Difference between revisions of "Enderal:Encyclopedia Arcana - Magic, Part III"

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Encylopedia Arcana
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Magic, Part III
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<i>Written by Baledor Dal'Goldenstein
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[pagebreak]
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<p align='center'><font size='25'><b>1 The Subduement of Magic
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Considering how gruesome the aftermath of the Arcane Fever is, there would be no sane mages remaining - if one were left helpless when facing it. As it is, different options exist in order to safely obtain magical talents.
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Whereas they differ in nature and execution, they all have the same goal: To only glance at the "Sea Of Eventualities" when desired.
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The most common and safest ritual, practiced by the civilized world, is composed of control through meditation and reflection. Here in Enderal this ritual is known as the "Walk To Water," and everybody talented in magic is required to successfully complete it at the Holy Order, regardless of status and means. The walk to water lasts for one year and contains elucidation about the functionality of magic, as well as daily, hour-long meditation and prayer. At the same time, phases of controlled abstinence improve the awareness of both mind and body. At the end of the year, the acolytes of magic have to prove that they are able to handle their aptitude. Afterwards, they are free to go back and return to their former lives.
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Other rituals for subduement are known, but students of magic are strongly advised not to engage in them; these rituals contain entropical magic and are an immediate danger to the ritualist as well as to the treated.</p>
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[pagebreak]
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<p align='center'><font size='25'><b>2 Development
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<img src='img://textures\enderal\books\encyclopedia_arcana\EncyclopediaArcanaMagic03.png' height='192' width='280''>
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How magical talent develops after its subduement varies from person to person. As explained before, glancing into the sea of eventualities can be diversely developed. Some talented in magic may never, regardless of their dedicated school, grow beyond simple and petty acts of swindling using magical tricks; meanwhile, another may become a respected arcanist in only a few years with the right guidance. The form of magic can take varying shapes, as well: Some may develop an extraordinary focus and astuteness, while others learn to control the power of the elements.
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To become successful, strict instruction is required in meditation, virtue, and although this aspect is often neglected,  knowledge of oneself. The history of Vyn is replete with tales of arcanists, who out of a suppressed, unconscious need, allow
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[[Category:Enderal-Books]]
 
[[Category:Enderal-Books]]
 
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[[Category:Enderal-Books-Lore]]

Revision as of 19:51, 6 September 2016

Encyclopedia Arcana - Magic, Part III
(FormID: 00020B4C)
Editor Name _00E_BookEncyArcanaMagic03
Type Lore FormID 00020B4C
EN-Cost.png 30 EN-Weight.png 1.00

Rank Editor Name FormID EN-Cost.png
I
II
III
IV
V
VI
Locations
  • Ark - Dal'Geyss' Estate
  • Ark - Spark Ruler and Fire Bolt
  • Castle Golden Ford
  • Castle Golden Ford, Atrium
  • Deserted Ruin
  • Loading Tower
  • Paladinfestung, Chronikum
  • Paladinfestung, Speisesaal
  • Rock Shelter
  • Root Mine
  • Sun Temple, Armory
  • Thalgard, Quarters
  • Vyn - Enderal (-14, 9) @ Z: 480.117401
  • Vyn - Enderal (-18, -6) @ Z: 4064.848633
  • Watchtower
I
II
III
IV
V
VI

[pagebreak]

Encylopedia Arcana Magic, Part III Written by Baledor Dal'Goldenstein [pagebreak] <p align='center'>1 The Subduement of Magic

Considering how gruesome the aftermath of the Arcane Fever is, there would be no sane mages remaining - if one were left helpless when facing it. As it is, different options exist in order to safely obtain magical talents. Whereas they differ in nature and execution, they all have the same goal: To only glance at the "Sea Of Eventualities" when desired. The most common and safest ritual, practiced by the civilized world, is composed of control through meditation and reflection. Here in Enderal this ritual is known as the "Walk To Water," and everybody talented in magic is required to successfully complete it at the Holy Order, regardless of status and means. The walk to water lasts for one year and contains elucidation about the functionality of magic, as well as daily, hour-long meditation and prayer. At the same time, phases of controlled abstinence improve the awareness of both mind and body. At the end of the year, the acolytes of magic have to prove that they are able to handle their aptitude. Afterwards, they are free to go back and return to their former lives. Other rituals for subduement are known, but students of magic are strongly advised not to engage in them; these rituals contain entropical magic and are an immediate danger to the ritualist as well as to the treated.

[pagebreak]

2 Development <img src='img://textures\enderal\books\encyclopedia_arcana\EncyclopediaArcanaMagic03.png' height='192' width='280>

How magical talent develops after its subduement varies from person to person. As explained before, glancing into the sea of eventualities can be diversely developed. Some talented in magic may never, regardless of their dedicated school, grow beyond simple and petty acts of swindling using magical tricks; meanwhile, another may become a respected arcanist in only a few years with the right guidance. The form of magic can take varying shapes, as well: Some may develop an extraordinary focus and astuteness, while others learn to control the power of the elements.

To become successful, strict instruction is required in meditation, virtue, and although this aspect is often neglected, knowledge of oneself. The history of Vyn is replete with tales of arcanists, who out of a suppressed, unconscious need, allow