>Tungstic: /* Description */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}} {{Place<br />
|name = Old Aisolon<br />
|icon = Door<br />
|image = Old Aisolon.jpg<br />
|dungeon = 1<br />
|zones = <br />
|region = [[Enderal:Ark|Ark]], [[Enderal:Regions#The_Heartlands|The Heartlands]]<br />
|location =<br />
|occupants =<br />
|cells = <br />
}}{{Stub}}<br />
==Description==<br />
A multi-level dungeon deep in the Ark Undercity [[Enderal:Tarpit|Tarpit's]] lower levels, via [[Enderal:Tarpit Bedders|Tarpit Bedders]].<br />
<br />
The [[Enderal:Blind Miner|Blind Miner]] appears at the beginning. <br />
Part way through, the soul of the [[Enderal:Phasmalism|Lost Rhalâim]] can be found.<br />
At the end is Princess Aisolon, a giant tunnel spider, and her brood.<br />
<br />
==Items Found==<br />
*Blueprint:Fine Leather Hood<br />
*Blueprint:Fine Steel Boots<br />
*Fine Steel Cuirass<br />
*Fine Steel Shield<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Gauntlets<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Shoes<br />
*[[Enderal:Armor#Selna|(Set of Selna)]] Selna's March<br />
*Shimmering Shaman Amulet (dropped by Princess Aisolon)<br />
*Silver Sapphire Circlet of Magic Reegeneration<br />
*Spare Parts<br />
*Spell Tome:Summon Bow (Rank II)<br />
*Staff of Ice Spikes<br />
<br />
[[File:Shimmeringshamanamulet.jpg]]<br />
<br />
==Levels/Rooms==<br />
This is a fairly extensive dungeon. You will find quite a few Lost Ones, Awoken Lost Ones and a couple of Plated Lost Ones throughout the dungeon. Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. If you are someone who likes to grab every piece of armor/weapons, you will hit your carry limit easily at least twice.The 1st level seems smallish but a small set of stairs leads down to the rest of the level. Next is a large 2nd floor area(the Aisolon Catacombs). Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. The 3rd section is large also(the Princess Hall). There is an alchemy table in this area also. When you get to the final battle .... get ready for some spiders.<br />
<br />
==Tips/Notes==<br />
*It is accessible from [[Enderal:Tarpit|Tarpit's]] lower levels, but you need to go through [[Enderal:Tarpit Bedders|Tarpit Bedders]] in order to find the entrance to the Old Aisolon.<br />
*Be mindful of a '''chain to pull''' in order to raise a gate in Old Aisolon.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EntranceBedders.jpg| tarpit entrance to bedders<br />
Bottom of cavern.jpg|Cavern into Catacombs<br />
Entrance to PrincessHall.jpg| catacombs into her lair<br />
Princesshall.jpg|what lies ahead?<br />
EN Princess Aisolon.jpg| Princess Aisolon is no more<br />
Selenas march.jpg|Selena's March<br />
Nemesisgaunlets.jpg|Nemesis Gauntlets<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Old_Aisolon&diff=23476Enderal:Old Aisolon2021-11-29T04:33:43Z<p>Tungstic: /* Description */ add soul</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}} {{Place<br />
|name = Old Aisolon<br />
|icon = Door<br />
|image = Old Aisolon.jpg<br />
|dungeon = 1<br />
|zones = <br />
|region = [[Enderal:Ark|Ark]], [[Enderal:Regions#The_Heartlands|The Heartlands]]<br />
|location =<br />
|occupants =<br />
|cells = <br />
}}{{Stub}}<br />
==Description==<br />
A multi-level dungeon deep in the Ark Undercit [[Enderal:Tarpit|Tarpit's]] lower levels, via [[Enderal:Tarpit Bedders|Tarpit Bedders]].<br />
<br />
The [[Enderal:Blind Miner|Blind Miner]] appears at the beginning. <br />
Part way through, the soul of the [[Enderal:Phasmalism|Lost Rhalâim]] can be found.<br />
At the end is Princess Aisolon, a giant tunnel spider, and her brood.<br />
<br />
==Items Found==<br />
*Blueprint:Fine Leather Hood<br />
*Blueprint:Fine Steel Boots<br />
*Fine Steel Cuirass<br />
*Fine Steel Shield<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Gauntlets<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Shoes<br />
*[[Enderal:Armor#Selna|(Set of Selna)]] Selna's March<br />
*Shimmering Shaman Amulet (dropped by Princess Aisolon)<br />
*Silver Sapphire Circlet of Magic Reegeneration<br />
*Spare Parts<br />
*Spell Tome:Summon Bow (Rank II)<br />
*Staff of Ice Spikes<br />
<br />
[[File:Shimmeringshamanamulet.jpg]]<br />
<br />
==Levels/Rooms==<br />
This is a fairly extensive dungeon. You will find quite a few Lost Ones, Awoken Lost Ones and a couple of Plated Lost Ones throughout the dungeon. Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. If you are someone who likes to grab every piece of armor/weapons, you will hit your carry limit easily at least twice.The 1st level seems smallish but a small set of stairs leads down to the rest of the level. Next is a large 2nd floor area(the Aisolon Catacombs). Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. The 3rd section is large also(the Princess Hall). There is an alchemy table in this area also. When you get to the final battle .... get ready for some spiders.<br />
<br />
==Tips/Notes==<br />
*It is accessible from [[Enderal:Tarpit|Tarpit's]] lower levels, but you need to go through [[Enderal:Tarpit Bedders|Tarpit Bedders]] in order to find the entrance to the Old Aisolon.<br />
*Be mindful of a '''chain to pull''' in order to raise a gate in Old Aisolon.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EntranceBedders.jpg| tarpit entrance to bedders<br />
Bottom of cavern.jpg|Cavern into Catacombs<br />
Entrance to PrincessHall.jpg| catacombs into her lair<br />
Princesshall.jpg|what lies ahead?<br />
EN Princess Aisolon.jpg| Princess Aisolon is no more<br />
Selenas march.jpg|Selena's March<br />
Nemesisgaunlets.jpg|Nemesis Gauntlets<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Old_Aisolon&diff=23475Enderal:Old Aisolon2021-11-29T04:24:50Z<p>Tungstic: /* Description */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}} {{Place<br />
|name = Old Aisolon<br />
|icon = Door<br />
|image = Old Aisolon.jpg<br />
|dungeon = 1<br />
|zones = <br />
|region = [[Enderal:Ark|Ark]], [[Enderal:Regions#The_Heartlands|The Heartlands]]<br />
|location =<br />
|occupants =<br />
|cells = <br />
}}{{Stub}}<br />
==Description==<br />
A multi-level dungeon deep in the Ark Undercit [[Enderal:Tarpit|Tarpit's]] lower levels, via [[Enderal:Tarpit Bedders|Tarpit Bedders]].<br />
<br />
The [[Enderal:Blind Miner|Blind Miner]] appears at the beginning. <br />
At the end is Princess Aisolon, a giant tunnel spider, and her brood.<br />
<br />
==Items Found==<br />
*Blueprint:Fine Leather Hood<br />
*Blueprint:Fine Steel Boots<br />
*Fine Steel Cuirass<br />
*Fine Steel Shield<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Gauntlets<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Shoes<br />
*[[Enderal:Armor#Selna|(Set of Selna)]] Selna's March<br />
*Shimmering Shaman Amulet (dropped by Princess Aisolon)<br />
*Silver Sapphire Circlet of Magic Reegeneration<br />
*Spare Parts<br />
*Spell Tome:Summon Bow (Rank II)<br />
*Staff of Ice Spikes<br />
<br />
[[File:Shimmeringshamanamulet.jpg]]<br />
<br />
==Levels/Rooms==<br />
This is a fairly extensive dungeon. You will find quite a few Lost Ones, Awoken Lost Ones and a couple of Plated Lost Ones throughout the dungeon. Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. If you are someone who likes to grab every piece of armor/weapons, you will hit your carry limit easily at least twice.The 1st level seems smallish but a small set of stairs leads down to the rest of the level. Next is a large 2nd floor area(the Aisolon Catacombs). Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. The 3rd section is large also(the Princess Hall). There is an alchemy table in this area also. When you get to the final battle .... get ready for some spiders.<br />
<br />
==Tips/Notes==<br />
*It is accessible from [[Enderal:Tarpit|Tarpit's]] lower levels, but you need to go through [[Enderal:Tarpit Bedders|Tarpit Bedders]] in order to find the entrance to the Old Aisolon.<br />
*Be mindful of a '''chain to pull''' in order to raise a gate in Old Aisolon.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EntranceBedders.jpg| tarpit entrance to bedders<br />
Bottom of cavern.jpg|Cavern into Catacombs<br />
Entrance to PrincessHall.jpg| catacombs into her lair<br />
Princesshall.jpg|what lies ahead?<br />
EN Princess Aisolon.jpg| Princess Aisolon is no more<br />
Selenas march.jpg|Selena's March<br />
Nemesisgaunlets.jpg|Nemesis Gauntlets<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Old_Aisolon&diff=23474Enderal:Old Aisolon2021-11-29T04:24:08Z<p>Tungstic: /* Description */ add princess aisolon</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}} {{Place<br />
|name = Old Aisolon<br />
|icon = Door<br />
|image = Old Aisolon.jpg<br />
|dungeon = 1<br />
|zones = <br />
|region = [[Enderal:Ark|Ark]], [[Enderal:Regions#The_Heartlands|The Heartlands]]<br />
|location =<br />
|occupants =<br />
|cells = <br />
}}{{Stub}}<br />
==Description==<br />
A multi-level dungeon deep in the Ark Undercit [[Enderal:Tarpit|Tarpit's]] lower levels, via [[Enderal:Tarpit Bedders|Tarpit Bedders]].<br />
<br />
The [[Enderal:Blind Miner|Blind Miner]] appears at the beginning. <br />
At the end is Princess Aisolon,a giant tunnel spider, and her brood.<br />
<br />
==Items Found==<br />
*Blueprint:Fine Leather Hood<br />
*Blueprint:Fine Steel Boots<br />
*Fine Steel Cuirass<br />
*Fine Steel Shield<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Gauntlets<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Shoes<br />
*[[Enderal:Armor#Selna|(Set of Selna)]] Selna's March<br />
*Shimmering Shaman Amulet (dropped by Princess Aisolon)<br />
*Silver Sapphire Circlet of Magic Reegeneration<br />
*Spare Parts<br />
*Spell Tome:Summon Bow (Rank II)<br />
*Staff of Ice Spikes<br />
<br />
[[File:Shimmeringshamanamulet.jpg]]<br />
<br />
==Levels/Rooms==<br />
This is a fairly extensive dungeon. You will find quite a few Lost Ones, Awoken Lost Ones and a couple of Plated Lost Ones throughout the dungeon. Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. If you are someone who likes to grab every piece of armor/weapons, you will hit your carry limit easily at least twice.The 1st level seems smallish but a small set of stairs leads down to the rest of the level. Next is a large 2nd floor area(the Aisolon Catacombs). Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. The 3rd section is large also(the Princess Hall). There is an alchemy table in this area also. When you get to the final battle .... get ready for some spiders.<br />
<br />
==Tips/Notes==<br />
*It is accessible from [[Enderal:Tarpit|Tarpit's]] lower levels, but you need to go through [[Enderal:Tarpit Bedders|Tarpit Bedders]] in order to find the entrance to the Old Aisolon.<br />
*Be mindful of a '''chain to pull''' in order to raise a gate in Old Aisolon.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EntranceBedders.jpg| tarpit entrance to bedders<br />
Bottom of cavern.jpg|Cavern into Catacombs<br />
Entrance to PrincessHall.jpg| catacombs into her lair<br />
Princesshall.jpg|what lies ahead?<br />
EN Princess Aisolon.jpg| Princess Aisolon is no more<br />
Selenas march.jpg|Selena's March<br />
Nemesisgaunlets.jpg|Nemesis Gauntlets<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Old_Aisolon&diff=23473Enderal:Old Aisolon2021-11-29T04:21:55Z<p>Tungstic: /* Items Found */ corrected</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}} {{Place<br />
|name = Old Aisolon<br />
|icon = Door<br />
|image = Old Aisolon.jpg<br />
|dungeon = 1<br />
|zones = <br />
|region = [[Enderal:Ark|Ark]], [[Enderal:Regions#The_Heartlands|The Heartlands]]<br />
|location =<br />
|occupants =<br />
|cells = <br />
}}{{Stub}}<br />
==Description==<br />
A multi-level dungeon deep in the Ark Undercity [[Enderal:Tarpit|Tarpit's]] lower levels, via [[Enderal:Tarpit Bedders|Tarpit Bedders]].<br />
<br />
The [[Enderal:Blind Miner|Blind Miner]] can be found here.<br />
<br />
==Items Found==<br />
*Blueprint:Fine Leather Hood<br />
*Blueprint:Fine Steel Boots<br />
*Fine Steel Cuirass<br />
*Fine Steel Shield<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Gauntlets<br />
*[[Enderal:Armor#Nemesis|(Set of the Nemesis)]] Nemesis Shoes<br />
*[[Enderal:Armor#Selna|(Set of Selna)]] Selna's March<br />
*Shimmering Shaman Amulet (dropped by Princess Aisolon)<br />
*Silver Sapphire Circlet of Magic Reegeneration<br />
*Spare Parts<br />
*Spell Tome:Summon Bow (Rank II)<br />
*Staff of Ice Spikes<br />
<br />
[[File:Shimmeringshamanamulet.jpg]]<br />
<br />
==Levels/Rooms==<br />
This is a fairly extensive dungeon. You will find quite a few Lost Ones, Awoken Lost Ones and a couple of Plated Lost Ones throughout the dungeon. Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. If you are someone who likes to grab every piece of armor/weapons, you will hit your carry limit easily at least twice.The 1st level seems smallish but a small set of stairs leads down to the rest of the level. Next is a large 2nd floor area(the Aisolon Catacombs). Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. The 3rd section is large also(the Princess Hall). There is an alchemy table in this area also. When you get to the final battle .... get ready for some spiders.<br />
<br />
==Tips/Notes==<br />
*It is accessible from [[Enderal:Tarpit|Tarpit's]] lower levels, but you need to go through [[Enderal:Tarpit Bedders|Tarpit Bedders]] in order to find the entrance to the Old Aisolon.<br />
*Be mindful of a '''chain to pull''' in order to raise a gate in Old Aisolon.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EntranceBedders.jpg| tarpit entrance to bedders<br />
Bottom of cavern.jpg|Cavern into Catacombs<br />
Entrance to PrincessHall.jpg| catacombs into her lair<br />
Princesshall.jpg|what lies ahead?<br />
EN Princess Aisolon.jpg| Princess Aisolon is no more<br />
Selenas march.jpg|Selena's March<br />
Nemesisgaunlets.jpg|Nemesis Gauntlets<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Tarpit&diff=23472Enderal:Tarpit2021-11-29T02:32:17Z<p>Tungstic: /* Tips/Notes */ one way</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}} {{Place<br />
|name = Tarpit<br />
|icon = Door<br />
|image = EN-Places-Tarpit.jpg<br />
|zones = 1<br />
|region = Heartlands<br />
|location = Undercity, Marketplace, Cavern at the Tarpit<br />
|occupants =[[Enderal:Blind_Miner|Blind Miner]]<br />
|cells = <br />
}}{{Incomplete}}<br />
'''Tarpit''' is the main excavation site, where industrious miners are devoted to their monotonous and ceasless trade of extracting various ores. Once you have entered the mine, take notice of a huge platform and a '''lever''' nearby. Pull the lever and it will lead you to the level below. <br />
==Items Found==<br />
==Levels/Rooms==<br />
There is an upper and lower part of the Tarpit. The lower one, however, is accessible only through [[Enderal:Tarpit Bedders|Tarpit Bedders]].<br />
<br />
==Quest==<br />
*[[Enderal:Myths_and_Legends#Blind_Miner|Myths and Legends]]<br />
The Blind Miner is in the Tarpid, but you need to go through [[Enderal:Tarpit Bedders|Tarpit Bedders]] to reach him.<br />
==Sub-location==<br />
*[[Enderal:Tarpit Bedders|Tarpit Bedders]]<br />
*[[Enderal:Mine at the East Channel|Mine at the East Channel]]<br />
<br />
==Tips/Notes==<br />
The elevator is one way. The only way to leave is with a teleport spell.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EN-Places-Tarpit2.jpg|The Platform<br />
EN-Places-Tarpit3.jpg|The Mining Site<br />
EN-Places-Tarpit4.jpg|Miners at Work<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Myths_and_Legends&diff=23471Enderal:Myths and Legends2021-11-29T02:25:31Z<p>Tungstic: /* Walkthrough */ wordsmithing</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]] < [[Enderal:Side Quests|Side Quests]]}}<br />
{{Quest Header<br />
|questid = NQ29<br />
|image = EN-Quest-Ornament-Sidequest-Left.png<br />
|quest giver = One of the Myth and Legends books<br />
|rewards = -<br />
}}<br />
<br />
{{Stub}}<br />
<br />
==Objectives==<br />
* Find and defeat "Ash Widow"<br />
* Find and defeat "Arvheldhiin the Wanderer"<br />
* Find and defeat "Blind Minder"<br />
* Find and defeat "Triceratops"<br />
* Find and defeat "Steel Warden"<br />
<br />
==Journal Entries==<br />
; Initial<br />
: On my travels I got my hands on a book series of the old Endralean Archmagister Gawayn Girathû. In those he lists several legends about certain creatures which roam the land since quite some time - who knows, perhaps one or another has some truth in it?<br />
<br />
==Ash Widow==<br />
[[File:EN-Creature-AshWidow.jpg|border|300px]]<br />
<br />
===Book Location===<br />
[[Enderal:Library|Ark, Library]]<br />
<br />
===Walkthrough===<br />
First you'll need to obtain an artefact called [[:File:EN-Item-Clawofthedalgorek.jpg|"Claw of the Dal'Gorek"]]. It's located in the Museum of Ark, South Quarter behind a master lock. You can easily open it by purchasing Scroll of Ondusi's Key (Master) from the Goldensickle Warehouse in the Marketplace or simply lockpicking if your skills are good enough.<br />
Once you've obtained the claw go to [[Enderal:Castle_Golden_Ford|Castle Golden Ford]] in [[Enderal:Goldenford|Goldenford]] and defeat the [[Enderal:Ash Widow|Ash Widow]].<br />
<br />
'''Reward:''' 3000 EP, Spell Tome: Acceleration (Mythical)<br />
<br />
==[[Enderal:Arveldhiin_the_Wanderer|Arveldhiin the Wanderer]]==<br />
[[File:EN-Creature-Arvheldhiin the Wanderer.png|180px|border|Arvheldhiin the Wanderer]]<br />
<br />
===Book Location===<br />
[[Enderal:The_Fat_Leoran|Ark, The Fat Leoran]]<br />
<br />
[[File:Arveldhiin the Wanderer - book location.png|180px|border|Arveldhiin the Wanderer - map]] [[File:Arveldhiin the Wanderer - book location_screenshot.jpg|180px|border|First floor]]<br />
<br />
=== Walkthrough ===<br />
You can find him wandering [[:File:EN-Quest-Myths_and_Legends_01.jpg|near a bridge in Dark Valley]] ([[:File:Arveldhiin_the_Wanderer_location.jpg|alternative location]]). He appears as a normal traveler, but once approached, he changes into werewolf form.<br />
<br />
Reward:''' There's no EP or loot reward except a chest near the caravan. There is also a [[Enderal:Ice Claws|Ice Claw]] on the path he walks on.<br />
<br />
==Blind Miner==<br />
[[File:EN-Creature-BlindMiner.jpg|border|300px|Blind Miner]]<br />
<br />
===Book Locations===<br />
*[[Enderal:Abandoned Prison|Abandoned Prison]]<br />
*[[Enderal:Library|Ark, Library]]<br />
*[[Enderal:Liliath%27s_House|Riverville, Liliath's House]]<br />
*[[Enderal:Orphanage|Orphanage]]<br />
*[[Enderal:The Lone Towers|The Lone Towers]]<br />
<br />
===Walkthrough===<br />
The Blind Miner will be invulnerable until you obtain [[:File:EN-Item-Oldbantotem.png|The Old Ban Totem]], a blueprint for said totem can be found behind Expert Doors in the [[Enderal:House of the Apothecarii|House of the Apothecarii]]. To craft it you'll need:an anvil, 15 spare parts, 4 Wood, a Flawless Emerald and a Flawless Amethyst. <br />
<br />
Once you've crafted the totem head to [[Enderal:Cavern_at_the_Tarpit|Cavern to the Tarpit]] (the entrance is located in Undercity's Marketplace), then to [[Enderal:Tarpit|Tarpit]], go down the elevator and find [[Enderal:Tarpit_Bedders| Tarpit - Bedders]]. Doors downstairs will finally lead you to the Blind Miner. After you defeat him, if you keep going it will lead to [[Enderal:Old Aisolon|Old Aisolon]].<br />
<br />
'''Reward:''' 250 EP, Learning Book +2LP, ~500 Pennies and [[:File:EN-Item-Axeoftheblindminer.jpg|Axe of the Blind Miner]].<br />
<br />
==Trizeratops==<br />
[[File:EN-Creature-Trizeratops.jpg|border|300px|Trizeratops]]<br />
[[File:EN-Quest-Myths and Legends-Trizeratops.jpg|thumb|right|300px|Trizeratops' Location]]<br />
<br />
===Book Location===<br />
[[Enderal:Library|Ark, Library]]<br />
<br />
===Walkthrough===<br />
Can be found on top of a mountain in the Powder Desert southwest of [[Enderal:Old Lyguria|Old Lyguria]] and north of a location called [[Enderal:Abandoned House|Abandoned House]].<br />
<br />
'''Reward:''' 250 EP, 113 Pennies, Amethyst, Blueprint: Skybreaker's Sight, Techniques of Loram Waterblade: Onslaught (Tier III)<br />
<br />
==Steel Warden==<br />
[[File:EN-Creature-Steel Warden.jpg|300px|border|The Steel Warden]]<br />
<br />
===Book Locations===<br />
*[[Enderal:Destroyed Abbey, Halls|Destroyed Abbey, Halls]]<br />
*[[Enderal:Priest Tolgan's House|Priest Tolgan's House]]<br />
<br />
===Walkthrough===<br />
It can be found near the exit of Thalgard Crematory, few meters next to a sun balloon, on the road to The Sun Fire. The Steel warden will have an entourage of multiple Conjured Guardians, a Lost One archer and a Monk (the latter of which, should get the most attention). <br />
<br />
'''Reward:''' Approximately 1200 pennies and the blueprint of "The Mighty bulwark" alongside random spell books.<br />
<br />
== Related Books ==<br />
* [[Enderal:Myths and Legends: Arveldhiin the Wanderer|Myths and Legends: Arveldhiin the Wanderer]]<br />
* [[Enderal:Myths and Legends: The Ash Widow|Myths and Legends: The Ash Widow]]<br />
* [[Enderal:Myths and Legends: The Blind Miner|Myths and Legends: The Blind Miner]]<br />
* [[Enderal:Myths and Legends: The Gargantuan Lizard|Myths and Legends: The Gargantuan Lizard]]<br />
* [[Enderal:Myths and Legends: The Steel Warden|Myths and Legends: The Steel Warden]]<br />
<br />
==Notes/Tips==<br />
*All of the books can be purchased very early in game, in [[Enderal:Riverville|Riverville]]. Visit [[Enderal:Kurro%27s_General_Store|Kurro's General Store]] and buy the books from his inventory. Read the books, and the quest will be triggered. <br />
<br />
==Gallery==<br />
<gallery mode=packed><br />
File:EN-Creature-AshWidow.jpg|The Ash Widow<br />
File:EN-Creature-BlindMiner.jpg|The Blind Miner<br />
File:EN-Creature-Arvheldhiin the Wanderer.jpg|Arvheldhiin the Wanderer<br />
File:EN-Creature-Trizeratops.jpg|Triceratops<br />
</gallery><br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Side Quests]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Myths_and_Legends&diff=23470Enderal:Myths and Legends2021-11-29T02:16:16Z<p>Tungstic: /* Walkthrough */ add link</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]] < [[Enderal:Side Quests|Side Quests]]}}<br />
{{Quest Header<br />
|questid = NQ29<br />
|image = EN-Quest-Ornament-Sidequest-Left.png<br />
|quest giver = One of the Myth and Legends books<br />
|rewards = -<br />
}}<br />
<br />
{{Stub}}<br />
<br />
==Objectives==<br />
* Find and defeat "Ash Widow"<br />
* Find and defeat "Arvheldhiin the Wanderer"<br />
* Find and defeat "Blind Minder"<br />
* Find and defeat "Triceratops"<br />
* Find and defeat "Steel Warden"<br />
<br />
==Journal Entries==<br />
; Initial<br />
: On my travels I got my hands on a book series of the old Endralean Archmagister Gawayn Girathû. In those he lists several legends about certain creatures which roam the land since quite some time - who knows, perhaps one or another has some truth in it?<br />
<br />
==Ash Widow==<br />
[[File:EN-Creature-AshWidow.jpg|border|300px]]<br />
<br />
===Book Location===<br />
[[Enderal:Library|Ark, Library]]<br />
<br />
===Walkthrough===<br />
First you'll need to obtain an artefact called [[:File:EN-Item-Clawofthedalgorek.jpg|"Claw of the Dal'Gorek"]]. It's located in the Museum of Ark, South Quarter behind a master lock. You can easily open it by purchasing Scroll of Ondusi's Key (Master) from the Goldensickle Warehouse in the Marketplace or simply lockpicking if your skills are good enough.<br />
Once you've obtained the claw go to [[Enderal:Castle_Golden_Ford|Castle Golden Ford]] in [[Enderal:Goldenford|Goldenford]] and defeat the [[Enderal:Ash Widow|Ash Widow]].<br />
<br />
'''Reward:''' 3000 EP, Spell Tome: Acceleration (Mythical)<br />
<br />
==[[Enderal:Arveldhiin_the_Wanderer|Arveldhiin the Wanderer]]==<br />
[[File:EN-Creature-Arvheldhiin the Wanderer.png|180px|border|Arvheldhiin the Wanderer]]<br />
<br />
===Book Location===<br />
[[Enderal:The_Fat_Leoran|Ark, The Fat Leoran]]<br />
<br />
[[File:Arveldhiin the Wanderer - book location.png|180px|border|Arveldhiin the Wanderer - map]] [[File:Arveldhiin the Wanderer - book location_screenshot.jpg|180px|border|First floor]]<br />
<br />
=== Walkthrough ===<br />
You can find him wandering [[:File:EN-Quest-Myths_and_Legends_01.jpg|near a bridge in Dark Valley]] ([[:File:Arveldhiin_the_Wanderer_location.jpg|alternative location]]). He appears as a normal traveler, but once approached, he changes into werewolf form.<br />
<br />
Reward:''' There's no EP or loot reward except a chest near the caravan. There is also a [[Enderal:Ice Claws|Ice Claw]] on the path he walks on.<br />
<br />
==Blind Miner==<br />
[[File:EN-Creature-BlindMiner.jpg|border|300px|Blind Miner]]<br />
<br />
===Book Locations===<br />
*[[Enderal:Abandoned Prison|Abandoned Prison]]<br />
*[[Enderal:Library|Ark, Library]]<br />
*[[Enderal:Liliath%27s_House|Riverville, Liliath's House]]<br />
*[[Enderal:Orphanage|Orphanage]]<br />
*[[Enderal:The Lone Towers|The Lone Towers]]<br />
<br />
===Walkthrough===<br />
Start in the Ark's Undercity. Make your way into the Barracks then Marketplace. The Blind Miner will be invulnerable until you obtain [[:File:EN-Item-Oldbantotem.png|The Old Ban Totem]], a blueprint for said totem can be found behind Expert Doors in the [[Enderal:House of the Apothecarii|House of the Apothecarii]]. To craft it you'll need:an anvil, 15 spare parts, 4 Wood, a Flawless Emerald and a Flawless Amethyst. Once you've crafted the totem head to [[Enderal:Cavern_at_the_Tarpit|Cavern to the Tarpit]] (the entrance is located in Undercity's Marketplace), then to [[Enderal:Tarpit|Tarpit]], go down the elevator and find [[Enderal:Tarpit_Bedders| Tarpit - Bedders]]. Doors downstairs will finally lead you to the Blind Miner. After you defeat him, if you keep going it will lead to [[Enderal:Old Aisolon|Old Aisolon]].<br />
<br />
'''Reward:''' 250 EP, Learning Book +2LP, ~500 Pennies and [[:File:EN-Item-Axeoftheblindminer.jpg|Axe of the Blind Miner]].<br />
<br />
==Trizeratops==<br />
[[File:EN-Creature-Trizeratops.jpg|border|300px|Trizeratops]]<br />
[[File:EN-Quest-Myths and Legends-Trizeratops.jpg|thumb|right|300px|Trizeratops' Location]]<br />
<br />
===Book Location===<br />
[[Enderal:Library|Ark, Library]]<br />
<br />
===Walkthrough===<br />
Can be found on top of a mountain in the Powder Desert southwest of [[Enderal:Old Lyguria|Old Lyguria]] and north of a location called [[Enderal:Abandoned House|Abandoned House]].<br />
<br />
'''Reward:''' 250 EP, 113 Pennies, Amethyst, Blueprint: Skybreaker's Sight, Techniques of Loram Waterblade: Onslaught (Tier III)<br />
<br />
==Steel Warden==<br />
[[File:EN-Creature-Steel Warden.jpg|300px|border|The Steel Warden]]<br />
<br />
===Book Locations===<br />
*[[Enderal:Destroyed Abbey, Halls|Destroyed Abbey, Halls]]<br />
*[[Enderal:Priest Tolgan's House|Priest Tolgan's House]]<br />
<br />
===Walkthrough===<br />
It can be found near the exit of Thalgard Crematory, few meters next to a sun balloon, on the road to The Sun Fire. The Steel warden will have an entourage of multiple Conjured Guardians, a Lost One archer and a Monk (the latter of which, should get the most attention). <br />
<br />
'''Reward:''' Approximately 1200 pennies and the blueprint of "The Mighty bulwark" alongside random spell books.<br />
<br />
== Related Books ==<br />
* [[Enderal:Myths and Legends: Arveldhiin the Wanderer|Myths and Legends: Arveldhiin the Wanderer]]<br />
* [[Enderal:Myths and Legends: The Ash Widow|Myths and Legends: The Ash Widow]]<br />
* [[Enderal:Myths and Legends: The Blind Miner|Myths and Legends: The Blind Miner]]<br />
* [[Enderal:Myths and Legends: The Gargantuan Lizard|Myths and Legends: The Gargantuan Lizard]]<br />
* [[Enderal:Myths and Legends: The Steel Warden|Myths and Legends: The Steel Warden]]<br />
<br />
==Notes/Tips==<br />
*All of the books can be purchased very early in game, in [[Enderal:Riverville|Riverville]]. Visit [[Enderal:Kurro%27s_General_Store|Kurro's General Store]] and buy the books from his inventory. Read the books, and the quest will be triggered. <br />
<br />
==Gallery==<br />
<gallery mode=packed><br />
File:EN-Creature-AshWidow.jpg|The Ash Widow<br />
File:EN-Creature-BlindMiner.jpg|The Blind Miner<br />
File:EN-Creature-Arvheldhiin the Wanderer.jpg|Arvheldhiin the Wanderer<br />
File:EN-Creature-Trizeratops.jpg|Triceratops<br />
</gallery><br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Side Quests]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Old_Aisolon&diff=23469Enderal:Old Aisolon2021-11-29T02:14:26Z<p>Tungstic: /* Description */ more info</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}} {{Place<br />
|name = Old Aisolon<br />
|icon = Door<br />
|image = Old Aisolon.jpg<br />
|dungeon = 1<br />
|zones = <br />
|region = [[Enderal:Ark|Ark]], [[Enderal:Regions#The_Heartlands|The Heartlands]]<br />
|location =<br />
|occupants =<br />
|cells = <br />
}}{{Stub}}<br />
==Description==<br />
A multi-level dungeon deep in the Ark Undercity [[Enderal:Tarpit|Tarpit's]] lower levels, via [[Enderal:Tarpit Bedders|Tarpit Bedders]].<br />
<br />
The [[Enderal:Blind Miner|Blind Miner]] can be found here.<br />
<br />
==Items Found==<br />
*Selna's March Heavy Armor feet (Set Item) [[https://en.wiki.sureai.net/Enderal:Armor#Selna]] <br />
*Nemesis Gauntlets Light Armor (Set Item) [[https://en.wiki.sureai.net/Enderal:Armor#Nemesis]] <br />
<br />
<br />
from end boss Princess Aisolon<br />
<br />
[[File:Shimmeringshamanamulet.jpg]]<br />
<br />
==Levels/Rooms==<br />
This is a fairly extensive dungeon. You will find quite a few Lost Ones, Awoken Lost Ones and a couple of Plated Lost Ones throughout the dungeon. Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. If you are someone who likes to grab every piece of armor/weapons, you will hit your carry limit easily at least twice.The 1st level seems smallish but a small set of stairs leads down to the rest of the level. Next is a large 2nd floor area(the Aisolon Catacombs). Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. The 3rd section is large also(the Princess Hall). There is an alchemy table in this area also. When you get to the final battle .... get ready for some spiders.<br />
<br />
==Tips/Notes==<br />
*It is accessible from [[Enderal:Tarpit|Tarpit's]] lower levels, but you need to go through [[Enderal:Tarpit Bedders|Tarpit Bedders]] in order to find the entrance to the Old Aisolon.<br />
*Be mindful of a '''chain to pull''' in order to raise a gate in Old Aisolon.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EntranceBedders.jpg| tarpit entrance to bedders<br />
Bottom of cavern.jpg|Cavern into Catacombs<br />
Entrance to PrincessHall.jpg| catacombs into her lair<br />
Princesshall.jpg|what lies ahead?<br />
EN Princess Aisolon.jpg| Princess Aisolon is no more<br />
Selenas march.jpg|Selena's March<br />
Nemesisgaunlets.jpg|Nemesis Gauntlets<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:House_of_the_Apothecarii&diff=23468Enderal:House of the Apothecarii2021-11-29T02:04:59Z<p>Tungstic: /* Notes */ totem blueprint</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}}{{Place<br />
|icon = Door<br />
|image = EN-Places-House_of_the_Apothecarii.jpg<br />
|marked = <br />
|zones = <br />
|dungeon = <br />
|region =<br />
|location =<br />
|occupants =<br />
|cells = <br />
}}{{Stub}}<br />
'''House of the Apothecarii'''<br />
<br />
==Items Found==<br />
<br />
==Notes==<br />
On your right as you enter, there is an expert locked door, which you can unlock without getting a bounty. Inside there is a chest from which you can steal a '''Blueprint:Old Ban Totem'''. The totem is needed to defeat the [[Enderal:Old Blind Miner|Old Blind Miner]].<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EN-Places-House_of_the_Apothecarii1.jpg<br />
EN-Places-House_of_the_Apothecarii2.jpg<br />
EN-Places-House_of_the_Apothecarii3.jpg<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=23467Enderal:Phasmalism2021-11-29T01:25:07Z<p>Tungstic: /* Souls */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Talismans ==<br />
Talismans are special amulets that hold the souls of apparitions. Talismans behave like quest items, meaning they weigh nothing, have zero value, and cannot be dropped or stored in containers. Talismans take up your amulet slot when worn. <br />
<br />
=== Crafting Talismans ===<br />
Talismans are crafted at a [[Enderal:Phasmalism#Phasmalist_workbenches|Phasmalist Workbench]].<br />
<br />
In order to craft a talisman, one must:<br />
* Find and collect a [[Enderal:Phasmalism#Souls|soul]] using the [[Enderal:Phasmalism#Net_of_Souls|Net of Souls]] talent<br />
* Have unlocked the [[Enderal:Phasmalism#Soul_Smith_-_Novice|Soul Smith]] talent that corresponds to the soul's level<br />
* Meet the Enchanting skill requirement for the soul<br />
* Gather the ingredients for the talisman's recipe<br />
<br />
Once a talisman is crafted, it appears in the armor section of your inventory; you equip it like you would any amulet. You can customize the apparition's [[Enderal:Phasmalism#Spectralizing|equipment]] and [[Enderal:Phasmalism#Combat_Style|combat style]] by using a [[Enderal:Phasmalism#Phasmalist_workbenches|Phasmalist Workbench]]. In order to summon your apparition you must have the talisman equipped, as well as unlock and use the [[Enderal:Phasmalism#Summon_Apparition|Summon Apparition]] talent.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! scope="col" | Soul Level<br />
! scope="col" | Soul Smith Talent<br />
! scope="col" | Enchanting Skill Requirement<br />
|-<br />
|1||[[Enderal:Phasmalism#Soul_Smith_-_Novice|Novice]]||-<br />
|-<br />
|2||[[Enderal:Phasmalism#Soul_Smith_-_Apprentice|Apprentice]]||25<br />
|-<br />
|3||[[Enderal:Phasmalism#Soul_Smith_-_Adept|Adept]]||50<br />
|-<br />
|4||[[Enderal:Phasmalism#Soul_Smith_-_Expert|Expert]]||75<br />
|-<br />
|5||[[Enderal:Phasmalism#Soul_Smith_-_Master|Master]]||90<br />
|}<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as<br />
<br />
Most souls will be encountered during normal explorations for quests. However, because they require the appropriate Phasmalism skill to collect, it is useful to develop this tree early on, to avoid having to remember where whispers were heard, and return later. High level souls can be held until the hero has a high enough enchantment level to create the corresponding amulet.<br />
<br />
===Soul List===<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]]. If you have completed the quest you can't go back to this location.<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]]. If you have completed the quest you can't go back to this location.<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through [[Enderal:Old Aisolon|Old Aisolon]].<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]]. <br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
* Elementalism<br />
* Psionics<br />
* Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the base of the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Phasmalism#Summon_Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
There are two distinct related talents:<br />
* '''Summon Apparition''' causes the apparition to materialize (or dematerialize, if it is already summoned).<br />
* '''Call Apparition''' (also bound to the 'G' key) causes an existing apparition to teleport to you from its current location. If you attempt to call an apparition that you do not have summoned, it fails with this message:<br />
: ''"You do not have an apparition summoned."''<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalism#Phasmalic_Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the [https://en.uesp.net/wiki/Skyrim:Followers Skyrim wiki] for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
<br />
Dual wielding:<br />
<br />
Most one-handed weapons are marked as <Right hand only> and few are available for either hand to allow dual wielding. This includes(Updated as of 1.5.8.0 - all items are enchantable):<br />
<br />
Skaragg Axe<br />
<br />
Skaragg Sword<br />
<br />
Starling Mace<br />
<br />
Starling Mace(crafted)<br />
<br />
Sunborn Axe<br />
<br />
Sunborn Sword<br />
<br />
Voice of the Forgotten<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.<br />
<br />
===Offensive===<br />
Use melee weapons only and prefer attacking instead of blocking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
===Defensive===<br />
Use melee weapons only and prefer blocking instead of attacking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
===Ranged Preferred===<br />
Use bows while the apparition has sufficient arrows, if the apparition is out of arrows it will use melee.<br />
<br />
===Magic Preferred===<br />
Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
===Balanced===<br />
Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the opposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
== Attributes ==<br />
An apparition's attributes (stats) can be examined using the Phasmalism bench.<br />
<br />
Health, Magica, and Stamina are all shown in the form "TT/SS(BB+UU)":<br />
* TT is the apparition's total value for that stat.<br />
* SS is the total stat value excluding the amount due to the apparition's equipment.<br />
* BB is the apparition's base stat value.<br />
* UU is the stat amount due to the player's equipment.<br />
<br />
Hence TT = EE + BB + UU, where EE the amount due to is the apparition's equipment.<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=23466Enderal:Phasmalism2021-11-29T01:21:15Z<p>Tungstic: /* Souls */ recommendation for skill development</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Talismans ==<br />
Talismans are special amulets that hold the souls of apparitions. Talismans behave like quest items, meaning they weigh nothing, have zero value, and cannot be dropped or stored in containers. Talismans take up your amulet slot when worn. <br />
<br />
=== Crafting Talismans ===<br />
Talismans are crafted at a [[Enderal:Phasmalism#Phasmalist_workbenches|Phasmalist Workbench]].<br />
<br />
In order to craft a talisman, one must:<br />
* Find and collect a [[Enderal:Phasmalism#Souls|soul]] using the [[Enderal:Phasmalism#Net_of_Souls|Net of Souls]] talent<br />
* Have unlocked the [[Enderal:Phasmalism#Soul_Smith_-_Novice|Soul Smith]] talent that corresponds to the soul's level<br />
* Meet the Enchanting skill requirement for the soul<br />
* Gather the ingredients for the talisman's recipe<br />
<br />
Once a talisman is crafted, it appears in the armor section of your inventory; you equip it like you would any amulet. You can customize the apparition's [[Enderal:Phasmalism#Spectralizing|equipment]] and [[Enderal:Phasmalism#Combat_Style|combat style]] by using a [[Enderal:Phasmalism#Phasmalist_workbenches|Phasmalist Workbench]]. In order to summon your apparition you must have the talisman equipped, as well as unlock and use the [[Enderal:Phasmalism#Summon_Apparition|Summon Apparition]] talent.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! scope="col" | Soul Level<br />
! scope="col" | Soul Smith Talent<br />
! scope="col" | Enchanting Skill Requirement<br />
|-<br />
|1||[[Enderal:Phasmalism#Soul_Smith_-_Novice|Novice]]||-<br />
|-<br />
|2||[[Enderal:Phasmalism#Soul_Smith_-_Apprentice|Apprentice]]||25<br />
|-<br />
|3||[[Enderal:Phasmalism#Soul_Smith_-_Adept|Adept]]||50<br />
|-<br />
|4||[[Enderal:Phasmalism#Soul_Smith_-_Expert|Expert]]||75<br />
|-<br />
|5||[[Enderal:Phasmalism#Soul_Smith_-_Master|Master]]||90<br />
|}<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as<br />
<br />
Most souls will be encountered during normal explorations for quests. However, because they reguire the appropriate Phasmalism skill to collect, it is useful to develop this tree early on, to avoid having to remember where whispers were heard, and return later.<br />
<br />
===Soul List===<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]]. If you have completed the quest you can't go back to this location.<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]]. If you have completed the quest you can't go back to this location.<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through [[Enderal:Old Aisolon|Old Aisolon]].<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]]. <br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
* Elementalism<br />
* Psionics<br />
* Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the base of the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Phasmalism#Summon_Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
There are two distinct related talents:<br />
* '''Summon Apparition''' causes the apparition to materialize (or dematerialize, if it is already summoned).<br />
* '''Call Apparition''' (also bound to the 'G' key) causes an existing apparition to teleport to you from its current location. If you attempt to call an apparition that you do not have summoned, it fails with this message:<br />
: ''"You do not have an apparition summoned."''<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalism#Phasmalic_Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the [https://en.uesp.net/wiki/Skyrim:Followers Skyrim wiki] for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
<br />
Dual wielding:<br />
<br />
Most one-handed weapons are marked as <Right hand only> and few are available for either hand to allow dual wielding. This includes(Updated as of 1.5.8.0 - all items are enchantable):<br />
<br />
Skaragg Axe<br />
<br />
Skaragg Sword<br />
<br />
Starling Mace<br />
<br />
Starling Mace(crafted)<br />
<br />
Sunborn Axe<br />
<br />
Sunborn Sword<br />
<br />
Voice of the Forgotten<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.<br />
<br />
===Offensive===<br />
Use melee weapons only and prefer attacking instead of blocking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
===Defensive===<br />
Use melee weapons only and prefer blocking instead of attacking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
===Ranged Preferred===<br />
Use bows while the apparition has sufficient arrows, if the apparition is out of arrows it will use melee.<br />
<br />
===Magic Preferred===<br />
Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
===Balanced===<br />
Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the opposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
== Attributes ==<br />
An apparition's attributes (stats) can be examined using the Phasmalism bench.<br />
<br />
Health, Magica, and Stamina are all shown in the form "TT/SS(BB+UU)":<br />
* TT is the apparition's total value for that stat.<br />
* SS is the total stat value excluding the amount due to the apparition's equipment.<br />
* BB is the apparition's base stat value.<br />
* UU is the stat amount due to the player's equipment.<br />
<br />
Hence TT = EE + BB + UU, where EE the amount due to is the apparition's equipment.<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Phasmalism&diff=23465Enderal:Phasmalism2021-11-29T01:14:10Z<p>Tungstic: /* Soul List */ add link</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Magic|Magic]]}}<br />
[[File:EN-Phasmalism-Stone.jpg|400px|thumb|Phasmalism Stone]]<br />
'''Phasmalism''' is a magical discipline from the school of [[Enderal:Sinistra|Sinistra]] that focuses on the manipulation of souls.<br />
Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.<br />
<br />
Just like other disciplines of Sinistra, Phasmalism is forbidden in [[Enderal:Enderal (Country)|Enderal]].<br />
<br />
== Talismans ==<br />
Talismans are special amulets that hold the souls of apparitions. Talismans behave like quest items, meaning they weigh nothing, have zero value, and cannot be dropped or stored in containers. Talismans take up your amulet slot when worn. <br />
<br />
=== Crafting Talismans ===<br />
Talismans are crafted at a [[Enderal:Phasmalism#Phasmalist_workbenches|Phasmalist Workbench]].<br />
<br />
In order to craft a talisman, one must:<br />
* Find and collect a [[Enderal:Phasmalism#Souls|soul]] using the [[Enderal:Phasmalism#Net_of_Souls|Net of Souls]] talent<br />
* Have unlocked the [[Enderal:Phasmalism#Soul_Smith_-_Novice|Soul Smith]] talent that corresponds to the soul's level<br />
* Meet the Enchanting skill requirement for the soul<br />
* Gather the ingredients for the talisman's recipe<br />
<br />
Once a talisman is crafted, it appears in the armor section of your inventory; you equip it like you would any amulet. You can customize the apparition's [[Enderal:Phasmalism#Spectralizing|equipment]] and [[Enderal:Phasmalism#Combat_Style|combat style]] by using a [[Enderal:Phasmalism#Phasmalist_workbenches|Phasmalist Workbench]]. In order to summon your apparition you must have the talisman equipped, as well as unlock and use the [[Enderal:Phasmalism#Summon_Apparition|Summon Apparition]] talent.<br />
<br />
{| class="wikitable" border="1"<br />
|-<br />
! scope="col" | Soul Level<br />
! scope="col" | Soul Smith Talent<br />
! scope="col" | Enchanting Skill Requirement<br />
|-<br />
|1||[[Enderal:Phasmalism#Soul_Smith_-_Novice|Novice]]||-<br />
|-<br />
|2||[[Enderal:Phasmalism#Soul_Smith_-_Apprentice|Apprentice]]||25<br />
|-<br />
|3||[[Enderal:Phasmalism#Soul_Smith_-_Adept|Adept]]||50<br />
|-<br />
|4||[[Enderal:Phasmalism#Soul_Smith_-_Expert|Expert]]||75<br />
|-<br />
|5||[[Enderal:Phasmalism#Soul_Smith_-_Master|Master]]||90<br />
|}<br />
<br />
== Souls ==<br />
''See also: [[Enderal:Souls|Souls (Quest)]]''<br />
<br />
Souls can be collected using the [[Enderal:Net of Souls|Net of Souls]], the first talent in the Phasmalist memory tree.<br />
Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.<br />
<br />
===Soul List===<br />
The souls available to The Prophet are:<br />
<br />
{| class="wikitable"<br />
! Name <br> Soul FormID <br> Talisman FormID<br />
! Level <br />
! Talisman Ingredients <br />
! Strengths <br />
! Location<br />
! Image<br />
|-<br />
| <br />
Yera Shadowsong <br><br />
{{FormID|xx|01E9D5}} <br><br />
{{FormID|xx|01E9D0}}<br />
| 1 <br />
| <br />
* Skull<br />
* Bone Meal<br />
* Petty Soul Gem (Filled)<br />
* Longbow<br />
* 3x Ectoplasm<br />
|<br />
* Marksman<br />
* Light Armor<br />
* One-Handed<br />
| In [[Enderal:Clearwater Cave|Clearwater Cave]].<br />
| [[File:EN-Soul-Yera Shadowsong.jpg|300px]]<br />
|-<br />
| <br />
Pyrean Scout <br><br />
{{FormID|xx|01E9D6}} <br><br />
{{FormID|xx|01E9D1}}<br />
| 2 <br />
|<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Oak Bow<br />
* Any Pyrean Armor<br />
* Bone Meal: 1x if a Gauntlet, 2x otherwise<br />
| <br />
* Marksman<br />
* Light Armor<br />
| In [[Enderal:Old Dothûlgrad|Old Dothûlgrad]], during the quest [[Enderal:Deus Ex Machina|Deus Ex Machina]]. If you have completed the quest you can't go back to this location.<br />
| [[File:EN-Soul-Pyrean Scout.jpg|300px]]<br />
|-<br />
| <br />
Frostbitten Ranger <br><br />
{{FormID|xx|01E9D7}} <br><br />
{{FormID|xx|01E9D2}}<br />
| 3 <br />
|<br />
* Bear Pelt<br />
* Ectoplasm<br />
* Common Soul Gem (Filled)<br />
* Rune Bow<br />
|<br />
* Marksman<br />
* Light Armor<br />
| In the western building of [[Enderal:Northwind|Northwind]].<br />
| [[File:EN-Soul-Frostbitten Ranger.jpg|300px]]<br />
|-<br />
| <br />
Aeterna Ambassador <br><br />
{{FormID|xx|01E9D8}} <br><br />
{{FormID|xx|01E9D3}}<br />
| 4 <br />
| <br />
* Endralean Sugar Braid<br />
* Greater Soul Gem (Filled)<br />
|<br />
* Marksman<br />
* Light Armor<br />
| On [[Enderal:Halfmoon Isle|Halfmoon Isle]], during the quest [[Enderal:The Lion's Den|The Lion's Den]]. If you have completed the quest you can't go back to this location.<br />
| [[File:EN-Soul-Aeterna Ambassador.jpg|300px]]<br />
|-<br />
| <br />
Nameless Soul <br><br />
{{FormID|xx|01E9D9}} <br><br />
{{FormID|xx|01E9D4}}<br />
| 5 <br />
|<br />
* Bone Meal<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Powder Barrel<br />
* Bow of the Righteous Path<br />
|<br />
* Marksman<br />
* Light Armor<br />
* Heavy Armor<br />
| In a cage outside [[Enderal:Thalgard|Thalgard]], before the bridge leading to [[Enderal:The Sun Fire|The Sun Fire]].<br />
| [[File:EN-Soul-Nameless.jpg|300px]]<br />
|-<br />
| <br />
Forgotten Vagrant <br><br />
{{FormID|xx|01E9A8}} <br><br />
{{FormID|xx|01E9A3}}<br />
| 1 <br />
|<br />
* Petty Soul Gem (Filled)<br />
* Bloody Skull<br />
* Iron Dagger<br />
* 2x Ectoplasm<br />
* 3x Bone Meal<br />
| <br />
* One-Handed<br />
* Light Armor<br />
* Blocking<br />
| <br />
Campsite near at the base of the waterfall upriver from the [[Enderal:Old Dam Lookout|Old Dam Lookout]].<br />
| [[File:EN-Soul-Forgotten Vagrant.jpg|300px]]<br />
|-<br />
| <br />
Samael Dal'Litzu <br><br />
{{FormID|xx|01E9A9}} <br><br />
{{FormID|xx|01E9A4}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Wine<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-handed<br />
* Marksman<br />
* Elementarism<br />
* Light Magic<br />
| <br />
In [[Enderal:Ark, Crypt|Ark Crypt]], west of the room with the [[Enderal:Ancestral Spirit|Ancestral Spirit]].<br />
| [[File:EN-Soul-Samael Dal'Litzu.jpg|300px]]<br />
|-<br />
| <br />
Lost Rhalâim <br><br />
{{FormID|xx|01E9AA}} <br><br />
{{FormID|xx|01E9A5}}<br />
| 3 <br />
|<br />
* Skull<br />
* Glimmerdust<br />
* Common Soul Gem (Filled)<br />
* 40x Pennies<br />
|<br />
* One-Handed<br />
* Marksman<br />
* Entropy<br />
* Psionics<br />
* Light Armor<br />
| On a Rhalâim corpse in an upstairs area partway through [[Enderal:Old Aisolon|Old Aisolon]].<br />
| [[File:EN-Soul-Lost Rhalaim.jpg|300px]]<br />
|-<br />
| <br />
Kilana Hammerblow <br><br />
{{FormID|xx|01E9AB}} <br><br />
{{FormID|xx|01E9A6}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Ectoplasm<br />
* Amethyst<br />
* Scalpel or Scissors<br />
|<br />
* Two-Handed<br />
* Light Armor<br />
* Marksman<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]] during the quest [[Enderal:Our Mark in this World|Our Mark in this world]]. <br />
| [[File:EN-Soul-Kilana Hammerblow.jpg|300px]]<br />
|-<br />
| <br />
Petrified <br><br />
{{FormID|xx|01E9AC}} <br><br />
{{FormID|xx|01E9A7}}<br />
| 5 <br />
|<br />
* Invisibility Potion (Standard)<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Dagger of the Righteous Path<br />
* 100x Pennies<br />
|<br />
* One-Handed<br />
* Light Armor<br />
* Entropy<br />
* Psionics<br />
* Elementarism<br />
| <br />
On top of [[Enderal:Dragon Aerie|Dragon Aerie]], next to the [[Enderal: Magic Symbol|Magic Symbol]].<br />
| [[File:EN-Soul-Petrified One.jpg|300px]]<br />
|-<br />
| <br />
Rugar Oneeye <br><br />
{{FormID|xx|01E9EE}} <br><br />
{{FormID|xx|01E9E9}}<br />
| 1 <br />
|<br />
* Skull<br />
* Ectoplasm<br />
* Petty Soul Gem (Filled)<br />
* 2x Iron Ingot<br />
* 3x Bone Meal<br />
|<br />
* Heavy Armor<br />
* Blocking<br />
* Two-Handed<br />
* One-Handed<br />
| Top of the northern tower of the [[Enderal:Dual Towers|Dual Towers]]<br />
| [[File:EN-Soul-Rugar Oneeye.jpg|300px]]<br />
|-<br />
| <br />
Luzius the Jaws <br><br />
{{FormID|xx|01E9EF}} <br><br />
{{FormID|xx|01E9EA}}<br />
| 2 <br />
|<br />
* Skull<br />
* Bone Meal<br />
* Lesser Soul Gem (Filled)<br />
* Rune Sword<br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| [[Enderal:Old_Smuggler_Retreat|Old Smuggler Retreat]], next to the building at the edge of the dock.<br />
| [[File:EN-Soul-Luzius the Jaws.jpg|300px]]<br />
|-<br />
| <br />
Burnt Keeper <br><br />
{{FormID|xx|01E9F0}} <br><br />
{{FormID|xx|01E9EB}}<br />
| 3<br />
|<br />
* Bone Meal<br />
* Common Soul Gem (Filled)<br />
* Keeper Longsword<br />
* Iron Ingot <br />
|<br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Heavy Armor<br />
|<br />
[[Enderal:Old Yogosh|Old Yogosh]], in a cage at the room where [[Enderal:Yogosh|Yogosh]] is.<br />
|[[File:EN-Soul-Burnt Keeper.jpg|300px]]<br />
|-<br />
| <br />
Zar'Ah <br><br />
{{FormID|xx|01E9F1}} <br><br />
{{FormID|xx|01E9EC}}<br />
| 4 <br />
|<br />
* Bone Meal<br />
* Lockpick<br />
* Greater Soul Gem (Filled)<br />
* Riverville's Mead<br />
* Silver Steel Greatsword<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Light Armor<br />
* Heavy Armor<br />
| Available during the quest [[Enderal:Dark Chambers of our Mind|Dark Chambers of our Mind]].<br />
| [[File:EN-Soul-Zar'Ah.jpg|300px]]<br />
|-<br />
| <br />
Tormented Soul <br><br />
{{FormID|xx|01E9F2}} <br><br />
{{FormID|xx|01E9ED}}<br />
| 5 <br />
|<br />
* Demon Heart<br />
* Ghost Wrapping<br />
* Grand Soul Gem (Filled)<br />
* Aeterna Battleaxe<br />
| <br />
* One-Handed<br />
* Two-Handed<br />
* Blocking<br />
* Light Armor<br />
* Heavy Armor<br />
| On a balcony next to [[Enderal:The Experimenter|The Experimenter]] in [[Enderal:Fortress Rockwatch|Fortress Rockwatch]].<br />
| [[File:EN-Soul-Tormented.jpg|300px]]<br />
|-<br />
| <br />
Darijus Dal'Grin <br><br />
{{FormID|xx|01E9BC}} <br><br />
{{FormID|xx|01E9B7}}<br />
| 1 <br />
|<br />
* Bone Meal<br />
* Fog Sponge<br />
* Ruined Book<br />
* Petty Soul Gem (Filled)<br />
* 3x Ectoplasm<br />
|<br />
* Light Magic<br />
* Elementarism<br />
* Entropy<br />
* Psionics<br />
| In the lower level of [[Enderal:Old Customs Facilities|Old Customs Facilities]].<br />
| [[File:EN-Soul-Darijus Dal'Grin.jpg|300px]]<br />
|-<br />
| <br />
Marius Dal'Goldenford <br><br />
{{FormID|xx|01E9BD}} <br><br />
{{FormID|xx|01E9B8}}<br />
| 2 <br />
|<br />
* Ectoplasm<br />
* Paper Roll<br />
* Lesser Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part I<br />
|<br />
* Elementalism<br />
* Psionics<br />
* Magic<br />
|[[Enderal:Castle_Golden_Ford|Castle Goldenford]], Keep, on the bed at the top of the castle<br />
| [[File:EN-Soul-Marius Dal'Goldenford.jpg|300px]]<br />
|-<br />
|<br />
Denna Frostheart <br><br />
{{FormID|xx|01E9BE}} <br><br />
{{FormID|xx|01E9B9}}<br />
| 3 <br />
|<br />
* Bone Meal<br />
* Paper Roll<br />
* Quill<br />
* Common Soul Gem (Filled)<br />
* Spell Tome: Ice Spike (Rank II)<br />
|<br />
Magic<br />
| In [[Enderal:The Hollow Hand|The Hollow Hand]].<br />
| [[File:EN-Soul-Denna Frostheart.jpg|300px]]<br />
|-<br />
| <br />
Simael the Researcher <br><br />
{{FormID|xx|01E9BF}} <br><br />
{{FormID|xx|01E9BA}}<br />
| 4 <br />
|<br />
* Fog Sponge<br />
* Inkwell<br />
* Greater Soul Gem (Filled)<br />
* Encyclopedia Arcana - Magic, Part II<br />
* 2x Ectoplasm<br />
|<br />
Magic<br />
|[[Enderal:Mana Pond|Mana Pond]], At the boat with a skeleton and a chest in the puddle<br />
|[[File:EN-Soul-Simael the Researcher.jpg|300px]]<br />
|-<br />
| <br />
Starling Navigator <br><br />
{{FormID|xx|01E9C0}} <br><br />
{{FormID|xx|01E9BB}}<br />
| 5 <br />
|<br />
* Old Dynamo<br />
* Ghost Wrapping<br />
* Metal Ingot of an Ancient Nation<br />
* Grand Soul Gem (Filled)<br />
|<br />
Magic<br />
| Below the steering wheel in [[Enderal:Agnod, Cockpit|Agnod, Cockpit]].<br />
| [[File:EN-Soul-Starling Navigator.jpg|300px]]<br />
|-<br />
| <br />
Loram Waterblade <br><br />
{{FormID|xx|01F296}} <br><br />
{{FormID|xx|01F298}}<br />
| 6 <br />
| None<br />
| Everything<br />
| Earned automatically when all 20 other souls are collected.<br />
| ?<br />
|}<br />
<br />
== Phasmalist workbenches ==<br />
In order to create or modify a talisman from collected souls, a Phasmalist workbench is required.<br />
These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found openly in path-abiding cities or towns.<br />
Most of the time, these benches are located inside of caves or abandoned mines.<br />
<br />
{| class="wikitable"<br />
! Location <br> Details<br />
! Enemies<br />
! scope="col" style="width: 250px;"|Remarks<br />
! Image<br />
|-<br />
| In [[Enderal:Riverville|Riverville]] <br><br />
Unmarked House<br />
| <br />
* Rats<br />
| Enter through the base of the chimney<br />
| [[File:EN-place-Riverville-Unmarked House.jpg|250px]] [[File:EN-place-Riverville-Unmarked House interior.jpeg|250px]]<br />
|-<br />
| In [[Enderal:Yero's House|Yero's House]] <br><br />
In the cellar<br />
| <br />
* Rats<br />
| Right in front of you when you descend the trap door to the cellar<br />
| [[File:EN-place-Yeros House-cellar interior.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]], Undercity Barracks <br><br />
| <br />
* none<br />
| On the right side coming from Undercity Main Cavern, opposite of [[Enderal:Residantial Barrack, Ash Head|Ash Head]]<br />
There's also a Shrouded Mage<br />
| [[File:EN-place-Ark-Undercity Barracks-Phasmalist Workbench.jpg|250px]] [[File:EN-place-Ark-Undercity Barracks-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Duneville|Duneville]] <br><br />
High above the town<br />
| <br />
* none<br />
| Right when you enter at the Myrade, walk the wiggly path to [[Enderal:Maxus Tabaccus|Maxus Tabaccus']] platform<br />
| [[File:EN-place-Duneville-Maxus Tabaccus path.jpg|250px]] <br />
|-<br />
| In [[Enderal:Ark|Ark]] <br><br />
In the player home in the Ark Nobles Quarter<br />
| <br />
* none<br />
| Can be acquired through the furnishing feature on the blackboard or through player crafted Phasmalist workbenches<br />
| [[File:EN-place-Noble Player Home-Phasmalistbench.jpg|250px]] <br />
|-<br />
| In [[Enderal:Dal'Mercer's Estate|Dal'Mercer's Estate]]<br><br />
| <br />
* Phasmalist Guardians<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this world]]; can still be accessed after the quest<br />
| [[File:EN-place-Dal'Mercer's Estate-Phasmalistbench.jpg|250px]] [[File:EN-place-Dal'Mercer's Estate-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Bleakstar|Castle Bleakstar]]<br><br />
| <br />
* Phasmalist Guardians<br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Our Mark in this World|Our Mark in this World]]; can still be accessed after the quest<br />
| [[File:EN-place-Castle Bleakstar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Bleakstar-interior.jpg|250px]]<br />
|-<br />
| In the [[Enderal:Rhalâta Temple|Rhalâta Temple]]<br><br />
| <br />
* none<br />
| Accessible through the quest [[Enderal:Dark_Chambers_of_our_Mind|Dark Chambers of our Mind]]; can still be accessed after the quest<br />
| [[File:EN-place-Rhalâta Temple-Phasmalistbench.jpg|250px]] [[File:EN-place-Rhalâta Temple-interior.jpg|250px]]<br />
|-<br />
| In [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], Research Room<br><br />
| <br />
* Fleshless ones<br />
| Accessible through the quest [[Enderal:Angel|Angel]]; might not be accessible after the quest<br />
| [[File:EN-place-Castle Dal'Galar-Phasmalistbench.jpg|250px]] [[File:EN-place-Castle Dal'Galar-interior.jpg|250px]]<br />
|-<br />
|}<br />
<br />
== Summoning ==<br />
After acquiring the [[Enderal:Phasmalism#Summon_Apparition|Summon Apparition]] memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped.<br />
The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.<br />
<br />
There are two distinct related talents:<br />
* '''Summon Apparition''' causes the apparition to materialize (or dematerialize, if it is already summoned).<br />
* '''Call Apparition''' (also bound to the 'G' key) causes an existing apparition to teleport to you from its current location. If you attempt to call an apparition that you do not have summoned, it fails with this message:<br />
: ''"You do not have an apparition summoned."''<br />
<br />
Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. <br />
If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries.<br />
These effects can be negated with the [[Enderal:Phasmalism#Phasmalic_Veil|Phasmalic Veil]] memory, which allows apparitions to be summoned and brought into cities.<br />
<br />
Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their [[Enderal:Arcane Fever|Arcane Fever]] increased in proportion to the amount of health that the apparition lost before dying.<br />
The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.<br />
<br />
The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost.<br />
For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.<br />
<br />
== Spectralizing ==<br />
Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.<br />
<br />
Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment.<br />
Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.<br />
<br />
Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.<br />
<br />
<br />
Enchants:<br />
<br />
The Skyrim follower rules apply as to what enchants can be applied to the apparition. Meaning that apparitions dont benefit from armor enchants that increase weapon damage or reduce mana consumption of certain magical school. Refer to the [https://en.uesp.net/wiki/Skyrim:Followers Skyrim wiki] for more info. Do note that the apparition needs to be manually resummoned for the enchants to take effect. Also note that some apparitions have innate effects and giving them enchantments might not have as strong effect as expected - for example the Sterling Navigator has innate +100% mana regeneration, meaning that if you give it 50% mana regeneration item will effectively only increase its mana regeneration with 25%. <br />
<br />
There is a special case with the <Increase Health, Mana and Damage of your summoned creatures and apparitions by X%.> enchant - it does nothing if given to apparition, but if the player has it then the apparition's summon will have its stats increased by the enchant.<br />
<br />
Weapon charges will diminish over time and will require you to recharge the weapon by de-spectralizing, recharging and re-spectralizing the weapon.<br />
<br />
<br />
Spells:<br />
<br />
Similar to Skyrim the usable spells for the apparitions are according to the tier of the spell and the skill of the apparition in that school.<br />
<br />
Skill 0-24: Can use only Novice spells<br />
<br />
Skill 25-49: Can use Apprentice and Novice spells.<br />
<br />
Skill 50-74: Can use Adept and weaker spells.<br />
<br />
Skill 75-99: Can use Expert and weaker spells.<br />
<br />
Skill 100: Can use Master and weaker spells.<br />
<br />
(Note - as of patch 1.5.8.0 no apparition has magic skill of 100 in any school)<br />
<br />
<br />
Dual wielding:<br />
<br />
Most one-handed weapons are marked as <Right hand only> and few are available for either hand to allow dual wielding. This includes(Updated as of 1.5.8.0 - all items are enchantable):<br />
<br />
Skaragg Axe<br />
<br />
Skaragg Sword<br />
<br />
Starling Mace<br />
<br />
Starling Mace(crafted)<br />
<br />
Sunborn Axe<br />
<br />
Sunborn Sword<br />
<br />
Voice of the Forgotten<br />
<br />
== Combat Style ==<br />
<br />
If one wishes to change the combat style of its apparition, he needs to manually re-summon it. The combat style change will not take effect otherwise.<br />
<br />
===Offensive===<br />
Use melee weapons only and prefer attacking instead of blocking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
===Defensive===<br />
Use melee weapons only and prefer blocking instead of attacking. If left without melee weapons the apparition will only stay with its hands raised and do nothing.<br />
<br />
===Ranged Preferred===<br />
Use bows while the apparition has sufficient arrows, if the apparition is out of arrows it will use melee.<br />
<br />
===Magic Preferred===<br />
Use magic and when out magic use staves or if no staves available then use melee weapons. For it to cast magic it needs a spammable offensive spell - like Death Spark.<br />
<br />
===Balanced===<br />
Use best tools available. Only recommended when given melee weapons as it will not prefer blocking over attacking or the opposite. If it has to choose between magic/melee/range it will only stick to the one that it considers to be the best of them and ignore the others. In which case the other combat styles are more effective.<br />
<br />
== Attributes ==<br />
An apparition's attributes (stats) can be examined using the Phasmalism bench.<br />
<br />
Health, Magica, and Stamina are all shown in the form "TT/SS(BB+UU)":<br />
* TT is the apparition's total value for that stat.<br />
* SS is the total stat value excluding the amount due to the apparition's equipment.<br />
* BB is the apparition's base stat value.<br />
* UU is the stat amount due to the player's equipment.<br />
<br />
Hence TT = EE + BB + UU, where EE the amount due to is the apparition's equipment.<br />
<br />
== Transmute ==<br />
The memory [[Enderal:Phasmalism#Transmutation|Transmutation]] unlocks the Talent "Transmute". It has a cooldown of 100/70/50 seconds depending on the used memory points.<br />
The talent is used on corpses. When used on a undead corpse, the player will receive an [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] while a normal corpse yields a [[Enderal:Transmuted_Soulstone|Transmuted Soulstone]]. Both of these items are intended to be used to pay for [[#Spectralizing|Spectralizing]].<br/><br />
'''Verify me:''' Transmuted Soulstones are unable to collect ANY souls. They have no value and are only usable to pay for [[#Spectralizing|Spectralizing]]. <br/><br />
Note: [[Enderal:Ethereal_Ectoplasm|Ethereal Ectoplasm]] can be used in [[Enderal:Alchemy|Alchemy]]. It shares some (but not all) effects with normal Ectoplasm.<br />
<br />
{{Template:Enderal-Memory-Tree<br />
|TreePrefix = == Tree ==<br />
|TablePrefix = == Memories == <br />
The memories of the Phasmalist allow you to construct ghostly companions for you from the souls of dead people by using your knowledge in enchanting. The phasmalist can be used with every style of playing - warrior, mage and rogue/assassin.<br />
|ColorPassive = \#161439<br />
|ColorTalent = \#29266F<br />
|Name01M = Net of Souls<br />
|Desc01M = The talent "Net of Souls" allows you to see and collect souls.<br />
|Tier01M = Allows you to see souls with the level 1 and 2 for 40 seconds.<br/>II: Allows you to see souls with the level 1 to 4 for 50 seconds.<br/>III: Allows you to see souls with the level 1 to 5 for 60 seconds.<br />
|IsTalent01M = y<br />
|Name02M = Soul Smith - Novice<br />
|Desc02M = You can make talismans from souls with the rank 1 at phasmalist workbenches.<br />
|Name03M = Summon Apparition<br />
|Desc03M = You can summon the apparition bound to your equipped amulet. If it dies or leaves the reality due other reasons you are getting Arcane Fever proportionally to the Health the apparition lost since it was summoned. Depending on the class of the apparition, the increase of the fever can be higher than these values.<br />
|Tier03M = I: Base increase of Arcane Fever: 7 percent.<br/>II: Base increase of Arcane Fever: 6 percent.<br/>III: Base increase of Arcane Fever: 5 percent.<br />
|IsTalent03M = y<br />
|Name04L = Arcane Disassembling<br />
|Desc04L = You can dismantle enchanted weapons and armors.<br />
|Name04M = Arcane Smith<br />
|Desc04M = You can improve enchanted weapons and armor.<br />
|Name04R = Wise Enchanter<br />
|Desc04R = Your enchantments get stronger.<br />
|Tier04R = I: Enchantments are 10 percent stronger.<br/>II: Enchantments are an additional 10 percent stronger.<br/>III: Enchantments are an additional 10 percent stronger.<br />
|Name05M = Soul Smith - Apprentice<br />
|Desc05M = You can make talismans from souls with the rank II at phasmalist workbenches.<br />
|Name06L = Focus - Shaman<br />
|Desc06L = Your apparitions can use the arcane arts better.<br />
|Tier06L = I: Apparitions have an additional 15 points of Mana and do 7 percent more damage with their spells.<br/>II: Apparitions have another 25 points more of Mana and do an additional 10 percent more damage with their spells.<br/>III: Apparitions have another 35 points more of Mana and do an additional 13 percent more damage with their spells.<br />
|Name06M = Focus - Deviousness<br />
|Desc06M = Apparitions do more damage with a bow and have a higher chance for critical hits.<br />
|Tier06M = I: The chance for critical hits is increased by 10 percent and the marksmanship skill of the apparition is increased by 7 points.<br/>II: The chance for critical hits is increased by 17 percent and the marksmanship skill of the apparition is increased by 10 points.<br/>III: The chance for critical hits is increased by 23 percent and the marksmanship skill of the apparition is increased by 13 points.<br />
|Name06R = Focus - Violence<br />
|Desc06R = Melee damage and armor skill of your apparitions is strengthened.<br />
|Tier06R = I: The melee damage and both armor skill values are increased by 7 points.<br/>II: The melee damage and both armor skill values are increased by an additional 10 points.<br/>III: The melee damage and both armor skill values are increased by an additional 13 points.<br />
|Name07M = Soul Smith - Adept<br />
|Desc07M = You can make talismans from souls with the rank III at phasmalist workbenches.<br />
|Name08M = Soul Smith - Expert<br />
|Desc08M = You can make talismans from souls with the rank IV at phasmalist workbenches.<br />
|Name09L = Essence Splitting<br />
|Desc09L = Health, Mana and Stamina of the apparition now aren't dependent on your own corresponding attributs anymore but only on the strongest value of your attributs.<br />
|Name09M = Phasmalic Veil<br />
|Desc09M = You can take apparitions into cities.<br />
|Name09R = Transmutation<br />
|Desc09R = You can receive ectoplasm from killed undead enemies and soul gems from normal corpses.<br />
|Tier09R = I: You receive transmuted soul gems and {{sic|electroplasm}}.<br/>II: Less cooldown.<br/>III: Less cooldown.<br />
|IsTalent09R = y<br />
|Name10M = Soul Smith - Master<br />
|Desc10M = You can make talismans from souls with the rank V at phasmalist workbenches.<br />
}}<br />
<br />
== See Also ==<br />
* [[Enderal:Introduction to Phasmalism|Introduction to Phasmalism]]<br />
<br />
{{Enderal-Classes}}<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Old_Aisolon&diff=23464Enderal:Old Aisolon2021-11-29T01:07:45Z<p>Tungstic: /* Tips/Notes */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}} {{Place<br />
|name = Old Aisolon<br />
|icon = Door<br />
|image = Old Aisolon.jpg<br />
|dungeon = 1<br />
|zones = <br />
|region = [[Enderal:Ark|Ark]], [[Enderal:Regions#The_Heartlands|The Heartlands]]<br />
|location =<br />
|occupants =<br />
|cells = <br />
}}{{Stub}}<br />
==Description==<br />
A multi-level dungeon deep in the Ark Undercity [[Enderal:Tarpit|Tarpit's]] lower levels.<br />
<br />
==Items Found==<br />
*Selna's March Heavy Armor feet (Set Item) [[https://en.wiki.sureai.net/Enderal:Armor#Selna]] <br />
*Nemesis Gauntlets Light Armor (Set Item) [[https://en.wiki.sureai.net/Enderal:Armor#Nemesis]] <br />
<br />
<br />
from end boss Princess Aisolon<br />
<br />
[[File:Shimmeringshamanamulet.jpg]]<br />
<br />
==Levels/Rooms==<br />
This is a fairly extensive dungeon. You will find quite a few Lost Ones, Awoken Lost Ones and a couple of Plated Lost Ones throughout the dungeon. Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. If you are someone who likes to grab every piece of armor/weapons, you will hit your carry limit easily at least twice.The 1st level seems smallish but a small set of stairs leads down to the rest of the level. Next is a large 2nd floor area(the Aisolon Catacombs). Lots of loot to be found, mainly thru smashing the skellies but look around, there is more to be found. The 3rd section is large also(the Princess Hall). There is an alchemy table in this area also. When you get to the final battle .... get ready for some spiders.<br />
<br />
==Tips/Notes==<br />
*It is accessible from [[Enderal:Tarpit|Tarpit's]] lower levels, but you need to go through [[Enderal:Tarpit Bedders|Tarpit Bedders]] in order to find the entrance to the Old Aisolon.<br />
*Be mindful of a '''chain to pull''' in order to raise a gate in Old Aisolon.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EntranceBedders.jpg| tarpit entrance to bedders<br />
Bottom of cavern.jpg|Cavern into Catacombs<br />
Entrance to PrincessHall.jpg| catacombs into her lair<br />
Princesshall.jpg|what lies ahead?<br />
EN Princess Aisolon.jpg| Princess Aisolon is no more<br />
Selenas march.jpg|Selena's March<br />
Nemesisgaunlets.jpg|Nemesis Gauntlets<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Northwind&diff=23463Enderal:Northwind2021-11-29T01:05:21Z<p>Tungstic: /* Items Found */ soul detail</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}}<br />
{{Place<br />
|name = Northwind <br />
|icon = Settlement<br />
|image = EN-Place-Northwind.jpg<br />
|marked = 1<br />
|dungeon = 1<br />
|zones = 1<br />
|region = Frostcliff Mountains<br />
|location =<br />
|occupants = 4 Level 26 Elemental wolves, 2 Level 30 Fire Elementals, 3 Level 26 Frost Crawlers and 1 Level 26 Frost Crawler Mother. (Spiders are located in the underground Northwind Mine Storage.) <br />
|cells = <br />
}}<br />
'''Northwind''' is an abandoned settlement overrun with Fire Elementals and Elemental Wolves. The settlement consists of several closed off and ruined houses and one underground area. (Northwind Mine Storage)<br />
==Items Found==<br />
<div style = "column-count: 2; "><br />
*Blueprint: Helmet of the Righteous Path<br />
*Blueprint: Bow of the Righteous Path<br />
*Blueprint: Starling Greatsword<br />
*Blueprint: Large Backpack (On top of the shack covering Northwind Mine Storage.)<br />
*[[Enderal:Armor|(Set of the Nemesis) Nemesis Shoes]] (On a table in one of the ruined houses.)<br />
*Sword of the Mesmer - sword with unique enchant (On a stack of crates in Northwind Mine Storage.)<br />
*Soul: Frostbitten Ranger - tier 3 soul (Near fireplace in one of the ruined houses at the west end.)<br />
*Bank vault key 2222 (Located in an expert strongbox in one of the ruined houses.)<br />
</div><br />
<br />
==Notes==<br />
*The Main Quest [[Enderal:Angel|Angel]] will bring you through this settlement on your way to [[Enderal:Castle Dal'Galar|Castle Dal'Galar]] and will require you to come back here to pick up Powder Barrels in the underground area.<br />
==Gallery==<br />
</gallery><br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Castle_Golden_Ford&diff=23462Enderal:Castle Golden Ford2021-11-28T23:49:38Z<p>Tungstic: /* The Keep */ add soul</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}}{{Place<br />
|icon = Castle Golden Ford<br />
|image = EN-places-Castle_Golden_Ford2.jpg|Castle Golden Ford Main Gate<br />
|marked = 1<br />
|dungeon = 1<br />
|zones = <br />
|region =[[Enderal:Sun Coast|Sun Coast]]<br />
|location =<br />
|occupants = Lost Ones, Fleshless Lost One, Awoken Lost One, [[Enderal:Dohra Dal'Goldenford|Dohra Dal'Goldenford]]<br />
|cells = <br />
|enchanting = 1<br />
}}{{Incomplete}}<br />
[[File:EN-places-Castle_Golden_Ford1.jpg|300px|thumb|right|Castle Golden Ford from Afar]]<br />
'''Castle Golden Ford''' is a majestic multi-levelled castle haunted by dreadful [[Enderal:Lost One|Lost Ones]] situated on a rocky cliff at the [[Enderal:Sun Coast|Sun Coast]].<br />
: Note: It it sometime referred to (e.g., in the world map) as "Goldenford".<br />
<br />
== Walkthrough==<br />
<br />
===Inside the Castle===<br />
When entering the castle you will be faced with the undead [[Enderal:Lost One|Lost Ones]] wandering among the rooms of this forgotten stronghold. Mind your every step, as you might fall into a few traps which are waiting for some reckless adventurers to fall into. Going further into various chambers and corridors you will notice that the castle is richly decorated with various paintings. Be wary as in one place there is a '''key to the Keep''' placed on a table. The table is in one of the rooms with the Chains to open the barred gate, and on the table there is a huge map covering the table. See this table and the map in the gallery below. There are two doors that lead to The Keep, but whichever you choose both of them lead to the very same room.<br />
<br />
===The Keep===<br />
Upon entering the Keep you will be attacked by two Lost Ones guarding the great Library. Having successfully dispatched the undead, you may take your time and acquaint yourself with the books available. From this point you might choose to enter the adjacent room or go downstairs to the rooms below.'''<br />
<br />
In the room below you will discover the Castle's Larder and rooms filled with numerous cuttlery and kitchen utensils. There is also a bed to sleep on and a door to the Castle Golden Ford which leads to the Main Hall in the castle. The soul of [[Enderal:Phasmalism|Marius Dal'Goldenford]] is here.<br />
<br />
In the room adjacent to the Library you will come across two Awoken Lost Ones accompanied by the final boss, lady [[Enderal:Dohra Dal'Goldenford|Dohra Dal'Goldenford]]. Having dispatched the lady search the room for some treasures, especially some Armor Set Items or Ambrosia. To leave the Castle the fastest way is through the doors leading to [[Enderal:Sun Coast|Sun Coast]] in the Castle's Main Dining Hall.<br />
<br />
==Items Found==<br />
<div style = "column-count: 4; "><br />
=== Castle Golden Ford ===<br />
* [[Enderal:Golden_Ford_Inventory_Ledger|Golden Ford Inventory Ledger]]<br />
* '''Golden Ford Keep Key'''<br />
*Apprentice Book Sneak<br />
*Apprentice Book Archery<br />
*Petty Soul Gem (filled)<br />
*Magic Potion (Standard)<br />
*Aversion to Magic (Cheap)<br />
*Health Flux Potion (Rancid)<br />
*2x Chest (unlocked)<br />
*Oakflesh<br />
*Hunting Longbow<br />
* [[Enderal:Encyclopedia Arcana - Magic, Part III|Encyclopedia Arcana - Magic, Part III]]<br />
<br />
=== The Library ===<br />
* [[Enderal:The Disciplines of Magic - Elementalism|The Disciplines of Magic - Elementalism]]<br />
* 2x Silvet Garnet Ring<br />
* Scroll of Candle Light (Cheap)<br />
* 2x Scroll of Ice Spike<br />
* Blueprint: Steel Mace (Handicraft 20)<br />
* Lots of various cuttlery<br />
* Bed<br />
* Health Potion (standard)<br />
* Manual of Dreams and Visions<br />
* Common Soul Gem<br />
<br />
=== Boss Room ===<br />
''This room is adjacent to the Library''<br />
* [[Enderal:Chronicles_of_Golden_Ford|Chronicles of Golden Ford]]<br />
* Chests<br />
* Flawless Garnet<br />
* [[Enderal:Ambrosia|'''Ambrosia''']]<br />
* Silver Ingot<br />
* [[Enderal:Armor#Well-traveled_One|'''Cold Glance of the Ratcatcher''' (Set Item)]]<br />
* [[Enderal:Landscapes of Enderal: Farmers Coast|Landscapes of Enderal: Farmers Coast]]<br />
<br />
=== Looted from the Boss ===<br />
* Ectoplasm<br />
* Fine Leather Boots<br />
* [[Enderal:Armor#Mysterious Nomad|'''Garb of the Mysterious Nomad''' (Set Item)]]<br />
* Mana Potion (Cheap)<br />
* Mana Potion (Rancid)<br />
* Petty Soul Gem<br />
* Scroll of Candle Light (Cheap)<br />
* Silver Moonstone Cricket<br />
* Steel Daggers<br />
</div><br />
<br />
==Levels/Rooms==<br />
The Castle consists of The Yard, Castle Golden Ford and the Keep.<br />
<br />
==Quests==<br />
*[[Enderal:Myths_and_Legends|Myths and Legends]]<br />
<br />
==Tips/Notes==<br />
*The '''Key to the Keep''' is on a table found inside the Castle. The table is in one of the rooms with the Chains to open the barred gate, and on the table there is a huge map covering the table. See this table and the map in the gallery below.<br />
*The room with the chains to open the barred gate can be accessed through the basement. The entry is in the Yard, south of the main entry.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EN-places-Castle_Golden_Ford_Location.jpg|Location<br />
EN-places-Castle_Golden_Ford_Dining_Room.jpg|The Dining Room<br />
EN-places-Castle_Golden_Ford_exterior.jpg|The Message in the Castle Yard<br />
EN-places-Castle_Golden_Ford_exterior2.jpg|The Castle Yard<br />
EN-places-Castle_Golden_Ford_Keep_Key.jpg|The Key was on the Map<br />
EN-places-Castle_Golden_Ford_Library.jpg|The Library in the Keep<br />
EN-places-Castle_Golden_Ford_Paintings.jpg|Artist's Workplace<br />
EN-places-Castle_Golden_Ford3.jpg|Exploring Dungeons Underneath<br />
EN-places-Castle_Golden_Ford4.jpg|Into the Deep<br />
EN-places-Castle_Golden_Ford6.jpg|Castle Larder<br />
EN-places-Castle_Golden_Ford7.jpg|The Final Boss<br />
EN-places-Castle_Golden_Ford8.jpg|The Final Chamber<br />
EN-places-Castle_Golden_Ford9.jpg|The Last Man Standing<br />
</gallery> <br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Castle_Golden_Ford&diff=23461Enderal:Castle Golden Ford2021-11-28T23:45:22Z<p>Tungstic: alternate spelling</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}}{{Place<br />
|icon = Castle Golden Ford<br />
|image = EN-places-Castle_Golden_Ford2.jpg|Castle Golden Ford Main Gate<br />
|marked = 1<br />
|dungeon = 1<br />
|zones = <br />
|region =[[Enderal:Sun Coast|Sun Coast]]<br />
|location =<br />
|occupants = Lost Ones, Fleshless Lost One, Awoken Lost One, [[Enderal:Dohra Dal'Goldenford|Dohra Dal'Goldenford]]<br />
|cells = <br />
|enchanting = 1<br />
}}{{Incomplete}}<br />
[[File:EN-places-Castle_Golden_Ford1.jpg|300px|thumb|right|Castle Golden Ford from Afar]]<br />
'''Castle Golden Ford''' is a majestic multi-levelled castle haunted by dreadful [[Enderal:Lost One|Lost Ones]] situated on a rocky cliff at the [[Enderal:Sun Coast|Sun Coast]].<br />
: Note: It it sometime referred to (e.g., in the world map) as "Goldenford".<br />
<br />
== Walkthrough==<br />
<br />
===Inside the Castle===<br />
When entering the castle you will be faced with the undead [[Enderal:Lost One|Lost Ones]] wandering among the rooms of this forgotten stronghold. Mind your every step, as you might fall into a few traps which are waiting for some reckless adventurers to fall into. Going further into various chambers and corridors you will notice that the castle is richly decorated with various paintings. Be wary as in one place there is a '''key to the Keep''' placed on a table. The table is in one of the rooms with the Chains to open the barred gate, and on the table there is a huge map covering the table. See this table and the map in the gallery below. There are two doors that lead to The Keep, but whichever you choose both of them lead to the very same room.<br />
<br />
===The Keep===<br />
Upon entering the Keep you will be attacked by two Lost Ones guarding the great Library. Having successfully dispatched the undead, you may take your time and acquaint yourself with the books available. From this point you might choose to enter the adjacent room or go downstairs to the rooms below.<br />
<br />
In the room below you will discover the Castle's Larder and rooms filled with numerous cuttlery and kitchen utensils. There is also a bed to sleep on and a door to the Castle Golden Ford which leads to the Main Hall in the castle.<br />
<br />
In the room adjacent to the Library you will come across two Awoken Lost Ones accompanied by the final boss, lady [[Enderal:Dohra Dal'Goldenford|Dohra Dal'Goldenford]]. Having dispatched the lady search the room for some treasures, especially some Armor Set Items or Ambrosia. To leave the Castle the fastest way is through the doors leading to [[Enderal:Sun Coast|Sun Coast]] in the Castle's Main Dining Hall.<br />
<br />
==Items Found==<br />
<div style = "column-count: 4; "><br />
=== Castle Golden Ford ===<br />
* [[Enderal:Golden_Ford_Inventory_Ledger|Golden Ford Inventory Ledger]]<br />
* '''Golden Ford Keep Key'''<br />
*Apprentice Book Sneak<br />
*Apprentice Book Archery<br />
*Petty Soul Gem (filled)<br />
*Magic Potion (Standard)<br />
*Aversion to Magic (Cheap)<br />
*Health Flux Potion (Rancid)<br />
*2x Chest (unlocked)<br />
*Oakflesh<br />
*Hunting Longbow<br />
* [[Enderal:Encyclopedia Arcana - Magic, Part III|Encyclopedia Arcana - Magic, Part III]]<br />
<br />
=== The Library ===<br />
* [[Enderal:The Disciplines of Magic - Elementalism|The Disciplines of Magic - Elementalism]]<br />
* 2x Silvet Garnet Ring<br />
* Scroll of Candle Light (Cheap)<br />
* 2x Scroll of Ice Spike<br />
* Blueprint: Steel Mace (Handicraft 20)<br />
* Lots of various cuttlery<br />
* Bed<br />
* Health Potion (standard)<br />
* Manual of Dreams and Visions<br />
* Common Soul Gem<br />
<br />
=== Boss Room ===<br />
''This room is adjacent to the Library''<br />
* [[Enderal:Chronicles_of_Golden_Ford|Chronicles of Golden Ford]]<br />
* Chests<br />
* Flawless Garnet<br />
* [[Enderal:Ambrosia|'''Ambrosia''']]<br />
* Silver Ingot<br />
* [[Enderal:Armor#Well-traveled_One|'''Cold Glance of the Ratcatcher''' (Set Item)]]<br />
* [[Enderal:Landscapes of Enderal: Farmers Coast|Landscapes of Enderal: Farmers Coast]]<br />
<br />
=== Looted from the Boss ===<br />
* Ectoplasm<br />
* Fine Leather Boots<br />
* [[Enderal:Armor#Mysterious Nomad|'''Garb of the Mysterious Nomad''' (Set Item)]]<br />
* Mana Potion (Cheap)<br />
* Mana Potion (Rancid)<br />
* Petty Soul Gem<br />
* Scroll of Candle Light (Cheap)<br />
* Silver Moonstone Cricket<br />
* Steel Daggers<br />
</div><br />
<br />
==Levels/Rooms==<br />
The Castle consists of The Yard, Castle Golden Ford and the Keep.<br />
<br />
==Quests==<br />
*[[Enderal:Myths_and_Legends|Myths and Legends]]<br />
<br />
==Tips/Notes==<br />
*The '''Key to the Keep''' is on a table found inside the Castle. The table is in one of the rooms with the Chains to open the barred gate, and on the table there is a huge map covering the table. See this table and the map in the gallery below.<br />
*The room with the chains to open the barred gate can be accessed through the basement. The entry is in the Yard, south of the main entry.<br />
<br />
==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EN-places-Castle_Golden_Ford_Location.jpg|Location<br />
EN-places-Castle_Golden_Ford_Dining_Room.jpg|The Dining Room<br />
EN-places-Castle_Golden_Ford_exterior.jpg|The Message in the Castle Yard<br />
EN-places-Castle_Golden_Ford_exterior2.jpg|The Castle Yard<br />
EN-places-Castle_Golden_Ford_Keep_Key.jpg|The Key was on the Map<br />
EN-places-Castle_Golden_Ford_Library.jpg|The Library in the Keep<br />
EN-places-Castle_Golden_Ford_Paintings.jpg|Artist's Workplace<br />
EN-places-Castle_Golden_Ford3.jpg|Exploring Dungeons Underneath<br />
EN-places-Castle_Golden_Ford4.jpg|Into the Deep<br />
EN-places-Castle_Golden_Ford6.jpg|Castle Larder<br />
EN-places-Castle_Golden_Ford7.jpg|The Final Boss<br />
EN-places-Castle_Golden_Ford8.jpg|The Final Chamber<br />
EN-places-Castle_Golden_Ford9.jpg|The Last Man Standing<br />
</gallery> <br />
<br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Old_Smuggler_Retreat&diff=23460Enderal:Old Smuggler Retreat2021-11-28T05:26:59Z<p>Tungstic: /* Items Found */ Luzius the Jaws</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Places|Places]]}}<br />
{{Place<br />
|icon = Docks<br />
|image = EN-places-Old_Smuggler_Retreat.png<br />
|marked = 1<br />
|dungeon = <br />
|zones = 0<br />
|region = [[Enderal:Western_Cliff|Western Cliff]]<br />
|location = Southeastern shore of [[Enderal:Western_Cliff|Western Cliff]], directly east from the beach area between the [[Enderal:Galleon_Wreck|Galleon Wreck]] and the [[Enderal:Ruin_of_Foamville|Ruin of Foamville]].<br />
|occupants = [[Enderal:Awoken_Lost_One|Awoken Lost One]], [[Enderal:Lost_One|Lost One]]<br />
}}<br />
<br />
'''Old Smuggler Retreat''' is an island near the southeastern shore of the [[Enderal:Western_Cliff|Western Cliff]] region. As the name suggests, it was likely used at one point by smugglers as a hiding spot. Now, the area is occupied solely by [[Enderal:Lost_One|Lost Ones]] (likely arisen from dead smugglers).<br />
<br />
The island is small and rocky, though only the side facing the [[Enderal:Western_Cliff|Western Cliff]] shore has anything of interest. There are 3 hostile [[Enderal:Lost_One|Lost Ones]] guarding the island, and some loot to be found in the middle.<br />
==Items Found==<br />
*Leather Shoes of the Elementalist<br />
*Fine Steel Helmet<br />
*2x Chest (unlocked) - one of them is underwater on the wrecked ship.<br />
*Jewelry Box (unlocked)<br />
*Mana Fungi<br />
*Soul of [[Enderal:Phasmalism|Luzius the Jaws]]<br />
<br />
==Levels/Rooms==<br />
There are no interiors on the island.<br />
==Tips/Notes==<br />
*You can use the water to your advantage when attacking this location. If the melee weapon wielding [[Enderal:Lost_One|Lost One]] gets too close, you can jump in the water to escape and attack him from a distance once you get back on the shore.<br />
==Gallery==<br />
<gallery widths="300" mode="packed"><br />
EN-places-Old_Smuggler_Retreat_Map.png|Old Smuggler Retreat on the map<br />
EN-places-Old_Smuggler_Retreat_Chest.png|Underwater chest<br />
EN-places-Old_Smuggler_Retreat1.png|Enemy on the shore<br />
EN-places-Old_Smuggler_Retreat2.png|Enemies guarding the loot<br />
</gallery><br />
[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Secrets&diff=23459Enderal:Secrets2021-11-28T04:45:11Z<p>Tungstic: /* Detailed Walkthrough */ the void</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Side Quests|Side Quests]]}}<br />
{{Quest Header<br />
|image = side<br />
|screenshot = EN-Quest-Secrets 3.jpg<br />
|screenshot caption = Yero's laboratory<br />
|prerequisite = [[Enderal:The Void|The Void]]<br />
|rewards = Dreamflower Elixir Recipe<br />
|difficulty = 3<br />
}}<br />
<br />
== Quick Walkthrough ==<br />
# Take the key from Magister Yero's strongbox<br />
# Use the key to unlock Yero's secret vault<br />
# Collect the Dreamflower Elixir recipe from the vault<br />
<br />
==Detailed Walkthrough==<br />
[[File:EN-Quest-Secrets.jpg|200px|right|thumb|Yero's Tower]]<br />
[[File:EN-Quest-Secrets 2.jpg|200px|right|thumb|Yero's tower, on the inside]]<br />
This quest will begin automatically once you pick up the [[Enderal:Key from Yero's Strongbox|key in Yero's strongbox]] during the [[Enderal:The Void|The Void]].<br />
<br />
You'll find your objective in [[Enderal:Yero's Tower|Yero's Tower]], which is at the end of a big field to the south of the entrance to the [[Enderal:Sun Temple|Sun Temple]]. The door to the tower is locked with an Adept lock, and the key you acquired doesn't work on the door itself.<br />
<br />
Inside of Yero's Tower, you'll find a trapdoor to [[Enderal:Sun Temple, Secret Vault|a secret vault]], which can only be unlocked with the key you acquired. The secret vault is a big cave guarded by numerous high-level [[Enderal:Conjured Guardian|Conjured Guardians]] and a [[Enderal:Powerful Mud Elemental|Powerful Mud Elemental]] (which carries [[Enderal:Yero's Last Words|Yero's Last Words]]), so be careful.<br />
<br />
At the top of the vault, you'll find Yero's laboratory. The objective marker here will point to [[Enderal:Recipe: Dreamflower Elixir|a recipe for Dreamflower Elixir]]. Once you pick it up, the quest will end.<br />
<br />
[[Category:Enderal]]<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Side Quests]]<br />
[[Category:Enderal-Forgotten Stories]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Forgotten_Homeland,_Part_II&diff=23457Enderal:Forgotten Homeland, Part II2021-11-23T02:10:08Z<p>Tungstic: /* Notes */ bugs</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]] < [[Enderal:Main Quest|Main Quest]]}}<br />
[[File:EN-quests-Forgotten_Homeland,_part_II1.jpg|500px|thumb|right|To the City]] <br />
{{Quest Header<br />
|image = EN-Quest-Ornament-Mainquest-Left.png<br />
|quest giver = Automatic<br />
|prerequisite = [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]]<br />
|next = [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]]<br />
|questid = MQ13b<br />
|locations = [[Enderal:Starcity|Starcity]]<br />
|rewards = <br />
|difficulty = 0<br />
}}<br />
<br />
==Quest Information==<br />
'''NPCs:'''<br />
[[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]],<br />
[[Enderal:Calia Sakaresh|Calia Sakaresh]],<br />
[[Enderal:Kurmai Kazaortatakajape|Kurmai Kazaortatakajape]],<br />
[[Enderal:Magistra Yaela|Magistra Yaela]],<br />
[[Enderal:Lijam|Lijam]]<br />
<br />
==Objectives==<br />
*Talk with Magistra Yeala<br />
*Follow Kurmai<br />
*Find a side entrance for the Nexustower<br />
*Investigate the interior of the Nexushall<br />
*Search for Kurmai<br />
*Find a way out of the dead end<br />
*Examine the old reliefs for similarities to Vyn's history<br />
<br />
==Overview==<br />
<br />
<br />
<br />
==Walkthrough==<br />
[[File:EN-quests-Forgotten_Homeland,_part_II2.jpg|300px|thumb|right|The Landing Site]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II3.jpg|300px|thumb|right|The Side Entrance]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II4.jpg|300px|thumb|right|The Old Reliefs]] <br />
===Starcity Exterior and Landing Site===<br />
Upon reaching the city, you will find that there are no people. [[Enderal:Kurmai Kazaortatakajape|Kurmai]] especially will get distraught and, despite [[Enderal:Magistra Yaela|Yaelas]] protests, run off to look for his people. Follow him to the entrance, where nobody seems to answer Kurmais shouts. Your companions will then attempt to calm him down. Upon doing so, Magistra Yaela will suggest looking for an alternate entrance to the city. The entrance is on the left of the main door. Tell the others, and follow the group inside.<br />
<br />
Before you go inside, there is a [[Enderal:Magical Symbol|Magical Symbol]] on the east side exterior, and a Red Vynroot and a [[Enderal:Memory Points|Memory Point]] on the west side. None of these will be accessible later.<br />
<br />
===Inside The City===<br />
Once inside, follow Yaela. You will encounter some rats, but they shouldn't be a problem to your group. Continue forward until a fork in the road and a stone slab with some text. Kurmai will translate it, and tell you that he thinks going left will lead you to the main tower. Continue on until what, according to Magistra Yaela, is the Council meeting room. You will then find that Kurmai has ran off again. Split up, and look for him. In the left room, you will find a lever, which has seemingly been recently used. Yaela will activate it and a lift will bring you up, where you will encounter more rats and a dead end. There is a chain fixed to the wall, opposite from where you came from. Pull it, and a hidden passage will be revealed. This passage leads to the archive. When you and your companions step onto the platform in the middle, it suddenly drops down and you find yourself next to some stone reliefs. Examine them one by one, and Magistra Yaela will explain them. Apparently, the ancient Starlings have lived in the city for centuries, witnessing the fall of many new civilizations without getting harmed by The Cycle themselves. According to Yaela, humanity doesn't just dissappear at the end of each [[Enderal:The Cycle|Cycle]], the collective consciousness of everyone becomes a new High One instead. With this newfound knowledge you return to the archives, where you will find Kurmai once again. He seems convinced that the reason no Ancient [[Enderal:Starlings|Starlings]] are there to meet him, is because of your presence as outsiders. He then attempts to eliminate this "problem" by turning on the security systems of the city. This summons a giant mechanical construct known as the Steel Bird. Yaela is quick to react and casts a protective barrier, while instructing you and your companion to run away, while she deals with the construct. The quest [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]] then starts.<br />
<br />
==Journal Entries==<br />
; Initial<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago?<br />
; After finding the side entrance<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago? It's up to us to find the answer to this question - and also hints about the Cycle, the High Ones and the Numinos<br />
==Notes==<br />
'''Bugs:'''<br />
v2.0.9<br />
* As each elevator is discovered, failing to use it immediately can result in the story becoming stuck. The only known solution is to load a save from before the discovery.<br />
* Similarly, in the room following the first elevator, the pull chain required to open the exit may have no effect.<br />
<br />
==Tips==<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Main Quest]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Forgotten_Homeland,_Part_II&diff=23456Enderal:Forgotten Homeland, Part II2021-11-22T05:07:45Z<p>Tungstic: /* Walkthrough */</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]] < [[Enderal:Main Quest|Main Quest]]}}<br />
[[File:EN-quests-Forgotten_Homeland,_part_II1.jpg|500px|thumb|right|To the City]] <br />
{{Quest Header<br />
|image = EN-Quest-Ornament-Mainquest-Left.png<br />
|quest giver = Automatic<br />
|prerequisite = [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]]<br />
|next = [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]]<br />
|questid = MQ13b<br />
|locations = [[Enderal:Starcity|Starcity]]<br />
|rewards = <br />
|difficulty = 0<br />
}}<br />
<br />
==Quest Information==<br />
'''NPCs:'''<br />
[[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]],<br />
[[Enderal:Calia Sakaresh|Calia Sakaresh]],<br />
[[Enderal:Kurmai Kazaortatakajape|Kurmai Kazaortatakajape]],<br />
[[Enderal:Magistra Yaela|Magistra Yaela]],<br />
[[Enderal:Lijam|Lijam]]<br />
<br />
==Objectives==<br />
*Talk with Magistra Yeala<br />
*Follow Kurmai<br />
*Find a side entrance for the Nexustower<br />
*Investigate the interior of the Nexushall<br />
*Search for Kurmai<br />
*Find a way out of the dead end<br />
*Examine the old reliefs for similarities to Vyn's history<br />
<br />
==Overview==<br />
<br />
<br />
<br />
==Walkthrough==<br />
[[File:EN-quests-Forgotten_Homeland,_part_II2.jpg|300px|thumb|right|The Landing Site]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II3.jpg|300px|thumb|right|The Side Entrance]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II4.jpg|300px|thumb|right|The Old Reliefs]] <br />
===Starcity Exterior and Landing Site===<br />
Upon reaching the city, you will find that there are no people. [[Enderal:Kurmai Kazaortatakajape|Kurmai]] especially will get distraught and, despite [[Enderal:Magistra Yaela|Yaelas]] protests, run off to look for his people. Follow him to the entrance, where nobody seems to answer Kurmais shouts. Your companions will then attempt to calm him down. Upon doing so, Magistra Yaela will suggest looking for an alternate entrance to the city. The entrance is on the left of the main door. Tell the others, and follow the group inside.<br />
<br />
Before you go inside, there is a [[Enderal:Magical Symbol|Magical Symbol]] on the east side exterior, and a Red Vynroot and a [[Enderal:Memory Points|Memory Point]] on the west side. None of these will be accessible later.<br />
<br />
===Inside The City===<br />
Once inside, follow Yaela. You will encounter some rats, but they shouldn't be a problem to your group. Continue forward until a fork in the road and a stone slab with some text. Kurmai will translate it, and tell you that he thinks going left will lead you to the main tower. Continue on until what, according to Magistra Yaela, is the Council meeting room. You will then find that Kurmai has ran off again. Split up, and look for him. In the left room, you will find a lever, which has seemingly been recently used. Yaela will activate it and a lift will bring you up, where you will encounter more rats and a dead end. There is a chain fixed to the wall, opposite from where you came from. Pull it, and a hidden passage will be revealed. This passage leads to the archive. When you and your companions step onto the platform in the middle, it suddenly drops down and you find yourself next to some stone reliefs. Examine them one by one, and Magistra Yaela will explain them. Apparently, the ancient Starlings have lived in the city for centuries, witnessing the fall of many new civilizations without getting harmed by The Cycle themselves. According to Yaela, humanity doesn't just dissappear at the end of each [[Enderal:The Cycle|Cycle]], the collective consciousness of everyone becomes a new High One instead. With this newfound knowledge you return to the archives, where you will find Kurmai once again. He seems convinced that the reason no Ancient [[Enderal:Starlings|Starlings]] are there to meet him, is because of your presence as outsiders. He then attempts to eliminate this "problem" by turning on the security systems of the city. This summons a giant mechanical construct known as the Steel Bird. Yaela is quick to react and casts a protective barrier, while instructing you and your companion to run away, while she deals with the construct. The quest [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]] then starts.<br />
<br />
==Journal Entries==<br />
; Initial<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago?<br />
; After finding the side entrance<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago? It's up to us to find the answer to this question - and also hints about the Cycle, the High Ones and the Numinos<br />
==Notes==<br />
As each elevator is discovered, failing to use it immediately can result in the story becoming stuck. The only know solution is to oa save from before the discovery.<br />
<br />
==Tips==<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Main Quest]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Magical_Symbol&diff=23455Enderal:Magical Symbol2021-11-22T05:04:03Z<p>Tungstic: /* Locations */</p>
<hr />
<div>== Magic Symbol ==<br />
<br />
Magic Symbols are hidden throughout Enderal. Currently there are 100 symbols each adding 50 EP. <br />
<br />
[[File:EN-place-Old_Dam_Lookout2.jpg|300px|thumb|center]]<br />
<br />
== Locations ==<br />
<br />
<br />
'''Heartland:'''<br />
* [[Enderal:Lightbreach_Mine|Lightbreach Mine]]<br />
* [[Enderal:Rock Shelter|Rock Shelter]], at the end of the dungeon is a ladder. Take it and theres a tower with the symbol next to you.<br />
* West of [[Enderal:Castle Ad'Balor|Castle Ad'Balor]], on the right side of the path in some tree stumps<br />
* SW of the [[Enderal:Sawmill|Sawmill]], when you get near the lake look to your right<br />
<br />
'''Sun Coast:''' <br />
* Old Wreck, inside upper deck.<br />
* Old Sherath. In the room past Bandur (First level).<br />
* [[Enderal:Old_Dam_Lookout#After_the_Main_Quest| Old Dam Lookout]]<br />
* [[Enderal:Riverville's Honey Farm|Riverville's Honey Farm]]<br />
* [[Enderal:Old Farm (NW of Riverville)|Old Farm]], across the bridge east, coordinates: Vyn - Enderal (-24, -2)<br />
* [[Enderal:Waterhaze Maw|Waterhaze Maw]], Underneath stone bridge right in the entrance<br />
* West of [[Enderal:Goldenfort Cliff|Goldenfort Cliff]], by the beach next to a chest<br />
<br />
'''Frostcliff Mountains:'''<br />
* Wildmage Camp [@ x=-128712; y=76618]<br />
* Old Miskahmur (interior) [@ x=-1195; y=-930]<br />
* Ship wreck at north coast [@ x=-166890; y=113743]<br />
* Agnod, Quarters (interior) [@ x=4768; y=-10276]<br />
* Mountainside [@ x= -143444; y= 93561]<br />
* East of the [[Enderal:Old Cabin|Old Cabin]] a short ways, up behind some rocks N of the path<br />
* Directly South of the Frostcliff Tavern Myrad Tower, under a log near a group of Lost Ones<br />
* North of the [[Enderal:Excavation Site|Excavation Site]], near a group of spiders<br />
* NW of [[Enderal:East Wind Tower|East Wind Tower]], up a steep slope thats quite a climb<br />
* North of [[Enderal:Wild Mage Camp|Wild Mage Camp]], hiding behind a rock pillar at the west end <br />
<br />
'''Powder Desert:''' <br />
* (exterior, heading north of the Old Estate of the Dal'Varek) [@ x=75457; y=-23796]<br />
* (exterior, outside Old Soltyris) [@ x=71614; y=-19666]<br />
* (exterior, wild myrad's nest NE of Old Warehouse of Fruit Corporation) [@ x=53636; y=-36035]<br />
* (interior, bottom floor of Old Dust Cave) [@ x=2827; y=-1576]<br />
* (interior, last chamber of Old Soltyris)<br />
* Just North of the [[Enderal:Soul Bed|Soul Bed]]<br />
* On the literal roof of Duneville, outside<br />
* [[Enderal:Abandoned House|Abandoned House]], outside the back of it. <br />
* SE of [[Enderal: Smuggler's Harbor|Smuggler's Harbor]], on the shore<br />
* Channel of the Powder Cliff, search along the right-hand wall outside of Megrans shack<br />
* On the west side of the path that runs SE of Old Soltyris, about halfway to [[Enderal:Powder Cliff|Powder Cliff]]<br />
* [[Enderal:Old Yogosh|Old Yogosh]], in the room left of the Nehrimese Scientist<br />
<br />
'''Thalgard:''' <br />
* (Destroyed Abbey, Library) [@ x=-495; y=448]<br />
* (exterior, coast north of the sunken ships) [@ x=76336; y=45146]<br />
* NE of the Destroyed Abbey there is a tall tower with a brazier on top. The symbol is at the very base wedged in a crack.<br />
* [[Enderal:Hermit Cave|Hermit Cave]], inside at the end.<br />
<br />
'''Northwind Camp:''' <br />
*(exterior, bottom of lake) [@ x=-104191; y=118575]<br />
<br />
'''Goldenforst:''' <br />
*(exterior, near the lake) [@ x= 32976; y= 36481]<br />
*[[Enderal:Ark's Last Watch|Ark's Last Watch]] - On top of the west wall<br />
<br />
'''King's Mountain Pass:''' <br />
*(exterior, near Old Uskasarak ) [@ x= 21316; y= 13695]<br />
<br />
'''King's Bay:''' <br />
*(exterior, Old Kingwatch) [@ x= 17046; y= -35557]<br />
<br />
'''Ark:''' <br />
*The Bank, Vault 2212. Locked, but can be picked (Master level)<br />
*Barrack Quarter - When entering this quarter from the MARKET Quarter, there is a small staircase in the wall on the left a little bit up the path. Turn right once you go in the wall, and you should see the symbol at the end of the corridor.<br />
*Harbor - At the top of the lighthouse<br />
*Harbor - Commercial Trade Post, in the East-most room<br />
*Undercity - [[Enderal:Orphanage|Orphanage]], in a nook in the north basement.<br />
<br />
'''West Cliff:'''<br />
*[[Enderal:Aged Man's Manor|Aged Man's Manor]] - If you go back to this location after completing [[Enderal:The Word of the Dead|The Word of the Dead]], there is a symbol where the house stood.<br />
<br />
'''Farmer's Coast:'''<br />
*[[Enderal:Bridgehead Farm|Bridgehead Farm]]- In the Red Ox inn theres a well, you know what to do.<br />
<br />
'''Whisperwood:'''<br />
*SW of the [[Enderal:Ritual Site|Ritual Site]], behind a ruin with 3 Vatyrs, near the border. <br />
*Directly South of the [[Enderal:Ritual Site|Ritual Site]], in a domed ruin.<br />
*SE of [[Enderal:Grimlight Gallery|Grimlight Gallery]], in a small valley near pus beetles.<br />
<br />
'''Dark Valley:'''<br />
*North side of the [[Enderal:Old Canal|Old Canal]]<br />
*Close near the [[Enderal:Abandoned Alchemist Camp|Alchemist Camp]] on the South side, hiding behind a tree<br />
*[[Enderal:Monastery Westgard|Monastery Westgard]] - Towards the end of the dungeon in a big pillared room, to the left of the exit<br />
*North of the [[Enderal:Tower Encampment|Tower Encampment]], up a slope<br />
<br />
'''Crystal Forest:'''<br />
*East of the [[Enderal:Living Temple|Living Temple]], on the cliffside<br />
<br />
'''Starcity'''<br />
* Exterior, east side, near side entrance. Accessible only during Forgotten Homelamd, Part II.<br />
<br />
== Gallery ==<br />
<gallery perrow=5, mode="packed-overlay"><br />
File:EN-place-Old Dam Lookout2.jpg|Old Dam Lookout<br />
File:Lightbreach Mine.jpg|Lightbreach Mine<br />
File:EN-places-Riverville's_Honey_Farm.jpg|Riverville's Honey Farm<br />
File:EN-places-Old Farm (NW of Riverville) symbol.jpg|Old Farm (NW of Riverville)<br />
</gallery><br />
[[Category:Enderal-Items]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Forgotten_Homeland,_Part_II&diff=23454Enderal:Forgotten Homeland, Part II2021-11-22T05:02:03Z<p>Tungstic: /* Starcity Exterior and Landing Site */ memory point</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]] < [[Enderal:Main Quest|Main Quest]]}}<br />
[[File:EN-quests-Forgotten_Homeland,_part_II1.jpg|500px|thumb|right|To the City]] <br />
{{Quest Header<br />
|image = EN-Quest-Ornament-Mainquest-Left.png<br />
|quest giver = Automatic<br />
|prerequisite = [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]]<br />
|next = [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]]<br />
|questid = MQ13b<br />
|locations = [[Enderal:Starcity|Starcity]]<br />
|rewards = <br />
|difficulty = 0<br />
}}<br />
<br />
==Quest Information==<br />
'''NPCs:'''<br />
[[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]],<br />
[[Enderal:Calia Sakaresh|Calia Sakaresh]],<br />
[[Enderal:Kurmai Kazaortatakajape|Kurmai Kazaortatakajape]],<br />
[[Enderal:Magistra Yaela|Magistra Yaela]],<br />
[[Enderal:Lijam|Lijam]]<br />
<br />
==Objectives==<br />
*Talk with Magistra Yeala<br />
*Follow Kurmai<br />
*Find a side entrance for the Nexustower<br />
*Investigate the interior of the Nexushall<br />
*Search for Kurmai<br />
*Find a way out of the dead end<br />
*Examine the old reliefs for similarities to Vyn's history<br />
<br />
==Overview==<br />
<br />
<br />
<br />
==Walkthrough==<br />
[[File:EN-quests-Forgotten_Homeland,_part_II2.jpg|300px|thumb|right|The Landing Site]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II3.jpg|300px|thumb|right|The Side Entrance]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II4.jpg|300px|thumb|right|The Old Reliefs]] <br />
===Starcity Exterior and Landing Site===<br />
Upon reaching the city, you will find that there are no people. [[Enderal:Kurmai Kazaortatakajape|Kurmai]] especially will get distraught and, despite [[Enderal:Magistra Yaela|Yaelas]] protests, run off to look for his people. Follow him to the entrance, where nobody seems to answer Kurmais shouts. Your companions will then attempt to calm him down. Upon doing so, Magistra Yaela will suggest looking for an alternate entrance to the city. The entrance is on the left of the main door. Tell the others, and follow the group inside.<br />
<br />
Before you go inside, there is a Magical Symbol on the east side exterior, and a Red Vynroot and a [[Enderal:Memory Points|Memory Point]] on the west side. None of these will be accessible later.<br />
<br />
===Inside The City===<br />
Once inside, follow Yaela. You will encounter some rats, but they shouldn't be a problem to your group. Continue forward until a fork in the road and a stone slab with some text. Kurmai will translate it, and tell you that he thinks going left will lead you to the main tower. Continue on until what, according to Magistra Yaela, is the Council meeting room. You will then find that Kurmai has ran off again. Split up, and look for him. In the left room, you will find a lever, which has seemingly been recently used. Yaela will activate it and a lift will bring you up, where you will encounter more rats and a dead end. There is a chain fixed to the wall, opposite from where you came from. Pull it, and a hidden passage will be revealed. This passage leads to the archive. When you and your companions step onto the platform in the middle, it suddenly drops down and you find yourself next to some stone reliefs. Examine them one by one, and Magistra Yaela will explain them. Apparently, the ancient Starlings have lived in the city for centuries, witnessing the fall of many new civilizations without getting harmed by The Cycle themselves. According to Yaela, humanity doesn't just dissappear at the end of each [[Enderal:The Cycle|Cycle]], the collective consciousness of everyone becomes a new High One instead. With this newfound knowledge you return to the archives, where you will find Kurmai once again. He seems convinced that the reason no Ancient [[Enderal:Starlings|Starlings]] are there to meet him, is because of your presence as outsiders. He then attempts to eliminate this "problem" by turning on the security systems of the city. This summons a giant mechanical construct known as the Steel Bird. Yaela is quick to react and casts a protective barrier, while instructing you and your companion to run away, while she deals with the construct. The quest [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]] then starts.<br />
<br />
<br />
<br />
==Journal Entries==<br />
; Initial<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago?<br />
; After finding the side entrance<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago? It's up to us to find the answer to this question - and also hints about the Cycle, the High Ones and the Numinos<br />
==Notes==<br />
As each elevator is discovered, failing to use it immediately can result in the story becoming stuck. The only know solution is to oa save from before the discovery.<br />
<br />
==Tips==<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Main Quest]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Forgotten_Homeland,_Part_II&diff=23453Enderal:Forgotten Homeland, Part II2021-11-22T02:13:05Z<p>Tungstic: /* Notes */ bug</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]] < [[Enderal:Main Quest|Main Quest]]}}<br />
[[File:EN-quests-Forgotten_Homeland,_part_II1.jpg|500px|thumb|right|To the City]] <br />
{{Quest Header<br />
|image = EN-Quest-Ornament-Mainquest-Left.png<br />
|quest giver = Automatic<br />
|prerequisite = [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]]<br />
|next = [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]]<br />
|questid = MQ13b<br />
|locations = [[Enderal:Starcity|Starcity]]<br />
|rewards = <br />
|difficulty = 0<br />
}}<br />
<br />
==Quest Information==<br />
'''NPCs:'''<br />
[[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]],<br />
[[Enderal:Calia Sakaresh|Calia Sakaresh]],<br />
[[Enderal:Kurmai Kazaortatakajape|Kurmai Kazaortatakajape]],<br />
[[Enderal:Magistra Yaela|Magistra Yaela]],<br />
[[Enderal:Lijam|Lijam]]<br />
<br />
==Objectives==<br />
*Talk with Magistra Yeala<br />
*Follow Kurmai<br />
*Find a side entrance for the Nexustower<br />
*Investigate the interior of the Nexushall<br />
*Search for Kurmai<br />
*Find a way out of the dead end<br />
*Examine the old reliefs for similarities to Vyn's history<br />
<br />
==Overview==<br />
<br />
<br />
<br />
==Walkthrough==<br />
[[File:EN-quests-Forgotten_Homeland,_part_II2.jpg|300px|thumb|right|The Landing Site]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II3.jpg|300px|thumb|right|The Side Entrance]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II4.jpg|300px|thumb|right|The Old Reliefs]] <br />
===Starcity Exterior and Landing Site===<br />
Upon reaching the city, you will find that there are no people. [[Enderal:Kurmai Kazaortatakajape|Kurmai]] especially will get distraught and, despite [[Enderal:Magistra Yaela|Yaelas]] protests, run off to look for his people. Follow him to the entrance, where nobody seems to answer Kurmais shouts. Your companions will then attempt to calm him down. Upon doing so, Magistra Yaela will suggest looking for an alternate entrance to the city. The entrance is on the left of the main door. Tell the others, and follow the group inside.<br />
<br />
Before you go inside, there is a Magical Symbol on the east side exterior, and a Red Vynroot on the west side.<br />
<br />
===Inside The City===<br />
Once inside, follow Yaela. You will encounter some rats, but they shouldn't be a problem to your group. Continue forward until a fork in the road and a stone slab with some text. Kurmai will translate it, and tell you that he thinks going left will lead you to the main tower. Continue on until what, according to Magistra Yaela, is the Council meeting room. You will then find that Kurmai has ran off again. Split up, and look for him. In the left room, you will find a lever, which has seemingly been recently used. Yaela will activate it and a lift will bring you up, where you will encounter more rats and a dead end. There is a chain fixed to the wall, opposite from where you came from. Pull it, and a hidden passage will be revealed. This passage leads to the archive. When you and your companions step onto the platform in the middle, it suddenly drops down and you find yourself next to some stone reliefs. Examine them one by one, and Magistra Yaela will explain them. Apparently, the ancient Starlings have lived in the city for centuries, witnessing the fall of many new civilizations without getting harmed by The Cycle themselves. According to Yaela, humanity doesn't just dissappear at the end of each [[Enderal:The Cycle|Cycle]], the collective consciousness of everyone becomes a new High One instead. With this newfound knowledge you return to the archives, where you will find Kurmai once again. He seems convinced that the reason no Ancient [[Enderal:Starlings|Starlings]] are there to meet him, is because of your presence as outsiders. He then attempts to eliminate this "problem" by turning on the security systems of the city. This summons a giant mechanical construct known as the Steel Bird. Yaela is quick to react and casts a protective barrier, while instructing you and your companion to run away, while she deals with the construct. The quest [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]] then starts.<br />
<br />
<br />
<br />
==Journal Entries==<br />
; Initial<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago?<br />
; After finding the side entrance<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago? It's up to us to find the answer to this question - and also hints about the Cycle, the High Ones and the Numinos<br />
==Notes==<br />
As each elevator is discovered, failing to use it immediately can result in the story becoming stuck. The only know solution is to oa save from before the discovery.<br />
<br />
==Tips==<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Main Quest]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Forgotten_Homeland,_Part_II&diff=23452Enderal:Forgotten Homeland, Part II2021-11-22T01:35:58Z<p>Tungstic: /* The Landing Site */ Starcity</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]] < [[Enderal:Main Quest|Main Quest]]}}<br />
[[File:EN-quests-Forgotten_Homeland,_part_II1.jpg|500px|thumb|right|To the City]] <br />
{{Quest Header<br />
|image = EN-Quest-Ornament-Mainquest-Left.png<br />
|quest giver = Automatic<br />
|prerequisite = [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]]<br />
|next = [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]]<br />
|questid = MQ13b<br />
|locations = [[Enderal:Starcity|Starcity]]<br />
|rewards = <br />
|difficulty = 0<br />
}}<br />
<br />
==Quest Information==<br />
'''NPCs:'''<br />
[[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]],<br />
[[Enderal:Calia Sakaresh|Calia Sakaresh]],<br />
[[Enderal:Kurmai Kazaortatakajape|Kurmai Kazaortatakajape]],<br />
[[Enderal:Magistra Yaela|Magistra Yaela]],<br />
[[Enderal:Lijam|Lijam]]<br />
<br />
==Objectives==<br />
*Talk with Magistra Yeala<br />
*Follow Kurmai<br />
*Find a side entrance for the Nexustower<br />
*Investigate the interior of the Nexushall<br />
*Search for Kurmai<br />
*Find a way out of the dead end<br />
*Examine the old reliefs for similarities to Vyn's history<br />
<br />
==Overview==<br />
<br />
<br />
<br />
==Walkthrough==<br />
[[File:EN-quests-Forgotten_Homeland,_part_II2.jpg|300px|thumb|right|The Landing Site]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II3.jpg|300px|thumb|right|The Side Entrance]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II4.jpg|300px|thumb|right|The Old Reliefs]] <br />
===Starcity Exterior and Landing Site===<br />
Upon reaching the city, you will find that there are no people. [[Enderal:Kurmai Kazaortatakajape|Kurmai]] especially will get distraught and, despite [[Enderal:Magistra Yaela|Yaelas]] protests, run off to look for his people. Follow him to the entrance, where nobody seems to answer Kurmais shouts. Your companions will then attempt to calm him down. Upon doing so, Magistra Yaela will suggest looking for an alternate entrance to the city. The entrance is on the left of the main door. Tell the others, and follow the group inside.<br />
<br />
Before you go inside, there is a Magical Symbol on the east side exterior, and a Red Vynroot on the west side.<br />
<br />
===Inside The City===<br />
Once inside, follow Yaela. You will encounter some rats, but they shouldn't be a problem to your group. Continue forward until a fork in the road and a stone slab with some text. Kurmai will translate it, and tell you that he thinks going left will lead you to the main tower. Continue on until what, according to Magistra Yaela, is the Council meeting room. You will then find that Kurmai has ran off again. Split up, and look for him. In the left room, you will find a lever, which has seemingly been recently used. Yaela will activate it and a lift will bring you up, where you will encounter more rats and a dead end. There is a chain fixed to the wall, opposite from where you came from. Pull it, and a hidden passage will be revealed. This passage leads to the archive. When you and your companions step onto the platform in the middle, it suddenly drops down and you find yourself next to some stone reliefs. Examine them one by one, and Magistra Yaela will explain them. Apparently, the ancient Starlings have lived in the city for centuries, witnessing the fall of many new civilizations without getting harmed by The Cycle themselves. According to Yaela, humanity doesn't just dissappear at the end of each [[Enderal:The Cycle|Cycle]], the collective consciousness of everyone becomes a new High One instead. With this newfound knowledge you return to the archives, where you will find Kurmai once again. He seems convinced that the reason no Ancient [[Enderal:Starlings|Starlings]] are there to meet him, is because of your presence as outsiders. He then attempts to eliminate this "problem" by turning on the security systems of the city. This summons a giant mechanical construct known as the Steel Bird. Yaela is quick to react and casts a protective barrier, while instructing you and your companion to run away, while she deals with the construct. The quest [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]] then starts.<br />
<br />
<br />
<br />
==Journal Entries==<br />
; Initial<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago?<br />
; After finding the side entrance<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago? It's up to us to find the answer to this question - and also hints about the Cycle, the High Ones and the Numinos<br />
==Notes==<br />
==Tips==<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Main Quest]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Forgotten_Homeland,_Part_II&diff=23451Enderal:Forgotten Homeland, Part II2021-11-22T01:00:36Z<p>Tungstic: /* The Landing Site */ vynroot</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]] < [[Enderal:Main Quest|Main Quest]]}}<br />
[[File:EN-quests-Forgotten_Homeland,_part_II1.jpg|500px|thumb|right|To the City]] <br />
{{Quest Header<br />
|image = EN-Quest-Ornament-Mainquest-Left.png<br />
|quest giver = Automatic<br />
|prerequisite = [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]]<br />
|next = [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]]<br />
|questid = MQ13b<br />
|locations = [[Enderal:Starcity|Starcity]]<br />
|rewards = <br />
|difficulty = 0<br />
}}<br />
<br />
==Quest Information==<br />
'''NPCs:'''<br />
[[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]],<br />
[[Enderal:Calia Sakaresh|Calia Sakaresh]],<br />
[[Enderal:Kurmai Kazaortatakajape|Kurmai Kazaortatakajape]],<br />
[[Enderal:Magistra Yaela|Magistra Yaela]],<br />
[[Enderal:Lijam|Lijam]]<br />
<br />
==Objectives==<br />
*Talk with Magistra Yeala<br />
*Follow Kurmai<br />
*Find a side entrance for the Nexustower<br />
*Investigate the interior of the Nexushall<br />
*Search for Kurmai<br />
*Find a way out of the dead end<br />
*Examine the old reliefs for similarities to Vyn's history<br />
<br />
==Overview==<br />
<br />
<br />
<br />
==Walkthrough==<br />
[[File:EN-quests-Forgotten_Homeland,_part_II2.jpg|300px|thumb|right|The Landing Site]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II3.jpg|300px|thumb|right|The Side Entrance]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II4.jpg|300px|thumb|right|The Old Reliefs]] <br />
===The Landing Site===<br />
Upon reaching the city, you will find that there are no people. [[Enderal:Kurmai Kazaortatakajape|Kurmai]] especially will get distraught and, despite [[Enderal:Magistra Yaela|Yaelas]] protests, run off to look for his people. Follow him to the entrance, where nobody seems to answer Kurmais shouts. Your companions will then attempt to calm him down. Upon doing so, Magistra Yaela will suggest looking for an alternate entrance to the city. The entrance is on the left of the main door. Tell the others, and follow the group inside.<br />
<br />
Before you go inside, there is a Magical Symbol on the east side exterior, and a Red Vynroot on the west side.<br />
<br />
===Inside The City===<br />
Once inside, follow Yaela. You will encounter some rats, but they shouldn't be a problem to your group. Continue forward until a fork in the road and a stone slab with some text. Kurmai will translate it, and tell you that he thinks going left will lead you to the main tower. Continue on until what, according to Magistra Yaela, is the Council meeting room. You will then find that Kurmai has ran off again. Split up, and look for him. In the left room, you will find a lever, which has seemingly been recently used. Yaela will activate it and a lift will bring you up, where you will encounter more rats and a dead end. There is a chain fixed to the wall, opposite from where you came from. Pull it, and a hidden passage will be revealed. This passage leads to the archive. When you and your companions step onto the platform in the middle, it suddenly drops down and you find yourself next to some stone reliefs. Examine them one by one, and Magistra Yaela will explain them. Apparently, the ancient Starlings have lived in the city for centuries, witnessing the fall of many new civilizations without getting harmed by The Cycle themselves. According to Yaela, humanity doesn't just dissappear at the end of each [[Enderal:The Cycle|Cycle]], the collective consciousness of everyone becomes a new High One instead. With this newfound knowledge you return to the archives, where you will find Kurmai once again. He seems convinced that the reason no Ancient [[Enderal:Starlings|Starlings]] are there to meet him, is because of your presence as outsiders. He then attempts to eliminate this "problem" by turning on the security systems of the city. This summons a giant mechanical construct known as the Steel Bird. Yaela is quick to react and casts a protective barrier, while instructing you and your companion to run away, while she deals with the construct. The quest [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]] then starts.<br />
<br />
<br />
<br />
==Journal Entries==<br />
; Initial<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago?<br />
; After finding the side entrance<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago? It's up to us to find the answer to this question - and also hints about the Cycle, the High Ones and the Numinos<br />
==Notes==<br />
==Tips==<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Main Quest]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Forgotten_Homeland,_Part_II&diff=23450Enderal:Forgotten Homeland, Part II2021-11-22T00:54:24Z<p>Tungstic: /* The Landing Site */ Magical Symbol</p>
<hr />
<div>{{Breadcrumb|[[Enderal:Quests|Quests]] < [[Enderal:Main Quest|Main Quest]]}}<br />
[[File:EN-quests-Forgotten_Homeland,_part_II1.jpg|500px|thumb|right|To the City]] <br />
{{Quest Header<br />
|image = EN-Quest-Ornament-Mainquest-Left.png<br />
|quest giver = Automatic<br />
|prerequisite = [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]]<br />
|next = [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]]<br />
|questid = MQ13b<br />
|locations = [[Enderal:Starcity|Starcity]]<br />
|rewards = <br />
|difficulty = 0<br />
}}<br />
<br />
==Quest Information==<br />
'''NPCs:'''<br />
[[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]],<br />
[[Enderal:Calia Sakaresh|Calia Sakaresh]],<br />
[[Enderal:Kurmai Kazaortatakajape|Kurmai Kazaortatakajape]],<br />
[[Enderal:Magistra Yaela|Magistra Yaela]],<br />
[[Enderal:Lijam|Lijam]]<br />
<br />
==Objectives==<br />
*Talk with Magistra Yeala<br />
*Follow Kurmai<br />
*Find a side entrance for the Nexustower<br />
*Investigate the interior of the Nexushall<br />
*Search for Kurmai<br />
*Find a way out of the dead end<br />
*Examine the old reliefs for similarities to Vyn's history<br />
<br />
==Overview==<br />
<br />
<br />
<br />
==Walkthrough==<br />
[[File:EN-quests-Forgotten_Homeland,_part_II2.jpg|300px|thumb|right|The Landing Site]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II3.jpg|300px|thumb|right|The Side Entrance]] <br />
[[File:EN-quests-Forgotten_Homeland,_part_II4.jpg|300px|thumb|right|The Old Reliefs]] <br />
===The Landing Site===<br />
Upon reaching the city, you will find that there are no people. [[Enderal:Kurmai Kazaortatakajape|Kurmai]] especially will get distraught and, despite [[Enderal:Magistra Yaela|Yaelas]] protests, run off to look for his people. Follow him to the entrance, where nobody seems to answer Kurmais shouts. Your companions will then attempt to calm him down. Upon doing so, Magistra Yaela will suggest looking for an alternate entrance to the city. The entrance is on the left of the main door. Tell the others, and follow the group inside.<br />
<br />
Before you go inside, there is a Magical Symbol on the east side exterior.<br />
<br />
===Inside The City===<br />
Once inside, follow Yaela. You will encounter some rats, but they shouldn't be a problem to your group. Continue forward until a fork in the road and a stone slab with some text. Kurmai will translate it, and tell you that he thinks going left will lead you to the main tower. Continue on until what, according to Magistra Yaela, is the Council meeting room. You will then find that Kurmai has ran off again. Split up, and look for him. In the left room, you will find a lever, which has seemingly been recently used. Yaela will activate it and a lift will bring you up, where you will encounter more rats and a dead end. There is a chain fixed to the wall, opposite from where you came from. Pull it, and a hidden passage will be revealed. This passage leads to the archive. When you and your companions step onto the platform in the middle, it suddenly drops down and you find yourself next to some stone reliefs. Examine them one by one, and Magistra Yaela will explain them. Apparently, the ancient Starlings have lived in the city for centuries, witnessing the fall of many new civilizations without getting harmed by The Cycle themselves. According to Yaela, humanity doesn't just dissappear at the end of each [[Enderal:The Cycle|Cycle]], the collective consciousness of everyone becomes a new High One instead. With this newfound knowledge you return to the archives, where you will find Kurmai once again. He seems convinced that the reason no Ancient [[Enderal:Starlings|Starlings]] are there to meet him, is because of your presence as outsiders. He then attempts to eliminate this "problem" by turning on the security systems of the city. This summons a giant mechanical construct known as the Steel Bird. Yaela is quick to react and casts a protective barrier, while instructing you and your companion to run away, while she deals with the construct. The quest [[Enderal:Forgotten Homeland, Part III|Forgotten Homeland, Part III]] then starts.<br />
<br />
<br />
<br />
==Journal Entries==<br />
; Initial<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago?<br />
; After finding the side entrance<br />
: In spite of the numerous obstacles: After just a bit more than two days we arrived at the lost home of the Starlings, the "Star City". However this place seems to be abandoned and weathered... Could the Ancient Fathers have left it long ago? It's up to us to find the answer to this question - and also hints about the Cycle, the High Ones and the Numinos<br />
==Notes==<br />
==Tips==<br />
<br />
[[Category:Enderal-Quests]]<br />
[[Category:Enderal-Quests-Main Quest]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Magical_Symbol&diff=23449Enderal:Magical Symbol2021-11-22T00:52:15Z<p>Tungstic: /* Locations */ Starcity</p>
<hr />
<div>== Magic Symbol ==<br />
<br />
Magic Symbols are hidden throughout Enderal. Currently there are 100 symbols each adding 50 EP. <br />
<br />
[[File:EN-place-Old_Dam_Lookout2.jpg|300px|thumb|center]]<br />
<br />
== Locations ==<br />
<br />
<br />
'''Heartland:'''<br />
* [[Enderal:Lightbreach_Mine|Lightbreach Mine]]<br />
* [[Enderal:Rock Shelter|Rock Shelter]], at the end of the dungeon is a ladder. Take it and theres a tower with the symbol next to you.<br />
* West of [[Enderal:Castle Ad'Balor|Castle Ad'Balor]], on the right side of the path in some tree stumps<br />
* SW of the [[Enderal:Sawmill|Sawmill]], when you get near the lake look to your right<br />
<br />
'''Sun Coast:''' <br />
* Old Wreck, inside upper deck.<br />
* Old Sherath. In the room past Bandur (First level).<br />
* [[Enderal:Old_Dam_Lookout#After_the_Main_Quest| Old Dam Lookout]]<br />
* [[Enderal:Riverville's Honey Farm|Riverville's Honey Farm]]<br />
* [[Enderal:Old Farm (NW of Riverville)|Old Farm]], across the bridge east, coordinates: Vyn - Enderal (-24, -2)<br />
* [[Enderal:Waterhaze Maw|Waterhaze Maw]], Underneath stone bridge right in the entrance<br />
* West of [[Enderal:Goldenfort Cliff|Goldenfort Cliff]], by the beach next to a chest<br />
<br />
'''Frostcliff Mountains:'''<br />
* Wildmage Camp [@ x=-128712; y=76618]<br />
* Old Miskahmur (interior) [@ x=-1195; y=-930]<br />
* Ship wreck at north coast [@ x=-166890; y=113743]<br />
* Agnod, Quarters (interior) [@ x=4768; y=-10276]<br />
* Mountainside [@ x= -143444; y= 93561]<br />
* East of the [[Enderal:Old Cabin|Old Cabin]] a short ways, up behind some rocks N of the path<br />
* Directly South of the Frostcliff Tavern Myrad Tower, under a log near a group of Lost Ones<br />
* North of the [[Enderal:Excavation Site|Excavation Site]], near a group of spiders<br />
* NW of [[Enderal:East Wind Tower|East Wind Tower]], up a steep slope thats quite a climb<br />
* North of [[Enderal:Wild Mage Camp|Wild Mage Camp]], hiding behind a rock pillar at the west end <br />
<br />
'''Powder Desert:''' <br />
* (exterior, heading north of the Old Estate of the Dal'Varek) [@ x=75457; y=-23796]<br />
* (exterior, outside Old Soltyris) [@ x=71614; y=-19666]<br />
* (exterior, wild myrad's nest NE of Old Warehouse of Fruit Corporation) [@ x=53636; y=-36035]<br />
* (interior, bottom floor of Old Dust Cave) [@ x=2827; y=-1576]<br />
* (interior, last chamber of Old Soltyris)<br />
* Just North of the [[Enderal:Soul Bed|Soul Bed]]<br />
* On the literal roof of Duneville, outside<br />
* [[Enderal:Abandoned House|Abandoned House]], outside the back of it. <br />
* SE of [[Enderal: Smuggler's Harbor|Smuggler's Harbor]], on the shore<br />
* Channel of the Powder Cliff, search along the right-hand wall outside of Megrans shack<br />
* On the west side of the path that runs SE of Old Soltyris, about halfway to [[Enderal:Powder Cliff|Powder Cliff]]<br />
* [[Enderal:Old Yogosh|Old Yogosh]], in the room left of the Nehrimese Scientist<br />
<br />
'''Thalgard:''' <br />
* (Destroyed Abbey, Library) [@ x=-495; y=448]<br />
* (exterior, coast north of the sunken ships) [@ x=76336; y=45146]<br />
* NE of the Destroyed Abbey there is a tall tower with a brazier on top. The symbol is at the very base wedged in a crack.<br />
* [[Enderal:Hermit Cave|Hermit Cave]], inside at the end.<br />
<br />
'''Northwind Camp:''' <br />
*(exterior, bottom of lake) [@ x=-104191; y=118575]<br />
<br />
'''Goldenforst:''' <br />
*(exterior, near the lake) [@ x= 32976; y= 36481]<br />
*[[Enderal:Ark's Last Watch|Ark's Last Watch]] - On top of the west wall<br />
<br />
'''King's Mountain Pass:''' <br />
*(exterior, near Old Uskasarak ) [@ x= 21316; y= 13695]<br />
<br />
'''King's Bay:''' <br />
*(exterior, Old Kingwatch) [@ x= 17046; y= -35557]<br />
<br />
'''Ark:''' <br />
*The Bank, Vault 2212. Locked, but can be picked (Master level)<br />
*Barrack Quarter - When entering this quarter from the MARKET Quarter, there is a small staircase in the wall on the left a little bit up the path. Turn right once you go in the wall, and you should see the symbol at the end of the corridor.<br />
*Harbor - At the top of the lighthouse<br />
*Harbor - Commercial Trade Post, in the East-most room<br />
*Undercity - [[Enderal:Orphanage|Orphanage]], in a nook in the north basement.<br />
<br />
'''West Cliff:'''<br />
*[[Enderal:Aged Man's Manor|Aged Man's Manor]] - If you go back to this location after completing [[Enderal:The Word of the Dead|The Word of the Dead]], there is a symbol where the house stood.<br />
<br />
'''Farmer's Coast:'''<br />
*[[Enderal:Bridgehead Farm|Bridgehead Farm]]- In the Red Ox inn theres a well, you know what to do.<br />
<br />
'''Whisperwood:'''<br />
*SW of the [[Enderal:Ritual Site|Ritual Site]], behind a ruin with 3 Vatyrs, near the border. <br />
*Directly South of the [[Enderal:Ritual Site|Ritual Site]], in a domed ruin.<br />
*SE of [[Enderal:Grimlight Gallery|Grimlight Gallery]], in a small valley near pus beetles.<br />
<br />
'''Dark Valley:'''<br />
*North side of the [[Enderal:Old Canal|Old Canal]]<br />
*Close near the [[Enderal:Abandoned Alchemist Camp|Alchemist Camp]] on the South side, hiding behind a tree<br />
*[[Enderal:Monastery Westgard|Monastery Westgard]] - Towards the end of the dungeon in a big pillared room, to the left of the exit<br />
*North of the [[Enderal:Tower Encampment|Tower Encampment]], up a slope<br />
<br />
'''Crystal Forest:'''<br />
*East of the [[Enderal:Living Temple|Living Temple]], on the cliffside<br />
<br />
'''Starcity'''<br />
* Exterior, east side. Accessible only during Forgotten Homelamd, Part II.<br />
<br />
== Gallery ==<br />
<gallery perrow=5, mode="packed-overlay"><br />
File:EN-place-Old Dam Lookout2.jpg|Old Dam Lookout<br />
File:Lightbreach Mine.jpg|Lightbreach Mine<br />
File:EN-places-Riverville's_Honey_Farm.jpg|Riverville's Honey Farm<br />
File:EN-places-Old Farm (NW of Riverville) symbol.jpg|Old Farm (NW of Riverville)<br />
</gallery><br />
[[Category:Enderal-Items]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Calia_Sakaresh&diff=23448Enderal:Calia Sakaresh2021-11-18T04:04:27Z<p>Tungstic: /* Romance */ "just" is not in the lock-in response; removed it</p>
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<div>{{Breadcrumb|[[Enderal:NPCs|People]]}}<br />
{{NPC<br />
|image = EN-NPC-Calia_Sakaresh.png<br />
|location = Various<br />
|gender = Female<br />
|baseid = 00018FBE<br />
|refid = 00035825<br />
|race = Kilénian<br />
|path = Pathless<br />
|job = Novice, Keeper<br />
|level = 1<br />
|magicka = 50<br />
|health = 50<br />
|stamina = 50<br />
|essential = Yes }}<br />
{{Quote|<br />
It doesn't matter what you do, there will be people who'll despise you for your decision. <br />
|speaker = [[Enderal:Calia Sakaresh|Calia Sakaresh]]<br />
|context = [[Enderal:Two Souls, Part I|Two Souls, Part I]]<br />
}}<br />
'''Calia Sakaresh''', born '''Maya Dal'Galar''', is a Novice and later a Keeper of [[Enderal:The Holy Order|The Holy Order]]. She is one of the two romance options, the other being [[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]].<br />
She is first seen with [[Enderal:Dunwar|Dunwar]], in their trial. She joins [[Enderal:The Prophet|The Prophet]] during several quests and can eventually be romanced.<br />
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In combat Calia uses heavy armor and a greatsword. She will also heal The Prophet if their health drops to critical levels.<br />
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== Personality ==<br />
{{Quote|<br />
You know what's funny? To some extent, I'm glad to be who I am. That way people just leave me alone&hellip; and that gives me more time to focus on what's important. On my goals.<br />
|speaker = [[Enderal:Calia Sakaresh|Calia Sakaresh]]<br />
|context = [[Enderal:Two Souls, Part I|Two Souls, Part I]]<br />
}}<br />
Calia has a bit of a distant personality: she is not quick to trust and usually likes to keep to herself. This is especially true when she first meets The Prophet: although she is warm and friendly in conversation, she is not very open at first. However, if The Prophet follows through with her character questline, [[Enderal:Two Souls, Part I|Two Souls]], she will grow warmer towards them and will become more comfortable talking about how she feels about things.<br />
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Calia's worldview may seem skewed to some; she is closed off from most other people due to some past mishaps with friend/relationships. Therefore, she feels that she is alone in her problems and the world in general. She is not overly objective like [[Enderal:Jespar Dal'Varek|Jespar]], but that does not mean she only sees the good in things.<br />
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Calia is afraid of love at first. This is partly due to her shy nature and partly due to the curse she's borne since childhood from one of the Black Stones (as seen in [[Enderal:Angel|Angel]]). This curse made a malevolent entity appear in her conscious. This entity feeds on mass violence and great emotion, and if Calia gets into a situation involving one or both of these, the entity takes control and usually ends up going on a killing spree. The first incident of this nature as seen by The Prophet occurs during [[Enderal:Deus Ex Machina|Deus Ex Machina]] in [[Enderal:Old Dothûlgrad|Old Dothûlgrad]] when she defends them against a bandit. Due to the situation, the entity takes control and violently murders the bandit. Because of this entity, Calia is afraid that even if she does find someone who loves her, she will eventually destroy them. Over time, as Calia comes to trust The Prophet, they help her overcome her fear of this entity and accept it as a part of who she is. After her fear of the entity is diminished, she can be herself without having to worry about constantly controlling it, which opens her up and lets her more playful side come out, especially if romanced. <br />
<br />
== Early Life ==<br />
{{Quote|<br />
The winters down there were cruel, and if Master Tyras hadn't found and taken care of me, I probably wouldn't have made it through my second year.<br />
|speaker = [[Enderal:Calia Sakaresh|Calia Sakaresh]]<br />
|context = [[Enderal:Two Souls, Part I|Two Souls, Part I]]<br />
}}<br />
Calia is the daughter of [[Enderal:Samael Dal'Galar|Samael Dal'Galar]], a famous healer, and [[Enderal:Taniysha Dal'Galar|Taniysha Dal'Galar]]. Her birth name is Maya Dal'Galar. When she was still a child, Maya succumbed to an unspecified illness and died. Samael, not accepting the death of his daughter, hid it from his wife and moved to [[Enderal:Castle Dal'Galar|Castle Dal'Galar]], hoping that he would be able to resurrect his daughter using his knowledge as a lifelong healer.<br />
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Samael went to great lengths to protect her daughter, buying exorbitant amounts of products to prevent her body from decaying, and building an impenetrable barrier at the entrance of her room. Eventually, he had an idea: To resurrect his daughter, he would infuse her body with the power of a [[Enderal:Black Stone|Black Stone]]. During the process, a rapid release of magical energy not only vaporized Samael in place, but also embedded the Black Stone in Maya's body. The [[Enderal:Veiled Woman|Veiled Woman]] appeared and gave Maya her new name, "Calia", while also carrying her away. It is unknown if the rapid release of energy that killed Samael was caused by the Veiled Woman or was a mere consequence of tapping into the Black Stone's power.<br />
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After an unknown amount of time, Calia was found unconscious in the forest near a village. The village's chief took her in, but nothing they did could wake her up. The earliest memory Calia has is a top-down view of the village burning, in which she feels a sensation of pleasure in the pain and destruction of the village, which has lead to her believing the Black Stone trapped inside her "woke up" before she could, and burned the village. After that, Calia, still, a child, woke up in the middle of the burning village, as hunters that had just returned home pointed fingers at her, calling her a witch for burning the village.<br />
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Calia fled and made her way to [[Enderal:Ark|Ark]]. Her pathlessness and the rumors that still surrounded her of being a witch would mean a life in the depths of the [[Enderal:Undercity|Undercity]], if it wasn't for [[Enderal:Magister Tyras|Tyras]]. Tyras was a Magister of [[Enderal:The Holy Order|The Holy Order]] who found and adopted Calia, and he's the person Calia considers her true father, even after learning about the events in Castle Dal'Galar. With the help of Tyras, Calia became a novice of the order, where she met [[Enderal:The Prophet|The Prophet]] during the events of [[Enderal]].<br />
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== Two Souls ==<br />
{{Quote|<br />
There is something inside my head, Sa'Ira. Some kind of&hellip; second soul, an entity. Most of the time, it sleeps, but there are situations in which it wakes up, mostly when something atrocious happens, or has happened.<br />
|speaker = [[Enderal:Calia Sakaresh|Calia Sakaresh]]<br />
|context = [[Enderal:Two Souls, Part II|Two Souls, Part II]]<br />
}}<br />
The Black Stone trapped in Calia's body seems to have a consciousness of its own, which Calia simply calls "It". "It" is most active when Calia witnesses violence, blood, death, and/or destruction. Calia describes a sensation of being "taken over" by another person, and losing control of herself. Whenever "It" manages to take control of her, Calia is shrouded in a black mist and gains seemingly supernatural power, while enjoying the suffering and pain of others. While she has no control of herself in this state, it seems that she is fully aware of her actions, as she is able to remember all she did.<br />
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Calia's attitude towards "It" changes throughout the events of Enderal. Initially, she tried to hide and repress it as much as possible, isolating herself from others and training her self-control so she would show no strong emotions that could allow "It" to surface. She considered herself an "aberration", and saw "It" as an enemy to be fought. <br />
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However, her view changes if The Prophet decides to romance her. After spending time with The Prophet and listening to their opinions, Calia decides that "It" is a permanent part of her, and she will accept it as such. She will still fight to not let "It" control her, but she won't view herself as an aberration anymore. Calia accepts herself for who she is, and is no longer afraid of others or of her emotions.<br />
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== Romance ==<br />
{{Quote|<br />
You know, Sa'Ira, you were... there for me. You accepted me, despite everything you knew about me.<br />
|speaker = [[Enderal:Calia Sakaresh|Calia Sakaresh]]<br />
|context = [[Enderal:Two Souls, Part V|Two Souls, Part V]]<br />
}}<br />
Calia can be romanced by a male or a female Prophet, just like [[Enderal:Jespar Dal'Varek|Jespar]]. Although keeping a high affinity with her is necessary to make the romance possible, it is not what locks the player to her romance. The lock-in point is very obvious; there is a point in the story where Calia asks The Prophet how they feel about Jespar. If The Prophet responds with "We're friends", they will be locked into a romance with Calia, leaving Jespar's unavailable. If they respond with "I don't know yet", they will be locked into Jespar's romance, leaving Calia's unavailable. (The Prophet may also proceed in the game without romancing either Calia or Jespar.)<br />
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Calia's romance scene takes place in the lower decks of the Starling Ship during [[Enderal:Forgotten Homeland, Part I|Forgotten Homeland, Part I]]. She takes The Prophet down there to show them the core of the ship, as she is awed by how it looks and how it keeps the ship running. When Kurmai is about to find them down there, Calia and The Prophet run even further down to what looks like a small island inside the ship, surrounded by rocks and even a small river. Calia laughs at how they are about to possibly save the world, and yet they are running around playing like little children. <br />
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Calia then confides in The Prophet about her newfound opinion on the entity inside her. She now accepts it as part of herself, and she tells The Prophet about how she is going to live her life and have a great future like anyone else would. The Prophet can then ask if her future includes them, to which she responds that it definitely would if The Prophet wants it to be that way. If The Prophet responds "I wouldn't have it any other way", Calia then kisses The Prophet as the screen fades to black. The following morning, they are both seen in the same place except they are disrobed, implying sex. After a brief conversation, they continue the adventure to stop [[Enderal:The Cleansing|The Cleansing]].<br />
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If she is romanced, or if The Prophet doesn't romance anybody and has a higher affinity with her, she will accompany The Prophet during the [[Enderal:The Shards of Order, Part I|final quest]].<br />
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== Quests ==<br />
===Personal Quests===<br />
*[[Enderal:Two_Souls,_Part_I|Two Souls, Part I]]<br />
*[[Enderal:Two_Souls,_Part_II|Two Souls, Part II]]<br />
*[[Enderal:Two_Souls,_Part_III|Two Souls, Part III]]<br />
*[[Enderal:Two_Souls,_Part_IV|Two Souls, Part IV]]<br />
*[[Enderal:Two_Souls,_Part_V|Two Souls, Part V]]<br />
*[[Enderal:Two_Souls,_Part_VI|Two Souls, Part VI]] (Only if romanced)<br />
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===Main Quests===<br />
*[[Enderal:Part_of_Something_Momentous,_Part_II|Part of Something Momentous, Part II]]<br />
*[[Enderal:Deus_Ex_Machina|Deus Ex Machina]]<br />
*[[Enderal:Angel|Angel]]<br />
*[[Enderal:Forgotten_Homeland, Part_I|Forgotten Homeland, Part I]]<br />
*[[Enderal:Forgotten_Homeland, Part_II|Forgotten Homeland, Part II]]<br />
*[[Enderal:Forgotten_Homeland, Part_III|Forgotten Homeland, Part III]]<br />
*[[Enderal:For the Greater Good|For the Greater Good]]<br />
*[[Enderal:The_Shards of Order, Part I|The Shards of Order, Part I]] (Only if romanced)<br />
*[[Enderal:The_Shards of Order, Part II|The Shards of Order, Part II]] (Only if romanced)<br />
*[[Enderal:Fleshless Main Quest|Fleshless]] (Only if romanced)<br />
*[[Enderal:Brave New World|Brave New World]] (Only if romanced)<br />
*[[Enderal:Catharsis|Catharsis]] (Only if romanced)<br />
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== Pickpocketed Items ==<br />
Cannot be pickpocketed<br />
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== Gallery ==<br />
<gallery mode = "packed" heights = "300px"><br />
File:EN-NPC-Calia Sakaresh 2.png|Calia during her initiation<br />
File:EN-NPC-Calia Sakaresh 3.png|Calia in her everyday clothes<br />
</gallery><br />
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== Notes ==<br />
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<br />
[[Category:Enderal-NPCs]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:Northwind_Storage&diff=23447Enderal:Northwind Storage2021-11-18T01:10:55Z<p>Tungstic: add shop</p>
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<div>{{Breadcrumb|[[Enderal:Places|Places]]}}{{Place<br />
|icon = Camp<br />
|image = EN-places-Northwind_Storage.png<br />
|marked = 1<br />
|zones = 0<br />
|region = [[Enderal:Frostcliff_Mountains|Frostcliff Mountains]]<br />
|location = To the northeast of [[Enderal:Agnod|Agnod]] <br/><br />
To the northwest of [[Enderal:Old Iniath|Old Iniath]]<br />
|occupants =3x [[Enderal:Traveler|Traveler]]<br />
|cells = <br />
}}{{Incomplete}}<br />
'''Northwind Storage''' is a small camp in the northern part of the [[Enderal:Frostcliff_Mountains|Frostcliff Mountains]]. It's one of only a few locations in northern Frostcliff with non-hostile NPCs.<br />
The surrounding area is full of high level enemies, so it may act as a temporary safe haven for the player.<br />
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There are two tents with beds, a [[Enderal:Secure Chest|Secure Chest]], and a wood chopping block that you can make use of. The fire in the middle makes the place easy to spot at night.<br />
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The travelers here are not hostile, and have some dialogue options. They are also essential NPCs. They sell high level items.<br />
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==Notes==<br />
*A noteworthy boss character, [[Enderal:The_Colossus|The Colossus]], is located near the camp. He is surrounded by some [[Enderal:Wisp|Wisps]].<br />
*If you attack the [[Enderal:Traveler|Travelers]] at the camp, your bounty for the [[Enderal:Ark|Ark]] region will increase.<br />
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==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
EN-places-Northwind Storage Map.png|Northwind Storage Map<br />
</gallery><br />
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[[Category:Enderal-Places]]</div>Tungstichttps://en.wiki.sureai.net/index.php?title=Enderal:The_Colossus&diff=23446Enderal:The Colossus2021-11-18T01:04:30Z<p>Tungstic: /* Notes/Tips */ Red Vynroot</p>
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<div>{{Breadcrumb|[[Enderal:Creatures|Creatures]]}}<br />
[[File:EN-Creature-The Colossus.png|500x500px|right]]<br />
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==Statistics==<br />
{| class="wikitable" |<br />
!Type !! HP !! EP !! ID<br />
|-<br />
| The Colossus || 1950 || 600 || 0003d822 <br />
|-<br />
|}<br />
==Found==<br />
*Northwest of [[Enderal:Northwind_Storage|Northwind Storage]]<br />
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==Items Dropped==<br />
*[[Enderal:Armor#Ash_Warrior|Veil of the Ash Warrior]](Set Item)<br />
*[[Enderal:Armor#Wandering_Mage|Shadow of the Wandering Mage]](Set Item)<br />
*[[Enderal:Weapons#Swords|Deathstorm]]<br />
==Quests==<br />
==Notes/Tips==<br />
*Guarded by 6 [[Enderal:Wisp|Wisps]]<br />
* There is a [[Enderal:Red Vynroot|Red Vynroot]] just north of his initial position.<br />
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==Gallery==<br />
<gallery widths="300" mode="packed" ><br />
File:EN-Place-The Colossus Hideout.png|The Colossus guarded by 6 Wisps at his hideout<br />
</gallery><br />
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[[Category:Enderal-Creatures]]</div>Tungstic