Nehrim:Classes
Contents
Birthsigns
In Nehrim, you do NOT choose your class. When you encounter Merzul in Arcane Sanctum for the first time during the quest A Glance to the Stars, Merzul will inquire about your birthsign. Birthsigns provide you with some minor spells, and your actual class depends on your weapon choice.
The Paladin
These warriors can call for the Blessing of the Eliath, by which these ancient creatures fill them with a light source that restores life energy, reflects damage and raises resistances. They also have a spell Laying on of Hands that completely heals them with no mana cost of all injuries, but removes all mana for several seconds. They also have two stances, Aura Protector (Guardian Aura) and Divine Aura.
Greater Power Spells
Blessing of the Eliath | Laying on of Hands | ||
File:Burden28.png | Ask For The Eliaths' Blessing | File:Burden28.png | Takes away all mana and restores full life energy for 2 sec on Self. |
File:Reflect31.png | Reflect Damage 2% on Self for 120 sec | ||
File:Resist31.png | Resist Disease 80% for 120 sec | ||
File:Resist31.png | Resist Paralysis 60% on Self for 120 sec | ||
File:RestoreHealth27.png | Restore Life Energy 3 Pts on Self for 120 sec | ||
Lesser Power Spells
Guardian Aura (Stance) | Divine Aura | ||
File:Drain31.png | Drain Willpower 3 Pts | File:Weakness damage.png | Weakness to Common Weapons 5 Pts |
File:Drain31.png | Drain Restoration 5 Pts | File:DamageAtribute31.png |
Weakness to Magic 5 Pts |
File:Restoration28.png | Fortify Endurance 3 Pts | File:Restoration28.png | Fortify Willpower 5 Pts |
File:Restoration28.png | Fortify Heavy Armor 5 Pts | File:Restoration28.png | Fortify Restoration 8 Pts |
File:Resist31.png | Resist Common Weapons 3% | ||
File:Resist31.png | Resist Magic 3% |
The Warrior
The warrior is a dangerous fighter, who has the Stone Skin ability that for a short time reflects back damage inflicted by the enemy. They may also fall into a Rage, a short-term increase in strength and dexterity, but intelligence is lowered, which makes them vulnerable. They also have two different fighting postures for attack and defense, Attacking Stance and Defensive Stance.
Greater Power Spells
Rage | Stone Skin | ||
File:Drain31.png | Drain Intelligence 10 Pts | File:DamageAtribute31.png | Stone Skin for 40 sec on Self |
File:Resist31.png | Fortify Strength 10 Pts | File:Reflect31.png | Reflect Damage 10% on Self |
File:Resist31.png | Fortify Agility 10 Pts | ||
File:DamageAtribute31.png | Weakness to Magic 40 Pts | ||
File:Weakness damage.png | Weakness to Common Weapons 40 Pts | ||
Lesser Power Spells
Attacking Stance | Defensive Stance | ||
File:Drain31.png | Drain Endurance 5 Pts | File:Drain31.png | Drain Blunt 5 Pts |
File:Resist31.png | Fortify Strength 5 Pts | File:Drain31.png | Drain Blade 5 Pts |
File:Resist31.png | Fortify Hand to Hand 10 Pts | File:Resist31.png | Fortify Endurance 5 Pts |
File:Resist31.png | Fortify Blade 5 Pts | File:Resist31.png | Fortify Life Energy 15 Pts |
File:Resist31.png | Fortify Blunt 5 Pts | File:Resist31.png | Fortify Heavy Armor 5 Pts |
File:Resist31.png | Fortify Block 5 Pts (this one does not appear on you Active Effects list) | File:Resist31.png | Fortify Block 5 Pts |
The Mage
The Mage is the master of magic. They have the ability to summon Arcane Essence which immediately regenerates Mana. In addition, they can cast Spectral Movement which shifts the arcane planes to enable them to see enemies, to absorb magic and to regenerate Mana. They have two fighting postures, the Magic Storm and the Discipline.
Greater Power Spells
- Summons a bottle of Arcane Essence.
Lesser Power Spells
Discipline Stance | Magic Storm Stance | ||
File:Drain31.png | Drain Mysticism 5 Pts | File:Drain31.png | Drain Alteration 5 Pts |
File:Drain31.png | Drain Destruction 5 Pts | File:Drain31.png | Drain Illusion 5 Pts |
File:Resist31.png | Fortify Illusion 5 Pts | File:Drain31.png | Drain Retoration 5 Pts |
File:Resist31.png | Fortify Alteration(+5) | File:Resist31.png | Fortify Destruction 5 Pts |
File:Resist31.png | Fortify Restoration 5 Pts | File:Resist31.png | Fortify Mysticism 5 Pts |
File:Resist31.png | Fortify Intelligence 5 Pts | File:Resist31.png | Fortify Willpower 5 Pts |
Other Spells
Spectral shift | |
File:Detectlife31.png | Detect life on 120 Ft for 120 Sec |
File:Lightshield28.png | Shock Shield 5 % for 120 Sec |
File:RestoreHealth27.png | Restore Magicka 2 Pts for 120 Sec |
File:Absorption31.png | Spell Absorption 5 % for 120 Sec |
The Villain
The Villain is a treacherous comrade. Villain can create a creative guise which makes them easily concealed (Spirit Form), have a greatly increased ability to sneak, and have endurance regeneration. They also own the poison spell Heart Burst; an attack that has a strong possibility of killing equally strong or weaker opponents. They have two stances.
Greater Power Spells
Spirit Form | Heart Bursting / Death Blow | ||
File:Burden28.png | Apparition for 120 sec on Self | File:Burden28.png | Heart Bursting on Touch. |
File:Restoration28.png | Fortify Sneak 10 Pts for 120 sec on Self | ||
File:Chameleon31.png | Chameleon 20% for 120 sec on Self | ||
File:RestoreHealth27.png | Restore Fatigue 4 Pts for 120 sec on Self | ||
File:RestoreHealth27.png | Restore Life Energy 3 Pts on Self for 120 sec | ||
Lesser Power Spells
Concealment Aura | Insidiousness Aura | ||
File:Drain31.png | Drain Light Armor 5 Pts | File:Drain31.png | Drain Sneak 5 Pts |
File:Drain31.png | Drain Marksman 5 Pts | File:Drain31.png | Drain Security 5 Pts |
File:Restoration28.png | Fortify Security 5 Pts | File:Restoration28.png | Fortify Athletics 5 Pts |
File:Restoration28.png | Fortify Illusion 5 Pts | File:Restoration28.png | Fortify Light Armor 5 Pts |
File:Restoration28.png | Fortify Sneak 5 Pts | File:Restoration28.png | Fortify Marksman 5 Pts |
Tips
Notes
- Stances are permanent (no time limit). You can remove them only by using Allow a Stance to Disappear spell. Stances give you some minor bonuses at the expense of other skills.
- Greater Power Spells can be cast only once a day.