Enderal:Flame Bite (Spell)

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< Enderal < Elementarism
Flame Bite
EN-Combat-Elementarism-icon.png
Effect(s) A gout of fire that does X points of fire damage per second. Targets on fire take extra damage.
School Elementarism Ranks I, II, III, IV, V, VI
Memories Elementalist
Flame Bite [Book]
Editor Name -
Type Spell Tome
EN-Weight.png
1
EN-Cost.png - EN-Weight.png 1

Rank Editor Name FormID EN-Cost.png
I _00E_SpellFlammenbiss 00044F13 28
II _09E_SpellFlammenbiss 00085658 48
III _16E_SpellFlammenbiss 0012E139 60
IV _24E_SpellFlammenbiss 0012E13A 120
V _32E_SpellFlammenbiss 0012E13B 200
VI _42E_SpellFlammenbiss 0012E13C 300
Locations
I
  • Abandoned Tower
  • Riverville, Mayor's House
II
  • Old Dothûlgrad, Workshop
III
IV
  • Duneville's Crypt
  • Monastery
V
  • Vyn - Enderal (-37, 26) @ Z: 2150.131348
VI


EN-Workmanship-Alchemy-icon.png
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Flame Bite is an Elementarism spell in Enderal: The Shards of Order.

Effects

Rank Effect Level Damage Cost Cast Time Duration FormID
I A continuous stream of fire that does 6 points of fire damage per second. It costs 9 mana per second. Novice 6 9 0.3 1 00015A80
II A continuous stream of fire that does 9.15 points of fire damage per second. It costs 14 mana per second. Novice 9.15 14 0.3 1 00067298
III A continuous stream of fire that does 14.3 points of fire damage per second. It costs 20 mana per second. Apprentice 14.3 20 0.3 1 0012E125
IV A continuous stream of fire that does 21.4 points of fire damage per second. It costs 29 mana per second. Apprentice 21.4 29 0.3 1 0012E128
V A continuous stream of fire that does 29 points of fire damage per second. It costs 36 mana per second. Adept 29 36 0.3 1 0012E12C
VI A continuous stream of fire that does 36 points of fire damage per second. It costs 40 mana per second. Expert 36 40 0.3 1 0012E12F


Notes

  • The memory Elemental Frenzy causes fire and frost spells to do 15% more damage.
  • The memory Fire and Ice allows you hit an enemy with a frost or fire spell when their Health is low and cause said enemy to flee if hit by a fire spell and become paralyzed if hit by a frost spell.
  • The memory Elemental Focus allows you to place runes further away from you and cause the duration of all your elemental spells to be permanently increased. This affects the time for which targets are on fire and targets who are slowed by frost.

Strategy

Trivia