Difference between revisions of "Enderal:Every Day Like the Last, Part I"

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(Move overly-long note to the main walkthrough, fix minor formatting issues)
 
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|image = EN-Quest-Ornament-Characterquest-Left.png
 
|image = EN-Quest-Ornament-Characterquest-Left.png
 
|quest giver = [[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]]
 
|quest giver = [[Enderal:Jespar Dal'Varek|Jespar Dal'Varek]]
|prerequisite = [[Enderal:The First Steps]]
+
|prerequisite = [[Enderal:The First Steps|The First Steps]]
 
|next = [[Enderal:Every Day Like the Last, Part II|Every Day Like the Last, Part II]]
 
|next = [[Enderal:Every Day Like the Last, Part II|Every Day Like the Last, Part II]]
 
|locations = [[Enderal:Ark|Ark]], [[Enderal:The_Dancing_Nomad|The Dancing Nomad]]
 
|locations = [[Enderal:Ark|Ark]], [[Enderal:The_Dancing_Nomad|The Dancing Nomad]]
 
|difficulty = 1
 
|difficulty = 1
 
|questid = CQJ01
 
|questid = CQJ01
 +
|rewards = 500 XP
 
}}
 
}}
  
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[[File:Enderal-Quests-Character_Quests-Every_Day_Like_the_Last_part_1_in_the_inn.jpg|250px|thumb|right|Chatting]]
 
[[File:Enderal-Quests-Character_Quests-Every_Day_Like_the_Last_part_1_in_the_inn.jpg|250px|thumb|right|Chatting]]
 
Jespar will give you this quest after the meeting with Constantine Firespark in [[Enderal:The First Steps|The First Steps]] concludes.
 
Jespar will give you this quest after the meeting with Constantine Firespark in [[Enderal:The First Steps|The First Steps]] concludes.
The inn [[Enderal:The Dancing Nomad|The Dancing Nomad]] is located in Ark, Foreign Quarters.  You can fast travel to the Foreign Quarters by means of the [[Enderal:Myrad|Myrad]] in [[Enderal:Myrad Tower|Myrad Towers]]. The exact location of the inne will be marked by a quest marker.  
+
The [[Enderal:The Dancing Nomad|The Dancing Nomad]] in is located in Ark, Foreign Quarters.  You can fast travel to the Foreign Quarters by using the signposts in Ark. The exact location of the inn will be marked by a quest marker.  
 
===Speak with Jespar===
 
===Speak with Jespar===
Jespar will be sitting at one of the tables in the inn's main hall, the one with the inkeeper. Your newly-met companion will have the order ready for you, some stew and beer for the two of you. For the conversation to take place you need to follow Jespar's request and sit down at the table, facing Jespar. As soon as you take your seat, the conversation will be started.
+
Jespar will be sitting at one of the tables in the inn's main hall, the one with the inkeeper. Your newly-met companion will be chatting with a woman about her "offer". Jespar will have the order ready for you, some stew and beer for the two of you. For the conversation to take place you need to follow Jespar's request and sit down at the table, facing Jespar. As soon as you take your seat, the conversation will be started.
  
You'll find out that Jespar is contemplating abandoning Enderal for Kilé and plans to board one of the last ships scheduled out that way. The vessel is due to leave the very next morning. This is your chance to change his mind and grow the friendship (or possible romance). There are a grand total of two opportunities within the conversation to raise Jespar's affection toward the Prophet. You also have the opportunity to tell Jespar whether you prefer men, women, or both.
+
You'll find out that Jespar is contemplating abandoning Enderal for Kilé and plans to board one of the last ships scheduled out that way. The vessel is due to leave the very next morning. This is your chance to change his mind and grow the friendship (or possible romance). There are a grand total of three opportunities within the conversation to raise Jespar's affection toward the Prophet. You also have the opportunity to tell Jespar whether you prefer men, women, or both.
  
 
Your attitude towards Jespar's viewpoints is of great importance as it influences your relationship with the companion. During this informal meeting, Jespar  will mercilessly undermine the notion of "heroism"  and declare himself a veritable pleasure-seeker, quoting the Wise Hermit's words: "seek bliss, avoid pain".
 
Your attitude towards Jespar's viewpoints is of great importance as it influences your relationship with the companion. During this informal meeting, Jespar  will mercilessly undermine the notion of "heroism"  and declare himself a veritable pleasure-seeker, quoting the Wise Hermit's words: "seek bliss, avoid pain".
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==Approval==
 
==Approval==
 
Generally, agreeing with your companions results in gaining some approval points.  
 
Generally, agreeing with your companions results in gaining some approval points.  
The following answers will lead to Jepsar's approval:
+
The following answers will lead to Jespar's approval:
*'''"Very convincing."''': Jespar likes that!
+
*''Very convincing.'' (+5)
*'''"Couldn't agree more."''': Jespar appreciates!
+
*''There's sense in that, I'll admit.'' (+5)
*'''"The city needs more good-looking mercenaries"''': Jespar likes that!
+
*''I don't know, but to me, seeing the world like that sounds kind of... empty.''(-5)
 +
*''Couldn't agree more.'' (+10)
 +
*''For what it's worth, I wouldn't mind if you stayed. This city needs more good-looking mercenaries.''(+5) (flirt)
  
 
==Notes==
 
==Notes==
*This quest will fail if not completed before [[Enderal:Taming the Waves|Taming the Waves]]. It is recommended to complete this quest right after Jespar gives it to you.
+
*This quest will fail if not completed before [[Enderal:Part of Something Momentous, Part III|Part of Something Momentous, Part III]]. It is recommended to complete this quest right after Jespar gives it to you.
*Despite being marked with a difficulty, this quest has no combat nor puzzle elements.  
+
*Despite being marked with a difficulty, this quest has no combat nor puzzle elements.
 +
 
 +
== Bugs ==
 +
{{Bug|The quest log will display the same text regardless of whether the quest failed or was completed properly.|fixed=future}}
  
  
 
[[Category:Enderal-Quests]]
 
[[Category:Enderal-Quests]]
 
[[Category:Enderal-Quests-Character Quests]]
 
[[Category:Enderal-Quests-Character Quests]]

Latest revision as of 03:52, 22 December 2019

< Enderal < Quests < Character Quests
Jespar waiting for The Prophet in The Dancing Nomad
EN-Quest-Ornament-Characterquest-Left.png
Every Day Like the Last, Part I
(CQJ01)
Quest Giver: Jespar Dal'Varek
Location(s): Ark, The Dancing Nomad
Prerequisite Quest: The First Steps
Next Quest: Every Day Like the Last, Part II
Rewards: 500 XP
Difficulty: EN-Quest-Ornament-Difficulty02.pngEN-Quest-Ornament-Difficulty01.pngEN-Quest-Ornament-Difficulty01.pngEN-Quest-Ornament-Difficulty01.png Easy

Objectives

  • Quest-Difficulty-1.png Search for Jespar in the "Dancing Nomad".

Journal Entries

Initial
After the mercenary Jespar Dal'Varek "delivered" me safe and sound to the Nehrimese mage Constantine Firespark, he invited me to meet him in the Dancing Nomad for a good time. A good opportunity to get to know him better.
After quest end
Over a beer, stew and good music Jespar and I spent an evening in the Dancing Nomad. While I spoke about my hourney to Enderal he told me about his philosophy amongst other things: "Life is what you make it"
If quest fails
I decided to decline Jespar Dal'Varek's invitation. What could have been a friendship now probably won't become more than an acquaintanceship.

Walkthrough

The Dancing Nomad
Chatting

Jespar will give you this quest after the meeting with Constantine Firespark in The First Steps concludes. The The Dancing Nomad in is located in Ark, Foreign Quarters. You can fast travel to the Foreign Quarters by using the signposts in Ark. The exact location of the inn will be marked by a quest marker.

Speak with Jespar

Jespar will be sitting at one of the tables in the inn's main hall, the one with the inkeeper. Your newly-met companion will be chatting with a woman about her "offer". Jespar will have the order ready for you, some stew and beer for the two of you. For the conversation to take place you need to follow Jespar's request and sit down at the table, facing Jespar. As soon as you take your seat, the conversation will be started.

You'll find out that Jespar is contemplating abandoning Enderal for Kilé and plans to board one of the last ships scheduled out that way. The vessel is due to leave the very next morning. This is your chance to change his mind and grow the friendship (or possible romance). There are a grand total of three opportunities within the conversation to raise Jespar's affection toward the Prophet. You also have the opportunity to tell Jespar whether you prefer men, women, or both.

Your attitude towards Jespar's viewpoints is of great importance as it influences your relationship with the companion. During this informal meeting, Jespar will mercilessly undermine the notion of "heroism" and declare himself a veritable pleasure-seeker, quoting the Wise Hermit's words: "seek bliss, avoid pain".

Approval

Generally, agreeing with your companions results in gaining some approval points. The following answers will lead to Jespar's approval:

  • Very convincing. (+5)
  • There's sense in that, I'll admit. (+5)
  • I don't know, but to me, seeing the world like that sounds kind of... empty.(-5)
  • Couldn't agree more. (+10)
  • For what it's worth, I wouldn't mind if you stayed. This city needs more good-looking mercenaries.(+5) (flirt)

Notes

  • This quest will fail if not completed before Part of Something Momentous, Part III. It is recommended to complete this quest right after Jespar gives it to you.
  • Despite being marked with a difficulty, this quest has no combat nor puzzle elements.

Bugs

  • The quest log will display the same text regardless of whether the quest failed or was completed properly.
    • This bug will be fixed in the next patch.