Difference between revisions of "Enderal:Patch"

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(Version 1.1.7.0)
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== Version 1.1.7.0 ==
+
== Version 1.1.8.0 ==
  
Enderal '''Patch 1.1.7.0''' is downloadable!
+
Enderal '''Patch 1.1.8.0''' is downloadable!
  
 
Launcher version: '''A55'''
 
Launcher version: '''A55'''
  
Patch size: '''140 MB'''
+
Patch size: '''~500 MB'''
  
  
 
<big>'''Changelog'''</big>
 
<big>'''Changelog'''</big>
 +
 +
 +
'''General:'''
 +
*Cleaned and sanitized (or remodeled entirely) hundreds of custom meshes in Enderal, hopefully resulting in better stability.
  
  
 
'''Quest:'''
 
'''Quest:'''
*"Gnarldalf has to die!" (NQ06): Giving the horse or mule an empty name is no longer possible. Thanks to Zorg!
+
*"Deus Ex Machina" (MQ07b): Hallys reward that he will bring two days after sparing him can now no longer be taken an infinite number of times.
*"Trails of the Past" (NQ19): Now, the posting in front of the Dancing Nomad tavern actually starts the quest, providing an alternative path to starting the quest via talking to Tiwon or finding an artefact (Script wasn't compiled).
+
*"All the dead souls" (MQ11b): Upon interrupting Adila, the game will now no longer quit to main menu but proceed as intended.
*"Part Of Something Momentous, Part II" (MQ05): A few failsaves moving Aixon and the player to the intended places if they don’t arrive.
+
*"A Song in the Silence" (MQ11c): Bringing Rynéus all 15 butterflies will result in a bonus to sympathy.  
*"The Word of the Dead" (MQ07a): The conversation with Lexil Merrayîl cannot be interrupted by bumping into him.
+
*"Every day like the last" (CQJ02): If Jespar was stuck in the watchtower scene in “Every Day Like The last, Part II”, the player can now revisit the watchtower and climb to the top by him/herself. The scene will then continue as intended.
*"Deus Ex Machina" (MQ07b): The first encounter with Lishari should now be less prone to bugs.
+
*(MQ07bAftermath): Player alias now gets cleared after the quest. Also, the script on the alias should now work.
+
*"The Lion's Den" (MQ09): The player should definitely be unable to jump over the barricads of the nehrimese camp.
+
*"The Lion's Den" (MQ09): After the "Cycle" theme has finished playing during the player’s second encounter with the High Ones, there will be silence until the scene with Tealor and Taranor.
+
*"The Lion's Den" (MQ09): Removed stucking cricket sounds, maybe fixed a bug in which the music was removed during the follow-up quests.
+
*"Angel" (MQ11a) Calia now has a fallback AI package.
+
*"A Song in the Silence" (MQ11c): The Scene with the Dog is hardened against pathfinding failure.
+
*"A Song in the Silence" (MQ11c): The player should no longer get the key to the cave twice. The script now checks if the player already has the key.
+
*"Every Day Like The Last, Part II" (CQJ02): Silence box now works (script was not compiled).
+
*"Every Day Like The Last, Part II" (CQJ02): Jespar shouldn’t stop during the scene at the top of the watch tower due to pathfinding failure. If the scene still stops use "resetai" on Jespar in the console.
+
  
  
 
'''Tech:'''
 
'''Tech:'''
*MGEF _00E_MQ12c_KillerArrowME: Removed the empty script.
+
*The "Endralean Noble Garment" now grants better merchant prices as intended.
*Quest "Abilities": removed useless script QF_Abilites_0100A680.psc. Various other edits in the same vein.
+
*The Unlock-Spells "Ondusis’s Key" now work with a small area effect, making it less unlikely for the projectile to miss.
*Quest "Levelsystem": removed various useless string properties.
+
*Fixed a bug causing the legs to disappear while wearing the "Robes of the Tribunal".
*Fixed the broken lockpicking script again. Now, a skill of lockpicking over 25 will not allow you to open every chest/door.
+
*The sound when casting "Focus" should now always play as intended.
*The level-up message now also includes your current level, as well as your current attribute values. Thanks to ravenscans!
+
*The screen effect for "Devour Soul" is now shorter and less flashy.
*Now it is no longer possible to push the levers for the hidden safe in Riverville several times to solve the riddle. Fixed the script _00E_SecretPressurePlates.
+
*Deleted several unused cells that caused errors on load.
*Fixes for out-of-bounds getAt errors in various scripts.
+
*If Arcane Fever is being increased, the exact amount by which it is being increased now shows in the upper left corner.
*Bountyquests: Fixed CTD when a dead bounty target was soul-swallowed.
+
*The player can now no longer drop and store items in the meditation menu.
*Fixed the bug causing Yogosh & The Experimentator to trigger a purple explosion on death and not leaving an Ash Pile to loot. Also, Yogosh now uses Entropy spells and is twice her original size.
+
*Fixed lots of UI and Tech inconsistencies in the mediation menu.
*Grave guard shields are now visible on all races.
+
*Mirella now should be fixed for real - deleted all factions but her main merchant and the crime faction from her.
*The "Fine Dress" which could be looted on Andrasta now also displays correctly on men. It can also be purchased by Elumund Noblegarn and provides a bonus to rhetorics.
+
*Fire Enchantments now should properly scale with magnitude.
*Purchased sets of furniture can now properly be returned in Arks noble house.
+
*Fixed perk lines in the sinistrope tree.
*Shopkeeper Mirella should now sell her potions, even after completing the quest.
+
*Ark, Stranger Area has been further optimised.
+
*"Dimensional Rift" can no longer be cast on summoned creatures.
+
*Removed wrong entry from the "Blade Breaker" affinity.
+
*The Affinity "Dark Keeper" now increases the entropy damage correctly.
+
  
  
 
'''World:'''
 
'''World:'''
*Fixed various leaks in the Stranger Area, in the Barracks Quarter, at the Bank, at the Suncoast, at the Strange Place, in the Heartlands, in Old Ishmartep, in Thalgard, in Old Dothulgrad, in Mayor’s House, in the Starship, at the Butcher's House, in the Tailor's House, in the Living Temple, in the Powder Desert, at the Western Cliff, in one SHOAEPINC Building, in Lightgrove, in the Dark Valley, in the Forbidden Tunnels and in the City of a Thousand Floods.  
+
*Fixed various leaks in Thalgrad, Old Dothûlgrad, Castle dal'Galar, Andrastes' house, Brownrock Cave, at the Frostcliff Mountains, Suncoast, Heartlands, Dark Valley, Keltyzar, Waterhaze Maw, the Forbidden Tunnels, the City of a thousands Floods, in the Satrcity.
*Fixed various floats in the Suntemple, in the South Quarter, at the Suncoast and in the Dark Valley.
+
*Fixed various floats in Fortress Kitchen, Dark Valley, Frostcliff Mountains, in the powder desert.  
*Fixed lightning in the butcher's house and in the tailor's house.
+
*Fixed collision in Chronikum, Fat Leoran, Old Three River Camp, in the City of a Thousand Floods.
*Fixed positioning of a chest in the heartlands.
+
*Fixed terrain traps in the Wisperwoods, the City of a Thousands Floods.
*Fixed Z-Fighting in the player house in the Noble's Quarter, in the Curarium, in the Chronicum, in the stables of Castle Dal'Galar, on the Half-Moon Island, in the Heartlands and in the Starship.
+
*Fixed bleeds in the Fat Leoran, False Dog.
*Fixed collision in the Barracks Quarter, at the Suncoast and in one SHOAEPINC building.
+
*Fixed navmesh in Clearwater Cave and in the Soul Bed.
*Fixed terrain traps in the Stranger Area, in the Forbidden Tunnels and in the Suntemple.
+
*Ark has been further optimized.
*Fixed bleeds in the office of the Golden Sickle and in Lightgrove.
+
*Fixed the disfigured tree near the mountain pass at Riverville.
*Fixed navmesh in the heartlands and in Riverville.
+
*The player can’t walk behind the exit of Old Ishmartep anymore.
+
*Fixed the balcony door of Dal’Geyss Manor.
+
*Fixed bounds in the Starship.
+
*Fixed two world map icons.
+
*Fixed moving boat in Duneville.
+
*Fixed furniture in the Curarium.
+
*Filled lackluster Cell Forbidden Tunnels.
+
*The smith in Castle Dal'Galar is accessable.
+
  
  
 
'''Balancing:'''
 
'''Balancing:'''
*Gagantua has more health (Bounty Quest, Ark).
+
*Yero's book weighs nothing.
*More Merchants should now sell Ambrosia.
+
*The new magelight spells can now be purchased and found more often.
*The Safe of the Foxhand's can only be opened with the key, it’s not a master lock anymore.
+
*The Experimentator doesn’t drop a cheap imitation of the lightbringer anymore.
*Placed two guards into the Bank to make bank robbery more difficult. Furthermore changed the Cell-Owner from Player to ArkBankFaction.
+
*Ark Sewer key weighs nothing.
*Aeterna boots now only need two shadowsteel ingots to be crafted.
+
*"Life absorption" can only be used on enemies.
*Entropy spells have been slightly buffed in terms of damage.
+
*Boss Ishmartep has increased health by 200.
*Added two more "Magelight" spells with longer duration and higher magnitude, increased the duration of "Magelight, Rank II" by 15 seconds.
+
*"Sinistrope" and "Trickster" now also trigger the "Arcane Archer"-Affinity.
 
+
 
+
'''Localization:'''
+
*Corrected the descriptions of the affinities.
+
  
  
 
'''Sound:'''
 
'''Sound:'''
*Fixed wrong soundmarker in duneville - tavern sounds were played in an empty area.
+
*The battle track "Bloodthirst" should now play correctly.
 +
*Fixed Sound bugs around Fogville and Thalgard. Thanks to OnlyMarvellous.
  
  

Revision as of 21:24, 19 February 2017

A patch is a piece of software designed to update a computer program or its supporting data, to fix or improve it.1

Patches for Enderal will be only available through the official Enderal Launcher. We recommned to not install patches from other sources, they could mess up Enderal. If there are problems during the patch, we recommend to visit the wiki page for Launcher Debugging. If that does not help we recommend to visit our support forum or Bugtracker to inform us about your problem.

There can be the following changes:

  • General - change/improvement to fundamental game content
  • Launcher - launcher changes/improvements
  • World - world/object/texture changes
  • Quest - quest changes and fixes
  • NPCs - voice or subtitle changes
  • Balancing - changes to game mechanics, weapons, armor, item
  • Art - model changes
  • Tech - general script changes/improvements
  • Localization - fixing missing or wrong translations and/or general English text

This table lists all patches in a summary. For further information click on the particular patch.

Patch Date Summary Innovations Additional information
Patch 1.1.8.0 19.02.2017 Quest, Tech, World, Localization, Sound - -
Patch 1.1.7.0 20.01.2017 Quest, Tech, World, Localization, Sound - -
Patch 1.1.6.5 24.12.2016 General, Quest, Tech, Localization, Sound - -
Patch 1.1.6.0 15.12.2016 General, Quest, World, Tech, Balancing, NPCs, Sound - -
Patch 1.1.5.7 06.12.2016 Tech (only housing system) - -
Patch 1.1.5.6 05.12.2016 Quest, World, Tech, Balancing, UI, Sound - -
Patch 1.1.5.3 21.11.2016 General - Hotfix for 1.1.5.1
Patch 1.1.5.1 20.11.2016 Quest, World, Tech, UI, Sound, Balancing, NPCs New housing system -
Patch 1.1.3.5 16.09.2016 Quest, World, Localization, Tech, Sound - -
Patch 1.1.3.3 06.09.2016 Launcher, Sound, UI added 24 localized bard songs -
Patch 1.1.2.9 27.08.2016 Launcher - -
Patch 1.1.2.6 26.08.2016 LOD fix, Quests, World - -
Patch 1.1.2.4 25.08.2016 Quests, Tech, Balancing, Localization - Thanks to Nescio
Patch 1.1.1.1 23.08.2016 Launcher - Steam launch on launcher start re-implemented
Patch 1.1.1.0 22.08.2016 Localization, Launcher, Map - -
Patch 1.1.0.6 19.08.2016 localization, launcher - -
Patch 1.1.0.4 18.08.2016 localization, launcher - -
Patch 1.1.0.3 17.08.2016 localization, launcher - -
Patch 1.1.0.2 14.08.2016 small launcher fix - -
Patch 1.1.0.1 14.08.2016 patch for the initial activation - -
Release 14.08.2016 Enderal-Release (English Version) - -


Version 1.1.8.0

Enderal Patch 1.1.8.0 is downloadable!

Launcher version: A55

Patch size: ~500 MB


Changelog


General:

  • Cleaned and sanitized (or remodeled entirely) hundreds of custom meshes in Enderal, hopefully resulting in better stability.


Quest:

  • "Deus Ex Machina" (MQ07b): Hallys reward that he will bring two days after sparing him can now no longer be taken an infinite number of times.
  • "All the dead souls" (MQ11b): Upon interrupting Adila, the game will now no longer quit to main menu but proceed as intended.
  • "A Song in the Silence" (MQ11c): Bringing Rynéus all 15 butterflies will result in a bonus to sympathy.
  • "Every day like the last" (CQJ02): If Jespar was stuck in the watchtower scene in “Every Day Like The last, Part II”, the player can now revisit the watchtower and climb to the top by him/herself. The scene will then continue as intended.


Tech:

  • The "Endralean Noble Garment" now grants better merchant prices as intended.
  • The Unlock-Spells "Ondusis’s Key" now work with a small area effect, making it less unlikely for the projectile to miss.
  • Fixed a bug causing the legs to disappear while wearing the "Robes of the Tribunal".
  • The sound when casting "Focus" should now always play as intended.
  • The screen effect for "Devour Soul" is now shorter and less flashy.
  • Deleted several unused cells that caused errors on load.
  • If Arcane Fever is being increased, the exact amount by which it is being increased now shows in the upper left corner.
  • The player can now no longer drop and store items in the meditation menu.
  • Fixed lots of UI and Tech inconsistencies in the mediation menu.
  • Mirella now should be fixed for real - deleted all factions but her main merchant and the crime faction from her.
  • Fire Enchantments now should properly scale with magnitude.
  • Fixed perk lines in the sinistrope tree.


World:

  • Fixed various leaks in Thalgrad, Old Dothûlgrad, Castle dal'Galar, Andrastes' house, Brownrock Cave, at the Frostcliff Mountains, Suncoast, Heartlands, Dark Valley, Keltyzar, Waterhaze Maw, the Forbidden Tunnels, the City of a thousands Floods, in the Satrcity.
  • Fixed various floats in Fortress Kitchen, Dark Valley, Frostcliff Mountains, in the powder desert.
  • Fixed collision in Chronikum, Fat Leoran, Old Three River Camp, in the City of a Thousand Floods.
  • Fixed terrain traps in the Wisperwoods, the City of a Thousands Floods.
  • Fixed bleeds in the Fat Leoran, False Dog.
  • Fixed navmesh in Clearwater Cave and in the Soul Bed.
  • Ark has been further optimized.
  • Fixed the disfigured tree near the mountain pass at Riverville.


Balancing:

  • Yero's book weighs nothing.
  • The new magelight spells can now be purchased and found more often.
  • The Experimentator doesn’t drop a cheap imitation of the lightbringer anymore.
  • Ark Sewer key weighs nothing.
  • "Life absorption" can only be used on enemies.
  • Boss Ishmartep has increased health by 200.
  • "Sinistrope" and "Trickster" now also trigger the "Arcane Archer"-Affinity.


Sound:

  • The battle track "Bloodthirst" should now play correctly.
  • Fixed Sound bugs around Fogville and Thalgard. Thanks to OnlyMarvellous.



references:
1 Wikipedia: Patch - checked 23.08.2016