Difference between revisions of "Enderal:Enchanting"

From sureai
Jump to: navigation, search
(Created page with basic enchanting infos)
 
m (Boosting Enchanting Skill)
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{Stub}}
 
{{Stub}}
Enchanting in Enderal works like in Sykrim - an Arcane Enchanter can be used to learn new enchantments and to enchant items with the help of filled soul gems.
+
Enchanting in Enderal works like in Sykrim - an Arcane Enchanter can be used to learn new enchantments and to enchant items with the help of filled soul gems. Unlike Skyrim, it is also used in [[Enderal:Phasmalism#Crafting_Talismans|Phasmalism]] to create Talismans, requiring higher Enchanting Skill to create stronger Talismans.
  
 
==Prerequisites==
 
==Prerequisites==
Line 10: Line 10:
 
* a filled soul gem
 
* a filled soul gem
 
Notes:
 
Notes:
* Only weapon or armor piece (including rings and amulets) can be enchanted.
+
* Only weapons or armor pieces (including rings and amulets) can be enchanted. Staves are inherently magical, and cannot be enchanted or disenchanted.
 
* Some enchantments are only for a specific type of items. For example, an enchantment that deals fire damage on every hit can only be applied to weapons.
 
* Some enchantments are only for a specific type of items. For example, an enchantment that deals fire damage on every hit can only be applied to weapons.
 
* Successfully enchanting an item awards some xp.
 
* Successfully enchanting an item awards some xp.
 
<br clear=all />
 
<br clear=all />
 +
 
==Learning enchantments==
 
==Learning enchantments==
 
In order to learn new enchantments, an enchanted item must be analyzed. This can be done at any arcane enchanter. By doing so, the player gains the required knowledge to copy the items enchantment.
 
In order to learn new enchantments, an enchanted item must be analyzed. This can be done at any arcane enchanter. By doing so, the player gains the required knowledge to copy the items enchantment.
Line 25: Line 26:
 
<br/>The strength of the enchantment depends on the players level in enchanting and the size of the used soul. The [[Enderal:Phasmalism#Memories|Memories of the Phasmalist]] can increase this further. The used soul gem is consumed during the process.
 
<br/>The strength of the enchantment depends on the players level in enchanting and the size of the used soul. The [[Enderal:Phasmalism#Memories|Memories of the Phasmalist]] can increase this further. The used soul gem is consumed during the process.
 
<br/>'''Note''': Enchantments with charges allow you to select how many charges the final item should have. The more charges it has the weaker is the enchantment and vice versa.
 
<br/>'''Note''': Enchantments with charges allow you to select how many charges the final item should have. The more charges it has the weaker is the enchantment and vice versa.
 +
 +
==Boosting Enchanting Skill==
 +
There are several methods of boosting the Enchanting skill, including Equipment, Potions and Memories. Note that a % Strength Boost does not increase the Enchanting Skill, but rather the power of the Enchantment itself.
 +
 +
*Half-Aeterna start with a bonus of 4 points to Enchanting.
 +
*The [[Enderal:Armor#Wandering_Mage|Hand of the Wandering Mage]] increase Enchanting by 9 points.They ''can not'' be disenchanted.
 +
*The [[Enderal:Backpacks#Mage_Backpack#Items|Backpack of the Arcanist]] increases Enchanting by 5 points.It ''can not'' be disenchanted.
 +
*The '''Robe of Twilight''' increases Enchanting by 11 points.It ''can not'' be disenchanted.
 +
*The Thaumaturge Mage Memory [[Enderal:Mage#Thaumaturge|Arcane Interference]] increases strength of Enchantments by 30%.
 +
*The Phasmalist Memory [[Enderal:Phasmalism#Memories|Wise Enchanter]] increases strength of Enchantments by 10% per rank, up to 30%.
 +
*The non-crafted [[Enderal:Potions|Potion of Enchantment (Rancid)]] will improve the strength of enchantments by 7% for 60 seconds. It is currently the only non-crafted Enchanting potion in Forgotten Stories.
 +
*Using Alchemy, one can create an Enchanting potion of varying % Strength increase by combining any two of [[Enderal:Ingredients#Ingredients_by_effects|these ingredients]] (See "Fortify Enchanting").
 +
 +
Omitting crafted potions, any player can gain a total increase of 25 and a 67% strength boost using the available methods above. A Half-Aeterna player can achieve an increase of 29 and a 67% strength boost. Considering the base Enchanting of 15, a player needs to improve Enchanting by 60 points via Crafting Books to reach 100 Enchanting. This is 56 Crafting Books for A Half-Aeterna.
  
 
==TODO==
 
==TODO==

Latest revision as of 09:57, 23 January 2024

EN-Workmanship-Alchemy-icon.png
Stub
“We will rebuild it!”
The following page or section is still a stub and is incomplete.

Enchanting in Enderal works like in Sykrim - an Arcane Enchanter can be used to learn new enchantments and to enchant items with the help of filled soul gems. Unlike Skyrim, it is also used in Phasmalism to create Talismans, requiring higher Enchanting Skill to create stronger Talismans.

Prerequisites

EN-Placeable-Arcane Enchanter.png

In order to enchant items, the following things are required:

  • an arcane enchanter
  • a not enchantment item
  • the knowledge of an enchantment for the selected item
  • a filled soul gem

Notes:

  • Only weapons or armor pieces (including rings and amulets) can be enchanted. Staves are inherently magical, and cannot be enchanted or disenchanted.
  • Some enchantments are only for a specific type of items. For example, an enchantment that deals fire damage on every hit can only be applied to weapons.
  • Successfully enchanting an item awards some xp.


Learning enchantments

In order to learn new enchantments, an enchanted item must be analyzed. This can be done at any arcane enchanter. By doing so, the player gains the required knowledge to copy the items enchantment.
Note: The analyzed item will be destroyed during this process!
Restrictions:

  • Items whose enchantments are already known can not be analyzed anymore.
  • Set items can not be analyzed.

Enchanting

Interact with an arcane enchanter to open the enchantment interface. Switch to the item tab (the default tab is "analyze"). Select the item that you want to enchant, then on the enchantment tab the enchantment and finally in the soul gem tab the soul gem to use.
The strength of the enchantment depends on the players level in enchanting and the size of the used soul. The Memories of the Phasmalist can increase this further. The used soul gem is consumed during the process.
Note: Enchantments with charges allow you to select how many charges the final item should have. The more charges it has the weaker is the enchantment and vice versa.

Boosting Enchanting Skill

There are several methods of boosting the Enchanting skill, including Equipment, Potions and Memories. Note that a % Strength Boost does not increase the Enchanting Skill, but rather the power of the Enchantment itself.

  • Half-Aeterna start with a bonus of 4 points to Enchanting.
  • The Hand of the Wandering Mage increase Enchanting by 9 points.They can not be disenchanted.
  • The Backpack of the Arcanist increases Enchanting by 5 points.It can not be disenchanted.
  • The Robe of Twilight increases Enchanting by 11 points.It can not be disenchanted.
  • The Thaumaturge Mage Memory Arcane Interference increases strength of Enchantments by 30%.
  • The Phasmalist Memory Wise Enchanter increases strength of Enchantments by 10% per rank, up to 30%.
  • The non-crafted Potion of Enchantment (Rancid) will improve the strength of enchantments by 7% for 60 seconds. It is currently the only non-crafted Enchanting potion in Forgotten Stories.
  • Using Alchemy, one can create an Enchanting potion of varying % Strength increase by combining any two of these ingredients (See "Fortify Enchanting").

Omitting crafted potions, any player can gain a total increase of 25 and a 67% strength boost using the available methods above. A Half-Aeterna player can achieve an increase of 29 and a 67% strength boost. Considering the base Enchanting of 15, a player needs to improve Enchanting by 60 points via Crafting Books to reach 100 Enchanting. This is 56 Crafting Books for A Half-Aeterna.

TODO

  • List of available enchantments