Difference between revisions of "Enderal:Glimmerdust Lane"
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|zones = 1 | |zones = 1 | ||
|dungeon = | |dungeon = | ||
− | |region = | + | |region = Sun Coast |
− | |location = | + | |location = Undercity, Marketplace (very close to the House of the Apothecarii) |
− | |occupants = [[Enderal:Vatyr|Vatyrs]] | + | |occupants = [[Enderal:Vatyr|Vatyrs]], Mad Rats |
|cells = | |cells = | ||
− | }}{{ | + | }}{{Incomplete}} |
− | + | '''Glimmerdust Lane''' is a sub-section of Undercity which is represented by a few long and narrow corridors ultimately leading to a spacious room where an inconspicuous Ice Claw glows brightly in one of the corners. Unlike most initial sections of Undercity, the Glimmerdust Lane the lanes here are fraught with dangerous [[Enderal:Vatyr|Vatyrs]] patrolling an imposing building, which turns out to be the [[Enderal:Orphanage|Orphanage]]. | |
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+ | Technically, the area has two zones, yet both of them lead to the same place, to the [[Enderal:Orphanage|Orphanage]]. The entrance through the water –here the Orphanage can be accessed by means of swimming through the water breach- leads to the room with a Magic Symbol. The traditional way of the place exploration, however, seems through simply opening the front door to the building, since the whole place is not locked with any keys. | ||
+ | |||
==Items Found== | ==Items Found== | ||
− | + | {{Incomplete}} | |
+ | *Jewellry Box (Apprentice) | ||
+ | *Ice Claw | ||
==Tips/Notes== | ==Tips/Notes== | ||
==Gallery== | ==Gallery== |
Revision as of 19:54, 17 November 2017
Vatyrs, Mad Rats
Undercity, Marketplace (very close to the House of the Apothecarii)
This article or section is incomplete.
Glimmerdust Lane is a sub-section of Undercity which is represented by a few long and narrow corridors ultimately leading to a spacious room where an inconspicuous Ice Claw glows brightly in one of the corners. Unlike most initial sections of Undercity, the Glimmerdust Lane the lanes here are fraught with dangerous Vatyrs patrolling an imposing building, which turns out to be the Orphanage.
Technically, the area has two zones, yet both of them lead to the same place, to the Orphanage. The entrance through the water –here the Orphanage can be accessed by means of swimming through the water breach- leads to the room with a Magic Symbol. The traditional way of the place exploration, however, seems through simply opening the front door to the building, since the whole place is not locked with any keys.
Items Found
This article or section is incomplete.
- Jewellry Box (Apprentice)
- Ice Claw