Difference between revisions of "Enderal:An Extraordinary Adventure"
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− | EN-Side_Quest-An_Extraordinary_Adventure_Notice_Foreign_Quarter1.jpg | + | EN-Side_Quest-An_Extraordinary_Adventure_Notice_Foreign_Quarter1.jpg|The Notice in the very middle of the Foreign Quarter, near Secure Chest |
− | EN-Side_Quest-An_Extraordinary_Adventure_Notice_Foreign_Quarter2.jpg | + | EN-Side_Quest-An_Extraordinary_Adventure_Notice_Foreign_Quarter2.jpg|Pinned to the wall near the Signpost |
− | EN-Side_Quest-An_Extraordinary_Adventure_Notice_Foreign_Quarter3.jpg | + | EN-Side_Quest-An_Extraordinary_Adventure_Notice_Foreign_Quarter3.jpg|On the wall in front of the inn, [[Enderal:The Dancing Nomad|The Dancing Nomad]] |
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Revision as of 11:46, 1 July 2017
An Extraordinary Adventure (NQ16) | |
Quest Giver: | Ark, Marketplace and Ark, Foreign Quarter |
Location(s): | Ark |
Rewards: | 100 EP |
Difficulty: | Easy |
Objectives
- Search for the camp on the island in Ark's lake.
Journal Entries
- Initial(if player is male)
- I read a poster in Ark: Let's live! After a long time in solitude I, Annabella, search for a nature-boy who isn't averse to a quick "adventure". Meet me on the island in the front of Ark, there you will find a camp. Read the message and show your gratitude to me.
- Initial(if player is female)
- I read a poster in Ark: Let's live! After a long time in solitude I, Annabella, search for a nature-boy who isn't averse to a quick "adventure". Meet me on the island in the front of Ark, there you will find a camp. Read the message and show your gratitude to me.
- After reaching the camp
- I found a contact ad in Ark. When I arrived at the meeting place I noticed that I walked right into a trap. My "meeting" was with bandits.
Quest Giver Locations
Ark, Marketplace
Ark, Foreign Quarter
On the wall in front of the inn, The Dancing Nomad
Walkthrough
The Note
While wandering through the streets of Ark you will find a suspicious note that will urge you to meet a stranger on an island for an "adventure".
The Island
The small island is just outside the main gate. Upon reaching it you will find another note. There's just one word written on it "Moron!". You knew it sounded too good to be true, turns out it was a trap and you get ambushed by two bandits.