Enderal:Chain Lightning (Spell)

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< Enderal < Elementarism
Chain Lightning
EN-Combat-Elementarism-icon.png
Effect(s) Lightning bolt that does X points of shock damage to Health and half as much to Mana, then leaps to a new target.
School Elementarism Ranks I, II, III, IV, V, VI
Memories Elementalist


Chain Lightning [Book]
Editor Name -
Type Spell Tome
EN-Weight.png
1
EN-Cost.png - EN-Weight.png 1

Rank Editor Name FormID EN-Cost.png
I 0004DC94 30
II 00085660 50
III 001348E3 70
IV 00134823 99
V
VI
Locations
I
  • Vyn - Enderal (-14, 0) @ Z: 2457.255615
  • Vyn - Enderal (-33, -5) @ Z: 177.167892
  • Vyn - Enderal (-6, -7) @ Z: 765.601013
  • Lightbreach Mine
II
  • Keltyzar
III
IV
  • Old Askamahn
V
  • Deep Grave, Storehouse
  • Vyn - Enderal (18, 9) @ Z: 122.098511
VI


Chain Lightning is an Elementarism spell in Enderal: The Shards of Order.

Effects

Rank Effect Level Cost ID
I Lightning bolt that does 18 points of shock damage to Health and half as much to Mana, then leaps to a new target. Novice 22 0004DC94
II Lightning bolt that does 30 points of shock damage to Health and half as much to Mana, then leaps to a new target. Apprentice 40 00085660
III Lightning bolt that does 40 points of shock damage to Health and half as much to Mana, then leaps to a new target. Expert 50 001348E3
IV Lightning bolt that does 50 points of shock damage to Health and half as much to Mana, then leaps to a new target. Expert 60 00134823
V Lightning bolt that does 61 points of shock damage to Health and half as much to Mana, then leaps to a new target. Master 70
VI Lightning bolt that does 70 points of shock damage to Health and half as much to Mana, then leaps to a new target. Master 80

Notes

  • The memory Electrocution causes all shock spells to do 10% more damage and absorb a part of the enemy's Mana.
  • The memory Arcane Rage causes all shock spells to do 20% more damage.
  • The memory Disintegrate causes enemies with low health that are hit with a shock spell to immediately disintegrate.