Difference between revisions of "Enderal:Learning Points"

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(/* Learning points are earned upon level up. Learning points can also be acquired through books that appear in the world that grant learning points. Learning points are an essential part of Enderal. They are used to increase your skills in the combat S...)
 
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[[File:Enderal-Books-LearningBook-.PNG|300px|right|thumb|Some learning books can increase the amount of learning points or '''[[Enderal:Memory Points|memory points]]''' you have.]]
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'''Learning Points''' are points that can be spent on '''[[Enderal:Character Progression|learning books]]''', which are prefixed by Apprentice Book, Adept Book, Expert Book, and Master Book, and followed by the name of a combat or workmanship skill. However, Learning Points can only be used to increase combat skills. '''[[Enderal:Skills|Skills]]''' that can be increased include: One-Handed, Two-Handed, Archery, Block, Heavy Armor, Light Armor, Sneak, Psionics, Elementarism, Mentalism, Entropy, and Light Magic. Learning Points are normally earned upon level up, but they can also be acquired through books that appear in the world called "Learning Books" or quest rewards.
  
== A Bit About learning Points ==
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Extra points:
=====Learning points are earned upon level up. Learning points can also be acquired through books that appear in the world that grant learning points. Learning points are an essential part of Enderal. They are used to increase your skills in the combat [[Skills]] lines. =====
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[[File:Enderal-Books-LearningBook-.PNG]]
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+1 Learning point - start of the game
''The book's base value is 100 Pennies and it's cost is dependent on your rhetoric skills.''
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+2 Learning points - Bad Vibrations quest, if you take the skull and perform the ritual
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+11 Learning points - "Lost hearts" quest
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+2 learning points(book) - "Myths and Legends: The Blind Miner" Quest drops from the blind miner
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+2 Learning points(book) - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark), on a shelf
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+2 learning points(book) - After the completion of "The Long Way to the Top" quest(Golden Cycle quest chain) talk to Mnhir, he must be alive
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+2 Learning points(book) - "Part of Something Momentous, Part I" quest reward (Act 1)
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+2 Learning points(book) - Aged Man's Manor first floor. "The Word of the Dead" quest (Act 2)
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+2 Learning points(book) - During "Deus Ex Machina" quest (Act2) you must let Hallys go with the gold, one week later he'll find you and give you the book.
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+2 Learning points(book) - Given to you by Jaspar during "Into the Deep Quest" (Act2)
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[[Category:Enderal-Gameplay]]

Latest revision as of 18:18, 25 February 2020

< Enderal
Some learning books can increase the amount of learning points or memory points you have.

Learning Points are points that can be spent on learning books, which are prefixed by Apprentice Book, Adept Book, Expert Book, and Master Book, and followed by the name of a combat or workmanship skill. However, Learning Points can only be used to increase combat skills. Skills that can be increased include: One-Handed, Two-Handed, Archery, Block, Heavy Armor, Light Armor, Sneak, Psionics, Elementarism, Mentalism, Entropy, and Light Magic. Learning Points are normally earned upon level up, but they can also be acquired through books that appear in the world called "Learning Books" or quest rewards.

Extra points:

+1 Learning point - start of the game

+2 Learning points - Bad Vibrations quest, if you take the skull and perform the ritual

+11 Learning points - "Lost hearts" quest

+2 learning points(book) - "Myths and Legends: The Blind Miner" Quest drops from the blind miner

+2 Learning points(book) - Sun Temple Vault(inside the emporium basement of the Sun Temple in Ark), on a shelf

+2 learning points(book) - After the completion of "The Long Way to the Top" quest(Golden Cycle quest chain) talk to Mnhir, he must be alive

+2 Learning points(book) - "Part of Something Momentous, Part I" quest reward (Act 1)

+2 Learning points(book) - Aged Man's Manor first floor. "The Word of the Dead" quest (Act 2)

+2 Learning points(book) - During "Deus Ex Machina" quest (Act2) you must let Hallys go with the gold, one week later he'll find you and give you the book.

+2 Learning points(book) - Given to you by Jaspar during "Into the Deep Quest" (Act2)