Difference between revisions of "Enderal:Secrets from the Can"

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*The in-game author of [[Enderal:Note to the Finder|Note to the Finder]] is B. Leklurk, and it is mentioned that he had - and perhaps hated - a "scheming" daughter. While it is unclear who exactly the daughter in question is, it can be inferred that it is Tarhutie Leklurk, the aging alchemist in Riverville.
 
*The in-game author of [[Enderal:Note to the Finder|Note to the Finder]] is B. Leklurk, and it is mentioned that he had - and perhaps hated - a "scheming" daughter. While it is unclear who exactly the daughter in question is, it can be inferred that it is Tarhutie Leklurk, the aging alchemist in Riverville.
  
[[Category:Enderal:Quests]]
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[[Category:Enderal-Quests]]

Revision as of 08:01, 23 August 2016

Secrets from the Can is a miscellaneous quest available in Enderal.

Summary

  • Quest Giver: Sillas
  • Location: Approaching Riverville, at Marek's Farm. Sillas will approach you when you come into close proximity.
  • Possible Rewards: Cold Night, a greatsword enchanted with ice damage. Apprentice Handicraft Book. Variable amounts of currency and EXP, depending on your choices.

Background

Near Marek's farm, a child named Sillas waits for somebody both strong and brave - And happens to choose the player to be his champion. He has found a locked casket - Which he claims will have money in it and hopes it will pay off his father's debt - but needs somebody to open it for him. If the player chooses to help, they will quickly find themselves in the middle of a treasure-hunt.

Walkthrough

Part One: The Secret Casket

When Sillas approaches the player, he will ask for their help, and offers to split the amount of prospective loot with them, though also implores them to keep the fact a secret. Upon agreeing, he will lead the player to the nearby beach, where his secret lies - A seemingly washed-up casket. Sillas proceeds to explain to the player that there is a "rattling" inside the box, and he believes that whatever is making the noise is enough coin to help his father get out of debt, but try as he might, the thing just wont open. Indeed, the lock is rusted firmly shut - Not even a key would be of any help. Instead, the player should hit the box with any weapon a couple of times - This will open the box. Excited, Sillas will open it, only to find some "weird nails" and a note, which he gives to you.

Part Two: The First Lead

Upon reading the note, the player will find a poem written on it. It goes thusly:

Day and night it stands there

sublime, proud, full of power

giving blessings in times of need

on our Path until we die.

A dejected Sillas perks up once again after the player tells him what the note said, theorizing that the poem is, in fact, a riddle. After some thinking, he comes to the conclusion that the shrine behind his house may be the subject of the riddle, and suggests the player go look there - He himself, however, must go tend to chores, though he asks that the player notify him of the treasure.

The shrine is clearly visible from the beach - if the player faces towards the farm, the shrine will be to the right and up a hill, between two trees. The next clue is located around the front of this shrine - There will be a protruding stone.

Part Three: The Final Stretch

Activating the stone will open a dialogue box with the following words on it:

At the beginning of the current, a big stone with a raised bleak tree in the West.

Following these vague directions may prove to be difficult, as along the western path there are many obstacles in the way. Perhaps the best way to get to this next clue is to approach Marek's Farm by going along the elevated rocks - From there the player will be able to see the "bleak tree" the inscription on the stone mentioned - Keep in mind that the tree is almost more North than it is West. Once the player sees it, they should head towards it and up the hill - It's a surprisingly easy climb to go straight up the hill to the base of the tree.

When the player arrives, they should continue facing North-West until they can see an ancient flight of steps (They are akin to Pyrean ruins). Going up the steps will take the player along a rise and down once again into more ruins, where there is what looks to be a gravestone, and a strongbox nearby. Also nearby is the Cold Night greatsword and an Apprentice Handicraft Book. Opening the strongbox will reveal one-hundred pennies, and a note that reads as thus:

Dear finder,

If you read this, it means, that you

have found my legacy. Whoever you

are, take it and use it for a

meaningful purpose. I emphasize it

again, meaningful - for no value in

the world will I leave my hard-earned

money to my daughter and her idiotic

scheming.

B. Leklerk

Part Four: Last Business

Upon taking the hundred pennies from the strongbox, the player's next objective is to go back to Silas, and report what has been found.

When the player comes back to Sillas, he will be prepared to take half of the pennies, as per the deal struck at the beginning of the treasure hunt. The player can either:

  • Give Sillas half of the money

-He thanks the player profusely. He will regard the player as a friend from now on. The player loses 50 pennies, and gains 400 EXP.

  • Give Sillas a third of the money

-He thanks the player profusely (same line as first option). The player loses 33 pennies, and gains 425 EXP.

  • Give Sillas nothing

-Disgusted, he tells the player to leave him be. He will be angry at the player from now on. The player gains 500 EXP.

Aftermath

  • No "Pointy-Beard Man" has been noted as of yet; Even if he did show up, it is unclear from whom he would collect.
  • Strangely, no matter which option the player chooses to end the quest with, Sillas immediately runs to Strietzel, the dog that frequents Marek's Farm. It is unclear whether or not this is intentionally meant to happen after the quest is completed, or if it is merely part of his schedule.

Bugs

  • There are a few discrepancies between texts that are referenced in game, as compared to how they were written earlier. For example, Sillas says, "A blessing in disguise?" when referencing the poem, and yet it does not state anything about disguise in the note itself. Also, in the quest journal, the bleak tree is called the "elevated, bare tree".

Trivia

  • It is unclear who Sillas' father is, due to the fact that the boy has no surname. However, it can be assumed that it is Marek Sicklestroke, given it is his farm where the quest begins and ends, and Sillas stays near that place.
  • The in-game author of Note to the Finder is B. Leklurk, and it is mentioned that he had - and perhaps hated - a "scheming" daughter. While it is unclear who exactly the daughter in question is, it can be inferred that it is Tarhutie Leklurk, the aging alchemist in Riverville.