Difference between revisions of "Enderal:Patch"

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== Version 1.2.0.0 ==
+
== Version 1.2.2.0 ==
  
Enderal '''Patch 1.2.0.0''' is downloadable!
+
Enderal '''Patch 1.2.2.0''' is downloadable!
  
Launcher version: '''A58'''
+
Launcher version: '''A64'''
  
Patch size: '''~80 MB'''
+
Patch size: '''~70 MB'''
  
  
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'''General:'''
 
'''General:'''
*Fixed or replaced meshes on some bushes, some trees, the black stone, a sword; also, fixed textures on explosions.
+
*Incorporated all fixes of the [http://www.nexusmods.com/skyrim/mods/78849/? Enderal - Simple Fixes] mod by ravenscans. Thank you! We recommend to disable/remove the mod if you used it.
*Incorporated many fixes from the [url=http://www.nexusmods.com/skyrim/mods/77981/?]Enderal - Bug Fixes[/url] mod by reltilie / Ixion XVII. Thank you!
+
*Incorporated more fixes of the [http://www.nexusmods.com/skyrim/mods/77981/? Enderal - Bug Fixes] mod by reltilie / Ixion XVII. Thank you! A new version of the mod will probably available soon.
*Incorporated [url=http://www.nexusmods.com/skyrim/mods/83608/?]1st Person Candlelight Fix[/url] by Savaas. Thank you!
+
*Incorporated all fixes of the [http://www.nexusmods.com/skyrim/mods/76957/? Enderal - Better World] mod by Wurstkrieger. Thank you! We recommend to disable/remove the mod if you used it.
  
  
 
'''Quest:'''
 
'''Quest:'''
*"The Voice from the Water" (NQ15): Fixed an entry in the quest journal.
+
*"Strange Horizons" (NQ02): The quest will finish properly when the player reaches 30 knowledge points.
*"Art of Combat" (NQ31): The blademaster book now triggers the correct objective.
+
*"The Butcher of Ark" (NQ25): Improved objectives and fixed questlog - this only applies for new saves.
*"A New Beginning" (MQ01): Fixed a faulty Arcane Fever message.
+
*"The First Steps": (MQ03): Objective "Meet Jespar" no longer disappears when player comes near, but stays until player starts following Jespar to the temple.
*"Deus Ex Machina" (MQ07b): Added two failsafes to prevent Lishari from hanging around in Ark.
+
*"The Word of the Dead" (MQ07a): Fixed a bug which caused the player to get stuck outside the Aged Man's Manor during 4 a.m. and 6 a.m.
*"Deus Ex Machina" (MQ07b): The player has one second to orientate himself before the bells start ringing in the vision.
+
*"Angel" (MQ11a): The scene near the crystal now has a timer failsafe, meaning that it properly runs even if Calia doesn't come close enough to the crystal.
*"The Lion's Den" (MQ09): Tealor's GhostShaderFX plays, but only after he is enabled.
+
*"Every Day Like the Last, Part I" (CQJ01): The quest log will be displayed properly and the player won't earn experience points if the quest was failed.
*"A Song in the Silence" (MQ11c): The pale weather gets removed properly after teleporting out of Rynéus' House.
+
*"Every Day Like the Last, Part V" (CQJ05): The player controls will be enabled properly if the player chose to not romance Jespar.
*"Black Light, Part II" (MQ12b): The Aeterna bards at the Market in Ark won't play during the siege.
+
*"Forgotten Homeland, Part III" (MQ13c): The attacking Steelbird reacts better to pathfinding failure.
+
  
  
 
'''World:'''
 
'''World:'''
*Fixed leaks in Dal'Geyss' house, on the Halfmoon-Isle, in Old Dothûlgrad, in Goldenforst, in Castle Dal'Galar, in the Frostcliff Mountains, in the Dancing Nomad, in the Dark Valley, in Lightgrove, in Duneville, in Ark's Gate House, in the Chronicum, in the Noble's Quarter, in Rynéus' house, in Monastery Westgard and at the Western Coast.
+
*Fixed leaks in Miners Cabin, in the Golden Sickle Office, in Monastery Westgard, in Old Ishmartep, in the Powder Mines, in Old Yogosh, in Thalgard and in the Pirate Grotto.
*Moved the Ark South Quarter teleport target closer to the Myrad Tower.
+
*Fixed floats at the Suncoast, in the Heartlands, in the Powder Mines, in the Powder Desert, in Old Yogosh, in the Pirate Grotto and in Goldenforst.
*Minor optimizations in the Star City.
+
*Fixed Z-fighting at the Suncoast, in the Golden Sickle Office, in Old Ishmartep, in the Suntemple, in Old Yogosh and in the Pirate Grotto.
*Redesigned one interior tower of Fortress Rockwatch due to invisible walls and other problems.
+
*Fixed Occlusion Planes in all quarters, in the Undercity, in the Suntemple, in a few Heartland dungeons and in the Heartlands.
*Fixed collision in Old Ishmartep, in Fortress Rockwatch and in the Stranger Area in Ark.
+
*Fixed bleeds in the Heartlands, in the Golden Sickle Office and in the Butcher's house.
*Fixed navmesh at the Farmer's Coast, at the Suncoast and in the Abandoned Temple.
+
*Fixed lighting in the Golden Sickle Office, in the Butcher's house, in the Plentyson's house, in the Abondonned Ruin and in Marek's Farm.
*Fixed floaters at the Suncoast, in Silvergrove, in the Dark Valley, in Lightgrove, in Duneville, in Fortress Rockwatch, in Yerai's house and in Thalgard.
+
*Fixed navmesh in the Dark Valley between the Myrad Tower and Keltyzar.
*Fixed z-fighting on the Halfmoon Isle, in Ark and in the Lightgrove.
+
*Fixed collision and visibilty issues in the southquarter.
*Fixed bleeding in Fortress Fogwatch.
+
*Fixed activator in the museum.
*Fixed lighting in the Old Myrad Hall.
+
*Fixed various inconsistencies in Old Soltyris.
*Fixed rooms and portals in lightgrove.
+
*Improved Performance in Monastery Westgard (via rooms and portals).
*Fixed doors and doormarker distances in Goldenforst, in the Heartlands, in the Undercity and at the Suncoast.
+
*Filled some empty areas on the Halfmoon Isle and at the Farmer's Coast.
+
*Repositioned a few things in Kurro's Shop.
+
*Removed unused activators from Old Sherath.
+
*Removed various unused map markers.
+
*Removed an unused cell.
+
*Removed duplicated chests in the Whisperwoods.
+
*The player can't access Finn's inventory anymore.
+
  
  
 
'''Tech:'''
 
'''Tech:'''
*The spell "Bound Bow (Rank I)" works again as intended.
+
*Fixed Mushroom Culture, Holly (potted) and all lightsources for the hosuing system, they are now properly placable in the player houses (purchasable at the bank).
*The spell "Bound Bow (Rank V)" now summons its own bow instead of the Rank IV bow.
+
*Added Sharpening wheel and Massive Chest to the housing system (purchasable at the bank).
*Fixed a bug which caused summonable and revived creatures not to be summoned / revived due to high magic resistance on the player.
+
*Fixed mesh for the elk cow trophy for the housing system.
*Removed unused counter effects on the spell "Summon Oorbâya (rank I)".
+
*The talent Qyranian Stance works now properly on all three ranks.
*Removed unused conditions from the spells "Divine Shield (Rank I-VI)".
+
*Added better conditions for the perk Keeper: Conditioning.
*Fixed magnitudes on the spells "Panic (Rank III-VII)".
+
*The scrolls Scroll of Boon (Rank I-II) now increase arcane fever properly.
*The spells "Magelight (Rank I-IV)" should be more useful in first person due to repositioning of the nif.
+
*Tempering is now possible for the following weapons: Silver weapons, Hunting Bow, War Axe of the Righteous Path, Warhammer of the Righteous Path, Steel War Axe, Dunehome Steel Sword, forged Iron Battleaxe, Iron War Axe, Skaragg weapons, Hatchet, Old Sword, Rune Greatsword, forged Rune Greatsword, Brittle Longbow and Sunborn weapons.
*Fixed a bunch of magic effects.
+
*Added blueprints for Hunting Bow, Iron War Axe, Iron Battleaxe and Dunehome Steel Sword.
*Fixed two potential bugs which prevented "Blessing of the Wise One (Rank II-III)" from being applied properly. Also the blessing should increase all primary skills from now on.
+
*Fixed Bura Chopper's AI packages.
*The perk "Keeper: Shield Stroke" works properly, creating a 10 percent chance to disarm the enemey when powerbashing with a shield.
+
*Beds in Marek's Farm can't be used anymore by the player.
*The perk "Focus" reduces the mana cost of spells by 33% according to the description (prior 34%).
+
*Cooking pot in the SHOAE Inc. building can be used by the player.
*The perk "Sinistrope: Bone Judge" is now working as intended, increasing the duration of revived undead (it used to increase the duration of all spells cast at undead).
+
*Fixed multiple factions.
*The perk "Elementalist: Unleashed Might" has now it's proper additional effect: Reducing the spell cost of other ranks than master by 10 percent.
+
*Fixed various flags in leveled lists, to prevent vendors from having the same items multiple times in storage instead of a more diverse offer.
*The perk "Trickster: Thief Apprentice" can't be learned anymore without choosing one of the three previous perks.
+
*Idle Marker behind the lectern in the Noble's Quarter can now only be used by Prince Mith.
*The perk "Vandal: Fury Driven" should work properly.
+
*Fixed the model for Amulet of the Entropist.
*Removed Unique Flag on Steppecrusher due to multiple references.
+
*Fixed a priority issue with the novice outfit of the Holy Order, also with the Fine Leather Gloves.
*Added default Race namings.
+
*Fixed outfit on a undercity guardian.
*Fixed races on various hoods and backpacks.
+
*Fixed biped object for seagulls and horse armor.
*Fixed biped objects on Arps and Fleshconstructs.
+
*Fixed races for various items and templates.
*Removed Encounter Zone from Glimmerdust Cave and Alfrid's House.
+
*Fixed a waterfall and a sword mesh.
*Fixed AI package order for Hella Suppersnack and Apprentice Avira.
+
*Made the message of the Weird Stone in Dal Galar's Smithery localizable.
*Fixed various factions.
+
*Deleted unused music lists.
*NPCs should react a bit better to crimes committed by the player.
+
*Deleted duplicates of tempering recipes: e.g. for Aeterna Bow and Bow of the Righteous Path.
*Fixed some ownership inconsistencies of beds in taverns. The bed in the Undercity tavern "The False Dog" can be rented and used properly.
+
*Deleted unused cells and worldspaces.
*Removed a few unused entries from the Masterfile.
+
*Fixed an issue with the riddle in Tannerman's house in Riverville.
+
*Added a global variable for patches.
+
*Fixed a lot of keywords on ingredients, weapons, armors etc.
+
*Fixed various lists from which loot gets generated.
+
*The self crafted "Rune Battle Axe" works now as intended. "Silversteel daggers" can be tempered. Fixed crafting bugs with the finesteel armor.
+
*Housing furniture can now also be crafted, even if the player has multiple similar blueprints in their inventory. Mannequins can now be placed properly.
+
*Added better functionality for the "Horseflute".
+
  
  
 
'''Balancing:'''
 
'''Balancing:'''
*All elementals should be resistant towards effects of their own elements.
+
*Reduced healrate of the perk Vandal: Fury Driven by a large amount.
*Summoned creatures now won't flee and help allies.
+
*Ring of Magic Resistance has it's proper enchantment, which got reduced in it's effectiveness.
*Fourtusks no longer join the fray when the player is fighting other animals.
+
*Fortify One-handed Enchantments now really only affect One-handed weapons.
*Tomb guardians of Old Ishmartep have a proper aggro radius.
+
*Sunborn Mages use the Sunborn Axe instead of the Skarrag Axe, hence they do more damage in Melee Combat.
*For the duration of the transformation, "Arveldhiin the Wanderer" is invulnerable.
+
*Wildlife won't drop gems (and similar) things after death.
+
*All bound weapons scale with Entropy.
+
*Reduced damage of the "Bound Battle Axe".
+
*Fixed the value of the spellbook "Boon (Rank II)".
+
*The spell cost of "Fire Cloak" gets reduced by the perk "Elementalist: Elemental Adept" instead of "Elementalist: Elemental Apprentice".
+
*Reduced damage on most elementalism spells about a small amount.
+
*Rearranged the leveled list for spells, slight changes to the spell levels applied.
+
*The spell "Lightning Cowl" has two ranks, the spell "Provoke" now has a first rank.
+
*Unified key weight (set to 0).
+
*The dagger "Corpse tooth" can't be enchanted or disenchanted anymore.
+
*The first three books of the "Butcher of Ark" series are now rarer (they don't appear on leveled lists anymore).
+
*Adjusted damage values, speed, reach, weight and penny coin values for some early game weapons (pickaxes, woodcutter’s axes, hatchet, old swords, old claymores, iron weapons).
+
*Adjusted values of penny coins in money bags, they can't be empty anymore, lesser chance for high amounts of gold in bags.
+
*Adjusted values / contents of big coin stacks, coin barrels and gold ingots stacks.
+
  
  
 
'''UI:'''
 
'''UI:'''
*Fixed various typos throughout the game.
+
*Fixed typos in various quest logs, objectives and dialogues.
*Less cluttered Active Effects Tab.
+
*Fixed typos in various books and notices.
 +
*Fixed various missnamings of weapons, NPCs, placeable items, blueprints and some other objects.
 +
*Fixed various typos on some spells and their effects, also improved their legibility.
  
  
 
'''Sound:'''
 
'''Sound:'''
*Fixed block sounds on a few weapons.
+
*Added proper conditions to various generic dialogue lines.
*Fixed sounds on various keys.
+
*The bards and the music no longer play simultaneously on the market place.
+
*Fixed a condition issue on Jespar's dialogue about his scar.
+
*Golden Sickle dialogue properly conditioned.
+
*Better condition on Erika Braveblood's hello after her quest "A Touching Effigy" (NQ17) ended.
+
*The sound of Starling capsules is now quieter during the quests "Forgotten Homeland, Part III" and "Brave new World" (MQ13c, MQ18a).
+
  
  

Revision as of 18:02, 11 August 2017

< Enderal

A patch is a piece of software designed to update a computer program or its supporting data, to fix or improve it.1

Patches for Enderal will be only available through the official Enderal Launcher. We recommned to not install patches from other sources, they could mess up Enderal. If there are problems during the patch, we recommend to visit this page. If that does not help we recommend to visit our support forum or Bugtracker to inform us about your problem.

There can be the following changes:

  • General - change/improvement to fundamental game content
  • Launcher - launcher changes/improvements
  • World - world/object/texture changes
  • Quest - quest changes and fixes
  • NPCs - voice or subtitle changes
  • Balancing - changes to game mechanics, weapons, armor, item
  • Art - model changes
  • Tech - general script changes/improvements
  • Localization - fixing missing or wrong translations and/or general English text

This table lists all patches in a summary. For further information click on the particular patch.

Patch Date Summary Innovations Additional information
Patch 1.2.2.0 11.08.2017 Quest, World, Tech, Balancing, UI, Sound - -
Patch 1.2.0.7 22.07.2017 Launcher - -
Patch 1.2.0.4 08.07.2017 Launcher - -
Patch 1.2.0.3 03.07.2017 Launcher - -
Patch 1.2.0.2 12.06.2017 UI, Tech - Hotfix for 1.2.0.0
Patch 1.2.0.0 11.06.2017 Quest, World, Tech, Balancing, UI, Sound - Thanks to reltilie / Ixion XVII and Savaas!
Patch 1.1.9.0 27.03.2017 Quest, World, Tech, Balancing - Thanks to bluedanieru!
Patch 1.1.8.3 14.03.2017 Launcher fixes - minor patch
Patch 1.1.8.1 20.02.2017 Tech - Hotfix for 1.1.8.0
Patch 1.1.8.0 19.02.2017 Quest, Tech, World, Localization, Sound - -
Patch 1.1.7.0 20.01.2017 Quest, Tech, World, Localization, Sound - -
Patch 1.1.6.5 24.12.2016 General, Quest, Tech, Localization, Sound - -
Patch 1.1.6.0 15.12.2016 General, Quest, World, Tech, Balancing, NPCs, Sound - -
Patch 1.1.5.7 06.12.2016 Tech (only housing system) - -
Patch 1.1.5.6 05.12.2016 Quest, World, Tech, Balancing, UI, Sound - -
Patch 1.1.5.3 21.11.2016 General - Hotfix for 1.1.5.1
Patch 1.1.5.1 20.11.2016 Quest, World, Tech, UI, Sound, Balancing, NPCs New housing system -
Patch 1.1.3.5 16.09.2016 Quest, World, Localization, Tech, Sound - -
Patch 1.1.3.3 06.09.2016 Launcher, Sound, UI added 24 localized bard songs -
Patch 1.1.2.9 27.08.2016 Launcher - -
Patch 1.1.2.6 26.08.2016 LOD fix, Quests, World - -
Patch 1.1.2.4 25.08.2016 Quests, Tech, Balancing, Localization - Thanks to Nescio
Patch 1.1.1.1 23.08.2016 Launcher - Steam launch on launcher start re-implemented
Patch 1.1.1.0 22.08.2016 Localization, Launcher, Map - -
Patch 1.1.0.6 19.08.2016 localization, launcher - -
Patch 1.1.0.4 18.08.2016 localization, launcher - -
Patch 1.1.0.3 17.08.2016 localization, launcher - -
Patch 1.1.0.2 14.08.2016 small launcher fix - -
Patch 1.1.0.1 14.08.2016 patch for the initial activation - -
Release 14.08.2016 Enderal-Release (English Version) - -


Version 1.2.2.0

Enderal Patch 1.2.2.0 is downloadable!

Launcher version: A64

Patch size: ~70 MB


Changelog


General:

  • Incorporated all fixes of the Enderal - Simple Fixes mod by ravenscans. Thank you! We recommend to disable/remove the mod if you used it.
  • Incorporated more fixes of the Enderal - Bug Fixes mod by reltilie / Ixion XVII. Thank you! A new version of the mod will probably available soon.
  • Incorporated all fixes of the Enderal - Better World mod by Wurstkrieger. Thank you! We recommend to disable/remove the mod if you used it.


Quest:

  • "Strange Horizons" (NQ02): The quest will finish properly when the player reaches 30 knowledge points.
  • "The Butcher of Ark" (NQ25): Improved objectives and fixed questlog - this only applies for new saves.
  • "The First Steps": (MQ03): Objective "Meet Jespar" no longer disappears when player comes near, but stays until player starts following Jespar to the temple.
  • "The Word of the Dead" (MQ07a): Fixed a bug which caused the player to get stuck outside the Aged Man's Manor during 4 a.m. and 6 a.m.
  • "Angel" (MQ11a): The scene near the crystal now has a timer failsafe, meaning that it properly runs even if Calia doesn't come close enough to the crystal.
  • "Every Day Like the Last, Part I" (CQJ01): The quest log will be displayed properly and the player won't earn experience points if the quest was failed.
  • "Every Day Like the Last, Part V" (CQJ05): The player controls will be enabled properly if the player chose to not romance Jespar.


World:

  • Fixed leaks in Miners Cabin, in the Golden Sickle Office, in Monastery Westgard, in Old Ishmartep, in the Powder Mines, in Old Yogosh, in Thalgard and in the Pirate Grotto.
  • Fixed floats at the Suncoast, in the Heartlands, in the Powder Mines, in the Powder Desert, in Old Yogosh, in the Pirate Grotto and in Goldenforst.
  • Fixed Z-fighting at the Suncoast, in the Golden Sickle Office, in Old Ishmartep, in the Suntemple, in Old Yogosh and in the Pirate Grotto.
  • Fixed Occlusion Planes in all quarters, in the Undercity, in the Suntemple, in a few Heartland dungeons and in the Heartlands.
  • Fixed bleeds in the Heartlands, in the Golden Sickle Office and in the Butcher's house.
  • Fixed lighting in the Golden Sickle Office, in the Butcher's house, in the Plentyson's house, in the Abondonned Ruin and in Marek's Farm.
  • Fixed navmesh in the Dark Valley between the Myrad Tower and Keltyzar.
  • Fixed collision and visibilty issues in the southquarter.
  • Fixed activator in the museum.
  • Fixed various inconsistencies in Old Soltyris.
  • Improved Performance in Monastery Westgard (via rooms and portals).


Tech:

  • Fixed Mushroom Culture, Holly (potted) and all lightsources for the hosuing system, they are now properly placable in the player houses (purchasable at the bank).
  • Added Sharpening wheel and Massive Chest to the housing system (purchasable at the bank).
  • Fixed mesh for the elk cow trophy for the housing system.
  • The talent Qyranian Stance works now properly on all three ranks.
  • Added better conditions for the perk Keeper: Conditioning.
  • The scrolls Scroll of Boon (Rank I-II) now increase arcane fever properly.
  • Tempering is now possible for the following weapons: Silver weapons, Hunting Bow, War Axe of the Righteous Path, Warhammer of the Righteous Path, Steel War Axe, Dunehome Steel Sword, forged Iron Battleaxe, Iron War Axe, Skaragg weapons, Hatchet, Old Sword, Rune Greatsword, forged Rune Greatsword, Brittle Longbow and Sunborn weapons.
  • Added blueprints for Hunting Bow, Iron War Axe, Iron Battleaxe and Dunehome Steel Sword.
  • Fixed Bura Chopper's AI packages.
  • Beds in Marek's Farm can't be used anymore by the player.
  • Cooking pot in the SHOAE Inc. building can be used by the player.
  • Fixed multiple factions.
  • Fixed various flags in leveled lists, to prevent vendors from having the same items multiple times in storage instead of a more diverse offer.
  • Idle Marker behind the lectern in the Noble's Quarter can now only be used by Prince Mith.
  • Fixed the model for Amulet of the Entropist.
  • Fixed a priority issue with the novice outfit of the Holy Order, also with the Fine Leather Gloves.
  • Fixed outfit on a undercity guardian.
  • Fixed biped object for seagulls and horse armor.
  • Fixed races for various items and templates.
  • Fixed a waterfall and a sword mesh.
  • Made the message of the Weird Stone in Dal Galar's Smithery localizable.
  • Deleted unused music lists.
  • Deleted duplicates of tempering recipes: e.g. for Aeterna Bow and Bow of the Righteous Path.
  • Deleted unused cells and worldspaces.


Balancing:

  • Reduced healrate of the perk Vandal: Fury Driven by a large amount.
  • Ring of Magic Resistance has it's proper enchantment, which got reduced in it's effectiveness.
  • Fortify One-handed Enchantments now really only affect One-handed weapons.
  • Sunborn Mages use the Sunborn Axe instead of the Skarrag Axe, hence they do more damage in Melee Combat.


UI:

  • Fixed typos in various quest logs, objectives and dialogues.
  • Fixed typos in various books and notices.
  • Fixed various missnamings of weapons, NPCs, placeable items, blueprints and some other objects.
  • Fixed various typos on some spells and their effects, also improved their legibility.


Sound:

  • Added proper conditions to various generic dialogue lines.



references:
1 Wikipedia: Patch - checked 23.08.2016