Difference between revisions of "Enderal:Patch"

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== Version 1.2.2.0 ==
+
== Version 1.2.3.0 ==
  
Enderal '''Patch 1.2.2.0''' is downloadable!
+
Enderal '''Patch 1.2.3.0''' is downloadable!
  
 
Launcher version: '''A64'''
 
Launcher version: '''A64'''
Line 235: Line 235:
  
 
'''General:'''
 
'''General:'''
*Incorporated all fixes of the [http://www.nexusmods.com/skyrim/mods/78849/? Enderal - Simple Fixes] mod by ravenscans. Thank you! We recommend to disable/remove the mod if you used it.
+
*Fixed the Affinity system. Missing Affinity spells will be automatically added to the character after loading a save game from a previous version (the process might take several seconds). After investing a memory point in any skill tree, there will be a message displayed once regarding the affinity. This is part of the recovery from new bugs which were introduced in the previous patch. Thanks to gavrant!
*Incorporated more fixes of the [http://www.nexusmods.com/skyrim/mods/77981/? Enderal - Bug Fixes] mod by reltilie / Ixion XVII. Thank you! A new version of the mod will probably be available soon.
+
*Incorporated all fixes of the [http://www.nexusmods.com/skyrim/mods/76957/? Enderal - Better World] mod by Wurstkrieger. Thank you! We recommend to disable/remove the mod if you used it.
+
  
  
 
'''Quest:'''
 
'''Quest:'''
*"Strange Horizons" (NQ02): The quest will finish properly when the player reaches 30 knowledge points.
+
*"Divide and Conquer" (NQ12): Sila replies properly in the tavern if you convinced her with rhetoric.
*"The Butcher of Ark" (NQ25): Improved objectives and fixed questlog - this only applies for new saves.
+
*"Divide and Conquer" (NQ12): Pus Beatle in Sila's house no longer respawns.
*"The First Steps": (MQ03): Objective "Meet Jespar" no longer disappears when player comes near, but stays until player starts following Jespar to the temple.
+
*"Retribution" (NQ34): The quest can no longer be triggered again after finishing it once.
*"The Word of the Dead" (MQ07a): Fixed a bug which caused the player to get stuck outside the Aged Man's Manor during 4 a.m. and 6 a.m.
+
*"The Void" (MQ02): Undefined property fixed.
*"Angel" (MQ11a): The scene near the crystal now has a timer failsafe, meaning that it properly runs even if Calia doesn't come close enough to the crystal.
+
*"Part of Something Momentous, Part II" (MQ05): Fixed a potential property problem for gold and arrows.
*"Every Day Like the Last, Part I" (CQJ01): The quest log will be displayed properly and the player won't earn experience points if the quest was failed.
+
*"Part of Something Momentous, Part III" (MQ06): Upon choosing the plate armor at the temple smith, the player will also get the respective gauntlets and cape.
*"Every Day Like the Last, Part V" (CQJ05): The player controls will be enabled properly if the player chose to not romance Jespar.
+
*"Angel" (MQ11a): Calia no longer has two swords equipped. This might solve her unwillingness to fight.
 +
*"Forgotten Homeland, Part III" (MQ13c): Undefined property fixed.
 +
*"For the Greater Good" (MQ14): The quest will continue properly even if Lexil doesn't manage to lean over the parapet.
 +
*"Two Souls, Part V" (CQC05): Calia unequips her torch before the romance scene starts.
  
  
 
'''World:'''
 
'''World:'''
*Fixed leaks in Miners Cabin, in the Golden Sickle Office, in Monastery Westgard, in Old Ishmartep, in the Powder Mines, in Old Yogosh, in Thalgard and in the Pirate Grotto.
+
*Fixed leaks in the Frostcliff Mountains, at the Sun Coast, in Castle Golden Ford, in Fortress Fogwatch, in Agnod, in the Crystal Forest, in the Powder Desert, in Old Askamahn, in Soul Bed, in Grave Caves and in Deepdiggers' Gouge.
*Fixed floats at the Suncoast, in the Heartlands, in the Powder Mines, in the Powder Desert, in Old Yogosh, in the Pirate Grotto and in Goldenforst.
+
*Fixed floats at the Farmers Coast, in the Abandoned Temple, in the Frostcliff Mountains, in the Heartlands, in the Undercity, at the Sun Coast, in Agnod, in the Crystal Forest, in the Powder Desert, in the Powder Mines and in Deepdiggers' Gouge.
*Fixed Z-fighting at the Suncoast, in the Golden Sickle Office, in Old Ishmartep, in the Suntemple, in Old Yogosh and in the Pirate Grotto.
+
*Fixed navmesh in the Frostcliff Mountains, at the Sun Coast, in Agnod, in both player houses and in Soul Bed.
*Fixed Occlusion Planes in all quarters, in the Undercity, in the Suntemple, in a few Heartland dungeons and in the Heartlands.
+
*Fixed bleeds in the Frostcliff Mountains and in Soul Bed.
*Fixed bleeds in the Heartlands, in the Golden Sickle Office and in the Butcher's house.
+
*Fixed collision issues in Fogville, in the Undercity, in Agnod, in the Powder Desert and at the Sun Coast.
*Fixed lighting in the Golden Sickle Office, in the Butcher's house, in the Plentyson's house, in the Abondonned Ruin and in Marek's Farm.
+
*Fixed Z-Fighting in Agnod.
*Fixed navmesh in the Dark Valley between the Myrad Tower and Keltyzar.
+
*Fixed flow direction of a river near Riverville.
*Fixed collision and visibilty issues in the southquarter.
+
*Fixed local maps in the undercity.
*Fixed activator in the museum.
+
*Fixed unlootable objects in the Frostcliff Mountains.
*Fixed various inconsistencies in Old Soltyris.
+
*Removed spider webs in the player house.
*Improved Performance in Monastery Westgard (via rooms and portals).
+
*Fixed persistence issue for a NPC at the farmers coast.
 +
*Increased performance in Soul Bed and Grave Caves.
  
  
 
'''Tech:'''
 
'''Tech:'''
*Fixed Mushroom Culture, Holly (potted) and all lightsources for the hosuing system, they are now properly placable in the player houses (purchasable at the bank).
+
*Removed various duplicated and/or unused actors, miscs, potions, poisons, armors, AAs, weapons and leveled lists.
*Added Sharpening wheel and Massive Chest to the housing system (purchasable at the bank).
+
*Torches will be unequipped when starting to dig in a treasure mound or mining ore. Once the animation is finished, the torch will automatically be reequipped. Reduced the overall time it takes to dig treasure mounds. Thanks to gavrant!
*Fixed mesh for the elk cow trophy for the housing system.
+
*Improved the code of the Hero Menu.
*The talent Qyranian Stance works now properly on all three ranks.
+
*The lift in the Undercity mines now properly works the first time it is called. Removed useless scripts from various levers.
*Added better conditions for the perk Keeper: Conditioning.
+
*The scrolls Scroll of Boon (Rank I-II) now increase arcane fever properly.
+
*Tempering is now possible for the following weapons: Silver weapons, Hunting Bow, War Axe of the Righteous Path, Warhammer of the Righteous Path, Steel War Axe, Dunehome Steel Sword, forged Iron Battleaxe, Iron War Axe, Skaragg weapons, Hatchet, Old Sword, Rune Greatsword, forged Rune Greatsword, Brittle Longbow and Sunborn weapons.
+
*Added blueprints for Hunting Bow, Iron War Axe, Iron Battleaxe and Dunehome Steel Sword.
+
*Fixed Bura Chopper's AI packages.
+
*Beds in Marek's Farm can't be used anymore by the player.
+
*Cooking pot in the SHOAE Inc. building can be used by the player.
+
*Fixed multiple factions.
+
*Fixed various flags in leveled lists, to prevent vendors from having the same items multiple times in storage instead of a more diverse offer.
+
*Idle Marker behind the lectern in the Noble's Quarter can now only be used by Prince Mith.
+
*Fixed the model for Amulet of the Entropist.
+
*Fixed a priority issue with the novice outfit of the Holy Order, also with the Fine Leather Gloves.
+
*Fixed outfit on a undercity guardian.
+
*Fixed biped object for seagulls and horse armor.
+
*Fixed races for various items and templates.
+
*Fixed a waterfall and a sword mesh.
+
*Made the message of the Weird Stone in Dal Galar's Smithery localizable.
+
*Deleted unused music lists.
+
*Deleted duplicates of tempering recipes: e.g. for Aeterna Bow and Bow of the Righteous Path.
+
*Deleted unused cells and worldspaces.
+
  
 +
*Iron shield and Skaragg Armor are now temperable.
 +
*Tempering Firm Leather Shoes no longer creates Firm Leather Arm Protectors.
 +
*A blueprint for the Rune Shield is now obtainable.
 +
*Firm Leather Shoes, Iron War Axe, Iron Battle Axe and Mace of the Righteous Path now can be created by owning their respective blueprint.
 +
*Fixed biped objects on the Robe of the Inner Fire and on the Novice Outfit.
 +
 +
*Fixed aggression on some Ice Elementals.
 +
*Fixed factions of the Nehrimese Mage in Old Hatolis.
 +
*Nathalia, Fences and Hiulda are now essential.
 +
*Fixed grey face bug on Nathalia again.
 +
 +
*Doors of rented rooms will function properly if the player decides to meditate inside the rented room. Doors will also close properly after the current rent is expired. Thanks to gavrant!
 +
*Secret doors won't be displayed as such.
 +
*Added a very important script to a very important door.
 +
*Fixed bench in the Dancing Nomad.
 +
*Improved the boards in both player houses: No more multiple purchase options and proper conditions.
 +
*Mannequins are now properly placeable in both player houses.
  
 
'''Balancing:'''
 
'''Balancing:'''
*Reduced healrate of the perk Vandal: Fury Driven by a large amount.
+
*The boss fight in Brown Rock Cave is now more challenging.
*Ring of Magic Resistance has it's proper enchantment, which got reduced in it's effectiveness.
+
*Thief armor can now be enchanted.
*Fortify One-handed Enchantments now really only affect One-handed weapons.
+
*Defence Robe uses a light armor enchantment instead of a mana regeneration enchantment.
*Sunborn Mages use the Sunborn Axe instead of the Skarrag Axe, hence they do more damage in Melee Combat.
+
*Fine Steel armor needs Quicksilver instead of Malachite for tempering from now on.
 +
*Golden Pitcher is now sellable.
 +
*Shield Oakflesh is now really unique.
 +
*Unified the base value of all "The Path" books to 3 penny coins.
 +
*Increased the base value of the Blind Miner's Axe from 40 to 300 penny coins.
 +
*Unified weight of all blueprints to 0.1.
 +
*Reduced base damage of Bound Battleaxe (Rank II) from 30 to 22.
 +
*Increased mana cost for Blessing of Life (Rank IV and V) to 260 and 310.
  
  
 
'''UI:'''
 
'''UI:'''
*Fixed typos in various quest logs, objectives and dialogues.
+
*Fixed the display of the skill Pickpocketing in the Hero Menu.
*Fixed typos in various books and notices.
+
*Fixed various typos throughout the game, adapted the Quest log and Objectives of "It Starts with the Dreams".
*Fixed various missnamings of weapons, NPCs, placeable items, blueprints and some other objects.
+
*Fixed various typos on some spells and their effects, also improved their legibility.
+
  
  
 
'''Sound:'''
 
'''Sound:'''
*Added proper conditions to various generic dialogue lines.
+
*Ambient music will be removed when the Koppophon plays music.
 +
 
  
  

Revision as of 13:23, 29 September 2017

< Enderal

A patch is a piece of software designed to update a computer program or its supporting data, to fix or improve it.1

Patches for Enderal will be only available through the official Enderal Launcher. We recommned to not install patches from other sources, they could mess up Enderal. If there are problems during the patch, we recommend to visit this page. If that does not help we recommend to visit our support forum or Bugtracker to inform us about your problem.

There can be the following changes:

  • General - change/improvement to fundamental game content
  • Launcher - launcher changes/improvements
  • World - world/object/texture changes
  • Quest - quest changes and fixes
  • NPCs - voice or subtitle changes
  • Balancing - changes to game mechanics, weapons, armor, item
  • Art - model changes
  • Tech - general script changes/improvements
  • Localization - fixing missing or wrong translations and/or general English text

This table lists all patches in a summary. For further information click on the particular patch.

Patch Date Summary Innovations Additional information
Patch 1.2.3.0 29.09.2017 Quest, World, Tech, Balancing, UI, Sound - Thanks to gavrant!
Patch 1.2.2.1 12.08.2017 UI - Hotfix for 1.2.2.0
Patch 1.2.2.0 11.08.2017 Quest, World, Tech, Balancing, UI, Sound - Thanks to ravenscans, reltilie / Ixion XVII and Wurstkrieger.
Patch 1.2.0.7 22.07.2017 Launcher - -
Patch 1.2.0.4 08.07.2017 Launcher - -
Patch 1.2.0.3 03.07.2017 Launcher - -
Patch 1.2.0.2 12.06.2017 UI, Tech - Hotfix for 1.2.0.0
Patch 1.2.0.0 11.06.2017 Quest, World, Tech, Balancing, UI, Sound - Thanks to reltilie / Ixion XVII and Savaas!
Patch 1.1.9.0 27.03.2017 Quest, World, Tech, Balancing - Thanks to bluedanieru!
Patch 1.1.8.3 14.03.2017 Launcher fixes - minor patch
Patch 1.1.8.1 20.02.2017 Tech - Hotfix for 1.1.8.0
Patch 1.1.8.0 19.02.2017 Quest, Tech, World, Localization, Sound - -
Patch 1.1.7.0 20.01.2017 Quest, Tech, World, Localization, Sound - -
Patch 1.1.6.5 24.12.2016 General, Quest, Tech, Localization, Sound - -
Patch 1.1.6.0 15.12.2016 General, Quest, World, Tech, Balancing, NPCs, Sound - -
Patch 1.1.5.7 06.12.2016 Tech (only housing system) - -
Patch 1.1.5.6 05.12.2016 Quest, World, Tech, Balancing, UI, Sound - -
Patch 1.1.5.3 21.11.2016 General - Hotfix for 1.1.5.1
Patch 1.1.5.1 20.11.2016 Quest, World, Tech, UI, Sound, Balancing, NPCs New housing system -
Patch 1.1.3.5 16.09.2016 Quest, World, Localization, Tech, Sound - -
Patch 1.1.3.3 06.09.2016 Launcher, Sound, UI added 24 localized bard songs -
Patch 1.1.2.9 27.08.2016 Launcher - -
Patch 1.1.2.6 26.08.2016 LOD fix, Quests, World - -
Patch 1.1.2.4 25.08.2016 Quests, Tech, Balancing, Localization - Thanks to Nescio
Patch 1.1.1.1 23.08.2016 Launcher - Steam launch on launcher start re-implemented
Patch 1.1.1.0 22.08.2016 Localization, Launcher, Map - -
Patch 1.1.0.6 19.08.2016 localization, launcher - -
Patch 1.1.0.4 18.08.2016 localization, launcher - -
Patch 1.1.0.3 17.08.2016 localization, launcher - -
Patch 1.1.0.2 14.08.2016 small launcher fix - -
Patch 1.1.0.1 14.08.2016 patch for the initial activation - -
Release 14.08.2016 Enderal-Release (English Version) - -


Version 1.2.3.0

Enderal Patch 1.2.3.0 is downloadable!

Launcher version: A64

Patch size: ~70 MB


Changelog


General:

  • Fixed the Affinity system. Missing Affinity spells will be automatically added to the character after loading a save game from a previous version (the process might take several seconds). After investing a memory point in any skill tree, there will be a message displayed once regarding the affinity. This is part of the recovery from new bugs which were introduced in the previous patch. Thanks to gavrant!


Quest:

  • "Divide and Conquer" (NQ12): Sila replies properly in the tavern if you convinced her with rhetoric.
  • "Divide and Conquer" (NQ12): Pus Beatle in Sila's house no longer respawns.
  • "Retribution" (NQ34): The quest can no longer be triggered again after finishing it once.
  • "The Void" (MQ02): Undefined property fixed.
  • "Part of Something Momentous, Part II" (MQ05): Fixed a potential property problem for gold and arrows.
  • "Part of Something Momentous, Part III" (MQ06): Upon choosing the plate armor at the temple smith, the player will also get the respective gauntlets and cape.
  • "Angel" (MQ11a): Calia no longer has two swords equipped. This might solve her unwillingness to fight.
  • "Forgotten Homeland, Part III" (MQ13c): Undefined property fixed.
  • "For the Greater Good" (MQ14): The quest will continue properly even if Lexil doesn't manage to lean over the parapet.
  • "Two Souls, Part V" (CQC05): Calia unequips her torch before the romance scene starts.


World:

  • Fixed leaks in the Frostcliff Mountains, at the Sun Coast, in Castle Golden Ford, in Fortress Fogwatch, in Agnod, in the Crystal Forest, in the Powder Desert, in Old Askamahn, in Soul Bed, in Grave Caves and in Deepdiggers' Gouge.
  • Fixed floats at the Farmers Coast, in the Abandoned Temple, in the Frostcliff Mountains, in the Heartlands, in the Undercity, at the Sun Coast, in Agnod, in the Crystal Forest, in the Powder Desert, in the Powder Mines and in Deepdiggers' Gouge.
  • Fixed navmesh in the Frostcliff Mountains, at the Sun Coast, in Agnod, in both player houses and in Soul Bed.
  • Fixed bleeds in the Frostcliff Mountains and in Soul Bed.
  • Fixed collision issues in Fogville, in the Undercity, in Agnod, in the Powder Desert and at the Sun Coast.
  • Fixed Z-Fighting in Agnod.
  • Fixed flow direction of a river near Riverville.
  • Fixed local maps in the undercity.
  • Fixed unlootable objects in the Frostcliff Mountains.
  • Removed spider webs in the player house.
  • Fixed persistence issue for a NPC at the farmers coast.
  • Increased performance in Soul Bed and Grave Caves.


Tech:

  • Removed various duplicated and/or unused actors, miscs, potions, poisons, armors, AAs, weapons and leveled lists.
  • Torches will be unequipped when starting to dig in a treasure mound or mining ore. Once the animation is finished, the torch will automatically be reequipped. Reduced the overall time it takes to dig treasure mounds. Thanks to gavrant!
  • Improved the code of the Hero Menu.
  • The lift in the Undercity mines now properly works the first time it is called. Removed useless scripts from various levers.
  • Iron shield and Skaragg Armor are now temperable.
  • Tempering Firm Leather Shoes no longer creates Firm Leather Arm Protectors.
  • A blueprint for the Rune Shield is now obtainable.
  • Firm Leather Shoes, Iron War Axe, Iron Battle Axe and Mace of the Righteous Path now can be created by owning their respective blueprint.
  • Fixed biped objects on the Robe of the Inner Fire and on the Novice Outfit.
  • Fixed aggression on some Ice Elementals.
  • Fixed factions of the Nehrimese Mage in Old Hatolis.
  • Nathalia, Fences and Hiulda are now essential.
  • Fixed grey face bug on Nathalia again.
  • Doors of rented rooms will function properly if the player decides to meditate inside the rented room. Doors will also close properly after the current rent is expired. Thanks to gavrant!
  • Secret doors won't be displayed as such.
  • Added a very important script to a very important door.
  • Fixed bench in the Dancing Nomad.
  • Improved the boards in both player houses: No more multiple purchase options and proper conditions.
  • Mannequins are now properly placeable in both player houses.

Balancing:

  • The boss fight in Brown Rock Cave is now more challenging.
  • Thief armor can now be enchanted.
  • Defence Robe uses a light armor enchantment instead of a mana regeneration enchantment.
  • Fine Steel armor needs Quicksilver instead of Malachite for tempering from now on.
  • Golden Pitcher is now sellable.
  • Shield Oakflesh is now really unique.
  • Unified the base value of all "The Path" books to 3 penny coins.
  • Increased the base value of the Blind Miner's Axe from 40 to 300 penny coins.
  • Unified weight of all blueprints to 0.1.
  • Reduced base damage of Bound Battleaxe (Rank II) from 30 to 22.
  • Increased mana cost for Blessing of Life (Rank IV and V) to 260 and 310.


UI:

  • Fixed the display of the skill Pickpocketing in the Hero Menu.
  • Fixed various typos throughout the game, adapted the Quest log and Objectives of "It Starts with the Dreams".


Sound:

  • Ambient music will be removed when the Koppophon plays music.



references:
1 Wikipedia: Patch - checked 23.08.2016