Difference between revisions of "Enderal:The Brotherhood of the Kor"

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* Only way to leave the island is using a teleportation scroll.
 
* Only way to leave the island is using a teleportation scroll.
  
* Some of the cabins have [[The Five Revelations of Kor]] on the wall or attached to the desk.
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* Some of the cabins have [[Enderal:The Five Revelations of Kor|The Five Revelations of Kor]] on the wall or attached to the desk.
  
 
* It seems that an unknown entity begin to disturb the residents of the island and eventually took them under its control to sacrifice them. To what end, it has not been explained fully but the notes in the optional quest step gives hints about this all.
 
* It seems that an unknown entity begin to disturb the residents of the island and eventually took them under its control to sacrifice them. To what end, it has not been explained fully but the notes in the optional quest step gives hints about this all.
  
[[Category: Enderal:Quests]]
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[[Category: Enderal-Quests]]

Revision as of 07:42, 23 August 2016

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The Brotherhood of the Kor is a quest available in Enderal.

Summary

  • Quest Giver: Mirella Godshand
  • Location: Ark City, Nobles Quarter. Mirella's Miraculous Mixtures.

Background

Mirella Godshand, an eminent alchemist of the Nobles Quarters apparently misses her son Rukas. According to her, Rukas joined a sect called the Brotherhood of the Kor years ago - by now it is banned from Ark by the Order and it settled on a remote island close to Duneville. However, the isle didn't show any signs of life sinse weeks - Godshand wants the player to check if everything is in order.

Objectives

Step 1

  • Speak with Junas, Ark's myrad keeper and request passage to the Isle of the Kor (***)

Myrad Keeper is in the Ark City South Quarters.

Step 2

First, swim to the island in front of you, this is the place you are looking for.

  • (Optional) Search the Isle of the Kor for hints about the cultists' destinies (0/7) (***)

When you reach the island's coast, use stairs to climb to the pier and follow the pier. When you are close to the center of the village, Boneshredders will attack you. One step at a time and you can pull them one by one, there are only 3 of them at the court. After you cleared the area, you can start collecting evidence of what has happened to the cultist. When you are at the Magical Barrier, check the bench at the left and read Note to Silon. This will open a new step in the quest about the sisters' lockets.

Check the 7 cabins on the island, there are notes spread around. What you are looking for is, Letter of the Kor and they are usually easy to be found on a desk at each cabin. Beware of the Giant Spider!

You can also interact with the Wierd Busts to gain quick 50 xp if you encounter them.

  • Find the lockets of the two "dead sisters" (***)

The sisters are at the northern side of the island. Kill them and loot the Lockets. Now you can enter the community hall.

  • Find a way to get into the community hall (***)

Go to the Magic Barrier and recite the inscription from the lockets, the magic barrier will disappear. Enter the community hall.

Kill the rats and proceed to the cellar. There is a pit at the lower room, which will take you to the underground cave. Do not forget to get the Strange, water-coloured potion which is on the chest in front of you just before you enter the cave.

After the loading screen, you'll be underwater, go up to reset breathing timer. Then use the water-coloured potion. Dive in and follow the underwater cave to reach a sunken village. You need to find a temple like structure and swim to it. Inside there will be long stairs that you need to follow to reach a sunken temple.

Climb the stairs to the red altar. When you reach, quest will be updated with a new step.

Step 3

  • Convey the tidings of her son's destiny to Mirella Godshand.

Loot Brother Sulyres' body to get Kor's Sword and Teleport to Ark scroll. Use scroll to go back to Ark and deliver your findings to Mirella. This will complete the quest.

Also note that Mirella will give you the 2111 vault key to be used in the bank.

Notes

  • Quest gives 500 XP when completed.
  • Some of the monsters on the island are so tough to kill for a (***) level quest as of patch 1.1.0.8.
  • Only way to leave the island is using a teleportation scroll.
  • It seems that an unknown entity begin to disturb the residents of the island and eventually took them under its control to sacrifice them. To what end, it has not been explained fully but the notes in the optional quest step gives hints about this all.