Difference between revisions of "Nehrim"

From sureai
Jump to: navigation, search
(General)
m
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 +
[[File:nehrim-steam-cover.jpg|thumb|250px|Cover for the Steam version of Nehrim]]
 
==General==
 
==General==
  
[[Nehrim:Places]] [[Nehrim:Main Quest]] [[Nehrim:Side Quest]]
+
'''Nehrim''' is a Total Conversion for The Elder Scrolls IV: Oblivion. The planning work for the largest and most complex project of SureAI at the time began in March 2005. The development of '''Nehrim - At Fate's Edge''' took 4 years to develop, starting in March 2006, and was published in June 2010. Nehrim is fully dubbed and subbed in German, the English version has German voice-over but English subtitles.<br>
 +
To play Nehrim, a fully patched and working version of The Elder Scrolls IV: Oblivion is needed. However, no plugins or expansions are required; you do not need Shivering Isles nor Nights of the Nine. It is recommended (but not required) that you play with at least 1.5 GB of RAM.<br>
 +
'''Download''' links for Nehrim can be found on the [https://sureai.net/games/nehrim/?lang=en SureAI website], on [https://www.gog.com/en/game/nehrim_at_fates_edge GOG], and on [https://store.steampowered.com/app/1014940/Nehrim_At_Fates_Edge/ Steam] (available June 2020). The classic version found on Sure Ai's website is the old version compared to the Nehrim Master Update 2020 version found on the digital storefronts.
  
 
+
<div style = "width: 100%; margin: 5px 5px 5px 0; "><div style = "border: 1px solid RGB(73, 73, 59); color: RGB(73, 73, 59); background-color: RGB(200, 200, 200); border-radius: 5px; box-shadow: 0 0 2px #00000055; padding: 5px 10px; display: flex; flex-flow: row nowrap; align-items: center; ">'''There are more articles about Nehrim on ''Fandom (powered by Wikia)'': [http://nehrim.wikia.com/wiki/Nehrim_Wiki Nehrim Wiki]'''</div>
<div style = "width: 100%; margin: 5px 5px 5px 0; "><div style = "border: 1px solid RGB(73, 73, 59); color: RGB(73, 73, 59); background-color: RGB(200, 200, 200); border-radius: 5px; box-shadow: 0 0 2px #00000055; padding: 5px 10px; display: flex; flex-flow: row nowrap; align-items: center; ">'''There are no articles about Nerhim on the English SureAI Wiki yet. However, there's a very comprehensive Nehrim Wiki on ''Fandom (powered by Wikia)'': [http://nehrim.wikia.com/wiki/Nehrim_Wiki Nehrim Wiki]'''</div>
+
 
+
'''Nehrim''' is a Total Conversion for The Elder Scrolls IV: Oblivion. The planning work for the largest and most complex project of SureAI at this time began in March 2005. [[Enderal|Enderal]], published June/August 2016, is the largest SureAI total conversion at the moment. The development of '''Nehrim - At Fate's Edge''' began in March 2006 and was published in June 2010. Nehrim is fully dubbed and subbed in german, the english version has german voice over but english subtitles.<br>
+
To play Nehrim, a fully patched and working version of The Elder Scrolls IV: Oblivion is needed. However, no plugins or expansions are required; you do not need Shivering Isles nor Nights of the Nine. It is recommended (but not required) that you play with at least 1.5 GB of RAM.<br>
+
'''Download''' links for Nehrim can be found on the [https://sureai.net/games/nehrim/?lang=en SureAI website].
+
  
 
==Setting==
 
==Setting==
  
Nehrim, like SureAI's previous projects [[Arktwend|Arktwend]] and [[Myar Aranath|Myar Aranath]], takes place in the world [[Lore:Vyn|Vyn]]. Nehrim is the only country on Vyn that is not reigned by a [[Lore:Light-born|Light-born]].
+
Nehrim, like SureAI's previous projects [[Arktwend|Arktwend]] and [[Myar Aranath: Relict of Kallidar|Myar Aranath]], takes place in the world [[Lore:Vyn|Vyn]]. Nehrim is the only country on Vyn that is not ruled by [[Nehrim:The Light-Born|The Light-Born]].
  
 
Nehrim is a large continent with several climate zones and is located between Arktwend to the west and Inodan to the east. It is about 35-40 square kilometers in size.
 
Nehrim is a large continent with several climate zones and is located between Arktwend to the west and Inodan to the east. It is about 35-40 square kilometers in size.
Line 18: Line 16:
 
Nehrim itself is divided into four countries:
 
Nehrim itself is divided into four countries:
  
The mountainous Northrealm has the fortress city Cahbaet as its capital. Pine forests, ice and snow cover the slopes of tall mountains. Ever since King Taranor split away from the Middlerealm empire, there has been a war between the two countries, and whole areas of the border have been destroyed and devastated. Cahbaet itself has been under siege for weeks.
+
The mountainous Northrealm has the fortress city [[Nehrim:Cahbaet|Cahbaet]] as its capital. Pine forests, ice, and snow cover the slopes of tall mountains. Ever since King [[Nehrim:Taranor|Taranor]] split away from the Middlerealm empire, there has been a war between the two countries, and whole areas of the border have been destroyed and devastated. Cahbaet itself has been under siege for weeks.
 +
 
 +
The Middlerealm, with its powerful capital [[Nehrim:Erothin|Erothin]], which lies on an almost impregnable peninsula, is the heartland of Nehrim. Typical of this region are moderate climate and deciduous and mixed forests, such as the Fold Valley or the Forest of Salathin, but there are hills and mountains, and cultivated farmland near the capital. It is governed from the large bell tower in Erothin by [[Nehrim:Barateon|Chancellor Barateon]]. It is the largest and richest country in Nehrim.
  
The Middlerealm with its powerful capital Erothin, which lies on an almost impregnable peninsula, is the heartland of Nehrim. Typical of this region are moderate climate and deciduous and mixed forests, as in Faltrindtal or the Forest of Salathin, but there are hills and mountains, and cultivated farmland near the capital. It is governed from the large bell tower in Erothin by Chancellor Barateon. It is the largest and richest country in Nehrim.
+
Between the southern coast and a mountain range lies the Southrealm. The port city [[Nehrim:Ostian|Ostian]] is its intellectual and cultural center. The temple of the cult creator ruled there from his residence high above the city, and the population of the whole country with an iron hand. Throughout the kingdom, a tropical climate prevails, characterized by beaches, coves, and lush palm groves. To the west lies the great stone desert. To the east is a mysterious crater surrounded by magic-altered lands.
  
Between the southern coast and a mountain range lies the Southrealm. The port city Ostian is its intellectual and cultural center. The temple of the cult creator ruled there from his residence high above the city, the population of the whole country with an iron hand. Throughout the kingdom a tropical climate prevails, with beaches, coves and palm groves. To the west lies the great stone desert. To the east is a mysterious crater surrounded by magic-altered lands.
+
On the west coast, adjacent to the other three countries, is the ancient kingdom of [[Nehrim:Treomar|Treomar]] whose capital bears the same name. Almost no one lives here; everything is destroyed and abandoned. Only within the capital can the former splendor of this once great metropolis be guessed at; all else sank into ruin one thousand years ago, when the gods destroyed it.
  
On the west coast, adjacent to the other three countries, is the ancient kingdom of Treomar whose capital bears the same name. Almost no one lives here; everything is destroyed and abandoned. Only within the capital can the former splendor of this once great metropolis be guessed at; all else sunk into ruin one thousand years ago, when the gods destroyed it.
+
During the adventure, other countries within Vyn may be visited, such as [[Nehrim:Arktwend]] or [[Nehrim:Inodan]].
  
In the course of the adventure other countries may be travelled to, for example Arktwend or Inodan.
+
======Timeline======
 +
The game is set in 1017 after the fall of Treomar. At the beginning of the game, there is war between [[Nehrim:The Middlerealm|The Middlerealm]] under [[Nehrim:Barateon|Chancellor Barateon]] and [[Nehrim:The Northrealm|The Northrealm]] under his former vassal [[Nehrim:Taranor|Taranor]].
 +
[[Nehrim:The Southrealm|The Southrealm]] is an absolutist theocracy that dominates and enslaves the people. The kingdom and the city of Treomar are a field of ruins, destroyed over 1000 years ago by the Lightborn.
 +
Magic is banned in the Middlerealm, but the battle mages in Erothin and the Registrar under the Order leader [[Nehrim:Merzul]] have the right to exercise it.
  
==Playable races==
+
==Quest Information==
 +
* [[Nehrim:Main Quest|Main Quests]] | [[Nehrim:Side Quests|Side Quests]]
  
*Norman
+
==Character==
*Alemanni
+
* [[Nehrim:Attributes|Attributes]] | [[Nehrim:Classes|Classes]] | [[Nehrim:Levelling|Levelling]] | [[Nehrim:Races|Races]] | [[Nehrim:Skills|Skills]] | [[Nehrim:Races|Races]] | [[Nehrim:Achievements|Achievements]]
*Half-Aeterna
+
  
==Timeline==
+
==Gameplay==
 +
* [[Nehrim:Crafting|Crafting]] | [[Nehrim:Criminal_Offences|Crime]] | [[Nehrim:Diseases|Diseases]] | [[Nehrim:Items|Items]] | [[Nehrim:Magic|Magic]] [[Nehrim:Teleport|Teleport]] | [[Nehrim:Houses|Houses]]
  
The game is set in 1017 after the fall of Treomar. At the beginning of the game there is war between the Middlerealm under Chancellor Barateon and the Northrealm under his former vassal Taranor.
+
==World==
The Southrealm is an absolutist theocracy that dominates and the enslaves the people. The kingdom and the city Treomar are a field of ruins, destroyed over 1000 years ago by the Lightborn.
+
* [[Nehrim:Creatures|Creatures]] | [[Nehrim:Factions|Factions]] | [https://sureai.net/hp/map/nehrim/ Interactive Map] | [[Nehrim:People|People]] | [[Nehrim:Places|Places]] | [[Nehrim:Services|Services]] | [[Lore:Vyn|The World of Vyn]]
Magic is banned in the Middlerealm, but the battle mages in Erothin and the Registrar under the Order leader Merzul have the right to exercise it.
+
  
==Gameplay changes==
+
==Guides and Secrets==
 +
* [[Nehrim:Oblivion and Nehrim Main Differences|Main Differences Between Nehrim and Oblivion]] | [[Nehrim: Tips and Strategies for Beginners and Veterans|Tips and Strategies for Beginners and Veterans]] | [[Nehrim:Easter Eggs|Easter Eggs]]
  
In contrast to previous SureAI projects, Nehrim contains far-reaching gameplay changes in the form of new skill and magic systems. Nehrim development focused a great deal on gameplay and action. The Oblivion leveling system, in which all game content depended on the player's level, was abolished. A new system of experience and learning points was implemented, which complements the "learn-by-doing" system native to Oblivion. Your level no longer depends on skill increases but instead on experience gained. Upon level-up, you get learning points, which can be used, together with gold, to purchase skill increases from trainers.  While skills continue to improve with application, they only increase at one-third the rate in vanilla Oblivion.
+
==Technical and Miscellaneous Information==
 +
* [[Nehrim:Patches|Patches]] | [[Nehrim:Unused Content|Unused Content]]
  
Unlike in vanilla Oblivion, there are many rare or unique items that can be obtained by exploring the world and the dungeons in it.
+
==Differences to Oblivion==
 +
======Gameplay changes======
 +
In contrast to previous SureAI projects, Nehrim contains far-reaching gameplay changes in the form of new skill and magic systems. Nehrim development focused a great deal on gameplay and action. The Oblivion leveling system, in which all game content depended on the [[Nehrim:Player|player's]] level, was abolished. A new system of experience and learning points was implemented, which complements the "learn-by-doing" system native to Oblivion. Your level no longer depends on skill increases but instead on experience gained. Upon level-up, you get learning points, which can be used, together with gold, to purchase skill increases from trainers.  While skills continue to improve with application, they only increase at one-third the rate in vanilla Oblivion.
  
==Graphical changes==
+
Unlike in vanilla Oblivion, many rare or unique items can be obtained by exploring the world and the dungeons in it.
  
Nehrim has numerous visual enhancements compared to Oblivion.  Apart from an increased level of detail in most dungeons and landscapes, some texture resolutions have been increased. Other changes include improved water surfaces, weather effects, all new lighting, and improved atmospheric effects.
+
======Graphical changes======
 +
Nehrim has numerous visual enhancements compared to Oblivion.  Apart from an increased level of detail in most dungeons and landscapes, some texture resolutions have been increased. Other changes include improved water surfaces, weather effects, all-new lighting, and improved atmospheric effects.
  
 
[[Category:SureAI Projects]]
 
[[Category:SureAI Projects]]

Latest revision as of 21:55, 12 October 2025

Cover for the Steam version of Nehrim

General

Nehrim is a Total Conversion for The Elder Scrolls IV: Oblivion. The planning work for the largest and most complex project of SureAI at the time began in March 2005. The development of Nehrim - At Fate's Edge took 4 years to develop, starting in March 2006, and was published in June 2010. Nehrim is fully dubbed and subbed in German, the English version has German voice-over but English subtitles.
To play Nehrim, a fully patched and working version of The Elder Scrolls IV: Oblivion is needed. However, no plugins or expansions are required; you do not need Shivering Isles nor Nights of the Nine. It is recommended (but not required) that you play with at least 1.5 GB of RAM.
Download links for Nehrim can be found on the SureAI website, on GOG, and on Steam (available June 2020). The classic version found on Sure Ai's website is the old version compared to the Nehrim Master Update 2020 version found on the digital storefronts.

There are more articles about Nehrim on Fandom (powered by Wikia): Nehrim Wiki

Setting

Nehrim, like SureAI's previous projects Arktwend and Myar Aranath, takes place in the world Vyn. Nehrim is the only country on Vyn that is not ruled by The Light-Born.

Nehrim is a large continent with several climate zones and is located between Arktwend to the west and Inodan to the east. It is about 35-40 square kilometers in size.

Nehrim itself is divided into four countries:

The mountainous Northrealm has the fortress city Cahbaet as its capital. Pine forests, ice, and snow cover the slopes of tall mountains. Ever since King Taranor split away from the Middlerealm empire, there has been a war between the two countries, and whole areas of the border have been destroyed and devastated. Cahbaet itself has been under siege for weeks.

The Middlerealm, with its powerful capital Erothin, which lies on an almost impregnable peninsula, is the heartland of Nehrim. Typical of this region are moderate climate and deciduous and mixed forests, such as the Fold Valley or the Forest of Salathin, but there are hills and mountains, and cultivated farmland near the capital. It is governed from the large bell tower in Erothin by Chancellor Barateon. It is the largest and richest country in Nehrim.

Between the southern coast and a mountain range lies the Southrealm. The port city Ostian is its intellectual and cultural center. The temple of the cult creator ruled there from his residence high above the city, and the population of the whole country with an iron hand. Throughout the kingdom, a tropical climate prevails, characterized by beaches, coves, and lush palm groves. To the west lies the great stone desert. To the east is a mysterious crater surrounded by magic-altered lands.

On the west coast, adjacent to the other three countries, is the ancient kingdom of Treomar whose capital bears the same name. Almost no one lives here; everything is destroyed and abandoned. Only within the capital can the former splendor of this once great metropolis be guessed at; all else sank into ruin one thousand years ago, when the gods destroyed it.

During the adventure, other countries within Vyn may be visited, such as Nehrim:Arktwend or Nehrim:Inodan.

Timeline

The game is set in 1017 after the fall of Treomar. At the beginning of the game, there is war between The Middlerealm under Chancellor Barateon and The Northrealm under his former vassal Taranor. The Southrealm is an absolutist theocracy that dominates and enslaves the people. The kingdom and the city of Treomar are a field of ruins, destroyed over 1000 years ago by the Lightborn. Magic is banned in the Middlerealm, but the battle mages in Erothin and the Registrar under the Order leader Nehrim:Merzul have the right to exercise it.

Quest Information

Character

Gameplay

World

Guides and Secrets

Technical and Miscellaneous Information

Differences to Oblivion

Gameplay changes

In contrast to previous SureAI projects, Nehrim contains far-reaching gameplay changes in the form of new skill and magic systems. Nehrim development focused a great deal on gameplay and action. The Oblivion leveling system, in which all game content depended on the player's level, was abolished. A new system of experience and learning points was implemented, which complements the "learn-by-doing" system native to Oblivion. Your level no longer depends on skill increases but instead on experience gained. Upon level-up, you get learning points, which can be used, together with gold, to purchase skill increases from trainers. While skills continue to improve with application, they only increase at one-third the rate in vanilla Oblivion.

Unlike in vanilla Oblivion, many rare or unique items can be obtained by exploring the world and the dungeons in it.

Graphical changes
Nehrim has numerous visual enhancements compared to Oblivion. Apart from an increased level of detail in most dungeons and landscapes, some texture resolutions have been increased. Other changes include improved water surfaces, weather effects, all-new lighting, and improved atmospheric effects.