Enderal:Encyclopedia Arcana - Magic, Part II

From sureai
Revision as of 19:51, 6 September 2016 by Dimecoin (Talk | contribs)

Jump to: navigation, search
Encyclopedia Arcana - Magic, Part II
(FormID: 00020B46)
Editor Name _00E_BookEncyArcanaMagic02
Type Lore FormID 00020B46
EN-Cost.png 25 EN-Weight.png 1.00

Rank Editor Name FormID EN-Cost.png
I
II
III
IV
V
VI
Locations

NPC: Bendos Sandgood in Frostcliff Tavern NPC: Brenol Chopper in Ark, Meat Market

  • Ark - Gatehouse
  • Ark, Erbgoth's Leather Goods
  • Borek's House
  • Boreo's Book Blessing
  • Dal'Valstaag Ruins, Cabinet
  • Family Crypt Keldron
  • Monastery Westgard
  • Paladinfestung, Speisesaal
  • Riverville, Temple
I
II
III
IV
V
VI

[pagebreak]

Encyclopedia Arcana </font> Magic, part II by Baledor Dal'Goldenstein </font> [pagebreak] <p align='center'>1. Magical Talent

Magical talent is an inherent trait, although it differs in intensity from person to person. Approximately one in a hundred humans or Starlings contain it within themselves; for Aeterna it is about six in a hundred. Furthermore, the son or daughter of a magically talented individual also has a high probability of inheriting the talent themselves. Exactly where the magical talent is located within the body is a matter of conjecture - though the apothecarii assume that it is, like our virtues and temper, "stored" in our blood. On this topic, the student of magic is recommended to read the book "Human Anatomy" by Rosana Kesselfeder. Magical talent not only differs in its strength, but also in the way that the talented individual is made aware of it. This can happen slowly from the moment of birth, or in the blink of an eye, regardless of age. Some even die without their talent ever having surfaced. However, observations have shown that life-endangering situations or liminal experiences - like hallucinations through the use of narcotics - can encourage its onset.

[pagebreak]

2. Arcane Fever

As adventurous as all of this may sound - magical talent is dangerous. As one's magical talent begins to manifest itself, it is accompanied by a terrible affliction known as "the Arcane Fever." The most common explanation for which is that the human mind cannot cope with the sudden onrush of a newly obtained clarity of vision, along with the simultaneous perception of different states of reality.

If one's talent emerges slowly, the fever will often also emerge slowly; if instead one's talent bursts forth suddenly, the fever will also develop with an equal abruptness. While the affected person will initially complain of nothing more than a mild feeling of weakness and an occasional headache, the symptoms will compound as time progresses. After approximately three moons, the talented individual will slowly begin to lose his ability to distinguish among the various realities; insanity is the inevitable consequence, as is the accidental incorporation of other eventualities into our world.

Many wild mages owe their Pathlessness to the Arcane Fever. While the particulars of the insanity may differ from person to person, one out of every five cases will result within a year in the "Blue Death," in which the body of the sick person begins to deform and he becomes transformed into an outrageous, unpredictable beast known as an Oorbâya.