Difference between revisions of "Enderal:Landscapes of Enderal: Goldenforst"

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<noinclude>{{Breadcrumb|[[Enderal:Literature|Literature]]}}{{Lore Book
 
<noinclude>{{Breadcrumb|[[Enderal:Literature|Literature]]}}{{Lore Book
|formid=000371C0
+
|formid=000905A0
 
|cost=35
 
|cost=35
 
|weight=1.00
 
|weight=1.00
 
|series = [[Enderal:Landscapes of Enderal|Landscapes of Enderal]]
 
|series = [[Enderal:Landscapes of Enderal|Landscapes of Enderal]]
|previous = [[Enderal:Landscapes of Enderal: Goldenforst|Goldenforst]]
+
|previous = [[Enderal:Landscapes of Enderal: Farmers Coast|Farmers Coast]]
 +
|next = [[Enderal:Landscapes of Enderal: Powder Desert|Powder Desert]]
 +
|locations=
 +
* Ark, Brewery
 +
* Ark, Gaboff's Premium Wares
 +
* Fogwatch
 +
* Old Aïsolôn, Princess' Hall
 +
* Priest Tolgan's House
 +
* Rhalâta' Temple
 +
* Riverville, Mayor's House
 +
* Sun Temple - Chronicum - Archive
 +
* Vyn - Enderal (-2, 1) @ Z: 3684.310791
 +
* Vyn - Enderal (-23, 5) @ Z: 4779.089355
 +
* Zorkban's Cellar
 
}}</noinclude>
 
}}</noinclude>
{{Book Content|type=title|[[Enderal:Landscapes of Enderal: Powder Desert|<noinclude>Landscapes of Enderal<br /></noinclude>Powder Desert]]
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{{Book Content|type=title|[[Enderal:Landscapes of Enderal: Goldenforst|<noinclude>Landscapes of Enderal<br /></noinclude>Goldenforst]]
 
}}<noinclude>{{Book Content|type=subtitle|A Guide by the Golden Sickle<br />For Travelers and Traders
 
}}<noinclude>{{Book Content|type=subtitle|A Guide by the Golden Sickle<br />For Travelers and Traders
 
}}</noinclude>{{Book Content|
 
}}</noinclude>{{Book Content|
If one was to name the most inhospitable and at the same time the most thriving part of all places in Enderal, one would probably choose the Powder Desert. The term encompasses a wide area of southeast Enderal and might fool the visitors of this region. Part of the Powder Desert consists of sandy dunes, punctuated by rugged rocks and nasty sandwinds. Yet another part is a hardly passable undergrowth of palm trees and tendrils of all kinds, shaped by exotic blossoms and dangerous monstrosities.
+
Goldenforst is a sprawling mountain forest located east of Ark and the Farmers Coast. It consists of a northern and a southern valley, connected by a canyon. The region owes its name to the unique foliage growing there: the trees and shrubs carry golden and auburn autumnal leaves all year long. This type of vegetation is not found in any other area in Enderal, and the cause of this extraordinary color palette has yet to be discovered. There is some ongoing debate between scholars as to whether to consider the northeastern strip of the Farmers Coast part of the Goldenforst region, due to it - despite being geographically separated by a mountain range - displaying similar flora.
  
They decided to call this region &ldquo;Powder Desert&rdquo;, because at the heart of this hot and almost always cloudless area lie the Powder Mines, where from deep shafts resources are gathered. From those an explosive concoction is made, which is used for cannons and bursting charges.
+
As was already discussed in the first volume of the "Landscapes of Enderal" series, which focused on the Farmers Coast, the Goldenforst region is accessible on foot from the Farmers Coast in the West via the Autumn Pass, past fortress Ark's Last Watch. From there one can find Wellwatch Valley to the South. Alternatively one can traverse the icy King's Mountain Pass northeast of Ark, or approach from the South through the Powder Desert. Both these routes will take you straight to Wellwatch Valley. The Golden Sickle stresses that the entire Goldenforst region should be considered hostile and is not recommended for travelers, and Wellwatch Valley is no exception. The known list of dangers lurking here may well be inconclusive, but sightings of Vatyrs, Lost Ones and Pathless Ones who have taken up refuge in this desolate area have been reported, as well as the presence of other, unknown monstrosities. Despite this, brave myrad riders continue to operate the Wellwatch Myrad Tower under Malphas' watchful eye, so the region can still be visited by myrad as well.
  
You can reach the Powder Desert if you go to the port first &mdash; coming from Ark. Now and then, ships depart towards the desert. More reliable for the adventurer, however, is the path near the coast, from which you can reach the port of Ark. Such a journey towards the Powder Desert &mdash; mind you &mdash; is only advisable for those kinds of people that are well-equipped and experienced in combat. The trails there and thither aren't  hard-surfaced and are under a constant threat of pathless ones and monstrosities.
+
Wellwatch Valley is higher situated than Goldenforst's other valley. Most notable about this area is the river which originates from a rocky crevice and carves its way through the landscape, around the mountain range, to eventually flow into the Lake of Ark at Bridgehead Farm. In earlier times the river had a name, but nowadays the old name has been lost and opinions differ on what it should be called, as it is of hardly any significance anymore. Probably the most common current moniker for the river is "Thunderfrost". This phrase refers to the large amounts of ice and snow the river transports from the mountains down to the valley by the end of winter, causing a great deal of noise in the process.  
  
Some other path, which is just a bit longer, takes you through Wellwatch straight into the Powder Desert. That icy mountain pass above Ark has to be overcome, yet from Wellwatch you can get to the south &mdash; through a giant couloir.
+
Fortress Wellwatch and its cannon walls still stand in the valley as a testament to former times, when the region was inhabited and ensured the safe transport of powder and other goods from the Powder Desert to Ark. It was mainly erected to protect against potential threats from the desert, but after the disaster of the Sun Fire at Thalgard, Fortress Wellwatch became an essential safeguard against danger from the East as well. Although the fortress itself is of modest size, it possesses one of the highest towers in Enderal to this day. Remarkable is also the bold stone overhang of the old quarry on the other side of the river. The mountainsides are streaked with the legacy of the settlers who followed Dal'Marak here.  
  
A multitude of paths leads through the Powder Desert, and more often than not one can find routes among them which are not easily recognized as such. Therefore, it is in vain to try to get exact directions. The caravans, which go there from time to time, know the routes by heart. For strangers, however, only some signposts are of any help, for which you should look for on your travels. But don't feel awkward when you lost your bearings. If your endurance suffices all routes will lead to one place or another.
+
The eastern road from the Wellwatch Myrad Tower leads to Thalgard, but even the most hardened adventurer would be wise to never set foot there. Unlike for Goldenforst, no accounts of travelers who have returned from this region exist. The brave who wish to continue to explore can follow a narrow path on the eastern river bank going north. This will eventually take you past the old residence of the Dal'Maraks: Fortress Goldenforst. It should come as no surprise that it has long been abandoned and can only be assumed to have turned into a dangerous place. The Dal'Marak family crypt is located nearby as well. Both are roughly across Autumn Pass, so one can opt to leave the Goldenforst region at this point for the safer Farmers Coast.
  
On the southeast end of the desert you will find Duneville, which is a quite wondrous village. The surroundings of Duneville are an uncomfortable and inhospitable place, because there are thick sandstorms at all times and not much can grow there. It would be flabbergasting when there &mdash; of all places &mdash; men would settle, if it wasn't for the huge freshwater lake, which lies inside a cave deep below the desert ground. The settlement is hard to spot or to find from the outside. That's because it is buried in a pit inside the sand &mdash; at the same time people there are living in the cave's interior on planks.
+
It is also possible to journey even further north, all the way to Enderal's northern shore, by continuing to follow the path from Wellwatch. The coastal region is dubbed "Firerock" and features the ruins of a small, old castle and a deserted lighthouse of the same name. There is no consensus about the origin of the name Firerock. Possibly it is a reference to the fiery hues of Goldenforst's trees, which grow on the rocky coast here as well. Firerock's mountains enclose Goldenforst's second valley, in surviving records of the Dal'Maraks referred to as "Gravespath Sanctuary". According to these documents, Arcanist Dal'Marak himself explored this secluded location via an elaborate system of caves and tunnels, an entrance of which was located not far from his ancestral home. If their descriptions are to be believed, Gravespath is an ancient, unholy place that used to serve as a burial site for the Pyreans. Though the historical value of such a location is no doubt tremendous, caution is advised for those intent on following in Dal'Marak's footsteps and making their way to the Sanctuary. Even in the time of Dal'Marak, Gravespath supposedly possessed a strong magical aura. There is some speculation that it was here where Dal'Marak found inspiration for his cursed invention of the Sun Fire, dooming the entire Thalgard region to destruction.
  
The only place in the Powder Desert where one can trade is Duneville, it is also the only Myrad landing spot far and wide. You should always equip yourselves well when you want to start such a journey &mdash; the paths are long.
 
 
In former times, the village Silvergrove was a second hub of civilization, yet in these distant parts no one dwells anymore these days. If you are still drawn to that place you can make your way from the Powder Mines.
 
 
The southern coast, on the other hand, is a true shelter of life, because here on the beach you can find palm trees and fruits in abundance. Duneville also gets a majority of its food from the shore, which is harvested from wild plantations by supply vessels. Among them you can find oranges, dates, coconuts but also small quantities of Peaceweed which has an intoxicating effect. From this place some shipments go all the way to Ark, people there very much like these southern fruits.
 
 
An inhospitable yet interesting place lies in the center of the desert, if you feel like you are a real explorer and want to go there…
 
The Moonstone Dunes are an extraordinary sight for sure, because here light blue stones glow just like stars between sandy dunes. Between them are leftovers from old civilizations, among them those eery pylons which bring forward energized rays out of the ground. It goes without saying that no one should ever set foot on the interior of those old devices.
 
 
After all the Powder Desert is only a considerable destination for well-equipped treasure hunters and adventurers. It's a rule of thumb that the shady figures that you encounter there are of ill intentions. So heed my advice to travel to Duneville by Myrad for you won't find much in the remaining region apart from hindrances or even your own death.
 
 
}}
 
}}

Latest revision as of 11:21, 27 August 2020

< Enderal < Literature
FormID
Cost
Weight
000905A0
35
1.00
Series
Previous
Next
Locations
  • Ark, Brewery
  • Ark, Gaboff's Premium Wares
  • Fogwatch
  • Old Aïsolôn, Princess' Hall
  • Priest Tolgan's House
  • Rhalâta' Temple
  • Riverville, Mayor's House
  • Sun Temple - Chronicum - Archive
  • Vyn - Enderal (-2, 1) @ Z: 3684.310791
  • Vyn - Enderal (-23, 5) @ Z: 4779.089355
  • Zorkban's Cellar
Landscapes of Enderal
Goldenforst
A Guide by the Golden Sickle
For Travelers and Traders

Goldenforst is a sprawling mountain forest located east of Ark and the Farmers Coast. It consists of a northern and a southern valley, connected by a canyon. The region owes its name to the unique foliage growing there: the trees and shrubs carry golden and auburn autumnal leaves all year long. This type of vegetation is not found in any other area in Enderal, and the cause of this extraordinary color palette has yet to be discovered. There is some ongoing debate between scholars as to whether to consider the northeastern strip of the Farmers Coast part of the Goldenforst region, due to it - despite being geographically separated by a mountain range - displaying similar flora.

As was already discussed in the first volume of the "Landscapes of Enderal" series, which focused on the Farmers Coast, the Goldenforst region is accessible on foot from the Farmers Coast in the West via the Autumn Pass, past fortress Ark's Last Watch. From there one can find Wellwatch Valley to the South. Alternatively one can traverse the icy King's Mountain Pass northeast of Ark, or approach from the South through the Powder Desert. Both these routes will take you straight to Wellwatch Valley. The Golden Sickle stresses that the entire Goldenforst region should be considered hostile and is not recommended for travelers, and Wellwatch Valley is no exception. The known list of dangers lurking here may well be inconclusive, but sightings of Vatyrs, Lost Ones and Pathless Ones who have taken up refuge in this desolate area have been reported, as well as the presence of other, unknown monstrosities. Despite this, brave myrad riders continue to operate the Wellwatch Myrad Tower under Malphas' watchful eye, so the region can still be visited by myrad as well.

Wellwatch Valley is higher situated than Goldenforst's other valley. Most notable about this area is the river which originates from a rocky crevice and carves its way through the landscape, around the mountain range, to eventually flow into the Lake of Ark at Bridgehead Farm. In earlier times the river had a name, but nowadays the old name has been lost and opinions differ on what it should be called, as it is of hardly any significance anymore. Probably the most common current moniker for the river is "Thunderfrost". This phrase refers to the large amounts of ice and snow the river transports from the mountains down to the valley by the end of winter, causing a great deal of noise in the process.

Fortress Wellwatch and its cannon walls still stand in the valley as a testament to former times, when the region was inhabited and ensured the safe transport of powder and other goods from the Powder Desert to Ark. It was mainly erected to protect against potential threats from the desert, but after the disaster of the Sun Fire at Thalgard, Fortress Wellwatch became an essential safeguard against danger from the East as well. Although the fortress itself is of modest size, it possesses one of the highest towers in Enderal to this day. Remarkable is also the bold stone overhang of the old quarry on the other side of the river. The mountainsides are streaked with the legacy of the settlers who followed Dal'Marak here.

The eastern road from the Wellwatch Myrad Tower leads to Thalgard, but even the most hardened adventurer would be wise to never set foot there. Unlike for Goldenforst, no accounts of travelers who have returned from this region exist. The brave who wish to continue to explore can follow a narrow path on the eastern river bank going north. This will eventually take you past the old residence of the Dal'Maraks: Fortress Goldenforst. It should come as no surprise that it has long been abandoned and can only be assumed to have turned into a dangerous place. The Dal'Marak family crypt is located nearby as well. Both are roughly across Autumn Pass, so one can opt to leave the Goldenforst region at this point for the safer Farmers Coast.

It is also possible to journey even further north, all the way to Enderal's northern shore, by continuing to follow the path from Wellwatch. The coastal region is dubbed "Firerock" and features the ruins of a small, old castle and a deserted lighthouse of the same name. There is no consensus about the origin of the name Firerock. Possibly it is a reference to the fiery hues of Goldenforst's trees, which grow on the rocky coast here as well. Firerock's mountains enclose Goldenforst's second valley, in surviving records of the Dal'Maraks referred to as "Gravespath Sanctuary". According to these documents, Arcanist Dal'Marak himself explored this secluded location via an elaborate system of caves and tunnels, an entrance of which was located not far from his ancestral home. If their descriptions are to be believed, Gravespath is an ancient, unholy place that used to serve as a burial site for the Pyreans. Though the historical value of such a location is no doubt tremendous, caution is advised for those intent on following in Dal'Marak's footsteps and making their way to the Sanctuary. Even in the time of Dal'Marak, Gravespath supposedly possessed a strong magical aura. There is some speculation that it was here where Dal'Marak found inspiration for his cursed invention of the Sun Fire, dooming the entire Thalgard region to destruction.