Difference between revisions of "Enderal:Classes"

From sureai
Jump to: navigation, search
m (Affinities)
Line 91: Line 91:
 
| style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | <b>[[Enderal:Mage|Any Mage Discipline]]
 
| style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | <b>[[Enderal:Mage|Any Mage Discipline]]
 
----[[Enderal:Rogue#Trickster|Trickster]]</b><br/><span style="font-family: monospace; "  ></span>
 
----[[Enderal:Rogue#Trickster|Trickster]]</b><br/><span style="font-family: monospace; "  ></span>
| style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | '''Fortify:''' Marksman, Elementalism, and Light Magic by '''6''' points. <br> '''Spectral Arrows:''' When firing an arrow while [[Enderal:Mage#Shock_Nova|Shock Nova]] is activated you automatically fire another spectral arrow. This arrow does additional shock damage and briefly paralyzes the target.<br/><span style="font-family: monospace; "  ></span>
+
| style="padding: 1em; border-bottom: 1px solid RGB(73, 73, 59, 25%); text-align: center; " | Raises each of Archery, Elementalism and Light Magic by <6> points. If you fire an arrow while '''Eye of the Storm''' is activated you automatically fire another, spectral arrow, which does shock damage and shocks enemies, at the same time.<br/><span style="font-family: monospace; "  ></span>
 
| style="padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); " |  
 
| style="padding:  1em; border: 1px solid RGB(73, 73, 59, 25%); border-width: 0 1px 1px 0; border-right-color: RGB(73, 73, 59); " |  
 
|-
 
|-

Revision as of 21:34, 2 August 2020

< Enderal

Enderal's class system has three main classes: Rogue, Warrior and Mage. Within each class, there are three related disciplines. The skill trees of Enderal consist of memories and talents you can unlock as you earn memory points.

Forgotten Stories added two new classes, Phasmalist and Lycanthrope. These classes are compatible with the three main classes. Their effectiveness is formulated by gear, stats, and worksmanship level. Phasmalism is more powerful with a higher enchanting stat, and Lycanthrope is more powerful with a higher alchemy stat.

Overview

Rogue Warrior Mage Lycanthrope Phasmalist
EN-Rogue-Class-stones.jpg EN-Warrior-Class-stones.jpg EN-Mage-Class-stones.jpg EN-Lycanthrope-Class-Stones.jpg EN-Phasmalism-Stone.jpg

Rogue

The rogue memories contain the disciplines Infiltrator, Vagrant and Trickster. They teach the skillful usage of bow and arrow, the art of assassination and stealth, as well as the usage of poisons and gases to confuse and weaken your foes.

Infiltrator

The memories of the Infiltrator improve your skill in sneaking, your rhetorics and your pickpocketing.

Vagrant

The memories of the Vagrant teach you in the usage of poisons, potions and light armor.

Trickster

The memories of the Trickster combine the effective use of a bow with lockpicking.

Warrior

The warrior memories contain the disciplines Vandal, Keeper and Blade Dancer. They allow the effective usage of light and heavy armor, techniques for one or two-handed weapons, as well as parry. They can also strengthen your body and increase your vitality.

Vandal

The memories of the Vandal improve your handling of two-handed weapons.

Keeper

The memories of the Keeper improve the effect of defensive techniques like blocking or heavy armor, as well as everything that raises your resistance in battle.

Blade Dancer

The memories of the Blade Dancer improve your skill in using one or two one-handed weapons.

Mage

The mage memories contain the disciplines Elementalist, Thaumaturge and Sinistrope. Apart from allowing the usage of spells and mana-regeneration, they teach you how to unleash the elements upon your enemies, control your mana flow and use illusion to your advantage, as well as wielding the powerful and dangerous light and shadow magic.

Elementalist

The memories of the Elementalist improve the use of elemental magic.

Thaumaturge

The memories of the Thaumaturge enhance your light and mental magic.

Sinistrope

The memories of the Sinistrope teach you the usage of psionics and entropy.

Lycanthrope

(Forgotten Stories) The memories of the Lycanthrope allow you to use wolf blood potions and chymica as a means to transform into a werewolf.

Lycanthrope allows you to use wolf blood potions and chymica as a means to transform into a werewolf. The strength of the wolf form is calculated from many factors, first of all your Alchemy level, your attributes and your weapons/spells. Individual aspects of a transformation can be enhanced with "Chymica". The Lycanthrope is compatible to every style of playing - rogue/assassin, mage, warrior.

Phasmalism

(Forgotten Stories) The memories of the Phasmalist allow you to construct ghostly companions from the souls of dead people by using your knowledge in enchanting.

Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.

Affinities

Some of the disciplines share special affinities. From level 19+ on, the two disciplines with the highest number of AND a minimum of 10 Memory Points invested into each of their Memory Trees will unlock a special class, granting bonuses to some of your stats and skills, as well as certain special effects. Only one special class can be active at a time, and putting more Memory Points into a third discipline can change the active special class.

Note: Although Talents appear in Memory Trees, they do NOT count towards the minimum 10 invested Memory Points required for a special class.

Affinity
(Spell FormID)
Disciplines
Effect
Arcane Archer
00143349
Any Mage Discipline
Trickster

Raises each of Archery, Elementalism and Light Magic by <6> points. If you fire an arrow while Eye of the Storm is activated you automatically fire another, spectral arrow, which does shock damage and shocks enemies, at the same time.
Assassin
0014334D
Blade Dancer
Infiltrator

Fortify: One-handed and Sneaking by 5 points.
Shadow Garb: You move much quieter and attacks have an additional 10% chance to critical hit.
Battlemage
00143347
Elementalism
Vandal

Fortify: Elementalism, Heavy Armor, and Two-handed by 5 points. Fortify: Health and Mana by 15 points.
Talent modified: When you kill an enemy with Shock Nova, your spells and weapons do 8% more damage. Can stack up to 3 times.
Black Mage
00143341
Elementalism
Sinistrope

Fortify: Mana by 50 points, and both Elementalism and Entropy by 10 points.
Soul Theft: Shock Nova absorbs part of your enemies' Mana and Stamina.
Blade Master
00143348
Blade Dancer
Vandal

Fortify: Health and Stamina by 30 points. Fortify: One-handed and Two-handed by 7 points. Fortify: Melee damage by 5 points.
Brute
0102F0E4
Blade Dancer
Lycanthrope

Fortify: claw damage by 7 points.
Bloodlust: Every killed enemy raises your damage by 5% and maxes out to 25%. Duration is 7 seconds. The timer resets after each kill.
Dark Keeper
00143340
Sinistrope
Keeper

Fortify: Entropy by 6 points, Heavy armor by 7 points, and Health by 25 points.
Talent modified: Upon a successful Devour Soul, your Entropic spells do 25% more damage for a short duration.
Drifter
0102F0E5
Vagrant
Lycanthrope

Strong blood: Brewed chymica are more effective. You can now have up to 3 active chymica.
Druid
0102F0E6
Elementalist
Lycanthrope

Your wolf form now looks like a brown Werebear.
Brewed elemental chymica are more effective.
Upon wolf transformation cast Shock Nova.
Ghost Blade
0102A045
Infiltrator / Trickster
Phasmalist

Fortify: Marksman, Sneak, and Enchanting by 6 points.
Ambush: After you perform a sneak attack, your apparition teleports to the enemy and also attacks them.
Ravager
0102F0E8
Sinistrope
Lycanthrope

Your wolf form now has a new texture with black fur and green eyes.
Fortify: Movement speed by 7 points.
New talent, Massacre: for 25 seconds your melee attacks absorb 8 Health. Can only be activated while in wolf form and has a cooldown of 100 seconds
Scourge of the Woods
0102F0E9
Thaumaturge
Lycanthrope

Your wolf form now looks like a gray Werebear.
Fortify: Health and armor by 15% while in wolf form.
New talent, Colossus: when activated in wolf form you to grow into a behemoth for 20 seconds fortifying armor by 40, Health by 80, and Stamina by 100. It has a cooldown of 60 seconds.
Seraph
00143345
Thaumaturge
Keeper / Vandal

Fortify: Block, Heaving armor, and Light Magic by 6 points. Fortify: Health and Mana by 35 points.
Shadow Dancer
00143344
Sinistrope
Infiltrator

Fortify: Entropy, Psionics, and Sneaking by 7 points.
Death Cloak: If an enemy dies shortly after being marked with Ghostwalk, they will be resurrected to fight on your side.
Spectral Warrior
01029A39
Blade Dancer / Vandal
Phasmalist

Fortify: One-handed and Two-handed by 6 points, and Entropy by 7 points.
Joint Tactics: attack damage and attack speed from combat stances now apply to your apparition.
Spektralist
01029A36
Sinistrope
Phasmalist

Fortify: Mana by 20 points, and both Enchanting and Entropy by 6 points.
Spectral Binding: your apparition does 20% more damage while you have a creature summoned.
Soulcaller
0102F0EA
Lycanthrope
Phasmalist

Your wolf form now has a new color palette with white fur and purple eyes.
Fortify: Alchemy and Enchanting by 5 points.
New talent, United Souls, which causes your apparition to transform into a werewolf for a limited duration. It has a cooldown of 60 seconds.
Swashbuckler
0014334A
Infiltrator
Trickster

Fortify: Marksman, and Light Armor by 6 points. Fortify: Stamina by 20 points.
Qyranian Double Arrows: Fire arrows will trigger another smaller explosion on impact.
Throat Ripper
0102F0E7
Infiltrator
Lycanthrope

Your wolf form now has a new color palette with black fur and purple eyes.
Nightwolf: Increase damage of sneak attacks in wolf form and turn invisible upon entering sneak mode. It has a cooldown of 60 seconds. (Duration is short, don't know the value.)
Affinity
(Spell FormID)
Disciplines
Effect