Enderal:Mage

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Mage
EN-Mage-Class-stones.jpg
Disciplines Main skills
Elementalist
Elementarism
Thaumaturge Light Magic Mentalism
Sinistrope Psionics Entropy

Mage

"Memory "Descriptions "Tiers "Type
Focus
This memory unlocks all mage disciplines for you. You also recieve a permanently boosted Mana regenaration as well as the talent "Focus" which lowers the mana costs for all spells by 33 percent for a short period of time. I: 15 seconds duration
II: 25 seconds duration
III: 35 seconds duration
Talent

Elementalist

"Memory "Descriptions "Tiers "Type
Arcane Might
The memories of the "Elementalist" improve the use of elemental magic. I: All elemental spells do 13 percent more damage
II: All elemental spells do another 12 percent more damage
Passive
Elemental Apprentice
Reduces the Mana costs of elemental spells of the novice and apprentice level by 30 percent. Passive
Elemental Frenzy
Fire and frost spells do 15 percent more damage. Passive
Dual Cast
Allows you to cast a more powerful version of an elemental spell by having it equipped in both hands and casting them at the same time. Passive
Arcane Rage
Shock spells do 20 percent more damage. Passvie
Arctic Wind
Hurls a cone of frost which quickly freezes your enemies. Frozen enemies get a higher damage resistance but there is a small chance of shattering them with a hit. Shock spells, blunt weapons and power attacks increase the chance to shatter them. I: Freezes the target for 3 seconds
II: Freezes the target for 4 seconds
III: Freezes the target for 5 seconds
Talent
Fire and Ice
If you hit an enemy with a frost or fire spell and their Health is low, said enemy flees if hit by a fire spell and is paralyzed if hit by a frost spell. Passive
Elemental Novice
Reduces the Mana costs of elemental spells of the adept level by 30 percent. Passive
Disintegrate
If you hit an enemy with a shock spell and their Health is low, they are instantly disintegrated. Passive
Elemental Focus
Runes now can be placed further away from you and the duration of all your elemental spells is permanently increased. Affects also the time for which targets are on fire and targets who are slowed by frost. I: Doubles the distance when casting a rune spell, 15 percent longer duration for elemental spells
II: Four times the distance when casting a rune spell, another 15 percent longer duration for elemental spells
Passive
Elemental Expert
Reduces the Mana costs of elemental spells of the expert level by 30 percent. Passive
Impact
Elemental spells can repulse your enemies if dual-casted. Passive
Shock Nova
Unleashes a wave of electrical energy around you which lets enemies stagger and afterwards summons lightning which hits them. I: 10 shock damage (Nova), 25 shock damage (Lightning)
II: 25 shock damage (Nova), 50 shock damage (Lightning)
III: 35 shock damage (Nova), 75 shock damage (Lightning)
Talent
Electrocution
Shock spells do 10 percent more damage and absorb a part of the enemy's Mana. Passive
Unleashed Might
Reduces the Mana costs of elemental spells of the master level by 30 percent. Passive

Thaumaturge

"Memory "Descriptions "Tiers "Type
Depth Concentration
The memories of the "Thaumaturge" enhance your light and mental magic. I: All mental and light magic spells are 14 percent more effective
II: All mental and light magic spells are another 12 percent more effective
Passive
Mental Novice
Reduces the Mana costs of mental and light spells of the novice and apprentice level by 30 percent. Passive
Arcane Interference
Enchantments are 30 percent more effective. You receive the ability "Blessing of the Discipline" which allows you to reduce your Arcane Fever by 15 percent once a day. Passive
Dual Casting
Allows you to cast a more powerful version of a mental or light spell if you equip it in both hands and cast both at the same time. Passive
Magical Repulsion
Increases the effect of all armor spells by 75 percent. Passive
Dimensional Rift
Incapacitate an enemy for a short period of time, absorbs his Mana and Stamina in batches and deals them the drained energy as damage when the effect ends. Especially effective against mages. Can only be used on enemies who are at most 8 levels above you. I: 11 seconds duration, drains 40 percent Mana and Stamina and converts them into damage
II: 15 seconds duration, drains 50 percent Mana and Stamina and converts them into damage
III: 20 seconds duration, drains 60 percent Mana and Stamina and converts them into damage
Talent
Ambrosia
Healing spells also restore Stamina. Passive
Mental Adept
Reduces the Mana costs of mental and light spells of the adept level by 30 percent. Passive
Shield Nourishment
If an enemy spell hits a shield spell from you, you absorb 35 percent of its Mana. Passive
Arcane Resistance
Increases your resistance to magic and poison. I: Increases resistance by 10 percent
II: Increases resistance by another 10 percent
Passive
Mental Expert
Reduces the Mana costs of mental and light spells of the expert level by 30 percent. Passive
Counter Spell
Absorb 10 percent of the Mana costs of all spells which are cast on you. Passive
Well of Life
If you would die while this talent is in effect, your Health instantly regenerates and enemies around you are repulsed. Talent
Death Mage
All spells against undead are 30 percent more effective. Passive
Mental Master
Reduces the Mana costs of mental and light spells of the master level by 30 percent. Your Mana regeneration is increased by 10 percent. Passive

Sinistrope

"Memory "Descriptions "Tiers "Type
Concentration
The memories of the "Sinistrope" teach you the usage of psionics and entropy. I: Psionic spells stay 15 percent longer in effect. Entropy spells consume 20 percent less Health
II: Psionic spells stay another 13 percent longer in effect Entropy spells consume another 20 percent less Health
Passive
Apprentice of the Dark Arts
Reduces the Mana costs of psionic and entropy spells of the apprentice and novice level by 30 percent. Passive
Thought Planting
Psionic spells can now be cast on enemies with a 35 percent higher level restriction. Passive
Practiced Ritualist
Allows you to cast a more powerful version of a psionic or entropy spell if you equip it in both hands and cast both at the same time. Passive
Mystical Binding
Bound weapons do 40 percent more damage. Passive
Devour Soul
Devours the soul of a dead enemy and absorbs a part of their Health, Mana and Stamina. I: Absorbs 15 percent of Health
II: Absorbs 20 percent of Health and Stamina
III: Absorbs 30 percent of Health, Stamina and Mana
Talent
Mystical Call
Increases the lifespan of summoned creatures. Passive
Adept of the Dark Arts
Reduces the Mana costs of psionic and entropy spells of the adept level by 30 percent. Passive
Psionic Veil
Wraps you in a psionic veil for a short period of time, which makes you invisible. Actions such as attacking or activation disrupt the effect. Passive
Bonejudge
All offensive spells are 30 percent more effective against undead. Reanimated undead "live" 50 percent longer and entropy spells consume 10 percent less Mana. Passive
Expert of the Dark Arts
Reduces the Mana costs of psionic and entropy spells of the expert level by 30 percent. Passive
Quiet Casting
All spells you cast are silent to others. Passive
Entropic Blood
Makes an enemy your slave for a short period of time, which fights for you and deals many times more damage. If the slave dies while this talent is in effect, it explodes in a devastating detonation. I: 20 seconds duration, 2 times damage of the slave, 50 points of entropic damage upon explosion
II: 30 seconds duration, 2 and a half times damage of the slave, 75 points of entropic damage upon explosion
III: 45 seconds duration, 3 times damage of the slave, 100 points of entropic damage upon explosion
Talent
Abyss
Psionic spells also work on undead, elementals and mechanic creatures. Passive
Master of the Dark Arts
Reduces the Mana costs of psionic and entropy spells of the master level by 30 percent. Attacking with a bound weapon automatically casts soul trap on the target. Passive
Rogue Warrior Mage