Nehrim:Classes

From sureai
Jump to: navigation, search

Birthsigns

In Nehrim, you do NOT choose your class. When you encounter Merzul in Arcane Sanctum for the first time during the quest A Glance to the Stars, Merzul will inquire about your birthsign. Birthsigns provide you with some minor spells, and your actual class depends on your weapon choice.

The Paladin

File:Line625.jpg

File:Thepaladin.jpg


These warriors can call for the Blessing of the Eliath, by which these ancient creatures fill them with a light source that restores life energy, reflects damage and raises resistances. They also have a spell Laying on of Hands that completely heals them with no mana cost of all injuries, but removes all mana for several seconds. They also have two stances, Aura Protector (Guardian Aura) and Divine Aura.


Greater Power Spells

Blessing of the Eliath Laying on of Hands
File:Burden28.png Ask For The Eliaths' Blessing File:Burden28.png Takes away all mana and restores full life energy for 2 sec on Self.
File:Reflect31.png Reflect Damage 2% on Self for 120 sec
File:Resist31.png Resist Disease 80% for 120 sec
File:Resist31.png Resist Paralysis 60% on Self for 120 sec
File:RestoreHealth27.png Restore Life Energy 3 Pts on Self for 120 sec


Lesser Power Spells

Guardian Aura (Stance) Divine Aura
File:Drain31.png Drain Willpower 3 Pts File:Weakness damage.png Weakness to Common Weapons 5 Pts
File:Drain31.png Drain Restoration 5 Pts File:DamageAtribute31.png

Weakness to Magic 5 Pts

File:Restoration28.png Fortify Endurance 3 Pts File:Restoration28.png Fortify Willpower 5 Pts
File:Restoration28.png Fortify Heavy Armor 5 Pts File:Restoration28.png Fortify Restoration 8 Pts
File:Resist31.png Resist Common Weapons 3%
File:Resist31.png Resist Magic 3%

The Warrior

File:Line625.jpg

File:Thewarrior.jpg


The warrior is a dangerous fighter, who has the Stone Skin ability that for a short time reflects back damage inflicted by the enemy. They may also fall into a Rage, a short-term increase in strength and dexterity, but intelligence is lowered, which makes them vulnerable. They also have two different fighting postures for attack and defense, Attacking Stance and Defensive Stance.


Greater Power Spells

Rage Stone Skin
File:Drain31.png Drain Intelligence 10 Pts File:DamageAtribute31.png Stone Skin for 40 sec on Self
File:Resist31.png Fortify Strength 10 Pts File:Reflect31.png Reflect Damage 10% on Self
File:Resist31.png Fortify Agility 10 Pts
File:DamageAtribute31.png Weakness to Magic 40 Pts
File:Weakness damage.png Weakness to Common Weapons 40 Pts


Lesser Power Spells

Attacking Stance Defensive Stance
File:Drain31.png Drain Endurance 5 Pts File:Drain31.png Drain Blunt 5 Pts
File:Resist31.png Fortify Strength 5 Pts File:Drain31.png Drain Blade 5 Pts
File:Resist31.png Fortify Hand to Hand 10 Pts File:Resist31.png Fortify Endurance 5 Pts
File:Resist31.png Fortify Blade 5 Pts File:Resist31.png Fortify Life Energy 15 Pts
File:Resist31.png Fortify Blunt 5 Pts File:Resist31.png Fortify Heavy Armor 5 Pts
File:Resist31.png Fortify Block 5 Pts (this one does not appear on you Active Effects list) File:Resist31.png Fortify Block 5 Pts

The Mage

File:Line625.jpg

File:Themage.jpg


The Mage is the master of magic. They have the ability to summon Arcane Essence which immediately regenerates Mana. In addition, they can cast Spectral Movement which shifts the arcane planes to enable them to see enemies, to absorb magic and to regenerate Mana. They have two fighting postures, the Magic Storm and the Discipline.


Greater Power Spells

Summon Arcane Essence


Lesser Power Spells

Discipline Stance Magic Storm Stance
File:Drain31.png Drain Mysticism 5 Pts File:Drain31.png Drain Alteration 5 Pts
File:Drain31.png Drain Destruction 5 Pts File:Drain31.png Drain Illusion 5 Pts
File:Resist31.png Fortify Illusion 5 Pts File:Drain31.png Drain Retoration 5 Pts
File:Resist31.png Fortify Alteration(+5) File:Resist31.png Fortify Destruction 5 Pts
File:Resist31.png Fortify Restoration 5 Pts File:Resist31.png Fortify Mysticism 5 Pts
File:Resist31.png Fortify Intelligence 5 Pts File:Resist31.png Fortify Willpower 5 Pts


Other Spells

Spectral shift
File:Detectlife31.png Detect life on 120 Ft for 120 Sec
File:Lightshield28.png Shock Shield 5 % for 120 Sec
File:RestoreHealth27.png Restore Magicka 2 Pts for 120 Sec
File:Absorption31.png Spell Absorption 5 % for 120 Sec

The Villain

File:Line625.jpg

File:Thevillain4.jpg


The Villain is a treacherous comrade. Villain can create a creative guise which makes them easily concealed (Spirit Form), have a greatly increased ability to sneak, and have endurance regeneration. They also own the poison spell Heart Burst; an attack that has a strong possibility of killing equally strong or weaker opponents. They have two stances.


Greater Power Spells

Spirit Form Heart Bursting / Death Blow
File:Burden28.png Apparition for 120 sec on Self File:Burden28.png Heart Bursting on Touch.
File:Restoration28.png Fortify Sneak 10 Pts for 120 sec on Self
File:Chameleon31.png Chameleon 20% for 120 sec on Self
File:RestoreHealth27.png Restore Fatigue 4 Pts for 120 sec on Self
File:RestoreHealth27.png Restore Life Energy 3 Pts on Self for 120 sec


Lesser Power Spells

Concealment Aura Insidiousness Aura
File:Drain31.png Drain Light Armor 5 Pts File:Drain31.png Drain Sneak 5 Pts
File:Drain31.png Drain Marksman 5 Pts File:Drain31.png Drain Security 5 Pts
File:Restoration28.png Fortify Security 5 Pts File:Restoration28.png Fortify Athletics 5 Pts
File:Restoration28.png Fortify Illusion 5 Pts File:Restoration28.png Fortify Light Armor 5 Pts
File:Restoration28.png Fortify Sneak 5 Pts File:Restoration28.png Fortify Marksman 5 Pts

Tips

Notes

  • Stances are permanent (no time limit). You can remove them only by using Allow a Stance to Disappear spell. Stances give you some minor bonuses at the expense of other skills.
  • Greater Power Spells can be cast only once a day.