Difference between revisions of "Enderal:Black Light, Part II"

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{{Breadcrumb|[[Enderal:Quests|Quests]] < [[Enderal:Main Quest|Main Quest]]}}
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{{Breadcrumb|[[Enderal:Quests|Quests]]|[[Enderal:Main Quest|Main Quest]]}}
 
{{Quest Header
 
{{Quest Header
 
|image = EN-Quest-Ornament-Mainquest-Left.png
 
|image = EN-Quest-Ornament-Mainquest-Left.png
|quest giver =  
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|screenshot = EN-Quest-Black Light, Part II 3.png
|prerequisite =  
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|screenshot caption = [[Enderal:Taranor Coarek|Taranor Coarek]] taunting [[Enderal:Grandmaster Tealor Arantheal|Grandmaster Tealor Arantheal]] through the barricated gate.
|next =
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|quest giver = [[Enderal:Archmagister Lexil Merrâyil|Archmagister Lexil Merrâyil]]
|locations =
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|prerequisite = [[Enderal:Black Light, Part I|Black Light, Part I]]
|rewards =
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|next = [[Enderal:Black Light, Part III|Black Light, Part III]]
|difficulty =  
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|locations = [[Enderal:Ark|Ark]]
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|questid = MQ12b
 
}}
 
}}
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== Quick Walkthrough ==
==Quest Information==
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# Meet Yuslan on the Nobles Quarter
==Objectives==
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# Fight your way to the South Quarter with Tealor
*Locate Yuslan (in Nobles Quarters)
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# Activate the gate mechanism
*Reach the Lower District with Tealor Arantheal
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# Teleport to the Sun Temple
*Rid the harbour of the Nehrimese
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*Follow Tealor to the city walls
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*Repair the left Crane gate crank
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*Ensure the retreat
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*Teleport to the Sun Temple (use the scroll)
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*Follow Tealor to the Beacon
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==Journal Entries==
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== Detailed Walkthrough ==
==Walkthrough==
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[[File:EN-Quest-Black Light, Part II.png|200px|right|thumb|[[Enderal:Grandmaster Tealor Arantheal|Grandmaster Tealor Arantheal]] protecting his team from a magical air attack.]]
==Notes==
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[[File:EN-Quest-Black Light, Part II 2.png|200px|right|thumb|The mecanism that closes Ark's gates.]]
==Tips==
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This quest will begin automatically after the end of [[Enderal:Black Light, Part I|Black Light, Part I]]. After the [[Enderal:Archmagister Lexil Merrâyil|Archmagister]] inserts all [[Enderal:Black Stone|Black Stones]] on the [[Enderal:Beacon|Beacon]], he will realize that he can no longer cast any magic. He ushers you to find [[Enderal:Yuslan Sha'Rim|Yuslan Sha'Rim]] as quickly as possible, because if he is not able to cast magic either, the Nehrimese will be able to walk into [[Enderal:Ark|Ark]] through the unprotected gates.
 +
 
 +
Follow the quest marker to the [[Enderal:Ark#Noble_Quarter|Nobles Quarter]] and you'll find Yuslan, explaining to [[Enderal:Commander Leora Eren|Commander Leora Eren]] that he can't put up the barricade until the magic blockade is removed. [[Enderal:Grandmaster Tealor Arantheal|Grandmaster Tealor Arantheal]] shows up just in time to protect you from a magical air strike, at which point it becomes clear that the Nehrimese have invaded Ark, using an invisibility spell and a magical blockade to disguise their maritime fleet until now. Tealor will give out commands to his men and tell you to follow him to the [[Enderal:Ark#South_Quarter|South District]], to stop the invasion.
 +
 
 +
Follow Arantheal, making your way through Nehrimese infiltrators, and you'll arrive at the South Quarter's Harbor Gate. There, you'll join up with a few guardsmen and charge into the harbor, where you'll have to defeat [[Enderal:Commander Silvas|Commander Silvas]] and his men near the gate. The gate, however, still can't be closed, because the mechanism is jammed.
 +
 
 +
Follow Arantheal once again and you'll end up at the gatehouse. He will tell you to open the left gate mechanism, while he opens the right one. On your way to the mechanism you'll experience a vision, from what seems to be a familiar scene: A battle inside a city being invaded. Make your way through the Nehrimese infiltrators until you reach the mechanism, but be careful: There is an cloaked Nehrimese Assassin waiting for you there.
 +
 
 +
Activate the mechanism and return to the gates. You'll see the guardsmen being ordered to retreat, but just as they reach the gates, a magical barrier is erected, blocking their path. They plead to the Grandmaster, but he rushes to the gate controls and closes the gate on top of the barrier, further sealing their fate. [[Enderal:Samael|Samael]], Taranor's bodyguard, kills them effortlessly.
 +
 
 +
[[Enderal:Taranor Coarek|Taranor]] will appear and taunt Tealor and Yuslan through the blocked gate, as he announces that every prisoner shall be crucified, and every Endralean, military or civilian, is to be killed on sight. He will have a short discussion with you about his ideas of religiosity as the factor stopping the [[Enderal:High Ones|High Ones]] from bringing humanity to a higher level, and then he will leave. Tealor will teleport to the [[Enderal:Sun Temple|Sun Temple]] and give you a scroll so that you may do the same.
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 +
Teleport to the Sun Temple and you'll discover that [[Enderal:Signet Leader Jorek Bartarr|Signet Leader Jorek Bartarr]] has betrayed [[Enderal:The Order|The Order]], giving away the location of scouting posts so that the Nehrimese could arrive in Ark undetected. After dealing with the situation, Tealor will ask you to meet him at the [[Enderal:Beacon|Beacon]], where [[Enderal:Archmagister Lexil Merrâyil|Archmagister Lexil Merrâyil]] will explain that the Beacon cannot be activated without a [[Enderal:Numinos|Numinos]], otherwise it will simply result in a big, devastating explosion.
 +
 
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The Grandmaster and the Archmagister will suggest that you rest, this quest will end, and [[Enderal:Black Light, Part III|Black Light, Part III]] will begin.
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== Gallery ==
 +
<gallery mode="packed">
 +
EN-quests-Black_LightII1.jpg|[[Enderal:Yuslan Sha'Rim|Yuslan Sha'Rim]] explaining the magical barricade to [[Enderal:Grandmaster Tealor Arantheal|Grandmaster Tealor Arantheal]].
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</gallery>
 +
 
 +
{{Quest Stages-Start}}
 +
{{Quest Stage|Unknown|
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{{Quest Objective|0|Talk with Lexil}}
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{{Quest Objective|1|Locate Yuslan Sha'Rim}}
 +
{{Quest Objective|5|Reach the lower quarters with Tealor Arantheal}}
 +
{{Quest Objective|10|Rid the harbor of the Nehrimnese}}
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{{Quest Objective|15|Follow Tealor Arantheal in the city wall}}
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{{Quest Objective|20|Repair the left gate crank}}
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{{Quest Objective|25|Activate the gate mechanism together with Tealor Arantheal}}
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{{Quest Objective|30|Ensure Patrolman Harlejans' retreat}}
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{{Quest Objective|35|Teleport back to the Sun Temple}}
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{{Quest Objective|40|Follow Tealor Arantheal to the Beacon}}
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}}
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{{Quest Stage|5, 10, 15, 20|
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We managed to "load" the Beacon with the energy of the Black Stones but the moment we put in the last Stone something weird happened: Something prevents us arcanists from casting magic. The timing couldn't be worse: According to the Archmagister, Yuslan Sha'Rim is currently trying to seal the city gates to hinder the Nehrimese from raiding the city. I am supposed to meet him immediately.
 +
}}
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{{Quest Stage|25, 30, 35, 40, 45, 50, 55, 60, 75, 100, 105|
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Ark is attacked! Somehow the Nehrimese managed to get their ships past the outposts unnoticed - now they are raiding the city. According to Arantheal our only chance is to reconquer the entrance to the harbor as fast as possible and to seal the gate magically. By doing so we can stop the advance of Coarek's armies into the city.
 +
}}
 +
{{Quest Stage|115, 120, 125, 130|
 +
We succeeded - despite the many casualties Arantheal, a troop of guardsman and I managed to seal the harbor gate. There was another confrontation with Taranor Coarek and he tried once more to convince us to stop building the beacon and to let the Cleansing happen. Arantheal refused whereupon Coarek announced a radical change of course: He wants to make an example of his prisoners till this evening and from now on kill every sighted Endralean.
 +
}}
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{{Quest Stage|135|finishes=complete|
 +
We succeeded - despite the many casualties Arantheal, a troop of guardsman and I managed to seal the harbor gate. There was another confrontation with Taranor Coarek and he tried once more to convince us to stop building the beacon and to let the Cleansing happen. Arantheal refused whereupon Coarek announced a radical change of course: He wants to make an example of his prisoners till this evening and from now on kill every sighted Endralean. Now we also know how the Nehrimese managed to get near the city unnoticed: Signet Leader Jorek Bartarr betrayed the Order. Arantheal was beside himself.
 +
}}
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{{Quest Stages-End
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|empty = 47, 65, 70, 80, 85, 90, 110
 +
}}
 +
 
 +
[[Category:Enderal-Quests]]
 +
[[Category:Enderal-Quests-Main Quest]]

Revision as of 16:02, 26 December 2018

< Enderal < Quests < Main Quest
EN-Quest-Ornament-Mainquest-Left.png
Black Light, Part II
(MQ12b)
Quest Giver: Archmagister Lexil Merrâyil
Location(s): Ark
Prerequisite Quest: Black Light, Part I
Next Quest: Black Light, Part III
Taranor Coarek taunting Grandmaster Tealor Arantheal through the barricated gate.

Quick Walkthrough

  1. Meet Yuslan on the Nobles Quarter
  2. Fight your way to the South Quarter with Tealor
  3. Activate the gate mechanism
  4. Teleport to the Sun Temple

Detailed Walkthrough

Grandmaster Tealor Arantheal protecting his team from a magical air attack.
The mecanism that closes Ark's gates.

This quest will begin automatically after the end of Black Light, Part I. After the Archmagister inserts all Black Stones on the Beacon, he will realize that he can no longer cast any magic. He ushers you to find Yuslan Sha'Rim as quickly as possible, because if he is not able to cast magic either, the Nehrimese will be able to walk into Ark through the unprotected gates.

Follow the quest marker to the Nobles Quarter and you'll find Yuslan, explaining to Commander Leora Eren that he can't put up the barricade until the magic blockade is removed. Grandmaster Tealor Arantheal shows up just in time to protect you from a magical air strike, at which point it becomes clear that the Nehrimese have invaded Ark, using an invisibility spell and a magical blockade to disguise their maritime fleet until now. Tealor will give out commands to his men and tell you to follow him to the South District, to stop the invasion.

Follow Arantheal, making your way through Nehrimese infiltrators, and you'll arrive at the South Quarter's Harbor Gate. There, you'll join up with a few guardsmen and charge into the harbor, where you'll have to defeat Commander Silvas and his men near the gate. The gate, however, still can't be closed, because the mechanism is jammed.

Follow Arantheal once again and you'll end up at the gatehouse. He will tell you to open the left gate mechanism, while he opens the right one. On your way to the mechanism you'll experience a vision, from what seems to be a familiar scene: A battle inside a city being invaded. Make your way through the Nehrimese infiltrators until you reach the mechanism, but be careful: There is an cloaked Nehrimese Assassin waiting for you there.

Activate the mechanism and return to the gates. You'll see the guardsmen being ordered to retreat, but just as they reach the gates, a magical barrier is erected, blocking their path. They plead to the Grandmaster, but he rushes to the gate controls and closes the gate on top of the barrier, further sealing their fate. Samael, Taranor's bodyguard, kills them effortlessly.

Taranor will appear and taunt Tealor and Yuslan through the blocked gate, as he announces that every prisoner shall be crucified, and every Endralean, military or civilian, is to be killed on sight. He will have a short discussion with you about his ideas of religiosity as the factor stopping the High Ones from bringing humanity to a higher level, and then he will leave. Tealor will teleport to the Sun Temple and give you a scroll so that you may do the same.

Teleport to the Sun Temple and you'll discover that Signet Leader Jorek Bartarr has betrayed The Order, giving away the location of scouting posts so that the Nehrimese could arrive in Ark undetected. After dealing with the situation, Tealor will ask you to meet him at the Beacon, where Archmagister Lexil Merrâyil will explain that the Beacon cannot be activated without a Numinos, otherwise it will simply result in a big, devastating explosion.

The Grandmaster and the Archmagister will suggest that you rest, this quest will end, and Black Light, Part III will begin.

Gallery

Quest Stages

Stage Finishes
Quest
Journal Entry
Unknown
Objective 0: Talk with Lexil
Objective 1: Locate Yuslan Sha'Rim
Objective 5: Reach the lower quarters with Tealor Arantheal
Objective 10: Rid the harbor of the Nehrimnese
Objective 15: Follow Tealor Arantheal in the city wall
Objective 20: Repair the left gate crank
Objective 25: Activate the gate mechanism together with Tealor Arantheal
Objective 30: Ensure Patrolman Harlejans' retreat
Objective 35: Teleport back to the Sun Temple
Objective 40: Follow Tealor Arantheal to the Beacon
5, 10, 15, 20

We managed to "load" the Beacon with the energy of the Black Stones but the moment we put in the last Stone something weird happened: Something prevents us arcanists from casting magic. The timing couldn't be worse: According to the Archmagister, Yuslan Sha'Rim is currently trying to seal the city gates to hinder the Nehrimese from raiding the city. I am supposed to meet him immediately.

25, 30, 35, 40, 45, 50, 55, 60, 75, 100, 105

Ark is attacked! Somehow the Nehrimese managed to get their ships past the outposts unnoticed - now they are raiding the city. According to Arantheal our only chance is to reconquer the entrance to the harbor as fast as possible and to seal the gate magically. By doing so we can stop the advance of Coarek's armies into the city.

115, 120, 125, 130

We succeeded - despite the many casualties Arantheal, a troop of guardsman and I managed to seal the harbor gate. There was another confrontation with Taranor Coarek and he tried once more to convince us to stop building the beacon and to let the Cleansing happen. Arantheal refused whereupon Coarek announced a radical change of course: He wants to make an example of his prisoners till this evening and from now on kill every sighted Endralean.

135 Quest Complete.svg

We succeeded - despite the many casualties Arantheal, a troop of guardsman and I managed to seal the harbor gate. There was another confrontation with Taranor Coarek and he tried once more to convince us to stop building the beacon and to let the Cleansing happen. Arantheal refused whereupon Coarek announced a radical change of course: He wants to make an example of his prisoners till this evening and from now on kill every sighted Endralean. Now we also know how the Nehrimese managed to get near the city unnoticed: Signet Leader Jorek Bartarr betrayed the Order. Arantheal was beside himself.

  • The following empty quest stages were omitted from the table: 47, 65, 70, 80, 85, 90, 110