Difference between revisions of "Enderal:Patch"

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|align="center" style="background-color: #000000; width:29.33%"|<span style="color:#FFFFFF">'''Innovations'''</span>
 
|align="center" style="background-color: #000000; width:29.33%"|<span style="color:#FFFFFF">'''Innovations'''</span>
 
|align="center" style="background-color: #000000; width:29.33%"|<span style="color:#FFFFFF">'''Additional information'''</span>
 
|align="center" style="background-color: #000000; width:29.33%"|<span style="color:#FFFFFF">'''Additional information'''</span>
 +
|-
 +
|rowspan="1" | '''[[Enderal:Patch/1.2.4.0 | Patch 1.2.4.0]]'''
 +
|rowspan="1" align="center"| 29.09.2017
 +
|rowspan="1" align="center"| Quest, World, Tech, Balancing, UI, Sound, Launcher
 +
|rowspan="1" align="center"| The new in-game Paper Map is now included.
 +
|rowspan="1" align="center"| Thanks to duncanlarsen1, urst, reltilie / Ixion XVII and gavrant!
 
|-
 
|-
 
|rowspan="1" | '''[[Enderal:Patch/1.2.3.1 | Patch 1.2.3.1]]'''
 
|rowspan="1" | '''[[Enderal:Patch/1.2.3.1 | Patch 1.2.3.1]]'''
Line 228: Line 234:
  
  
== Version 1.2.3.0 ==
+
== Version 1.2.4.0 ==
  
Enderal '''Patch 1.2.3.0''' is downloadable!
+
Enderal '''Patch 1.2.4.0''' is downloadable!
  
Launcher version: '''A64'''
+
Launcher version: '''A65'''
  
Patch size: '''~70 MB'''
+
Patch size: '''80 MB'''
  
  
Line 241: Line 247:
  
 
'''General:'''
 
'''General:'''
*Fixed the Affinity system. Missing Affinity spells will be automatically added to the character after loading a save game from a previous version (the process might take several seconds). After investing a memory point in any skill tree, there will be a message displayed once regarding the affinity. This is part of the recovery from new bugs which were introduced in the previous patch. Thanks to gavrant!
+
*The in-game Paper Worldmap is now included! Many thanks to duncanlarsen1 and urst! If you have questions or problems regarding the map, make sure to check out [https://forum.sureai.net/viewtopic.php?f=208&p=97872 this post] in our forum.
 +
*Delayed the levelup menu pop-up until combat is finished.
  
  
 
'''Quest:'''
 
'''Quest:'''
*"Divide and Conquer" (NQ12): Sila replies properly in the tavern if you convinced her with rhetoric.
+
*"Elfriede" (NQ10): Eshra does no longer walk away while talking to the player after setting Elfriede free.
*"Divide and Conquer" (NQ12): Pus Beatle in Sila's house no longer respawns.
+
*"The Sole Place" (NQ11): Fixed a dialogue duplicate.
*"Retribution" (NQ34): The quest can no longer be triggered again after finishing it once.
+
*"Divide and Conquer" (NQ12): Fixed typos, vocals and topics.
*"The Void" (MQ02): Undefined property fixed.
+
*"Trails of the Past" (NQ19): The note now works as intended: It doesn't start the quest a second time if the player has already talked to Tiwon about the quest and starts the quests properly if you read about the quest the first time.
*"Part of Something Momentous, Part II" (MQ05): Fixed a potential property problem for gold and arrows.
+
*"Put Off the Evil Hour" (NQ21): An objective will be displayed properly after talking with Kabar about the Rhalâta.
*"Part of Something Momentous, Part III" (MQ06): Upon choosing the plate armor at the temple smith, the player will also get the respective gauntlets and cape.
+
*"Like Newly Born" (NQ22): Added an objective so that the player knows what to do after finding all pages of the journal, however it doesn't point to the Apothekari.
*"Angel" (MQ11a): Calia no longer has two swords equipped. This might solve her unwillingness to fight.
+
*"Hidden in the Puzzle" (NQ40): Objectives will work as intended.
*"Forgotten Homeland, Part III" (MQ13c): Undefined property fixed.
+
 
*"For the Greater Good" (MQ14): The quest will continue properly even if Lexil doesn't manage to lean over the parapet.
+
*"It Starts with the Dreams" (MQP03): The helpmessage of the puzzle won't be displayed after inserting the key.
*"Two Souls, Part V" (CQC05): Calia unequips her torch before the romance scene starts.
+
*"The First Steps" (MQ03): Fixed an issue where the player would have a broken arrow after reequipping a bow.
 +
*"The Word of the Dead" (MQ07a): Fixed an issue in which Jespar wouldn't be present at the Myrad Tower at the Western Cliff.
 +
*"Deus Ex Machina" (MQ07b): Fixed an issue in which Lishari wouldn't show up after entering Old Dothûlgrad.
 +
*"All the Dead Souls" (MQ11b): Fixed a rare case of Jespar not being disabled in the first scene in the Dancing Nomad and therefore causing confusion.
 +
*"A Song in the Silence" (MQ11c): The stealth minigame in Dal'Geyss house does not reset multiple times when the player is caught by multiple guards at the same time.
 +
*"A Song in the Silence" (MQ11c): The butterfly minigame now works as intended and the objectives won't be displayed multiple times.
 +
*"A Song in the Silence" (MQ11c): Removed misleading objective at the end of the quest.
 +
*"Black Light, Part II" (MQ12b): The game does no longer request multiple autosaves upon entering the gate house. This might maybe preventing a crash.
  
  
 
'''World:'''
 
'''World:'''
*Fixed leaks in the Frostcliff Mountains, at the Sun Coast, in Castle Golden Ford, in Fortress Fogwatch, in Agnod, in the Crystal Forest, in the Powder Desert, in Old Askamahn, in Soul Bed, in Grave Caves and in Deepdiggers' Gouge.
+
*Moved the bucket away from the secure chest at the Marketplace of Ark, so the player won't accidentally pick it up. This only works for new saves.
*Fixed floats at the Farmers Coast, in the Abandoned Temple, in the Frostcliff Mountains, in the Heartlands, in the Undercity, at the Sun Coast, in Agnod, in the Crystal Forest, in the Powder Desert, in the Powder Mines and in Deepdiggers' Gouge.
+
*Fixed passage to the blind miner.
*Fixed navmesh in the Frostcliff Mountains, at the Sun Coast, in Agnod, in both player houses and in Soul Bed.
+
*Fixed three worldspace offsets.
*Fixed bleeds in the Frostcliff Mountains and in Soul Bed.
+
*Fixed various leak in the Heartlands and in the Old Watermill.
*Fixed collision issues in Fogville, in the Undercity, in Agnod, in the Powder Desert and at the Sun Coast.
+
*Fixed various floats in the Stranger Area of Ark, at the Suncoast, in the Heartlands, in the Goldenforst and in the Botanicum of the Star City.
*Fixed Z-Fighting in Agnod.
+
*Fixed an unmineable ore vein.
*Fixed flow direction of a river near Riverville.
+
*Fixed navmesh at the Suncoast and in the Heartlands.
*Fixed local maps in the undercity.
+
*Fixed unlootable objects in the Frostcliff Mountains.
+
*Removed spider webs in the player house.
+
*Fixed persistence issue for a NPC at the farmers coast.
+
*Increased performance in Soul Bed and Grave Caves.
+
  
  
 
'''Tech:'''
 
'''Tech:'''
*Fixed a crash which was caused by having the Staff of the burning Call in the inventory or secure chest.
+
*Fixed more issues with the affinty not properly unlocking.
*Removed various duplicated and/or unused actors, miscs, potions, poisons, armors, AAs, weapons and leveled lists.
+
*The perk "Skaragg Stance" now works as intended. Thanks to reltilie / Ixion XVII!
*Torches will be unequipped when starting to dig in a treasure mound or mining ore. Once the animation is finished, the torch will automatically be reequipped. Reduced the overall time it takes to dig treasure mounds. Thanks to gavrant!
+
*Pieces left behind by an exploding "Starling dummy" will be visible in the inventory upon picking them up.
*Improved the code of the Hero Menu.
+
*"Fine leather gauntlets" have now the proper model in first person.
*The lift in the Undercity mines now properly works the first time it is called. Removed useless scripts from various levers.
+
*"Veil of the Ashwarrior" does not clip anymore.
 +
*Added the Silver Sword and Silver Greatsword blueprints back in.
 +
*Fixed lots of keywords on armors and weapons. Thanks to gavrant!
 +
*Fixed object bounds on all books.
 +
*Adjusted various book models.
 +
*The books "Account of an unknown traveller, Volume I" and "The life of Torgan Whispertongue, Volume II" no lomger teach pickpocket for no apparent reason.
 +
*Adjusted keywords and types on multiple books/notes.
  
*Iron shield and Skaragg Armor are now temperable.
+
*Fixed multiple persistence and location errors.
*Tempering Firm Leather Shoes no longer creates Firm Leather Arm Protectors.
+
*Removed tree nodes in AVBlock.
*A blueprint for the Rune Shield is now obtainable.
+
*Removed unused things (worldspaces, items etc).
*Firm Leather Shoes, Iron War Axe, Iron Battle Axe and Mace of the Righteous Path now can be created by owning their respective blueprint.
+
*Cleaned up original Skyrim locations.
*Fixed biped objects on the Robe of the Inner Fire and on the Novice Outfit.
+
*Extended RemoveAllItemsSafeVersion.
  
*Fixed aggression on some Ice Elementals.
+
*Merrol Booksnopper is now always in the Museum.
*Fixed factions of the Nehrimese Mage in Old Hatolis.
+
*Elumund Nobleyarn sells stuff again.
*Nathalia, Fences and Hiulda are now essential.
+
*Prince Mith's groupies won't worship him after the siege.
*Fixed grey face bug on Nathalia again.
+
*Prisoner at the Sawmill attacks properly upon entering combat.
 
+
*Doors of rented rooms will function properly if the player decides to meditate inside the rented room. Doors will also close properly after the current rent is expired. Thanks to gavrant!
+
*Secret doors won't be displayed as such.
+
*Added a very important script to a very important door.
+
*Fixed bench in the Dancing Nomad.
+
*Improved the boards in both player houses: No more multiple purchase options and proper conditions.
+
*Mannequins are now properly placeable in both player houses.
+
  
 
'''Balancing:'''
 
'''Balancing:'''
*The boss fight in Brown Rock Cave is now more challenging.
+
*All houses in Silvergrove are owned.
*Thief armor can now be enchanted.
+
*Iron Ingot takes now two iron ores to make.
*Defence Robe uses a light armor enchantment instead of a mana regeneration enchantment.
+
*Light Iron Shields require iron instead of steel ingots in terms of crafting and tempering.
*Fine Steel armor needs Quicksilver instead of Malachite for tempering from now on.
+
*Starling armor and weapons can only be crafted with 35 points in handicraft.
*Golden Pitcher is now sellable.
+
*Unified the weight of all books to 1 and of all notes to 0.
*Shield Oakflesh is now really unique.
+
*Torches will burn 15 minutes (they were bugged before).
*Unified the base value of all "The Path" books to 3 penny coins.
+
*Various items won't respawn after robbing the safes of the bank.
*Increased the base value of the Blind Miner's Axe from 40 to 300 penny coins.
+
*Unified weight of all blueprints to 0.1.
+
*Reduced base damage of Bound Battleaxe (Rank II) from 30 to 22.
+
*Increased mana cost for Blessing of Life (Rank IV and V) to 260 and 310.
+
  
  
 
'''UI:'''
 
'''UI:'''
*Fixed the display of the skill Pickpocketing in the Hero Menu.
+
*"Dragonfruit" renamed to "Vatyr's Tongue".
*Fixed various typos throughout the game, adapted the Quest log and Objectives of "It Starts with the Dreams".
+
*Various typos fixed.
  
  
 
'''Sound:'''
 
'''Sound:'''
*Ambient music will be removed when the Koppophon plays music.
+
*Fireplace in the Frostcliff Tavern is quieter.
 +
*Fixed book and note Pick Up and Put Down sounds.
 +
*Fixed sound errors, for example sound output model, broken music types and such
 +
 
 +
 
 +
'''Launcher'''
 +
*Improved the write protection removement.
  
  

Revision as of 01:29, 13 November 2017

< Enderal

A patch is a piece of software designed to update a computer program or its supporting data, to fix or improve it.1

Patches for Enderal will be only available through the official Enderal Launcher. We recommned to not install patches from other sources, they could mess up Enderal. If there are problems during the patch, we recommend to visit this page. If that does not help we recommend to visit our support forum or Bugtracker to inform us about your problem.

There can be the following changes:

  • General - change/improvement to fundamental game content
  • Launcher - launcher changes/improvements
  • World - world/object/texture changes
  • Quest - quest changes and fixes
  • NPCs - voice or subtitle changes
  • Balancing - changes to game mechanics, weapons, armor, item
  • Art - model changes
  • Tech - general script changes/improvements
  • Localization - fixing missing or wrong translations and/or general English text

This table lists all patches in a summary. For further information click on the particular patch.

Patch Date Summary Innovations Additional information
Patch 1.2.4.0 29.09.2017 Quest, World, Tech, Balancing, UI, Sound, Launcher The new in-game Paper Map is now included. Thanks to duncanlarsen1, urst, reltilie / Ixion XVII and gavrant!
Patch 1.2.3.1 29.09.2017 UI - Hotfix for 1.2.3.1
Patch 1.2.3.0 29.09.2017 Quest, World, Tech, Balancing, UI, Sound - Thanks to gavrant!
Patch 1.2.2.1 12.08.2017 UI - Hotfix for 1.2.2.0
Patch 1.2.2.0 11.08.2017 Quest, World, Tech, Balancing, UI, Sound - Thanks to ravenscans, reltilie / Ixion XVII and Wurstkrieger.
Patch 1.2.0.7 22.07.2017 Launcher - -
Patch 1.2.0.4 08.07.2017 Launcher - -
Patch 1.2.0.3 03.07.2017 Launcher - -
Patch 1.2.0.2 12.06.2017 UI, Tech - Hotfix for 1.2.0.0
Patch 1.2.0.0 11.06.2017 Quest, World, Tech, Balancing, UI, Sound - Thanks to reltilie / Ixion XVII and Savaas!
Patch 1.1.9.0 27.03.2017 Quest, World, Tech, Balancing - Thanks to bluedanieru!
Patch 1.1.8.3 14.03.2017 Launcher fixes - minor patch
Patch 1.1.8.1 20.02.2017 Tech - Hotfix for 1.1.8.0
Patch 1.1.8.0 19.02.2017 Quest, Tech, World, Localization, Sound - -
Patch 1.1.7.0 20.01.2017 Quest, Tech, World, Localization, Sound - -
Patch 1.1.6.5 24.12.2016 General, Quest, Tech, Localization, Sound - -
Patch 1.1.6.0 15.12.2016 General, Quest, World, Tech, Balancing, NPCs, Sound - -
Patch 1.1.5.7 06.12.2016 Tech (only housing system) - -
Patch 1.1.5.6 05.12.2016 Quest, World, Tech, Balancing, UI, Sound - -
Patch 1.1.5.3 21.11.2016 General - Hotfix for 1.1.5.1
Patch 1.1.5.1 20.11.2016 Quest, World, Tech, UI, Sound, Balancing, NPCs New housing system -
Patch 1.1.3.5 16.09.2016 Quest, World, Localization, Tech, Sound - -
Patch 1.1.3.3 06.09.2016 Launcher, Sound, UI added 24 localized bard songs -
Patch 1.1.2.9 27.08.2016 Launcher - -
Patch 1.1.2.6 26.08.2016 LOD fix, Quests, World - -
Patch 1.1.2.4 25.08.2016 Quests, Tech, Balancing, Localization - Thanks to Nescio
Patch 1.1.1.1 23.08.2016 Launcher - Steam launch on launcher start re-implemented
Patch 1.1.1.0 22.08.2016 Localization, Launcher, Map - -
Patch 1.1.0.6 19.08.2016 localization, launcher - -
Patch 1.1.0.4 18.08.2016 localization, launcher - -
Patch 1.1.0.3 17.08.2016 localization, launcher - -
Patch 1.1.0.2 14.08.2016 small launcher fix - -
Patch 1.1.0.1 14.08.2016 patch for the initial activation - -
Release 14.08.2016 Enderal-Release (English Version) - -


Version 1.2.4.0

Enderal Patch 1.2.4.0 is downloadable!

Launcher version: A65

Patch size: 80 MB


Changelog


General:

  • The in-game Paper Worldmap is now included! Many thanks to duncanlarsen1 and urst! If you have questions or problems regarding the map, make sure to check out this post in our forum.
  • Delayed the levelup menu pop-up until combat is finished.


Quest:

  • "Elfriede" (NQ10): Eshra does no longer walk away while talking to the player after setting Elfriede free.
  • "The Sole Place" (NQ11): Fixed a dialogue duplicate.
  • "Divide and Conquer" (NQ12): Fixed typos, vocals and topics.
  • "Trails of the Past" (NQ19): The note now works as intended: It doesn't start the quest a second time if the player has already talked to Tiwon about the quest and starts the quests properly if you read about the quest the first time.
  • "Put Off the Evil Hour" (NQ21): An objective will be displayed properly after talking with Kabar about the Rhalâta.
  • "Like Newly Born" (NQ22): Added an objective so that the player knows what to do after finding all pages of the journal, however it doesn't point to the Apothekari.
  • "Hidden in the Puzzle" (NQ40): Objectives will work as intended.
  • "It Starts with the Dreams" (MQP03): The helpmessage of the puzzle won't be displayed after inserting the key.
  • "The First Steps" (MQ03): Fixed an issue where the player would have a broken arrow after reequipping a bow.
  • "The Word of the Dead" (MQ07a): Fixed an issue in which Jespar wouldn't be present at the Myrad Tower at the Western Cliff.
  • "Deus Ex Machina" (MQ07b): Fixed an issue in which Lishari wouldn't show up after entering Old Dothûlgrad.
  • "All the Dead Souls" (MQ11b): Fixed a rare case of Jespar not being disabled in the first scene in the Dancing Nomad and therefore causing confusion.
  • "A Song in the Silence" (MQ11c): The stealth minigame in Dal'Geyss house does not reset multiple times when the player is caught by multiple guards at the same time.
  • "A Song in the Silence" (MQ11c): The butterfly minigame now works as intended and the objectives won't be displayed multiple times.
  • "A Song in the Silence" (MQ11c): Removed misleading objective at the end of the quest.
  • "Black Light, Part II" (MQ12b): The game does no longer request multiple autosaves upon entering the gate house. This might maybe preventing a crash.


World:

  • Moved the bucket away from the secure chest at the Marketplace of Ark, so the player won't accidentally pick it up. This only works for new saves.
  • Fixed passage to the blind miner.
  • Fixed three worldspace offsets.
  • Fixed various leak in the Heartlands and in the Old Watermill.
  • Fixed various floats in the Stranger Area of Ark, at the Suncoast, in the Heartlands, in the Goldenforst and in the Botanicum of the Star City.
  • Fixed an unmineable ore vein.
  • Fixed navmesh at the Suncoast and in the Heartlands.


Tech:

  • Fixed more issues with the affinty not properly unlocking.
  • The perk "Skaragg Stance" now works as intended. Thanks to reltilie / Ixion XVII!
  • Pieces left behind by an exploding "Starling dummy" will be visible in the inventory upon picking them up.
  • "Fine leather gauntlets" have now the proper model in first person.
  • "Veil of the Ashwarrior" does not clip anymore.
  • Added the Silver Sword and Silver Greatsword blueprints back in.
  • Fixed lots of keywords on armors and weapons. Thanks to gavrant!
  • Fixed object bounds on all books.
  • Adjusted various book models.
  • The books "Account of an unknown traveller, Volume I" and "The life of Torgan Whispertongue, Volume II" no lomger teach pickpocket for no apparent reason.
  • Adjusted keywords and types on multiple books/notes.
  • Fixed multiple persistence and location errors.
  • Removed tree nodes in AVBlock.
  • Removed unused things (worldspaces, items etc).
  • Cleaned up original Skyrim locations.
  • Extended RemoveAllItemsSafeVersion.
  • Merrol Booksnopper is now always in the Museum.
  • Elumund Nobleyarn sells stuff again.
  • Prince Mith's groupies won't worship him after the siege.
  • Prisoner at the Sawmill attacks properly upon entering combat.

Balancing:

  • All houses in Silvergrove are owned.
  • Iron Ingot takes now two iron ores to make.
  • Light Iron Shields require iron instead of steel ingots in terms of crafting and tempering.
  • Starling armor and weapons can only be crafted with 35 points in handicraft.
  • Unified the weight of all books to 1 and of all notes to 0.
  • Torches will burn 15 minutes (they were bugged before).
  • Various items won't respawn after robbing the safes of the bank.


UI:

  • "Dragonfruit" renamed to "Vatyr's Tongue".
  • Various typos fixed.


Sound:

  • Fireplace in the Frostcliff Tavern is quieter.
  • Fixed book and note Pick Up and Put Down sounds.
  • Fixed sound errors, for example sound output model, broken music types and such


Launcher

  • Improved the write protection removement.



references:
1 Wikipedia: Patch - checked 23.08.2016