Difference between revisions of "Enderal:Elementalism"

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(Lightning Magic: Additional Expert and Master spells. Easier to read column descriptions.)
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'''Elementarism''' is an offensive school of magic. Its focus is on causing as much damage as possible in combat. <br>
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{{Skill
Spells in the school of '''Elementarism''' can be categorized into three main types: fire, ice, and lightning.
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|name = Elementarism
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|image = EN-Combat-Elementarism-icon.png
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|memories = Elementalist
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|type = Combat
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}}
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Students of the school of '''Elementarism''' are capable of using the power of the elements against their enemies. The higher your Elementarism skill is, the lower the Mana cost of elemental spells.<br>
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Spells in the school of Elementarism can be categorized into three main types: fire, ice, and lightning. Elementarism is subject to the memories of the '''[[Enderal:Mage#Elementalist | Elementalist]]'''.
  
  

Revision as of 17:41, 14 March 2017

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Elementarism
EN-Combat-Elementarism-icon.png
Memories Elementalist
Type Combat FormID -


Students of the school of Elementarism are capable of using the power of the elements against their enemies. The higher your Elementarism skill is, the lower the Mana cost of elemental spells.

Spells in the school of Elementarism can be categorized into three main types: fire, ice, and lightning. Elementarism is subject to the memories of the Elementalist.


Lightning Magic

Name Description Rank Level Damage Duration Cost
Blazing Spark A bolt of lightning that does X points of shock damage and half as much of Mana damage. I Novice 15 - 16
II Apprentice 31 - 25
III Adept 41 - 46
IV Expert 51 - 58
V Master 61 - 68
VI Master 71 - 80
Chain Lightning Lightning bolt that does X points of shock damage to Health and half as much to Mana, then leaps to a new target. I Novice 18 - 22
II Apprentice 30 - 40
III Expert 40 - 50
IV Expert 50 - 60
V Master 61 - 70
VI Master 70 - 80
Grounding Lightning that does X points of shock damage and half as much of Manage damage per second. Absorbs X points of Mana from the target. I Novice 7.1 1 11
II Novice 11 1 17
III Novice 17 1 26
IV Apprentice 25 1 33
V Adept 34 1 42
VI Expert 40 1 50
Lightning Cowl  ? I Adept 10 65 120
Lightning Rune  ? I Apprentice 35 1 40
II Apprentice 63 1 75

Ice Magic

Name Description Rank Level Damage Duration Cost
Ice Spike A spike of ice that does X points of frost damage to Health and Stamina. I Novice 12 - 11
II Apprentice 21.6 - 15
III Adept 28 - 20
Ice Breath A blast of cold that does X points of damage per second to Health and Samina. I Novice 5.1 1 7
II Novice 9.15 1 10
III  ?  ?  ?  ?
IV Adept 19.5 1 20
Frost Rune Plaziert auf einer nahen Fläche eine Rune, die x Punkte Frostschaden verursacht, wenn ein Gegner sie berührt. I Adept 20 1 26
Frostwind A freezing whirlwind that does X points of frost damage to Health and Stamina. I Novice 14.4 - 13
Winter Skin For X seconds, opponents in melee range take X points of frost damage to Health and Stamina per second. I Adept 13 120 95


Fire Magic

Name Description Rank Level Damage Duration Cost
Fireball A fireball that does X points of damage in its blast radius. Targets on fire take extra damage. I Novice 18 - 16
II Adept 31 - 27
III Expert 40 - 33
Firebolt A projectile of fire that does X points of damage. Targets on fire take extra damage. I Novice 13 - 13
II Apprentice 21 - 21
Flame Bite A gout of fire that does X points of fire damage per second. Targets on fire take extra damage. I Novice 6 1 7
II Novice 9.15 1 11
III Adept 14.3 1 17
Flammenmantel Für 60 Sekunden erleiden Gegner in Nahkampfreichweite 8 Punkte Feuerschaden. I Apprentice 8 60 198