Difference between revisions of "Enderal:It Starts with the Dreams"

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* '''Given by:''' No one.
 
* '''Given by:''' No one.
 
* '''Location:''' Enderal
 
* '''Location:''' Enderal
* '''Comes after:''' [[A New Life]]
+
* '''Comes after:''' [[Enderal:A New Life|A New Life]]
 
* '''Leads to:''' [[Enderal:A New Land|A New Land]]
 
* '''Leads to:''' [[Enderal:A New Land|A New Land]]
  

Revision as of 23:42, 22 August 2016

File:EnderalDreamsQuestBegin.png
The shore the player wakes up on.
File:EnderalDreamsQuestInside.png
Inside the Abandoned Temple.
File:EnderalDreamsQuestWater.png
The unraised water wheel.

It Starts with the Dreams is a quest available in Enderal.

Summary

Objectives

  • Find a way to the mainland

Journal Entries

Initial
Sirius is dead and I am alive. I write these words, but I am not sure if I am understanding them at least one bit. I am on my own. Apparently I had luck; I awoke in a bay - this has to be Enderal. I am feeling strange, feverish and weak as well as strong and... clear. As if a veil had been in front of my eyes my entire life, which was lifted now. I am also remembering a weird dream which I had before I woke up, especially the words of the veiled woman who subdued Sirus [sic.] and me in the ship: "It all begins with the dreams. Remember." I need answers. And I can find those most likely onshore.

Walkthrough

As you wake up, you'll find yourself in A Strange Place, where you can unlock talents. Right now you have 1 memory point, so spend it now if you wish. Use the Meditation talent just given to you when you are ready to continue.

Find a way to the mainland

You'll find yourself on a shore. Just go South-Southwest and you'll quickly find an entrance. A text appears on-screen:

The ruin... just like in the vision.

As you enter the Abandoned Temple, the game will instruct you to take the learning book at the skeleton's feet, which you should follow. Take the ruin key sitting next to the skeleton on the left, and insert it into the statue to the left of the golden door. A few stones will rise from the puddle, which you can then use to continue further into the cave.

Going left at the bifurcation will take you to a room with a few items of use for potential mages: Grounding (Rank I) tome, Scroll of Boon (Rank I), Ambrosia, and some Old Robes.

Go foward at the bifurcation to enter the next area. Right next to the flooded staircase you'll find a Longbow, some Old Iron Arrows, and a bed you rest on. As you reach the end of the area, a text appears on-screen:

The corpses and the light... they are gone.

In the next are you'll find yourself in a room with a large machine at its center, which prompts the on-screen text:

The machine... why does it seem so... familiar?

Go down to the machine's level and exit into the final area. To your left you'll find a skeleton next to a health potion, which could be useful. To your right you'll find the valve needed to raise the water wheel, and right below it a Boon (Rank I) tome.

Going through the water wheel, you'll find yourself facing a Mud Elemental. After that, simply leave the cave, and the quest ends.