Difference between revisions of "Enderal:Mentalism"
From sureai
Raspudding (Talk | contribs) (typo*4 :) kill me) |
(Added "Detect Life" spell) |
||
Line 168: | Line 168: | ||
|rowspan="1" | '''[[Enderal:Telekinesis (Spell)|Telekinesis]]''' | |rowspan="1" | '''[[Enderal:Telekinesis (Spell)|Telekinesis]]''' | ||
|rowspan="1" | Can pull an object to you from a distance. Add it to your inventory or throw it. | |rowspan="1" | Can pull an object to you from a distance. Add it to your inventory or throw it. | ||
− | |rowspan="1" align="center"| | + | |rowspan="1" align="center"| I |
|rowspan="1" align="center"| Adept | |rowspan="1" align="center"| Adept | ||
− | |rowspan="1" align="center"| | + | |rowspan="1" align="center"| - |
|rowspan="1" align="center"| - | |rowspan="1" align="center"| - | ||
|rowspan="1" align="center"| 8/s | |rowspan="1" align="center"| 8/s | ||
+ | |- | ||
+ | |rowspan="1" | '''[[Enderal:Detect Life (Spell)|Detect Life]]''' | ||
+ | |rowspan="1" | Make creatures (undead exempted) in the area visible and can be used through walls. | ||
+ | |rowspan="1" align="center"| I | ||
+ | |rowspan="1" align="center"| Adept | ||
+ | |rowspan="1" align="center"| - | ||
+ | |rowspan="1" align="center"| - | ||
+ | |rowspan="1" align="center"| 7/s | ||
|- | |- | ||
|} | |} | ||
[[Category:Enderal-Spells-Mentalism]] | [[Category:Enderal-Spells-Mentalism]] |
Latest revision as of 02:24, 10 May 2018
Mentalism
| |||
Memories | Thaumaturge | ||
Type | Combat | FormID | - |
The school of Mentalism allows you to summon spectral shields from your bare hands, to unlock locks and chests with your power of thought, to make yourself invisible or to make your skin as hard as iron. Mentalism is subject to the memories of the Thaumaturge.
Mentalism Spells
Name | Description | Rank | Level | Magnitude | Duration | Cost |
Spell Ward | Increasing Armor Rating by X and reduces taken damage by X points. | I | Novice | 35 | - | 7/s |
II | Apprentice | 53 | - | 14/s | ||
III | Adept | 78 | - | 24/s | ||
IV | Expert | 110 | - | 35/s | ||
V | Expert | 140 | - | 50/s | ||
VI | Master | 180 | - | 70/s | ||
Divine Shield | Increase the Armor Rating by X for Y seconds. | I | Novice | 80 | 240 | 21 |
II | Apprentice | 95 | 300 | 35 | ||
III | Adept | 120 | 300 | 61 | ||
IV | Expert | 150 | 300 | 86 | ||
V | Master | 180 | 360 | 105 | ||
VI | Master | 210 | 360 | 131 | ||
Magelight | Creates a magical light for X seconds that follows the caster. | I | Novice | 10 | 60 | 13 |
II | Novice | 13 | 90 | 65 | ||
III | Novice | 15 | 140 | 74 | ||
IV | Novice | 20 | 180 | 96 | ||
Equilibrium | Converts X points Health into Mana. You can die due to this effect. | I | Novice | 15 | - | 0 |
II | Novice | 25 | - | 0 | ||
III | Novice | 38 | - | 0 | ||
Water Breathing | Breath water for X seconds. | I | Adept | - | 60 | 43 |
II | Adept | - | 180 | 96 | ||
Paralyze | Target gets paralyzed for X seconds. | I | Expert | - | 2 | 92 |
II | Master | - | 6 | 157 | ||
Telekinesis | Can pull an object to you from a distance. Add it to your inventory or throw it. | I | Adept | - | - | 8/s |
Detect Life | Make creatures (undead exempted) in the area visible and can be used through walls. | I | Adept | - | - | 7/s |