Difference between revisions of "Enderal:Soundtrack"

From sureai
Jump to: navigation, search
m
m
Line 4: Line 4:
  
 
Because Enderal's soundtrack is so substantial, totaling 165 songs in all, the songs have to be divided into several categories:
 
Because Enderal's soundtrack is so substantial, totaling 165 songs in all, the songs have to be divided into several categories:
*[[Enderal:Soundtrack#Special '''Special''']], which play during cutscenes or "moments of lucidity," to borrow a phrase from the Prophet's companion.
+
*'''Special''', which play during cutscenes or "moments of lucidity," to borrow a phrase from the Prophet's companion.
 
*'''World Explore''', which play according to where the player character is located (''e.g.'', one will never hear Enchanted or Path-Abidingness in the Powder Desert, just as one will never hear Fata Morgana or Song of Silence in the Sun Coast, Heartlands, Farmers Coast, Western Cliff, or Goldenforst, ''etc.'').
 
*'''World Explore''', which play according to where the player character is located (''e.g.'', one will never hear Enchanted or Path-Abidingness in the Powder Desert, just as one will never hear Fata Morgana or Song of Silence in the Sun Coast, Heartlands, Farmers Coast, Western Cliff, or Goldenforst, ''etc.'').
 
*'''Battle Themes''', which play during an aggressive encounter with enemies and bosses.
 
*'''Battle Themes''', which play during an aggressive encounter with enemies and bosses.

Revision as of 02:35, 31 August 2018

< Enderal < Soundtrack
Album cover for the Enderal soundtrack

Enderal's original soundtrack was mostly composed by Marvin Kopp, Simon W. Autenrieth, and Andreas Makusev, with additional contributions from Frank Bartholomai (who composed all of the bard songs), Nicolas Samuel Lietzau, Sebastian Löbbers, Philipp Kapusta, Lara Trautmann (better known as Lara Loft), Jerryl, and Jocelyn Ahlf. It can be downloaded here.

Because Enderal's soundtrack is so substantial, totaling 165 songs in all, the songs have to be divided into several categories:

  • Special, which play during cutscenes or "moments of lucidity," to borrow a phrase from the Prophet's companion.
  • World Explore, which play according to where the player character is located (e.g., one will never hear Enchanted or Path-Abidingness in the Powder Desert, just as one will never hear Fata Morgana or Song of Silence in the Sun Coast, Heartlands, Farmers Coast, Western Cliff, or Goldenforst, etc.).
  • Battle Themes, which play during an aggressive encounter with enemies and bosses.
  • City Explore, which play exclusively in the city of Ark, the capital of Enderal.
  • Barden von Enderal, the German versions of the bard songs of Enderal.
  • Bards of Enderal, the English translations of the bard songs of Enderal.
  • Dungeon Explore, which play in the various caves, dungeons, and ruins scattered all across Enderal.
  • Bonus Tracks, which are those pieces of music not played in the game because SureAI didn't think they would fit well enough into some situations.

Special

World Explore

Sun Coast, Heartlands, Farmers Coast, Western Cliff, Goldenfrost

Whisperwood, Dark Valley, Thalgard

Frostcliff Mountains, The Crystal Forest

Powder Desert

Star City

City Explore*

*All three City Explore songs were featured previously in Nehrim.

Battle Themes

Dungeon Explore

Bonus