Difference between revisions of "Enderal:Patch"

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(Version 1.1.9.0)
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== Version 1.1.8.0 ==
+
== Version 1.1.9.0 ==
  
Enderal '''Patch 1.1.8.0''' is downloadable!
+
Enderal '''Patch 1.1.9.0''' is downloadable!
  
Launcher version: '''A57'''
+
Launcher version: '''A58'''
  
Patch size: '''~500 MB'''
+
Patch size: '''~330 MB'''
  
  
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'''General:'''
 
'''General:'''
*Cleaned and sanitized (or remodeled entirely) hundreds of custom meshes in Enderal, hopefully resulting in better stability.
+
*Cleaned and sanitized hundreds of custom meshes in Enderal.
  
  
 
'''Quest:'''
 
'''Quest:'''
*"Deus Ex Machina" (MQ07b): Hallys reward that he will bring two days after sparing him can now no longer be taken an infinite number of times.
+
*"A New Beginning" (MQ01): More pumpkins and mana fungi will count for the objectives. Also, a bug with one of the fungi, causing the EP to not be added, is fixed.
*"All the dead souls" (MQ11b): Upon interrupting Adila, the game will now no longer quit to main menu but proceed as intended.
+
*"A New Beginning" (MQ01): The scene with Finn and Carbos works now properly even if the player is not sitting.
*"A Song in the Silence" (MQ11c): Bringing Rynéus all 15 butterflies will result in a bonus to sympathy.  
+
*"Black Light, Part II" (MQ12b): The scene at the door now tolerates Taranor's pathfinding failures (not pretty, but it's working).
*"Every day like the last" (CQJ02): If Jespar was stuck in the watchtower scene in “Every Day Like The last, Part II”, the player can now revisit the watchtower and climb to the top by him/herself. The scene will then continue as intended.
+
*"The Shards of Order, Part I" (MQ15): Two possible reasons for stage 20 not being reached have been fixed.
 +
*"Part Of Something Momentous, Brave New World" (MQ05, MQ18a): A bug causing freezes in several quest scenes has been fixed.
  
  
'''Tech:'''
+
'''World:'''
*The "Endralean Noble Garment" now grants better merchant prices as intended.
+
*Fixed leaks at the suncoast, around Thalgard, in Riverville, in the Abandoned Tower, in the Abandoned Temple, in the Museum, in the Scuola, in the Temple of Riverville, in the Glowstone Grotto, in the Old Shadow Steel Mine, in Old Aïsolôn, in Castle Dal’Galar, in Dal’Geyss Estate, in the Whisperforest, in the Heartlands, around Fogville, at the King’s Mountain Pass, in Old Dothûlgrad and at the Living Temple.
*The Unlock-Spells "Ondusis’s Key" now work with a small area effect, making it less unlikely for the projectile to miss.
+
*Fixed floats in Old Rashengrad, at the Suncoast and at the Farmers Coast.
*Fixed a bug causing the legs to disappear while wearing the "Robes of the Tribunal".
+
*The player can’t accidentally steal items from gambling tables anymore.
*The sound when casting "Focus" should now always play as intended.
+
*Fixed lightning in the Scuola.
*The screen effect for "Devour Soul" is now shorter and less flashy.
+
*Fixed Z-Fighting in the Scuola, in the Frostcliff Tavern, at the Living Temple and in Old Aïsolôn.
*Deleted several unused cells that caused errors on load.
+
*Fixed small amounts of navmesh at the Suncoast, in Riverville and in the Dark Valley, redone the whole navmesh on the Isle of Kor.
*If Arcane Fever is being increased, the exact amount by which it is being increased now shows in the upper left corner.
+
*Fixed a small bug causing Carbos to be stuck near the campfire.
*The player can now no longer drop and store items in the meditation menu.
+
*Second attempt to fix the invisible bridge near Ark.
*Fixed lots of UI and Tech inconsistencies in the mediation menu.
+
*Fixed Myrad Tower inconsistencies.
*Mirella now should be fixed for real - deleted all factions but her main merchant and the crime faction from her.
+
*Fixed the load door for Old Yogosh.
*Fire Enchantments now should properly scale with magnitude.
+
*Fixed bounds in Fogwatch.
*Fixed perk lines in the sinistrope tree.
+
*Fixed collision in and around Fogville and in the Living Temple.
 +
*Rocks will be correctly displayed and bleached in the Starship.
 +
*Fixed railing in the Suntemple.
 +
*Bandits at the Farmers Coast do not respawn.
  
  
'''World:'''
+
'''Tech:'''
*Fixed various leaks in Thalgrad, Old Dothûlgrad, Castle dal'Galar, Andrastes' house, Brownrock Cave, at the Frostcliff Mountains, Suncoast, Heartlands, Dark Valley, Keltyzar, Waterhaze Maw, the Forbidden Tunnels, the City of a thousands Floods, in the Satrcity.
+
*Fixed the following bugs with the minigame "Battle of Treomar":
*Fixed various floats in Fortress Kitchen, Dark Valley, Frostcliff Mountains, in the powder desert.  
+
**The cards will be replaced correctly after getting caught cheating.
*Fixed collision in Chronikum, Fat Leoran, Old Three River Camp, in the City of a Thousand Floods.
+
**The message of being caught cheating will be displayed before the decision to roll dices.
*Fixed terrain traps in the Wisperwoods, the City of a Thousands Floods.
+
**The commitment of the enemy will be correctly decreased if the player was caught cheating.
*Fixed bleeds in the Fat Leoran, False Dog.
+
**Whether the enemy decides to roll the dices does no longer depend on a random float, the AI makes much smarter decisions but still plays with high risk.  
*Fixed navmesh in Clearwater Cave and in the Soul Bed.
+
**The enemy does get his money removed correctly after rolling the dices.
*Ark has been further optimized.
+
*Jakarl Surfrider has an outfit again.
*Fixed the disfigured tree near the mountain pass at Riverville.
+
*Fixed the new Arcane Fever message, which will now display the new arcane fever value rather than the old one.
 +
*Arcane Fever Mali will be displayed properly in the spell menue.
 +
*If the player has more than one mount and uses his horseflute, it won't summon both mounts.
 +
*Soul Trapping now has a new system. Messages show which kind of soul was captured if any and soul gems with captured souls now can be dropped and stored in containers without losing their soul. Does not include Black Soul Gems, as those use a slightly different system, unfortunately (Important note: Only works for souls captured AFTER this patch.) - Much thanks to "bluedanieru" who has allowed us to use a part of the scripts of his [http://www.nexusmods.com/skyrim/mods/77170/? Mysticism mod] for Skyrim for this.
 +
*Fixed greyface bug by Nathalia Poppyflower.
 +
*Burnt meat will render correctly.
 +
*Fixed some non-hostile frost elemental.
 +
*The Duneville entrance guard no longer forcegreets the player every time he enters.
  
  
 
'''Balancing:'''
 
'''Balancing:'''
*Yero's book weighs nothing.
+
*Bound weapons now do less damage but the damage scales with the Entropy skill.
*The new magelight spells can now be purchased and found more often.
+
*Fixed the value of some spellbooks.
*The Experimentator doesn’t drop a cheap imitation of the lightbringer anymore.
+
*Ark Sewer key weighs nothing.
+
*"Life absorption" can only be used on enemies.
+
*Boss Ishmartep has increased health by 200.
+
*"Sinistrope" and "Trickster" now also trigger the "Arcane Archer"-Affinity.
+
 
+
  
'''Sound:'''
 
*The battle track "Bloodthirst" should now play correctly.
 
*Fixed Sound bugs around Fogville and Thalgard. Thanks to OnlyMarvellous.
 
  
  

Revision as of 21:30, 27 March 2017

< Enderal

A patch is a piece of software designed to update a computer program or its supporting data, to fix or improve it.1

Patches for Enderal will be only available through the official Enderal Launcher. We recommned to not install patches from other sources, they could mess up Enderal. If there are problems during the patch, we recommend to visit the wiki page for Launcher Debugging. If that does not help we recommend to visit our support forum or Bugtracker to inform us about your problem.

There can be the following changes:

  • General - change/improvement to fundamental game content
  • Launcher - launcher changes/improvements
  • World - world/object/texture changes
  • Quest - quest changes and fixes
  • NPCs - voice or subtitle changes
  • Balancing - changes to game mechanics, weapons, armor, item
  • Art - model changes
  • Tech - general script changes/improvements
  • Localization - fixing missing or wrong translations and/or general English text

This table lists all patches in a summary. For further information click on the particular patch.

Patch Date Summary Innovations Additional information
Patch 1.1.9.0 27.03.2017 Quest, World, Tech, Balancing - Thanks to bluedanieru!
Patch 1.1.8.3 14.03.2017 Launcher fixes - minor patch
Patch 1.1.8.1 20.02.2017 Tech - Hotfix for 1.1.8.0
Patch 1.1.8.0 19.02.2017 Quest, Tech, World, Localization, Sound - -
Patch 1.1.7.0 20.01.2017 Quest, Tech, World, Localization, Sound - -
Patch 1.1.6.5 24.12.2016 General, Quest, Tech, Localization, Sound - -
Patch 1.1.6.0 15.12.2016 General, Quest, World, Tech, Balancing, NPCs, Sound - -
Patch 1.1.5.7 06.12.2016 Tech (only housing system) - -
Patch 1.1.5.6 05.12.2016 Quest, World, Tech, Balancing, UI, Sound - -
Patch 1.1.5.3 21.11.2016 General - Hotfix for 1.1.5.1
Patch 1.1.5.1 20.11.2016 Quest, World, Tech, UI, Sound, Balancing, NPCs New housing system -
Patch 1.1.3.5 16.09.2016 Quest, World, Localization, Tech, Sound - -
Patch 1.1.3.3 06.09.2016 Launcher, Sound, UI added 24 localized bard songs -
Patch 1.1.2.9 27.08.2016 Launcher - -
Patch 1.1.2.6 26.08.2016 LOD fix, Quests, World - -
Patch 1.1.2.4 25.08.2016 Quests, Tech, Balancing, Localization - Thanks to Nescio
Patch 1.1.1.1 23.08.2016 Launcher - Steam launch on launcher start re-implemented
Patch 1.1.1.0 22.08.2016 Localization, Launcher, Map - -
Patch 1.1.0.6 19.08.2016 localization, launcher - -
Patch 1.1.0.4 18.08.2016 localization, launcher - -
Patch 1.1.0.3 17.08.2016 localization, launcher - -
Patch 1.1.0.2 14.08.2016 small launcher fix - -
Patch 1.1.0.1 14.08.2016 patch for the initial activation - -
Release 14.08.2016 Enderal-Release (English Version) - -


Version 1.1.9.0

Enderal Patch 1.1.9.0 is downloadable!

Launcher version: A58

Patch size: ~330 MB


Changelog


General:

  • Cleaned and sanitized hundreds of custom meshes in Enderal.


Quest:

  • "A New Beginning" (MQ01): More pumpkins and mana fungi will count for the objectives. Also, a bug with one of the fungi, causing the EP to not be added, is fixed.
  • "A New Beginning" (MQ01): The scene with Finn and Carbos works now properly even if the player is not sitting.
  • "Black Light, Part II" (MQ12b): The scene at the door now tolerates Taranor's pathfinding failures (not pretty, but it's working).
  • "The Shards of Order, Part I" (MQ15): Two possible reasons for stage 20 not being reached have been fixed.
  • "Part Of Something Momentous, Brave New World" (MQ05, MQ18a): A bug causing freezes in several quest scenes has been fixed.


World:

  • Fixed leaks at the suncoast, around Thalgard, in Riverville, in the Abandoned Tower, in the Abandoned Temple, in the Museum, in the Scuola, in the Temple of Riverville, in the Glowstone Grotto, in the Old Shadow Steel Mine, in Old Aïsolôn, in Castle Dal’Galar, in Dal’Geyss Estate, in the Whisperforest, in the Heartlands, around Fogville, at the King’s Mountain Pass, in Old Dothûlgrad and at the Living Temple.
  • Fixed floats in Old Rashengrad, at the Suncoast and at the Farmers Coast.
  • The player can’t accidentally steal items from gambling tables anymore.
  • Fixed lightning in the Scuola.
  • Fixed Z-Fighting in the Scuola, in the Frostcliff Tavern, at the Living Temple and in Old Aïsolôn.
  • Fixed small amounts of navmesh at the Suncoast, in Riverville and in the Dark Valley, redone the whole navmesh on the Isle of Kor.
  • Fixed a small bug causing Carbos to be stuck near the campfire.
  • Second attempt to fix the invisible bridge near Ark.
  • Fixed Myrad Tower inconsistencies.
  • Fixed the load door for Old Yogosh.
  • Fixed bounds in Fogwatch.
  • Fixed collision in and around Fogville and in the Living Temple.
  • Rocks will be correctly displayed and bleached in the Starship.
  • Fixed railing in the Suntemple.
  • Bandits at the Farmers Coast do not respawn.


Tech:

  • Fixed the following bugs with the minigame "Battle of Treomar":
    • The cards will be replaced correctly after getting caught cheating.
    • The message of being caught cheating will be displayed before the decision to roll dices.
    • The commitment of the enemy will be correctly decreased if the player was caught cheating.
    • Whether the enemy decides to roll the dices does no longer depend on a random float, the AI makes much smarter decisions but still plays with high risk.
    • The enemy does get his money removed correctly after rolling the dices.
  • Jakarl Surfrider has an outfit again.
  • Fixed the new Arcane Fever message, which will now display the new arcane fever value rather than the old one.
  • Arcane Fever Mali will be displayed properly in the spell menue.
  • If the player has more than one mount and uses his horseflute, it won't summon both mounts.
  • Soul Trapping now has a new system. Messages show which kind of soul was captured if any and soul gems with captured souls now can be dropped and stored in containers without losing their soul. Does not include Black Soul Gems, as those use a slightly different system, unfortunately (Important note: Only works for souls captured AFTER this patch.) - Much thanks to "bluedanieru" who has allowed us to use a part of the scripts of his Mysticism mod for Skyrim for this.
  • Fixed greyface bug by Nathalia Poppyflower.
  • Burnt meat will render correctly.
  • Fixed some non-hostile frost elemental.
  • The Duneville entrance guard no longer forcegreets the player every time he enters.


Balancing:

  • Bound weapons now do less damage but the damage scales with the Entropy skill.
  • Fixed the value of some spellbooks.



references:
1 Wikipedia: Patch - checked 23.08.2016