Difference between revisions of "Enderal:Phasmalism"

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Revision as of 02:22, 24 February 2019

< Enderal < Magic

Phasmalism is a magical discipline from the school of Sinistra that focuses on the manipulation of souls. Phasmalists can collect dead souls and trap them in talismans, which can then be used to summon the soul as an apparition, loyal to the owner of its talisman.

Just like other disciplines of Sinistra, Phasmalism is forbidden in Enderal.

Souls

See also: Souls (Quest)

Souls can be collected using the Net of Souls, the first talent in the Phasmalist memory tree. Once the talent is used, souls will appear in the game world as a floating swirl of energy, similar to the appearance of magic spells on the menus. If the talent's level is high enough for the soul's level, it can then be collected as a normal item, and will appear on the inventory as such.

The souls available to The Prophet are:

Name
Soul FormID
Talisman FormID
Level Talisman Ingredients Strengths Location Image

Yera Shadowsong
xx01E9D5
xx01E9D0

1
  • Skull
  • Bone Meal
  • Petty Soul Gem (Filled)
  • Longbow
  • 3x Ectoplasm
  • Marksman
  • Light Armor
  • One-Handed
In Clearwater Cave. EN-Soul-Yera Shadowsong.jpg

Pyrean Scout
xx01E9D6
xx01E9D1

2
  • Bone Meal
  • Lesser Soul Gem (Filled)
  • Oak Bow
  • Any Pyrean Armor
  • Bone Meal: 1x if a Gauntlet, 2x otherwise
  • Marksman
  • Light Armor
In Old Dothûlgrad, during the quest Deus Ex Machina. EN-Soul-Pyrean Scout.jpg

Frostbitten Ranger
xx01E9D7
xx01E9D2

3
  • Bear Pelt
  • Ectoplasm
  • Common Soul Gem (Filled)
  • Rune Bow
  • Marksman
  • Light Armor
In the western building of Northwind.  ?

Aeterna Ambassador
xx01E9D8
xx01E9D3

4
  • Endralean Sugar Braid
  • Greater Soul Gem (Filled)
  • Marksman
  • Light Armor
On Halfmoon Isle, during the quest The Lion's Den. EN-Soul-Aeterna Ambassador.jpg

Nameless Soul
xx01E9D9
xx01E9D4

5
  • Bone Meal
  • Ghost Wrapping
  • Grand Soul Gem (Filled)
  • Powder Barrel
  • Bow of the Righteous Path
  • Marksman
  • Light Armor
  • Heavy Armor
In a cage outside Thalgard, before the bridge leading to The Sun Fire. EN-Soul-Nameless.jpg

Forgotten Vagrant
xx01E9A8
xx01E9A3

1
  • Petty Soul Gem (Filled)
  • Bloody Skull
  • Iron Dagger
  • 2x Ectoplasm
  • 3x Bone Meal
  • One-Handed
  • Light Armor
  • Blocking

Campsite near at the base of the waterfall upriver from the Old Dam Lookout.

EN-Soul-Forgotten Vagrant.jpg

Samael Dal'Litzu
xx01E9A9
xx01E9A4

2
  • Ectoplasm
  • Wine
  • Lesser Soul Gem (Filled)
  • Rune Sword
  • One-handed
  • Marksman
  • Elementarism
  • Light Magic

In Ark Crypt, west of the room with the Ancestral Spirit.

EN-Soul-Samael Dal'Litzu.jpg

Lost Rhalâim
xx01E9AA
xx01E9A5

3
  • Skull
  • Glimmerdust
  • Common Soul Gem (Filled)
  • 40x Pennies
  • One-Handed
  • Marksman
  • Entropy
  • Psionics
  • Light Armor
On a Rhalâim corpse in an upstairs area partway through Old Aisolon.  ?

Kilana Hammerblow
xx01E9AB
xx01E9A6

4
  • Bone Meal
  • Ectoplasm
  • Amethyst
  • Scalpel or Scissors
  • Two-Handed
  • Light Armor
  • Marksman
In Castle Bleakstar during the quest Our Mark in this world. EN-Soul-Kilana Hammerblow.jpg

Petrified
xx01E9AC
xx01E9A7

5
  • Invisibility Potion (Standard)
  • Ghost Wrapping
  • Grand Soul Gem (Filled)
  • Dagger of the Righteous Path
  • 100x Pennies
  • One-Handed
  • Light Armor
  • Entropy
  • Psionics
  • Elementarism

On top of Dragon Aerie, next to the Magic Symbol.

EN-Soul-Petrified One.jpg

Rugar Oneeye
xx01E9EE
xx01E9E9

1
  • Skull
  • Ectoplasm
  • Petty Soul Gem (Filled)
  • 2x Iron Ingot
  • 3x Bone Meal
  • Heavy Armor
  • Blocking
  • Two-Handed
  • One-Handed
Top of the northern tower of the Dual Towers EN-Soul-Rugar Oneeye.jpg

Luzius the Jaws
xx01E9EF
xx01E9EA

2
  • Skull
  • Bone Meal
  • Lesser Soul Gem (Filled)
  • Rune Sword
  • One-Handed
  • Two-Handed
  • Light Armor
  • Heavy Armor
Old Smuggler Retreat, next to the building at the edge of the dock. EN-Soul-Luzius the Jaws.jpg

Burnt Keeper
xx01E9F0
xx01E9EB

3
  • Bone Meal
  • Common Soul Gem (Filled)
  • Keeper Longsword
  • Iron Ingot
  • One-Handed
  • Two-Handed
  • Blocking
  • Heavy Armor

Old Yogosh, in a cage at the room where Yogosh is.

EN-Soul-Burnt Keeper.jpg

Zar'Ah
xx01E9F1
xx01E9EC

4
  • Bone Meal
  • Lockpick
  • Greater Soul Gem (Filled)
  • Riverville's Mead
  • Silver Steel Greatsword
  • One-Handed
  • Two-Handed
  • Light Armor
  • Heavy Armor
Available during the quest Dark Chambers of our Mind. EN-Soul-Zar'Ah.jpg

Tormented Soul
xx01E9F2
xx01E9ED

5
  • Demon Heart
  • Ghost Wrapping
  • Grand Soul Gem (Filled)
  • Aeterna Battleaxe
  • One-Handed
  • Two-Handed
  • Blocking
  • Light Armor
  • Heavy Armor
On a balcony next to The Experimenter in Fortress Rockwatch. EN-Soul-Tormented.jpg

Darijus Dal'Grin
xx01E9BC
xx01E9B7

1
  • Bone Meal
  • Fog Sponge
  • Ruined Book
  • Petty Soul Gem (Filled)
  • 3x Ectoplasm
  • Light Magic
  • Elementarism
  • Entropy
  • Psionics
In the lower level of Old Customs Facilities. EN-Soul-Darijus Dal'Grin.jpg

Marius Dal'Goldenford
xx01E9BD
xx01E9B8

2
  • Ectoplasm
  • Paper Roll
  • Lesser Soul Gem (Filled)
  • Encyclopedia Arcana - Magic, Part I

Magic

Castle Goldenford, Keep, on the bed at the top of the castle  ?

Denna Frostheart
xx01E9BE
xx01E9B9

3
  • Bone Meal
  • Paper Roll
  • Quill
  • Common Soul Gem (Filled)
  • Spell Tome: Ice Spike (Rank II)

Magic

In The Hollow Hand. EN-Soul-Denna Frostheart.jpg

Simael the Researcher
xx01E9BF
xx01E9BA

4
  • Fog Sponge
  • Inkwell
  • Greater Soul Gem (Filled)
  • Encyclopedia Arcana - Magic, Part II
  • 2x Ectoplasm

Magic

Mana Pond, At the boat with a skeleton and a chest in the puddle EN-Soul-Simael the Researcher.jpg

Starling Navigator
xx01E9C0
xx01E9BB

5
  • Old Dynamo
  • Ghost Wrapping
  • Metal Ingot of an Ancient Nation
  • Grand Soul Gem (Filled)

Magic

Below the steering wheel in Agnod, Cockpit.  ?

Loram Waterblade
xx01F296
xx01F298

6 None Everything  ?  ?

Phasmalism benches

In order to use collected souls, a Phasmalism bench is required. These benches are scattered across Enderal, but because Phasmalism is a forbidden magic, they cannot be found in path-abiding cities or towns. Most of the time, these benches are located inside of caves or abandoned mines.

Talismans

Once a soul is collected, it can be trapped into a Talisman in a Phasmalism bench. The process is similar to crafting, although each soul can only be trapped once. The phasmalist must have the Soul Smith memory at the appropriate level for the soul that they want to trap (note that the memory required to collect the soul is different from the one required to trap the soul, meaning that it is possible to collect souls that you can't trap, and vice-versa). Once a soul is trapped, the resulting talisman can be equipped by the Phasmalist as an item and customized further in the Phasmalism bench.

Although the Talismans weigh nothing and have zero value, they are not quest items. If a talisman is lost for any reason, its soul will be lost forever, as it is not possible to re-craft talismans or re-acquire souls.

Summoning

After acquiring the Summon Apparition memory, the phasmalist can summon an apparition of a soul trapped in a tasliman by using the Summon Apparition talent with a talisman equipped. The apparition will then aid its summoner in battle. During a combat, its stats (Health, Mana, and Stamina) will be shown on the top-left corner of the screen.

Because Entropy is a forbidden magic branch in Enderal, apparitions cannot be summoned in cities and towns. If an apparition is summoned in the field and brought into a city, it will be banished upon entering the city's boundaries. These effects can be negated with the Phasmalic Veil memory, which allows apparitions to be summoned and brought into cities.

Once an apparition is banished, either due to death, because its amulet was unequipped, or because it entered a city, the phasmalist will have their Arcane Fever increased in proportion to the amount of health that the apparition lost before dying. The maximum amount of Arcane Fever that can be gained this way varies with the level of the Summon Apparition memory, begin 15% at level 1, 11% at level 2, and 8% at level 3.

The exact amount of Arcane Fever gained can be calulated by taking the maximum amount for the current level of the memory, and scaling it according to how much health the apparition lost. For example, if the memory is at level 1 and the apparition lost half of its health before being banished, take the maximum amount for level 1, which is 15%, and scale it to half, since that's how much health the apparition lost. The total Arcane Fever gained is therefore 7.5%.

Spectralizing

Items can be sent to the apparition of a soul by spectralizing them in a Phasmalism bench.

Spell Tomes and equipment that the apparition will use (because it is better than their currently equipped items) will incur a cost of Bone Meal/Ectoplasm (which are interchangeable) and Soul Gems, depending on the strength of the spell tome or the stats of the equipment. Other items such as potions, ingredients, or equipment that the apparition won't use (because it is worse than the one they currently have), can be spectralized at no cost.

Regardless of the items being sent, every spectralization "session" has a minimum cost of 1 soul gem. As such, it is advisable to batch spectralize items by sending as many of them as possible at once.

See Also