Enderal:Old Miskahmur

From sureai
Jump to: navigation, search
< Enderal < Places
Pyrean Ruin
Old Miskahmur
Old Miskahmur
Marked
Yes
Zones
Dungeon
Yes
Region
Occupants

Wisps, lvl 26 Frost Trolls, lvl 25 Lost Ones, lvl 25 Ice Elementals, lvl 25 Conjured Guardian, Pyrean Spiders, lvl 35 Miskahmur

Location

To the northwest of Frostcliff Tavern

Old Miskamuhr is one of the myriad of ancient Pyrean ruins dotting the landscape of Enderal. Surrounding the ruin the Prophet will encounter Mighty Wisps, Crystal Spectres, and Frost Trolls. In the depths of the ruin, Lost Ones, Elementals, a Wispmother, Guardians, and Starling machinery lie in wait.

Items Found

  • Assassin's Hood & Boots
  • Spell Tome: Boon (Rank IV)
  • Spell Tome: Fireball (Rank III)
  • (Set of the Tribunal) Boots of the Tribunal
  • (Set of the Fallen) Echo of the Fallen
  • (Set of the North) Heart of the North
  • Magical Symbol

Quest Items

Levels/Rooms

Exterior

Approaching Old Miskamuhr is not without worry. There are Mighty Wisps on the stairs up. Guarding the door are 2 lvl 26 Frost Trolls. These enemies are pretty difficult, but defeat them and enter the ruins.

Interior

As soon as the hero enters the ruins, they come across 2 more frost trolls. Kill them and continue on to a downward ramp. Awaiting below are an Ice Elemental and Lost One. Here the player comes across a crossroads. On top of a nearby chest is a Assassin's Hood of the Marksman. Taking a left at the crossroads leads to 2 rooms. The one on the left has 2 Ice Elementals. Pulling the lever in this room will open a locked door in a future room and trigger a trap that causes some ballistae to shoot you. You can find a Spell Tome: Boon (Rank IV) and Spell Tome: Fireball (Rank III) in this room. To the right is a hallway with a Conjured Guardian, Fleshless Lost Ones, and Decaying Lost Ones. You then find a path back to the crossroads with a Wisp and a hallway filled with ice. Down the ice hallway are multiple Ice Elementals. At the end of this hallway is a Grand Soul Gem and a staircase upwards. This room is where you would end up if you went straight at the crossroads. There is a massive chest in here and 3 gates that "require a key" (You actually need to pull some levers). Back at the crossroads, going right will take you to a hallway with multiple cells. In one is a dead body with a The Butcher of Ark, Volume 3: First Steps. The room at the end of this hallway has tons of crystals, multiple Conjured Guardians and an Ancestral Spirit. These enemies will probably kill themselves by standing on the various fire traps in the room. At the back of this room is a lever that opens one of the gates back in the previous room. Exit this room and take a hallway to your right. Kill the ice elemental and continue forward into another room with lots of crystals. This room has even more conjured spirits and lost ones. In the back is the other lever you need to pull to open the locked doors. Exit this room and go to the right. There is a side room on this hallway that has 2 Spiders and a Magic Symbol. You can now go through the previously locked doors. Pull the lever that says "Run or Die" and run. There will be a bunch of spinning blades that pop up behind you and will kill you if you are not running. At the end of this hallway there is one final gate. this gate will open on its own and reveal a room with 1 enemy: Miskahmur. He is pretty difficult because he is level 35 in a dungeon with level 25-26 enemies. Kill and loot him to get (Set of the North): Heart of the North, (Set of the Fallen): Echo of the Fallen, and (Set of the Tribunal): Boots of the Tribunal. On a table to the right sits a Pyrean Cube. Touching the back wall will teleport you back before the spinning blades and you can exit the dungeon.

Quests

Trails of the Past

Gallery