Difference between revisions of "Help:NPC Blueprint"

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(Make Personality header exclusive for non-hostile NPCs)
(Add Schedule header)
 
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# One or more '''Custom Headers''' if the NPC has extra information.
 
# One or more '''Custom Headers''' if the NPC has extra information.
 
# If the NPC participates in at least one quest: '''Quests''' header.
 
# If the NPC participates in at least one quest: '''Quests''' header.
 +
# For non-hostile NPCs: '''Schedule''' header
 
# Information about items:
 
# Information about items:
 
#* For non-hostile NPCs: '''Pickpocketed Items''' header.  
 
#* For non-hostile NPCs: '''Pickpocketed Items''' header.  
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Very often, NPCs that participate in quests will have a lot of content associated with them. Custom headers can be used to separate that content into proper logical chunks. For example, a king might have a "Leadership" header that specifies what actions he took to lead the country, and a "Marriage" section to specify events that occurred between he and his wife.
 
Very often, NPCs that participate in quests will have a lot of content associated with them. Custom headers can be used to separate that content into proper logical chunks. For example, a king might have a "Leadership" header that specifies what actions he took to lead the country, and a "Marriage" section to specify events that occurred between he and his wife.
  
=== Pickpocketed Items / Loot ===
+
=== Schedule Header ===
 +
This header contains information about an NPC's schedule, detailing the times at which an NPC switches activities. It shouls say, for example, at what hour of the day an NPC goes to sleep, at what hour they go to work, etc.
 +
 
 +
=== Pickpocketed Items / Loot Headers===
 
For neutral NPCs, this contains all items that can be taken from the NPC without killing them, via undetected pickpocketing. If a certain skill is necessary to take an item, or if an item only appears after a certain event, this should be noted too.
 
For neutral NPCs, this contains all items that can be taken from the NPC without killing them, via undetected pickpocketing. If a certain skill is necessary to take an item, or if an item only appears after a certain event, this should be noted too.
  
 
For hostile NPCs, this contains all items that may be found on the NPCs' body after they are killed. Very often, these will be random, or contain a "leveled item", in which case that should be noted too ("Leveled Greatsword", "Leveled Health Potion", "Random Alchemical Ingredient").
 
For hostile NPCs, this contains all items that may be found on the NPCs' body after they are killed. Very often, these will be random, or contain a "leveled item", in which case that should be noted too ("Leveled Greatsword", "Leveled Health Potion", "Random Alchemical Ingredient").
  
=== Inventory ===
+
=== Inventory Header ===
 
This should be the inventory for a certain vendor. Most vendors' inventories contain random items, leveled items, and items that only appear after a certain event. All of these should be noted, as explained in the [[#Pickpocketed Items / Loot|Pickpocketed Items / Loot]] section.
 
This should be the inventory for a certain vendor. Most vendors' inventories contain random items, leveled items, and items that only appear after a certain event. All of these should be noted, as explained in the [[#Pickpocketed Items / Loot|Pickpocketed Items / Loot]] section.
  
=== Notes ===
+
=== Notes Header ===
 
This section contains complimentary "footnotes" that add superficial information to the NPC, but are not worth having their own section or being inserted into the main text. These are things such as  
 
This section contains complimentary "footnotes" that add superficial information to the NPC, but are not worth having their own section or being inserted into the main text. These are things such as  
  
 
[[Category:Help]]
 
[[Category:Help]]
 
[[Category:Help-Blueprints]]
 
[[Category:Help-Blueprints]]

Latest revision as of 16:15, 14 May 2017

< Help

To maintain wiki consistency, all NPC pages for all games should follow this blueprint. If you see an NPC page not following this blueprint, please update it. When this blueprint is updated, please update the respective example pages first, and then all other NPC pages.

Structure

  1. Breadcrumb to Game:NPCs
  2. Template:NPC
  3. NPC Description
  4. If NPC Location varies or is unclear: Location header.
  5. For non-hostile NPCs: Personality header
  6. One or more Custom Headers if the NPC has extra information.
  7. If the NPC participates in at least one quest: Quests header.
  8. For non-hostile NPCs: Schedule header
  9. Information about items:
    • For non-hostile NPCs: Pickpocketed Items header.
    • For hostile NPCs: Loot header.
  10. If the NPC is a vendor: Inventory header
  11. If there are notes about the NPC: Notes header
  12. Category Game-NPCs.

Examples

Wording

If the NPC died before the player could encounter them, the article should use the past tense. Otherwise, it should use the present tense. In NPC pages, always refer to the player character in third person, as if they were just another character in the game. That means using "The Prophet" or "The Shadowgod" instead of "you".

Structural Details

NPC Description

This should be the text at the top of the page, not inside any header. It should give a brief overview of the NPC, always starting with "NPC Name is/was..." (note the bold).

Location Header

If the NPC's location varies or is too complex to fit inside the NPC Template, this header should exist. It should explain the locations where the NPC will appear, in detail.

Personality Header

This Header is used to explain the NPCs personality, in detail. Try to use examples in order to better solidify the truthness of your claims: Instead of just saying "NPC is/was a very charitable person", say "NPC is/was a charitable person, as he once donated almost all his gold in quest X to aid the poor".

Since Hostile NPCs offer little to no dialogue, they require no personality description.

Custom Headers

Very often, NPCs that participate in quests will have a lot of content associated with them. Custom headers can be used to separate that content into proper logical chunks. For example, a king might have a "Leadership" header that specifies what actions he took to lead the country, and a "Marriage" section to specify events that occurred between he and his wife.

Schedule Header

This header contains information about an NPC's schedule, detailing the times at which an NPC switches activities. It shouls say, for example, at what hour of the day an NPC goes to sleep, at what hour they go to work, etc.

Pickpocketed Items / Loot Headers

For neutral NPCs, this contains all items that can be taken from the NPC without killing them, via undetected pickpocketing. If a certain skill is necessary to take an item, or if an item only appears after a certain event, this should be noted too.

For hostile NPCs, this contains all items that may be found on the NPCs' body after they are killed. Very often, these will be random, or contain a "leveled item", in which case that should be noted too ("Leveled Greatsword", "Leveled Health Potion", "Random Alchemical Ingredient").

Inventory Header

This should be the inventory for a certain vendor. Most vendors' inventories contain random items, leveled items, and items that only appear after a certain event. All of these should be noted, as explained in the Pickpocketed Items / Loot section.

Notes Header

This section contains complimentary "footnotes" that add superficial information to the NPC, but are not worth having their own section or being inserted into the main text. These are things such as