Enderal:Rogue

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< Enderal < Memory Trees
Rogue
EN-Rogue-Class-stones.jpg
Disciplines Main skills
Infiltrator Sneak Pickpocketing Rhetoric
Vagrant Light Armor Alchemy
Trickster Archery Lockpicking

Rogue

"Memory "Descriptions "Tiers "Type
Assassination
This memory unlocks all rogue disciplines for you. Your Stamina regeneration is boosted by 20 percent and you receive the talent "Shadow of the Wind" which lets you move more silently for a short period of time and raises your critical hit chance by 7 percent. I:25 seconds duration
II: 45 seconds duration
III: 60 seconds duration
Talent

Infiltrator

"Memory "Descriptions "Tiers "Type
Devious
The memories of the Infiltrator improve your skill in sneaking, your rhetorics and your sleight of hand. I: The chance to be detected by enemies while sneaking is reduced by 15 percent. The prices of merchants are 7 percent better
II: The chance to be detected by enemies while sneaking is reduced by another 12 percent. The prices of merchants are another 5 percent better
Passive
Throat Cut
If you attack while you are sneaking your critical hit chance is increased by 10 percent. Passive
Knife Thrust
Sneak attacks with daggers now do 4 times damage. Passive
Heart Shot
Sneak attacks with bows now do 2.5 times damage. Passive
Assassin
Sneak attacks with one-handed weapons (and wolf claws) now do 2.5 times damage. Does not apply for daggers. Passive
Flashpowder
Throw a flash powder which blinds your enemies for a period of time to give you time to hide. Blinded enemies cannot be attacked. I: 8 seconds duration
II: 10 seconds duration
III: 12 seconds duration
Talent
Fence
Stolen goods now can be sold to every merchant, not only fences. Passive
Roll
When you sprint while sneaking you do a forward roll. Passive
Swindler
Pickpocketing pennies is 50 percent easier. Passive
Silent Feet
Whether you run or walk while sneaking now has no effect on your concealment anymore. Passive
Bloodlust
A sneak attack has a chance of 50 percent to absorb a part of the enemy's Stamina. Passive
Pickpocket
Pickpocketing is 20% easier. Passive
Ghostwalk
Teleports yourself behind a target, you become invisible for a short period of time and increases your critical hit chance for a short time. I: 1500 feet distance, critical hit chance increased by 15 percent, 10 seconds invisibility
II: 2000 feet distance, critical hit chance increased by 25 percent, 15 seconds invisibility
III: 2500 feet distance, critical hit chance increased by 35 percent, 20 seconds invisibility
Talent
Seducer
Unlocks - even if your skill value is small - rhetoric options in the dialogues. You also receive 10 percent better prices from merchants of the opposite gender. Passive
Warrior of the Shadows
Sneak attacks now do 50 percent additional damage. You also can steal equipped items now. Passive

Vagrant

"Memory "Descriptions "Tiers "Type
Suitable Armor
The memories of the "Vagrant" teach you in the usage of poisons, potions and light armor. I: Light armor is 17 percent more effective
II: Light armor is another 15 percent more effective
Passive
Ointment Lore
Healing potions are ore (sic) effective. I: All potions are 15 percent more effective.
II: Healing potions (Health, Stamina, Mana, Wolf Blood) are an additional 15 percent more effective.
Passive
Sensitive Tongue
Consuming an ingredient reveals more of its alchemy effects from now on. I: Reveals another additional effect
II: Reveals two other effects
III: Reveals three other effects
Passive
Poison Cook
Brewed poisons are 30 percent more effective. Chymica are 15 percent more effective. Passive
Wind Walker
If you are wearing solely light armor, your Stamina regeneration is increased by 30 percent. Passive
Shadowtongue Oil
Throw a bottle that creates a slibbery oil puddle upon impact which lets enemies slip and slows them. I: Slows enemies by 15 percent
II: Slows enemies by 25 percent
III: Slows enemies by 40 percent
Talent
More Place
Increases your carrying capacity by 50. Passive
Unhindered
From now on, a light armor does not weigh anything and does not slow you down when you wear it. Passive
Experimenter
Poison which is applied to your weapons stays in effect twice as long. You can now also create Ambrosia at spectralizing table. Passive
Perfect Fit
If you are wearing solely light armor you receive an armor bonus of 25 percent. Passive
Master Brewer
All self-brewed potions are 20 percent more effective from now on. Passive
Snakeblood
As long as your Stamina is more than half-filled, your poison resistance is increased by 40 percent and the armor rating of light armors by 5 percent. Passive
Starling Spider
Throw a mechanical spider which attracts the attention of enemies at its destination. If the enemies are close enough - or if you use the talent again - the spider explodes, which paralyzes enemies for a short period of time and weakens them with a neurotoxin. Poisoned enemies which are hit take more damage. I: 75 feet attention radius, 10 seconds poisoned, 25 percent more damage to poisoned enemies
II: 125 feet attention radius, 15 seconds poisoned, 35 percent more damage to poisoned enemies
III: 256 feet attention radius, 20 seconds poisoned, 40 percent more damage to poisoned enemies
Talent
Purity
All negative effects of self-brewed potions and all positive effects of self-brewed poisons are removed. Passive
High Dexterity
If you are wearing solely light armor, there is a chance of 10 percent that the damage of a melee attack is completely intercepted. Passive

Trickster

"Memory "Descriptions "Tiers "Type
Strong Bowstring
The memories of the "Trickster" combine the effective use of a bow with lockpicking. I: Bows do 12 percent more damage
II: Bows do another 10 percent more damage
Passive
Skilled Hands
Novice locks are 25 percent easier to pick and your armor rating increases by 5 percent while you have a bow equipped. Passive
Eagle Eye
Pressing Block while aiming will zoom in your view. Passive
Fire Arrow
Grants you a handful of fire arrows, which explode upon impact and do fire damage. I: 3 arrows, do additional 5 points of fire damage, 11 seconds duration
II: 4 arrows, do additional 7 points of fire damage, 13 seconds duration
I: 5 arrows, do additional 9 points of fire damage, 15 seconds duration
Talent
Concentration
Bows do 20 percent more damage as long as your Stamina is more than half-filled. Passive
Thief Apprentice
Adept locks can now be picked and all locks of the adept or lower level are 25 percent easier to pick. Passive
Ranger
You are able to move faster with a drawn bow. Passive
Rapid Shot
You can draw a bow 30 percent faster. Passive
Replica
Automatically gives you a copy of a picked lock's key. Passive
Expert Locksmith
Expert locks can now be picked and all locks of the expert or lower level are 25 percent easier to pick. Passive
Fatal Shot
Increases your critical hit chance with bows. I: Increases critical hit chance by 10 percent
II: Increases critical hit chance by another 15 percent and increases critical hit damage by 25 percent
Passive
Master with the Bowstring
Zooming in with a bow now costs half as much Stamina than before and slows down time by 50 percent. All arrows do 1 more point of damage. Passive
Eye of the Storm
Stops time for your enemies and your surroundings for a short period of time. I: 6 seconds duration
II: 8 seconds duration
III: 12 seconds duration
Talent
Shadow Player
Reduces the chance to be detected while lockpicking by 60 percent. Passive
Master Thief
Master locks can now be picked and all locks are 35 percent easier to pick. Your arrows often stagger opponents (excluding the largest ones). Passive
Rogue Warrior Mage Lycantrophe Phasmalist