Difference between revisions of "Enderal:All the Dead Souls"

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{{Breadcrumb|[[Enderal:Quests|Quests]] < [[Enderal:Main Quest|Main Quest]]}}
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{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Main Quest|Main Quest]]}}
 
{{Quest Header
 
{{Quest Header
|image = EN-Quest-Ornament-Mainquest-Left.png
+
|image = main
|quest giver =  
+
|screenshot = EN-quests-All the Dead Souls6.jpg
|prerequisite =  
+
|screenshot caption = Jespar near the hideout
|next =
+
|quest giver = [[Enderal:Archmagister Lexil Merrâyil|Archmagister Lexil Merrâyil]]
|locations =
+
|prerequisite = [[Enderal:Part of Something Momentous, Part IV|Part of Something Momentous, Part IV]]
|rewards =  
+
|next = [[Enderal:Black Light, Part II|Black Light, Part II]]
 +
|concurrent = [[Enderal:Black_Light,_Part_I|Black Light, Part I]] <br> [[Enderal:Angel|Angel]] <br> [[Enderal:A Song in the Silence|A Song in the Silence]]
 +
|locations = [[Enderal:Ark|Ark]] <br> [[Enderal:Duneville|Duneville]] <br> [[Enderal:Old Estate of the Dal'Varek|Old Estate of the Dal'Varek]] <br> [[Enderal:Old Shadow Steel Mine|Old Shadow Steel Mine]]
 +
|rewards = 1500EP
 +
|questid = MQ11b
 
|difficulty = 3
 
|difficulty = 3
 
}}
 
}}
+
== Quick Walkthrough ==
[[File:EN-quests-All the Dead Souls6.jpg|500px|thumb|right|Jespar near the hideout]]
+
# Ask the innkeeper for Jespar
[[File:EN-quests-All_the_Dead_Souls1.jpg|300px|thumb|right|Following the first clue]]
+
# Collect the three letters
[[File:EN-quests-All_the_Dead_Souls2.jpg|300px|thumb|right|Deep in the Sewers]]
+
# Present the letters to Jespar
[[File:EN-quests-All_the_Dead_Souls3.jpg|300px|thumb|right|The third clue]]
+
# Go to the hideout with Jespar
[[File:EN-quests-All_the_Dead_Souls4.jpg|300px|thumb|right|Jespar in the Dancing Nomad]]
+
# Watch Jespar and Adila's confrotations
[[File:EN-quests-All_the_Dead_Souls5.jpg|300px|thumb|right|Jespar in Duneville]]
+
# Kill Adila
[[File:EN-quests-All_the_Dead_Souls7.jpg|300px|thumb|right|Jespar and Adila]]
+
# Collect the Black Stone
==Quest Information==
+
==Objectives==
+
*Meet Jespar in Foreign Quarters
+
*Follow the first hint
+
*Follow the second hint
+
*Follow the third hint
+
*Track Jespar down
+
*Meet Jespar in Duneville
+
*Accomppany Jespar to the hideout
+
*Enter through the crypt alone
+
*Observe Jespar and Adila's talk
+
*Confront Adila
+
  
==Journal Entries==
+
== Detailed Walkthrough ==
==Walkthrough==
+
[[File:EN-quests-All_the_Dead_Souls1.jpg|200px|thumb|right|Following the first clue]]
===In Search of Jespar===
+
[[File:EN-quests-All_the_Dead_Souls2.jpg|200px|thumb|right|Deep in the Sewers]]
====The Dancing Nomad====
+
[[File:EN-quests-All_the_Dead_Souls3.jpg|200px|thumb|right|The third clue]]
Go to the Foreign Quarters and look for Jespar in the Dancing Nomad. Jespar, however, will not be present in the tavern. Talk to the Inkeeper to obtain information about your friend. The Inkeeper will hand you over a map. Read the map and follow the clues.
+
[[File:EN-quests-All_the_Dead_Souls4.jpg|200px|thumb|right|Jespar in the Dancing Nomad]]
====Follow the First Hint====
+
[[File:EN-quests-All_the_Dead_Souls5.jpg|200px|thumb|right|Jespar in Duneville]]
The first clue is located south of Ark (it's map-marked). Go the the Sewer Exit, open the satchel and read and take the note.
+
[[File:EN-quests-All_the_Dead_Souls7.jpg|200px|thumb|right|Jespar and Adila]]
====Follow the Second Hint====
+
 
Enter Ark Sewers (for example from the Foreign Quarters). Ark Sewer Key is on the dresser in a room with 3 skeletons. Read and take the note on the table.
+
===Finding Jespar===
====Follow the Third Hint====
+
After the meeting with [[Enderal:Archmagister Lexil Merrâyil|Lexil]], you find out that the instruments needed to power [[Enderal:The Beacon|The Beacon]] are called the [[Enderal:Black Stones|Black Stones]], and one of them was supposedly in the possession of Jespar's family. It is best to ask [[Enderal:Jespar Dal'Varek|Jespar]] himself.
Leve the city through the Ark Main Gate and follow the road to the quest marker. You will reach a Field near the Mill. Enter the Old Granary. Inside you will find a key and a note. Open the door with the key.  
+
Go to where he usually stays - the [[Enderal:The Dancing Nomad|The Dancing Nomad]] tavern in the [[Enderal:Ark#Foreign_Quarter|Foreign Quarters]]. After looking around you will find out that he is nowhere to be seen. Talk to the Inkeeper [[Enderal:Ulfur Featherdance|Ulfur Featherdance]] to obtain information about your friend. The innkeeper will tell you that he hasn't seen Jespar, however, he did receive a package meant for your friend. Inside of it, you will find a map, with three marked locations around [[Enderal:Ark|Ark]]. Since Jespar is not here, it is up to you to follow those clues.
====Track Jespar Down====
+
The first clue is located just south of Ark. It is map-marked, so you shouldn't have any problems locating it. Enter the [[Enderal:Sewer Exit|Sewer Exit]] and inside you will find a rather gruesome sight - a skeleton, in what appears to be some sort of acidic substance. In front of the victim there is a satchel. Open it and you will find a note:
Go back to Ark, Foreign Quarters. Jespar will be in the Dancing Nomad, but when inside the inn, use another door which lead out of the inn (not the main ones).
+
{| cellspacing="0" cellpadding="4" style="border:1px solid #4f463c;margin: 1em 3em 1em 2em; text-align: left; "
===On the Way to the Old Estate===
+
| style="text-align: left;font-style: italic;"|
Meet Jespar in the Duneville, in the desert and follow your friend to the hideout. Enter the Shadow Steel Mine.
+
(In scrawly handwriting)
===The Old Estate of the Dal'Varek===
+
 
====Through the Tunnels====
+
Hereby I, captain Yaanul Ooroi, confess my sins.
====The Battle with Adila====
+
 
After vanquishing Adila, search her body for the Black Stone and check on your companion. When the player attempts to leave the room, the Veiled Woman appears and resurrects Jespar.
+
For decades, I have captured men and women on all of Vyns continents, selling them as cargo to the highest bidder. 462 men, 561 women and 210 children all owe me a life in slavery. I do not remember their names.
 +
 
 +
Now the time of my punishment has come - and I am grateful for the bone judge's verdict. I will hang crucified over a bath of acid, its etching bubbles burning the skin of my body. No one will hear my cries and my death will be a lonely one - no more, and no less than I deserve.
 +
 
 +
Yaanul Ooroi, slaver
 +
 
 +
(In a different handwriting): For my brother in arms:
 +
 
 +
K__c__ k__c__ __'_ _h___? __me _n _l__e_ __ o___ _u _ar_.
 +
|}
 +
 
 +
It appears that whoever is responsible for the death of the captain, calls themselves the bone judge. In order to find out more, you must pursue the second hint.
 +
Enter the [[Enderal:Ark, Sewers|Ark, Sewers]] (for example from the Foreign Quarters; the entrance is behind the Dancing Nomad) and make your way through the dungeon. There are several enemies so stay cautious. In the room with the three [[Enderal:Conjured Guardian|conjured guardians]], there is a key on top of the dresser. Take it, and continue on. At the end you will find another victim - a dead woman in a cage, in a room full of spoiled food. Supposedly, she starved to death. Clearly, whoever is responsible for this is a very sadistic person. Take the note on the table and read it:
 +
{| cellspacing="0" cellpadding="4" style="border:1px solid #4f463c;margin: 1em 3em 1em 2em; text-align: left; "
 +
| style="text-align: left;font-style: italic;"|
 +
Hereby I, Elaria Barberdaughter, confess my sins.
 +
 
 +
Yearlong I murdered for money, going by the name of the "black widow". Man or woman, old or young, it made no difference - I was never prosecuted for my crimes, as I always knew how to escape justice. I am a despicable creature, without sense, without compassion; a dead woman living whose very existence is not allowed to be fact.
 +
 
 +
Now the time of my punishment has come - and I am grateful for the bone judge, who carries out my verdict. I will endure in this metal cage, without food or drink, until hunger and thirst consume both body and soul. No one will hear my cries, just as no one heard those souls whose lives I ruined.
 +
 
 +
Elaria Barberdaughter, Murderess
 +
 
 +
(In a different handwriting): For my brother in arms:
 +
 
 +
_no___ _no___ wh___ t_er__ C___ i_ a__n_, i_ _n__ y__ d____ 
 +
|}
 +
Do not try to solve the riddle at the end of these letters, it will be solved automatically.
 +
The third hint is a bit further from Ark this time. Go north until you reach a [[Enderal:Field near the Mill|Field near the Mill]]. Enter the [[Enderal:Old Granary|Old Granary]]. It appears to be infested with rats. There is a note and a key in one of the rooms, take the key, it unlocks the room with the next victim. This time it is a man, who was chained to the ground and eaten alive by rats. There is a note as well:
 +
{| cellspacing="0" cellpadding="4" style="border:1px solid #4f463c;margin: 1em 3em 1em 2em; text-align: left; "
 +
| style="text-align: left;font-style: italic;"|
 +
(The lines were written by a trembling hand)
 +
 
 +
Hereby I, Boreo Oatbash, confess my sins.
 +
 
 +
Driven by my greed, I abducted children from the Undercity for years and locked them up within this cellar. I abused them, tormented them, and eventually sold them to the highest bidder.
 +
 
 +
(Here the font becomes shakier. On the parchment, dried blood is recognizable.)
 +
 
 +
Now the time of my punishment has come - and I thank the bone judge who will carry out the sentence. Enchained, I will be forced to watch as a pack of rats devours me alive. My screams will be heard no more than the ones of those souls whose lives I ruined here.
 +
 
 +
Boreo Oatbash, child trafficker and murderer.
 +
 
 +
(In a different handwriting): For my brother in arms:
 +
 
 +
____k, ____k, __o_s ____e_ _o__ __ __o___ _f __ly _o_ ___e_ 
 +
|}
 +
After collecting all the notes, head back to Ark. Perhaps Jespar is back from whatever he was doing?
 +
Go to the Dancing Nomad once again, but this time, go up the stairs and take the door on the right. That's where Jespar is. Talk to him.
 +
 
 +
'''Sympathy points:'''
 +
 
 +
After asking him about his troubles:
 +
*''Tell me. Maybe I can help you.'' (+10)
 +
 
 +
===The hideout===
 +
 
 +
After speaking to [[Enderal:Jespar Dal'Varek|Jespar]] you find out that the phrase is a sort of secret code between him and his sister, but he doesn't want to believe that she is the dreaded 'Bone Judge'. He plans to take you to [[Enderal:Old Estate of the Dal'Vareks|his old estate]] to prove it.  
 +
Travel to [[Enderal:Duneville|Duneville]], Jespar will be waiting for you outside. Travel together to his old estate northwest of Duneville. Once at the estate, Jespar will start leading you towards the secret entrance. Be ready, as there may be lions hiding in the tall grass.
 +
Once you enter [[Enderal:Old Shadow Steel Mine|Old Shadow Steel Mine]] you will encounter some lost ones. There will only be three of them so they shouldn't be a problem. Continue following Jespar until you reach a clearing, where he will stop you and say that he wants to meet his sister alone. No matter what you say, he will not allow you to accompany him. Your only choice is to make way through a separate tunnel.  
 +
The tunnel itself is straightforward, and leads to a thicket where you may safely observe the siblings' encounter.
 +
 
 +
===The confrontation===
 +
 
 +
While eavesdropping on their conversation, you find out that Jespar's sister, [[Enderal:Adila Dal'Varek|Adila]], found the [[Enderal:Black Stones|BlackStone]] herself and is now in the posession of the Stone. It seems to have corrupted her mind, but made her a very powerful mage and warrior. She took her new powers as an occasion to avenge her father's, [[Enderal:Damean Dal'Varek|Damean Dal'Varek]], death which was caused by [[Enderal:Valenzio Doran|Valenzio Doran]]. It is him who she captured and kills in front of you and Jespar. Jespar tries to make her come to her senses, but is ultimately unsuccessful and she kills him.
 +
You must now confront Adila. All of the dialogue choices lead to a fight. Be careful as at long range she uses explosive fireballs which may obscure your vision. At close range she uses two swords.
 +
After vanquishing Adila, search her body for the Black Stone and retrieve it. When you attempt to leave the dungeon, the [[Enderal:Veiled Woman|Veiled Woman]] appears and thankfully resurrects Jespar. You may now check up on him.
 +
 
 +
'''Sympathy points:'''
 +
 
 +
After Jespar asks what happened:
 +
*''She attacked you, and I... I just had to do something. I am so sorry.'' (+15)
 +
*''She wouldn't listen to reason, Jespar... I am sorry.'' (+10)
 +
*''I killed her.'' (-5)
 +
 
 +
===Return the Black Stone===
 +
Head back to the [[Enderal:Ark#Sun_Temple|Sun Temple]] and deliver the [[Enderal:Black Stones|Black Stone]] to [[Enderal:Archmagister Lexil Merrâyil|Archmagister Lexil Merrâyil]].
 +
If this is the last Balck Stone which you need to return [[Enderal:Black_Light,_Part_II|Black Light, Part II]] will start automatically.
 +
If you still need to find one or two Black Stones you also need to complete the following quests: [[Enderal:Angel]] and/or [[Enderal:A Song in the Silence|A Song in the Silence]].
  
 
==Notes==
 
==Notes==
==Tips==
+
* The piece that plays during the confrontation with Adila is called 'Storm and Stress'
 +
 
 +
{{Quest Stages-Start}}
 +
{{Quest Stage|Unknown|
 +
{{Quest Objective|10|See Jespar in the "Dancing Nomad"  (***)}}
 +
{{Quest Objective|20|Pursue the first hint (***)}}
 +
{{Quest Objective|30|Pursue the second hint (***)}}
 +
{{Quest Objective|40|Pursue the third hint (***)}}
 +
{{Quest Objective|50|Search for Jespar in the Dancing Nomad}}
 +
{{Quest Objective|60|Track Jespar down}}
 +
{{Quest Objective|70|Meet Jespar in Duneville (***)}}
 +
{{Quest Objective|80|Accompany Jespar to the hideout near his old estate (***)}}
 +
{{Quest Objective|81|Accompany Jespar to the hideout (***)}}
 +
{{Quest Objective|85|Get into the pit through the tomb (***)}}
 +
{{Quest Objective|90|Observer Jespar's and Adila's talk from the thicket (***)}}
 +
{{Quest Objective|150|Confront Adila (***)}}
 +
{{Quest Objective|160|Retrieve the Black Stone}}
 +
{{Quest Objective|165|Return the Black Stone to Ark}}
 +
{{Quest Objective|170|Check on Jespar}}
 +
}}
 +
{{Quest Stage|5|
 +
According to Lexil's notes one of the Stone are in possession of the noble family of the Dal'Vareks - Jespar's family. Does he know that? I should search for him in the Dancing Nomad.
 +
}}
 +
{{Quest Stage|10|
 +
According to Lexil's notes one of the Stone are in possession of the noble family of the Dal'Vareks - Jespar's family. I searched for Jespar in the Dancing Nomad but he wasn't there. The innkeeper gave me a casket for Jespar with a marked map inside - I should investigate those places.
 +
}}
 +
{{Quest Stage|30|
 +
The markings on the map all turned out to lead to murder scenes. In total, I found three victims all of whom, by the looks of it, were gruesomely tortured to death. They also each left a letter in which they confessed to atrocious crimes and thanked their murderer, the "Bone Judge" for absolving them of their sins through their deaths. I also found a series of single letters at the end of each note. Put together, they form the following phrase: "Knock, knock, who's there? Come in alone, if only you dare."
 +
}}
 +
{{Quest Stage|40, 50|
 +
Jespar was irritated by my findings, as he knew the strange sentence at the end of the confessions: He and his sister Adila used it as password when they wanted to slip out of the house for their explorations. Jespar is completely hysterical and denies the obvious answer: That his sister is behind the revenge killings, manipulated by one of the Black Stones. It seems that she wanted him to find the corpses and the password is a peculiar invitation for a meeting. He wants to convince me of the contrary.
 +
}}
 +
{{Quest Stage|60, 80, 95, 105, 110, 120, 130, 140, 150, 160|
 +
Jespar was irritated by my findings, as he knew the strange sentence at the end of the confessions: He and his sister Adila used it as password when they wanted to slip out of the house for their explorations. Is all of this a macabre invitation to a meeting? I followed Jespar to his old estate in the Powder Desert to find answers. Jespar still does not believe that Adila is the "Bone Judge" and behind the revenge killings in Ark; but it seems as if he is uncertain what to believe...
 +
}}
 +
{{Quest Stage|170, 180|
 +
Adila really invited Jespar -- to an execution. She captured Valenzio Doran, the initiator of the massacre of the Dal'Vareks and executed him in front of Jespar. However Jespar wasn't very enthusiastic about Adila's poetic justice, and he tries to wrest the Black Stone, which is responsible for both her power and her madness. Now the siblings fight...
 +
}}
 +
{{Quest Stage|190|
 +
Adila really invited Jespar -- to an execution. She captured Valenzio Doran, the initiator of the massacre of the Dal'Vareks and executed him in front of Jespar. However Jespar wasn't very enthusiastic about Adila's poetic justice, and as he tried to wrest the Black Stone of Adila she even killed him. Now it's up to me to secure the Stone...
 +
}}
 +
{{Quest Stage|195, 200, 205, 210, 220|
 +
My suspicion was right - Jespar's sister Adila Dal'Varek was responsible for the murders. She discovered the Stone for herself and saw it as some sort of calling to continue "her father's, Damean Dal'Varek's, legacy" through killing criminals in gruesome ways. The meeting of Jespar and his sister escalated and Adila killed him.
 +
}}
 +
{{Quest Stage|230, 240|
 +
My suspicion was right - Jespar's sister Adila Dal'Varek was responsible for the murders. She discovered the Stone for herself and saw it as some sort of calling to continue "her father's, Damean Dal'Varek's, legacy" through killing criminals in gruesome ways. The meeting of Jespar and his sister escalated and Adila killed him - however before I could leave the cave after defeating her the veiled woman appeared. She spoke of a "non-existent debt" and revived Jespar.
 +
}}
 +
{{Quest Stage|250|finishes=complete|
 +
My suspicion was right - Jespar's sister Adila Dal'Varek was responsible for the murders. She discovered the Stone for herself and saw it as some sort of calling to continue "her father's, Damean Dal'Varek's, legacy" through killing criminals in gruesome ways. The meeting of Jespar and his sister escalated and Adila killed him - however before I could leave the cave after defeating her the veiled woman appeared. She spoke of a "non-existent debt". Now I hold the Stone - but at which price?
 +
}}
 +
{{Quest Stages-End
 +
|empty = 15, 20, 70, 85, 90, 100, 115, 235, 237
 +
}}
 +
 
 +
[[Category:Enderal-Quests]]
 +
[[Category:Enderal-Quests-Main Quest]]

Latest revision as of 15:07, 27 June 2019

< Enderal < Quests < Main Quest
EN-Quest-Ornament-Mainquest-Left.png
All the Dead Souls
(MQ11b)
Quest Giver: Archmagister Lexil Merrâyil
Location(s): Ark
Duneville
Old Estate of the Dal'Varek
Old Shadow Steel Mine
Prerequisite Quest: Part of Something Momentous, Part IV
Next Quest: Black Light, Part II
Concurrent Quest: Black Light, Part I
Angel
A Song in the Silence
Rewards: 1500EP
Difficulty: EN-Quest-Ornament-Difficulty02.pngEN-Quest-Ornament-Difficulty02.pngEN-Quest-Ornament-Difficulty02.pngEN-Quest-Ornament-Difficulty01.png Hard
Jespar near the hideout

Quick Walkthrough

  1. Ask the innkeeper for Jespar
  2. Collect the three letters
  3. Present the letters to Jespar
  4. Go to the hideout with Jespar
  5. Watch Jespar and Adila's confrotations
  6. Kill Adila
  7. Collect the Black Stone

Detailed Walkthrough

Following the first clue
Deep in the Sewers
The third clue
Jespar in the Dancing Nomad
Jespar in Duneville
Jespar and Adila

Finding Jespar

After the meeting with Lexil, you find out that the instruments needed to power The Beacon are called the Black Stones, and one of them was supposedly in the possession of Jespar's family. It is best to ask Jespar himself. Go to where he usually stays - the The Dancing Nomad tavern in the Foreign Quarters. After looking around you will find out that he is nowhere to be seen. Talk to the Inkeeper Ulfur Featherdance to obtain information about your friend. The innkeeper will tell you that he hasn't seen Jespar, however, he did receive a package meant for your friend. Inside of it, you will find a map, with three marked locations around Ark. Since Jespar is not here, it is up to you to follow those clues. The first clue is located just south of Ark. It is map-marked, so you shouldn't have any problems locating it. Enter the Sewer Exit and inside you will find a rather gruesome sight - a skeleton, in what appears to be some sort of acidic substance. In front of the victim there is a satchel. Open it and you will find a note:

(In scrawly handwriting)

Hereby I, captain Yaanul Ooroi, confess my sins.

For decades, I have captured men and women on all of Vyns continents, selling them as cargo to the highest bidder. 462 men, 561 women and 210 children all owe me a life in slavery. I do not remember their names.

Now the time of my punishment has come - and I am grateful for the bone judge's verdict. I will hang crucified over a bath of acid, its etching bubbles burning the skin of my body. No one will hear my cries and my death will be a lonely one - no more, and no less than I deserve.

Yaanul Ooroi, slaver

(In a different handwriting): For my brother in arms:

K__c__ k__c__ __'_ _h___? __me _n _l__e_ __ o___ _u _ar_.

It appears that whoever is responsible for the death of the captain, calls themselves the bone judge. In order to find out more, you must pursue the second hint. Enter the Ark, Sewers (for example from the Foreign Quarters; the entrance is behind the Dancing Nomad) and make your way through the dungeon. There are several enemies so stay cautious. In the room with the three conjured guardians, there is a key on top of the dresser. Take it, and continue on. At the end you will find another victim - a dead woman in a cage, in a room full of spoiled food. Supposedly, she starved to death. Clearly, whoever is responsible for this is a very sadistic person. Take the note on the table and read it:

Hereby I, Elaria Barberdaughter, confess my sins.

Yearlong I murdered for money, going by the name of the "black widow". Man or woman, old or young, it made no difference - I was never prosecuted for my crimes, as I always knew how to escape justice. I am a despicable creature, without sense, without compassion; a dead woman living whose very existence is not allowed to be fact.

Now the time of my punishment has come - and I am grateful for the bone judge, who carries out my verdict. I will endure in this metal cage, without food or drink, until hunger and thirst consume both body and soul. No one will hear my cries, just as no one heard those souls whose lives I ruined.

Elaria Barberdaughter, Murderess

(In a different handwriting): For my brother in arms:

_no___ _no___ wh___ t_er__ C___ i_ a__n_, i_ _n__ y__ d____

Do not try to solve the riddle at the end of these letters, it will be solved automatically. The third hint is a bit further from Ark this time. Go north until you reach a Field near the Mill. Enter the Old Granary. It appears to be infested with rats. There is a note and a key in one of the rooms, take the key, it unlocks the room with the next victim. This time it is a man, who was chained to the ground and eaten alive by rats. There is a note as well:

(The lines were written by a trembling hand)

Hereby I, Boreo Oatbash, confess my sins.

Driven by my greed, I abducted children from the Undercity for years and locked them up within this cellar. I abused them, tormented them, and eventually sold them to the highest bidder.

(Here the font becomes shakier. On the parchment, dried blood is recognizable.)

Now the time of my punishment has come - and I thank the bone judge who will carry out the sentence. Enchained, I will be forced to watch as a pack of rats devours me alive. My screams will be heard no more than the ones of those souls whose lives I ruined here.

Boreo Oatbash, child trafficker and murderer.

(In a different handwriting): For my brother in arms:

____k, ____k, __o_s ____e_ _o__ __ __o___ _f __ly _o_ ___e_

After collecting all the notes, head back to Ark. Perhaps Jespar is back from whatever he was doing? Go to the Dancing Nomad once again, but this time, go up the stairs and take the door on the right. That's where Jespar is. Talk to him.

Sympathy points:

After asking him about his troubles:

  • Tell me. Maybe I can help you. (+10)

The hideout

After speaking to Jespar you find out that the phrase is a sort of secret code between him and his sister, but he doesn't want to believe that she is the dreaded 'Bone Judge'. He plans to take you to his old estate to prove it. Travel to Duneville, Jespar will be waiting for you outside. Travel together to his old estate northwest of Duneville. Once at the estate, Jespar will start leading you towards the secret entrance. Be ready, as there may be lions hiding in the tall grass. Once you enter Old Shadow Steel Mine you will encounter some lost ones. There will only be three of them so they shouldn't be a problem. Continue following Jespar until you reach a clearing, where he will stop you and say that he wants to meet his sister alone. No matter what you say, he will not allow you to accompany him. Your only choice is to make way through a separate tunnel. The tunnel itself is straightforward, and leads to a thicket where you may safely observe the siblings' encounter.

The confrontation

While eavesdropping on their conversation, you find out that Jespar's sister, Adila, found the BlackStone herself and is now in the posession of the Stone. It seems to have corrupted her mind, but made her a very powerful mage and warrior. She took her new powers as an occasion to avenge her father's, Damean Dal'Varek, death which was caused by Valenzio Doran. It is him who she captured and kills in front of you and Jespar. Jespar tries to make her come to her senses, but is ultimately unsuccessful and she kills him. You must now confront Adila. All of the dialogue choices lead to a fight. Be careful as at long range she uses explosive fireballs which may obscure your vision. At close range she uses two swords. After vanquishing Adila, search her body for the Black Stone and retrieve it. When you attempt to leave the dungeon, the Veiled Woman appears and thankfully resurrects Jespar. You may now check up on him.

Sympathy points:

After Jespar asks what happened:

  • She attacked you, and I... I just had to do something. I am so sorry. (+15)
  • She wouldn't listen to reason, Jespar... I am sorry. (+10)
  • I killed her. (-5)

Return the Black Stone

Head back to the Sun Temple and deliver the Black Stone to Archmagister Lexil Merrâyil. If this is the last Balck Stone which you need to return Black Light, Part II will start automatically. If you still need to find one or two Black Stones you also need to complete the following quests: Enderal:Angel and/or A Song in the Silence.

Notes

  • The piece that plays during the confrontation with Adila is called 'Storm and Stress'

Quest Stages

Stage Finishes
Quest
Journal Entry
Unknown
Objective 10: See Jespar in the "Dancing Nomad" (***)
Objective 20: Pursue the first hint (***)
Objective 30: Pursue the second hint (***)
Objective 40: Pursue the third hint (***)
Objective 50: Search for Jespar in the Dancing Nomad
Objective 60: Track Jespar down
Objective 70: Meet Jespar in Duneville (***)
Objective 80: Accompany Jespar to the hideout near his old estate (***)
Objective 81: Accompany Jespar to the hideout (***)
Objective 85: Get into the pit through the tomb (***)
Objective 90: Observer Jespar's and Adila's talk from the thicket (***)
Objective 150: Confront Adila (***)
Objective 160: Retrieve the Black Stone
Objective 165: Return the Black Stone to Ark
Objective 170: Check on Jespar
5

According to Lexil's notes one of the Stone are in possession of the noble family of the Dal'Vareks - Jespar's family. Does he know that? I should search for him in the Dancing Nomad.

10

According to Lexil's notes one of the Stone are in possession of the noble family of the Dal'Vareks - Jespar's family. I searched for Jespar in the Dancing Nomad but he wasn't there. The innkeeper gave me a casket for Jespar with a marked map inside - I should investigate those places.

30

The markings on the map all turned out to lead to murder scenes. In total, I found three victims all of whom, by the looks of it, were gruesomely tortured to death. They also each left a letter in which they confessed to atrocious crimes and thanked their murderer, the "Bone Judge" for absolving them of their sins through their deaths. I also found a series of single letters at the end of each note. Put together, they form the following phrase: "Knock, knock, who's there? Come in alone, if only you dare."

40, 50

Jespar was irritated by my findings, as he knew the strange sentence at the end of the confessions: He and his sister Adila used it as password when they wanted to slip out of the house for their explorations. Jespar is completely hysterical and denies the obvious answer: That his sister is behind the revenge killings, manipulated by one of the Black Stones. It seems that she wanted him to find the corpses and the password is a peculiar invitation for a meeting. He wants to convince me of the contrary.

60, 80, 95, 105, 110, 120, 130, 140, 150, 160

Jespar was irritated by my findings, as he knew the strange sentence at the end of the confessions: He and his sister Adila used it as password when they wanted to slip out of the house for their explorations. Is all of this a macabre invitation to a meeting? I followed Jespar to his old estate in the Powder Desert to find answers. Jespar still does not believe that Adila is the "Bone Judge" and behind the revenge killings in Ark; but it seems as if he is uncertain what to believe...

170, 180

Adila really invited Jespar -- to an execution. She captured Valenzio Doran, the initiator of the massacre of the Dal'Vareks and executed him in front of Jespar. However Jespar wasn't very enthusiastic about Adila's poetic justice, and he tries to wrest the Black Stone, which is responsible for both her power and her madness. Now the siblings fight...

190

Adila really invited Jespar -- to an execution. She captured Valenzio Doran, the initiator of the massacre of the Dal'Vareks and executed him in front of Jespar. However Jespar wasn't very enthusiastic about Adila's poetic justice, and as he tried to wrest the Black Stone of Adila she even killed him. Now it's up to me to secure the Stone...

195, 200, 205, 210, 220

My suspicion was right - Jespar's sister Adila Dal'Varek was responsible for the murders. She discovered the Stone for herself and saw it as some sort of calling to continue "her father's, Damean Dal'Varek's, legacy" through killing criminals in gruesome ways. The meeting of Jespar and his sister escalated and Adila killed him.

230, 240

My suspicion was right - Jespar's sister Adila Dal'Varek was responsible for the murders. She discovered the Stone for herself and saw it as some sort of calling to continue "her father's, Damean Dal'Varek's, legacy" through killing criminals in gruesome ways. The meeting of Jespar and his sister escalated and Adila killed him - however before I could leave the cave after defeating her the veiled woman appeared. She spoke of a "non-existent debt" and revived Jespar.

250 Quest Complete.svg

My suspicion was right - Jespar's sister Adila Dal'Varek was responsible for the murders. She discovered the Stone for herself and saw it as some sort of calling to continue "her father's, Damean Dal'Varek's, legacy" through killing criminals in gruesome ways. The meeting of Jespar and his sister escalated and Adila killed him - however before I could leave the cave after defeating her the veiled woman appeared. She spoke of a "non-existent debt". Now I hold the Stone - but at which price?

  • The following empty quest stages were omitted from the table: 15, 20, 70, 85, 90, 100, 115, 235, 237