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Oblivion and Nehrim Main Differences
Nehrim is not simply a mod, it is a total conversion of Oblivion: a complete new game with a new map and lore totally unrelated to Oblivion.
General
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- NO fast travel. However, you can have a horse (or donkey!) to help you or you can use Teleport.
- The game is set on a continent called Vyn.
- World exploration does have sense as you can collect Magic Symbols or various Armour Sets.
- A Safe Storage Chest with infinite capacity is placed in every minor or major city.
- No level scaling. There are considerable differences in levelling.
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Quests
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- The Main Quest is much more both dynamic and complicated than in Oblivion.
- There are really surprising moments!
- Until almost the end of the game you are not sure who is your friend or foe. The main quest makes you suspicious of almost every main character who plays a significant role in the main quest.
- The main quest is divided into separate acts.
- Main quest completion takes about 50 hours.
- Some Side Quests are really difficult to find.
- There are no quest markers to every quest ! You will sometimes need to explore the land thoroughly to find something or someone.
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Character
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Skills and Attributes
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- There are plenty of significant differences in Skills and Attributes.
- Be sure to check the governing attributes as they differ from those in Oblivion.
- There is no Conjuration Magic Skill in Nehrim.
- You can raise your Skills by learning from Trainers (you need money as well as Learning Points to do it) or by equipping certain enchanted Items.
- Luck Attribute and Encumbrance limit can be raised by special Unique plants that can be found scattered somewhere in the land of Nehrim.
- There are also Hunting Skills in Nehrim.
- Some Special Magic abilities can be acquired during some quests.
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Classes and Races
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- Nehrim has three playable new races, each of them has its own unique features as well as history.
- You choose the class not at the beginning of the game but during one of the main quests.
- The classes (birthsigns) provide you with some Greater Power Spells and some spells called Stances. All of them are unique for each separate class.
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Gameplay
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General
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- You can earn plenty of achievements. No bonuses for them, but earning them may be a challenge!
- Diseases can be cured by taking a bath, using an appropriate spell or drinking a special potion.
- Those who enjoy crafting will probably find themselves occupied by crafting some elements quite frequently.
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Items
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Magic
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- For quite a long time you will not be allowed to use magic in the Middlerealm Cities due to the Magic Prohibition law.
- To cast some powerful spells you will need Arcane Stones.
- To cast Teleportation Spells you will need Teleport Runes.
No Conjuration spells. (Conjuration was added with patch 1.5)
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World
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Creatures
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- Definitely more varied creatures than in Oblivion.
- There are plenty of only quest-related creatures.
- No Daedric creatures, as they do not apply to Nehrim lore.
- A number of unique bosses that can be encountered in most explorable dungeons, mines, etc.
- Some animals drop elements that can be obtained only if you have appropriate Hunting Skill.
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People
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- Unlike in Oblivion, people and main characters are full of emotions and act spontaneously, just like human being do.
- You will have definitely more companions to accompany you on your travels or help you with some missions than in Oblivion.
- Maybe a secret admirer will accompany you... :)
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Places
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- The areas in Nehrim are far more varied than in Oblivion, Actually, in Nehrim you have three main realms: The Middlrealm (capital: Erothin), The Northrealm (capital: Cahbaet ), The Southrealm (capital: Ostian)
- Only a few main cities, but they are really huge and impressive.
- You cannot have a house in every city.
- Dangerous Dungeon are unique explorable places that are really challenging.
- A list of places can be found here. Each place is unique.
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Services
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- There are a variety of services offered in Nehrim ranging from simple skill upgrade (which requires money as well as learning points) to taking a bath or depositing some money in a bank account.
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