Difference between revisions of "Enderal:Classes"

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(Affinities: replaced old table with a new one, added all Forgotten Souls affinities, reworded many descriptions and added in-game values. Typo and clarity fix TODO)
(Overview)
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|align = "center" colspan = "1" style="background-color: #360601;"|[[Enderal:Warrior|<span style="color:#FFF;">'''Warrior'''</span>]]
 
|align = "center" colspan = "1" style="background-color: #360601;"|[[Enderal:Warrior|<span style="color:#FFF;">'''Warrior'''</span>]]
 
|align = "center" colspan = "1" style="background-color: #080c40;"|[[Enderal:Mage|<span style="color:#FFF;">'''Mage'''</span>]]
 
|align = "center" colspan = "1" style="background-color: #080c40;"|[[Enderal:Mage|<span style="color:#FFF;">'''Mage'''</span>]]
 +
|align = "center" colspan = "1" style="background-color: #041737;"|[[Enderal:Lycanthrope|<span style="color:#FFF;">'''Lycanthrope'''</span>]]
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|align = "center" colspan = "1" style="background-color: #161439;"|[[Enderal:Phasmalism|<span style="color:#FFF;">'''Phasmalist'''</span>]]
 
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|-
 
|align = "left" colspan = "1" style="background-color: #0a2f04;"|[[File:EN-Rogue-Class-stones.jpg|250px|]]
 
|align = "left" colspan = "1" style="background-color: #0a2f04;"|[[File:EN-Rogue-Class-stones.jpg|250px|]]
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*[[Enderal:Mage#Thaumaturge|<span style="color:#FFF;">'''Thaumaturge'''</span>]]
 
*[[Enderal:Mage#Thaumaturge|<span style="color:#FFF;">'''Thaumaturge'''</span>]]
 
*[[Enderal:Mage#Sinistrope|<span style="color:#FFF;">'''Sinistrope'''</span>]]
 
*[[Enderal:Mage#Sinistrope|<span style="color:#FFF;">'''Sinistrope'''</span>]]
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|colspan = "1" style="background-color: #041737;"|[[File:EN-Lycanthrope-Class-Stones.jpg|336px|]]
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*[[Enderal:Lycanthrope|<span style="color:#FFF;">'''Lycanthrope'''</span>]]
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|colspan = "1" style="background-color: #161439;"|[[File:EN-Phasmalism-Stone.jpg|336px|]]
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*[[Enderal:Phasmalism|<span style="color:#FFF;">'''Phasmalist'''</span>]]
 
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Revision as of 22:58, 17 July 2020

< Enderal

Enderal's class system has three main classes: Rogue, Warrior and Mage. Within each class, there are three related disciplines. The skill trees of Enderal consist of memories and talents you can unlock as you earn memory points.

Forgotten Stories added two new classes, Phasmalist and Lycanthrope. These classes are compatible with the three main classes. Their effectiveness is formulated by gear, stats, and worksmanship level. Phasmalism is more powerful with a higher enchanting stat, and Lycanthrope is more powerful with a higher alchemy stat.

Overview

Rogue Warrior Mage Lycanthrope Phasmalist
EN-Rogue-Class-stones.jpg EN-Warrior-Class-stones.jpg EN-Mage-Class-stones.jpg EN-Lycanthrope-Class-Stones.jpg EN-Phasmalism-Stone.jpg

Rogue

The rogue memories contain the disciplines Infiltrator, Vagrant and Trickster. They teach the skillful usage of bow and arrow, the art of assassination and stealth, as well as the usage of poisons and gases to confuse and weaken your foes.

Infiltrator

The memories of the Infiltrator improve your skill in sneaking, your rhetorics and your pickpocketing.

Vagrant

The memories of the Vagrant teach you in the usage of poisons, potions and light armor.

Trickster

The memories of the Trickster combine the effective use of a bow with lockpicking.

Warrior

The warrior memories contain the disciplines Vandal, Keeper and Blade Dancer. They allow the effective usage of light and heavy armor, techniques for one or two-handed weapons, as well as parry. They can also strengthen your body and increase your vitality.

Vandal

The memories of the Vandal improve your handling of two-handed weapons.

Keeper

The memories of the Keeper improve the effect of defensive techniques like blocking or heavy armor, as well as everything that raises your resistance in battle.

Blade Dancer

The memories of the Blade Dancer improve your skill in using one or two one-handed weapons.

Mage

The mage memories contain the disciplines Elementalist, Thaumaturge and Sinistrope. Apart from allowing the usage of spells and mana-regeneration, they teach you how to unleash the elements upon your enemies, control your mana flow and use illusion to your advantage, as well as wielding the powerful and dangerous light and shadow magic.

Elementalist

The memories of the Elementalist improve the use of elemental magic.

Thaumaturge

The memories of the Thaumaturge enhance your light and mental magic.

Sinistrope

The memories of the Sinistrope teach you the usage of psionics and entropy.

Phasmalism

(Forgotten Stories) The memories of the Phasmalist allow you to construct ghostly companions from the souls of dead people by using your knowledge in enchanting.

Lycanthrope

(Forgotten Stories) The memories of the Lycanthrope allow you to use wolf blood potions and chymica as a means to transform into a werewolf.

Affinities

Some of the disciplines share special affinities. From level 19+ on, the two disciplines with the highest number of AND a minimum of 10 Memory Points invested into each of their Memory Trees will unlock a special class, granting bonuses to some of your stats and skills, as well as certain special effects. Only one special class can be active at a time, and putting more Memory Points into a third discipline can change the active special class.

Note: Although Talents appear in Memory Trees, they do NOT count towards the minimum 10 invested Memory Points required for a special class.

Disciplines
Affinity
Effect
Mage (Any Discipline)
Trickster

Arcane Archer
Increases Marksman, Elementalism, and Light Magic by 6 points.
When firing an arrow while 'Eye of the Storm is activated you automatically fire another spectral arrow. This arrow does additional shock damage and briefly paralyzes the target.
Blade Dancer
Infiltrator

Assassin
Increases One-handed and Sneaking by 5 points.
You move much quieter and attacks have an additional 10% chance to critical hit.
Elementalism
Vandal

Battlemage
Increases Elementalism, Heavy Armor, and Two-handed by 5 points. Increases Health and Mana by 15 points.
When you kill an enemy with "Shock Nova", your spells and weapons do 8% more damage. Can stack up to 3 times.
Elementalism
Sinisthrope

Black Mage
Increases Mana by 50 points, and both Elementalism and Entropy by 10 points.
Shock Nova absorbs part of your enemies' Mana and Stamina.
Blade Dancer
Vandal

Blade Master
Increases Health and Stamina by 30 points. Increases One-handed and Two-handed by 7 points.
Your melee damage is raised by 5 points.
Blade Dancer
Lycanthrope

Brute
Increases claw damage by 7. Every killed enemy raises your damage by 5% and maxes out to 25%. Duration is 7 seconds, and resets after each kill.
Sinisthrope
Keeper

Dark Keeper
Increases Entropy by 6 points, Heavy armor by 7 points, and Health by 25 points.
Upon a successful Devour Soul, your Entropic spells do 25% more damage for short duration.
Elementalist
Lycanthrope

Druid
The effect of brewed elemental chymica is increased.
Frostnova upon wolf transformation.
Vagrant
Lycanthrope

Drifter
Brewed chymica are more effection. You can now have up to 3 active chymica.
Infiltrator / Trickster
Phasmalism

Ghost Blade
Increases marksman, sneak, and enchanting by 6 points.
After you perform a sneak attack, your apparition teleports to the enemy and also attacks them.
Sinisthrope
Lycanthrope

Ravager
Increases Movement speed by 7.
Grants a new Talent, Massacre, which absorbs 8 Health per every melee attack while in wolf form for a 25 seconds.
Thaumaturge
Lycanthrope

Scourge of the Woods
During wolf form: Health and armor is increased by 15%.
` a new Talent, Colossus, which while in wolf form causes you to grow into a behemoth with increased resistances, Health, and Stamina.
Thaumaturge
Keeper / Vandal

Seraph
Increases Block, Heaving armor, and Light Magic by 6 points. Increases both Health and Mana by 35 points.
Sinisthrope
Infiltrator

Shadow Dancer
Increases Entropy, Psionics, and Sneaking by 7 points.
If an enemy dies shortly after being marked with Ghostwalk, they will be resurrected to fight on your side.
Blade Dancer / Vandal
Phasmalism

Spectral Warrior
Increases One-handed and Two-handed by 6 points, and Entropy by 7 points.
Attack damage and attack speed from combat stances now apply to your apparition.
Sinisthrope
Phasmalism

Spektralist
Increases Mana by 20 points, and both Enchanting and Entropy by 6 points. Your apparition does 20% more dage while you have a creature summoned.
Lycanthrope
Phasmalism

Soul Caller
Increaes Alchemy and Enchanting by 5 points.
Grants a new talent, United Souls, which causes your apparition to transform into a werewolf for a limtied duration. United Souls has a cooldown of 60 seconds.
Infiltrator
Trickster

Swashbuckler
Increases Marksman, and Light Armor by 6 points. Increases Stamina by 20 points.
Fire arrows will trigger another smaller explosion on impact.
Infiltrator
Lycanthrope

Throat Ripper
During wolf form: Sneak attacks deal more damage and you turn invisible for 60s upon entering sneak mode. (Cooldown unclear, more testing needed)
Disciplines
Affinity
Effect