Enderal:Firebolt (Spell)

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< Enderal < Elementarism
Firebolt
EN-Combat-Elementarism-icon.png
Effect(s) A projectile of fire that does X points of damage. Targets on fire take extra damage.
School Elementarism Ranks I, II, III, IV, V, VI
Memories Elementalist
Firebolt [Book]
Editor Name -
Type Spell Tome
EN-Weight.png
1
EN-Cost.png - EN-Weight.png 1

Rank Editor Name FormID EN-Cost.png
I 000725EF 30
II 00085657 58
III 0012E149 95
IV 0012E14A 150
V 0012E14B 250
VI
Locations
I
  • Old Sherath, Assembly Chamber
  • Vyn - Enderal (-17, -6) @ Z: 4562.009766
  • Riverville, Mayor's House
II
  • Fogville, Town Hall
  • Old Aïsolôn, Cavern
  • Sea Chasm
III
  • Castle Dal'Galar, Research Room
  • Guardhouse
  • Vyn - Enderal (11, -15) @ Z: 156.092941
  • Old Watermill
IV
  • Vyn - Enderal (12, 1) @ Z: 11230.409180
V
  • Old Hatolis, Summit Halls
VI


Firebolt is an Elementarism spell in Enderal: The Shards of Order.

Effects

Rank Effect Level Cost ID
I A projectile of fire that does 13 points of damage. Targets on fire take extra damage. Novice 17 000725EF
II A projectile of fire that does 21 points of damage. Targets on fire take extra damage. Apprentice 27 00085657
III A projectile of fire that does 31 points of damage. Targets on fire take extra damage. Adept 34 0012E149
IV A projectile of fire that does 41 points of damage. Targets on fire take extra damage. Expert 45 0012E14A
V A projectile of fire that does 51 points of damage. Targets on fire take extra damage. Expert 57 0012E14B
VI A projectile of fire that does 61 points of damage. Targets on fire take extra damage. Master 68

Notes

  • The memory Elemental Frenzy causes fire and frost spells to do 15% more damage.
  • The memory Fire and Ice allows you hit an enemy with a frost or fire spell when their Health is low and cause said enemy to flee if hit by a fire spell and become paralyzed if hit by a frost spell.
  • The memory Elemental Focus allows you to place runes further away from you and cause the duration of all your elemental spells to be permanently increased. This affects the time for which targets are on fire and targets who are slowed by frost.