Difference between revisions of "Enderal:Forgotten Homeland, Part I"

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: Apparently the arcanists found a trace leading to the Numinos - that peculiar object that is missing for igniting the Beacon. I have to meet them in the Chronicum.
 
: Apparently the arcanists found a trace leading to the Numinos - that peculiar object that is missing for igniting the Beacon. I have to meet them in the Chronicum.
 
; After speaking to the arcanists
 
; After speaking to the arcanists
: According to Archmagister Merrâyil a starling called Kurmai recently burgled in a storage of Ark's Guardhouse - his motif: to get shadow steel for his airship which he wants to use to find the 'lost homeland' of the Starlings. For some reason the old Starling blueprints which Kurmai uses to build his airship resemble those of the Beacon. Does this mean that the Ancient Starlings also build the Beacon? Even if not - it seems as if they knew about the Cycle. Merrâyil wants me to help Kurmai with finishing the airship.
+
: According to Archmagister Merrâyil a starling called Kurmai recently burgled in a storage of Ark's guardhouse  - his motif: to get shadow steel for his airship which he wants to use to find the "{{sic|lose}} homeland" of the Starlings. For some reason the old Starling blueprints which Kurmai uses to build his airship resemble those of the Beacon. Does this mean that the Ancient Starlings also build the Beacon? Even if not - it seems as if they knew about the Cycle. Merrâyil wants me to help Kurmai with finishing the airship.
 
; After speaking with Kurmai
 
; After speaking with Kurmai
 
: I met the Starling Kurmai in his workshop in the Powder Desert. What he created with the help of his machines is impressive. The only things missing for finishing the airship "Getrude" are a smattering of alloys and a Pyrean crystal cube. Kurmai wants me to obtain these for him.
 
: I met the Starling Kurmai in his workshop in the Powder Desert. What he created with the help of his machines is impressive. The only things missing for finishing the airship "Getrude" are a smattering of alloys and a Pyrean crystal cube. Kurmai wants me to obtain these for him.
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: I brought the missing components to Kurmai - Gertrude should be ready for departure shortly.
 
: I brought the missing components to Kurmai - Gertrude should be ready for departure shortly.
 
; After the take off
 
; After the take off
: Contrary to the expectations of quite a few people Kurmai's ship really flew - and now we are travelling to the lost homeland of the Starlings called Star City. According to Kurmai the journey will take around 3 days - I should use the time to rest and to prepare myself for what's to come.
+
: Contrary to the expectations of quite a few people Kurmai's {{sic|air ship}} really flew - and now we are {{sic|traveling}} to the lost homeland of the Starlings called Star City. According to Kurmai the journey will take around 3 days - I should use the time to rest and to prepare myself for what's to come.
  
 
==Objectives==
 
==Objectives==

Revision as of 05:43, 17 May 2017

< Enderal < Quests < Main Quest
The Starship Manufactory
EN-Quest-Ornament-Mainquest-Left.png
Forgotten Homeland, Part I
(MQ13a)
Quest Giver: Automatic
Location(s): Ark, Old Dust Cave, Old Starling Mine, Old Starling Workshop, Airship, Interior
Prerequisite Quest: Black Light, Part III
Next Quest: Forgotten Homeland, Part II
Rewards: 500EP
Difficulty: EN-Quest-Ornament-Difficulty02.pngEN-Quest-Ornament-Difficulty02.pngEN-Quest-Ornament-Difficulty02.pngEN-Quest-Ornament-Difficulty02.png Very Hard

Quest Information

NPCs: Jespar Dal'Varek, Calia Sakaresh, Archmagister Lexil Merrâyil, Yuslan Sha'Rim, Tealor Arantheal, Kurmai Kazaortatakajape, Magistra Yaela, Lijam

Overview

  • You will find out that the arcanists found a trace to the Numinos. You will be asked to travel to the Old Dust Cave to find out more information.
  • Inside, you will find a starship, which may take you to the Starling City. First, however, you must gather some materials for Kurmai , which are needed to finish building the starship.
  • You will collect the copper alloys from the Old Starling Mine and the Pyrean Cube from the Old Starling Workshop.
  • You return to the workshop to deliver the items to Kurmai.
  • Before leaving, Tealor Arantheal will wish to speak to you and wish you good luck on the journey.
  • The ship will take off and, according to you choices, you will get some time to spend with your companions Calia and Jespar.

Walkthrough

The alloys shine green
The Pyrean Cube
Tealor in the Starship

The upcoming plan

Exit the quarters and go left towards the Chronicum. There you will find Lexil Merrâyil and Yuslan. Talk to Lexil. Lexil will tell you that apparently Kurmai has broken into the storerooms and stolen some shadow steel, which he needs for finishing his starship. According to Lexil, the blueprints Kurmai used were very similar to the ones used for the beacon, and that may be a lead to the Numinos. The arcanist will give you a teleport scroll, which you may use to travel to the Powder Desert. From there, you must locate the workshop. It is to the west of Duneville, inside Old Dust Cave. Once you arrive there talk to Kurmai and he will inform you that the starship, or "Gertrude" as he calls it, is nearly finished. Only a few materials are missing. These can be found in the powder desert. Kurmai will also inform you that a teleport rune has been placed in the cave, and you will get a scroll, so don't worry about walking back to the airship.

Finding the materials

The copper alloys are located in the Old Starling Mine, which is just north of the Old Dust Cave. Anter the mine and follow the tunnels. The five parts are scattered on the floor near the machine at the end. They give off a small green glow so they shouldn't be too hard to spot. The Pyrean Cube can be found in the Old Starling Workshop. It doesn't have a map marker, but can be located on the beach with sunborn ones and a ship. It is to the noth of Thalgard Crematory. Inside the cave will be a tall structure. Climb it, and you will find the Pyrean Cube.

The take-off

Once you have callected all the materials, return to Kurmai in the Old Dust Cave by using the teleport scroll given to you. Speak to him, and he will inform you that Gertrude should be ready in a day. He also notifies you that Tealor has arrived and is waiting for you in the Starship. Speak to him, and he will ask whether you will want to wait for the ships departure, or use that time to properly equip yourself for the journey. Choose either one you prefer. After waiting, Tealor will give you Narathzul's brooch; speak to Kurmai and the ship will take off. On board you can either go to sleep or talk to your companions, Jespar and Calia. If you choose to sleep, however, you will not be able to continue your companions' storylines further, as their respective quests will be marked as failed. The first quest you may complete is dependant on whoever you have less sympathy points with, or are not attempting to start a relationship. The two quests are: Calia's Two Souls, Part V, and Jespar's companion quest: Every Day Like the Last, Part V. After spending time with your companions, or sleeping, you will arrive in the Star City and the next quest will start.

Journal Entries

Initial
Apparently the arcanists found a trace leading to the Numinos - that peculiar object that is missing for igniting the Beacon. I have to meet them in the Chronicum.
After speaking to the arcanists
According to Archmagister Merrâyil a starling called Kurmai recently burgled in a storage of Ark's guardhouse - his motif: to get shadow steel for his airship which he wants to use to find the "lose [sic] homeland" of the Starlings. For some reason the old Starling blueprints which Kurmai uses to build his airship resemble those of the Beacon. Does this mean that the Ancient Starlings also build the Beacon? Even if not - it seems as if they knew about the Cycle. Merrâyil wants me to help Kurmai with finishing the airship.
After speaking with Kurmai
I met the Starling Kurmai in his workshop in the Powder Desert. What he created with the help of his machines is impressive. The only things missing for finishing the airship "Getrude" are a smattering of alloys and a Pyrean crystal cube. Kurmai wants me to obtain these for him.
After delivering the items to Kurmai
I brought the missing components to Kurmai - Gertrude should be ready for departure shortly.
After the take off
Contrary to the expectations of quite a few people Kurmai's air ship [sic] really flew - and now we are traveling [sic] to the lost homeland of the Starlings called Star City. According to Kurmai the journey will take around 3 days - I should use the time to rest and to prepare myself for what's to come.

Objectives

  • Speak with Lexil Merrâyil and Yuslan Sha'Rim in the Chronicum
  • Travel to the starship's manufactory
  • Procure Sakkabakku copper alloys (5)
  • Find a Pyrean crystal cube
  • Return the items to Kurmai
  • Speak with Tealor Arantheal in the starship
  • Wait until Gertrude is ready for take-off
  • Go to the airship
  • Speak with Calia or go to sleep
  • Talk with Jespar

Notes

Tips