Enderal:A Song in the Silence

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< Enderal < Quests < Main Quest
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A Song in the Silence
(MQ11c)
Quest Giver: Lexil Merrâyil
Location(s): Ark, Dal Geyss' Estate, Silvergrove, Ruin at the Waterfall
Prerequisite Quest: Black Light, Part I
Next Quest: Black Light, Part II
Difficulty: EN-Quest-Ornament-Difficulty02.pngEN-Quest-Ornament-Difficulty02.pngEN-Quest-Ornament-Difficulty02.pngEN-Quest-Ornament-Difficulty02.png Very Hard

Quest Information

NPCs: Rynéus, Lexil Merrâyil, Father, Ketaron Dal'Geyss, Thorus, Guardian (Silvergrove), Guardians in Dal Geyss' Estate

Overview

Walkthrough

The Room with the Teddies

Dal'Geyss' Estate

Go to the Nobles Quarters in Ark and find a way to obtain information from the guard. One of the option is bribing the guard, another can be unlocked by a character with 50 or more rhetoric. If you convinced him to let you in, you can walk past the gards inside of Dal Geyss' Estate. If you are trying to talk to Ketaron Dal'Geyss you'll get kicked out.
You have to find an alternative into the estate. Behind the noble's house there is an entrance to the building which can be picked (novice). Avoid being caught by any of the guards inside the building. If the guards see or hear you the "minigame" will be resetted and you have start again at the back entrance.
After reaching the second floor, wait for the guard walking away from you and grab the key which is laying on a bench halfway the guards control path. Turn around and open up the bedroom door. In the bedroom there is one door that leads to the balcony, and standing on the balcony you should be able to see a small ledge close to the wall. Jump on this ledge and keep walking until you reach a ladder, climb up on the roof and jump down on the balcony at the backside of the house. Open up the door with the key you've just picked up from the bench. You enter a room with a lot of teddy bears. It looks like an orphaned child room. To open up the chest you need a key that is placed in one of the crates. The chest inlcudes a Birth Certificate. Pick it up and talk to Ketaron Dal'Geyss. Don't worry, the guards won't kick you out any more. After talking to Dal'Geyss you find out that he isn't in possession of a Black Stones, he also had a son, Rynéus, who was born crippled. Rynéus mother stole the stone, since Rynéus was given away and gave it to her son. So you have to pursue the hint which leads you to Silvergrove in the Powder Desert

Silvergrove

To Silvergrove

You can go to the village using Duneville Myrad Tower. Find on your map a path that leads to Silvergrove, you are not able to reach it from the sea. As you come close the entrance you encounter a weird rockfall which lets you lose consciousness. After waking up you can't leave the area anymore, a big rock is blocking the way you just used. While walking towards Silvergrove, you have a short talk to the guardian who is surprisingly friendly and trusting towards you, a complete stranger. He lets you pass the gate. After a short second talk with the guardian in which learn about a boy who discorvered silver veins and made Silvergrove rich you travel further towards the village.

Meeting Rynéus

Arriving in Silvergrove you notice that it is a flourishing, living village. It consists of a few houses and has it's own shops and tavern. Also all citizens seem to be openminded. After entering Rynéus' house you have a weird encounter with Rynéus' father. He has extremly similar externalities and voice as your own father. He welcomes you kindly and leads you the way to Rynéus' room. Talk to the boy. You notice that he isn't in the mood for cooperation until you bring him back his favourite toy which was just stolen by his dog. Chase the dog and bring the toy back to Rynéus.

Rynéus in the Ruin at the Waterfall

Fulfill Rynéus' Wishes

He thanks you for bringing his toy back and asks you to play with him. If you devote some time to playing with him and fulfill his three wishes, he promises to inform you of the stone's location. You have no other choice than playing with the child.

First, you need to meet the boy at the beach, Rynéus is waiting with his father for you with some training bows and arrows to shoot. Play with him until you can withdraw from the game.

Rynéus' second wish is to catch some butterflies for him. As he loves collecting butterflies, he yearns to expand his collection. Catch the Moonglow Moths at the Moonglow Meadow and bring the butterflies to Rynéus. If you can't find them at first attempt you need to search the surrounding area, they have quite a big spawn radius, around the quest marker. The butterflies also tend to fly around behind the big wall on the meadow. You can use a spell which makes you hear the butterflies better but your sight gets gloomily. Bringing him 15 instead of 7 butterflies results in a bonus to sympathy.

In the last stage of the three mini-quests Rynéus asks you to follow him to the ruin at the waterfall. Enter the ruin under the waterfall and make sure that Rynéus follows you inside. At the very end of the cave you find a painting, painted by Rynéus himself. It depicts you and Rynéus walking together at the beach of Silvergrove. It turns out that Rynéus' last wish is that you should stay with him in Silvergrove and be his friend. But since that is not possible because of your responsibilites for the Holy Order. You have to convince him to talk open about the Black Stone and it's location. And as it happens now, Rynéus was the whole time in the possession of the Black Stone but he didn't told you, he wanted to make sure he can trust you completely. Rynéus tells you in tears that Silvergrove isn't really existing. He or better, the Black Stone, is in control of everything here in the village. The people do as Rynéus wants them to do. So Rynéus is to only one, besides you (the Black Stone has surprisingly no control over you), with his own will, and therefore feels extremly lonely. After talking to Rynéus the boy finally either agrees to face the harsh reality and removes the stone from the his necklace. His statements depend on his sympathy value. As soon as he did this the whole illusion of Silvergrove tends to collapse and Rynéus turns into an Incarnation of the Black Stone.

Defeat the Black Stone Incarnation

The Incarnation of the Black Stone is a very stong Oorbâya which does a lot of damage. Ranged characters need to be quickly moving away from the incarnation because it will spawn where you've just talked with Rynéus. After killing it the illusion collapses completely.

Rescue Rynéus

You find yourself again in Silvergrove, the village is nothing more than a ruin. Everybody is dead since they haven't eaten anything real for years. Head back to Rynéus, you'll find him in his room where you first encountered him. He isn't the young life-happy child anymore, he is lying crippled and in pain in his bed, but is still willing to go to Ark with you. As in his present condition he is unable to walk on his own, you need to find a horse for the suffering boy. Leave Rynéus' house and you will find a horse standing nearby the village. When you come back to Rynéus he is already talking in delirium and shortly after, he passes away.

Rynéus passing away

Take the Black Stone

You have the option to either bury him and take the Black Stone or simply take the stone and move on. Bring the stone to Lexil Merrâyil. If you need to find one or two more Black Stones you should do the quests Angel and or All the Dead Souls. If this was the last of your Black Stones the mainquest will automatically continue with Black Light, Part II.

Tips

  • There are detect life spells placed on the first table you encounter after entering Dal Geyss' Estate through the back entrance. Those spells come in handy because they give you the opportunity to reveal the guards pathing which makes it much easier to avoid them.
  • In the lower floor of Dal Geyss' Estate there is the Dal Geyss' Treasury. Make sure to pay it a "visit".
  • Poke a bit around in the village before going with Rynéus to the ruin. You may come across some nice loot (taking it does not count as theft), and the innkeep can even give you a knowledge point. After exiting the cave however, you will be unable to enter most of the buildings.
  • Rynéus is one of overall four persons who use the sympathy system.

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