Enderal:Fire Ball (Spell)

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< Enderal < Elementarism
Fire Ball
EN-Combat-Elementarism-icon.png
Effect(s) A fireball that does X points of damage in its blast radius. Targets on fire take extra damage.
School Elementarism Ranks I, II, III, IV, V, VI
Memories Elementalist
Fire Ball [Book]
Editor Name -
Type Spell Tome
EN-Weight.png
1
EN-Cost.png - EN-Weight.png 1

Rank Editor Name FormID EN-Cost.png
I 0008564A 30
II 0008565A 85
III 0013E3CA 125
IV 0013E3CC 150
V
VI
Locations
I
  • Vyn - Enderal (-13, 3) @ Z: 3001.626709
  • Small island by Riverville
II
  • NPC: Captain Plumb in Vyn - Enderal (0, 0) @ Z: 5673.967773
  • Apothekarii' Cellar
  • Vyn - Enderal (-22, 5) @ Z: 4558.297363
  • Vyn - Enderal (-29, 13) @ Z: 9439.916016
III
  • Channel of the Powder Cliff
  • Old Miskahmur
  • Prison
  • Vyn - Enderal (-17, 15) @ Z: 11376.794922
  • Cliff Diving Grotto, Tomb
IV
  • NPC: Ishmartep in Old Ishmartep - Burial Halls
  • Agnod, Cargo Area
  • Fortress Golden Forest
  • Old Lyguria
  • Thalgard, Crematory
V
VI


Fire Ball is an Elementarism spell in Enderal: The Shards of Order.

Effects

Rank Effect Level Cost ID
I A fireball that does 18 points of damage in its blast radius. Targets on fire take extra damage. Novice 21 0008564A
II A fireball that does 31 points of damage in its blast radius. Targets on fire take extra damage. Adept 35 0008565A
III A fireball that does 40 points of damage in its blast radius. Targets on fire take extra damage. Expert 33 0013E3CA
IV A fireball that does 49 points of damage in its blast radius. Targets on fire take extra damage. Expert 55 0013E3CC
V A fireball that does 58 points of damage in its blast radius. Targets on fire take extra damage. Master 66
VI A fireball that does 68 points of damage in its blast radius. Targets on fire take extra damage. Master 78

Notes

  • The memory Elemental Frenzy causes fire and frost spells to do 15% more damage.
  • The memory Fire and Ice allows you hit an enemy with a frost or fire spell when their Health is low and cause said enemy to flee if hit by a fire spell and become paralyzed if hit by a frost spell.
  • The memory Elemental Focus allows you to place runes further away from you and cause the duration of all your elemental spells to be permanently increased. This affects the time for which targets are on fire and targets who are slowed by frost.