Enderal:Rogue
From sureai
< Enderal < Memory Trees
Rogue | |
Disciplines | Main skills |
Infiltrator | |
Vagrant | |
Trickster |
Contents
Rogue
Memory | Descriptions | Tiers | Type |
---|---|---|---|
Assassination
|
This memory unlocks all rogue disciplines for you. Your Stamina regeneration is boosted by 20 percent and you receive the talent "Shadow of the Wind" which lets you move more silently for a short period of time and raises your critical hit chance by 7 percent. | I:25 seconds duration II: 45 seconds duration III: 60 seconds duration |
Talent |
Infiltrator
Warrior of the Shadows | ||||
↗ | ↑ | ↖ | ||
Pickpocket | Ghostwalk | Seducer | ||
↖ | ↑ | ↗ | ||
Bloodlust | ||||
↑ | ||||
Silent Feet | ||||
↗ | ↑ | ↖ | ||
Fence | Roll | Swindler | ||
↖ | ↑ | ↗ | ||
Flashpowder | ||||
↗ | ↑ | ↖ | ||
Knife Thrust | Heart Shot | Assassin | ||
↖ | ↑ | ↗ | ||
Throat Cut | ||||
↑ | ||||
Devious |
Memory | Description | Tiers | Type |
---|---|---|---|
Devious
|
The memories of the Infiltrator improve your skill in sneaking, your rhetorics and your sleight of hand. | I: The chance to be detected by enemies while sneaking is reduced by 15 percent. The prices of merchants are 7 percent better II: The chance to be detected by enemies while sneaking is reduced by another 12 percent. The prices of merchants are another 5 percent better |
Passive |
Throat Cut
|
If you attack while you are sneaking your critical hit chance is increased by 10 percent. | Passive | |
Knife Thrust
|
Sneak attacks with daggers now do 4 times damage. | Passive | |
Heart Shot
|
Sneak attacks with bows now do 2.5 times damage. | Passive | |
Assassin
|
Sneak attacks with one-handed weapons (and wolf claws) now do 2.5 times damage. Does not apply for daggers. | Passive | |
Flashpowder
|
Throw a flash powder which blinds your enemies for a period of time to give you time to hide. Blinded enemies cannot be attacked. | I: 8 seconds duration II: 10 seconds duration III: 12 seconds duration |
Talent |
Fence
|
Stolen goods now can be sold to every merchant, not only fences. | Passive | |
Roll
|
When you sprint while sneaking you do a forward roll. | Passive | |
Swindler
|
Pickpocketing pennies is 50 percent easier. | Passive | |
Silent Feet
|
Whether you run or walk while sneaking now has no effect on your concealment anymore. | Passive | |
Bloodlust
|
A sneak attack has a chance of 50 percent to absorb a part of the enemy's Stamina. | Passive | |
Pickpocket
|
Pickpocketing is 20% easier. | Passive | |
Ghostwalk
|
Teleports yourself behind a target, you become invisible for a short period of time and increases your critical hit chance for a short time. | I: 1500 feet distance, critical hit chance increased by 15 percent, 10 seconds invisibility II: 2000 feet distance, critical hit chance increased by 25 percent, 15 seconds invisibility III: 2500 feet distance, critical hit chance increased by 35 percent, 20 seconds invisibility |
Talent |
Seducer
|
Unlocks - even if your skill value is small - rhetoric options in the dialogues. You also receive 10 percent better prices from merchants of the opposite gender. | Passive | |
Warrior of the Shadows
|
Sneak attacks now do 50 percent additional damage. You also can steal equipped items now. | Passive |
Vagrant
High Dexterity | ||||
↗ | ↑ | ↖ | ||
Snakeblood | Starling Spider | Purity | ||
↖ | ↑ | ↗ | ||
Master Brewer | ||||
↑ | ||||
Perfect Fit | ||||
↗ | ↑ | ↖ | ||
More Place | Unhindered | Experimenter | ||
↖ | ↑ | ↗ | ||
Shadowtongue Oil | ||||
↗ | ↑ | ↖ | ||
Sensitive Tongue | Poison Cook | Wind Walker | ||
↖ | ↑ | ↗ | ||
Ointment Lore | ||||
↑ | ||||
Suitable Armor |
Memory | Description | Tiers | Type |
---|---|---|---|
Suitable Armor
|
The memories of the "Vagrant" teach you in the usage of poisons, potions and light armor. | I: Light armor is 17 percent more effective II: Light armor is another 15 percent more effective |
Passive |
Ointment Lore
|
Healing potions are ore (sic) effective. | I: All potions are 15 percent more effective. II: Healing potions (Health, Stamina, Mana, Wolf Blood) are an additional 15 percent more effective. |
Passive |
Sensitive Tongue
|
Consuming an ingredient reveals more of its alchemy effects from now on. | I: Reveals another additional effect II: Reveals two other effects III: Reveals three other effects |
Passive |
Poison Cook
|
Brewed poisons are 30 percent more effective. Chymica are 15 percent more effective. | Passive | |
Wind Walker
|
If you are wearing solely light armor, your Stamina regeneration is increased by 30 percent. | Passive | |
Shadowtongue Oil
|
Throw a bottle that creates a slibbery oil puddle upon impact which lets enemies slip and slows them. | I: Slows enemies by 15 percent II: Slows enemies by 25 percent III: Slows enemies by 40 percent |
Talent |
More Place
|
Increases your carrying capacity by 50. | Passive | |
Unhindered
|
From now on, a light armor does not weigh anything and does not slow you down when you wear it. | Passive | |
Experimenter
|
Poison which is applied to your weapons stays in effect twice as long. You can now also create Ambrosia at spectralizing table. | Passive | |
Perfect Fit
|
If you are wearing solely light armor you receive an armor bonus of 25 percent. | Passive | |
Master Brewer
|
All self-brewed potions are 20 percent more effective from now on. | Passive | |
Snakeblood
|
As long as your Stamina is more than half-filled, your poison resistance is increased by 40 percent and the armor rating of light armors by 5 percent. | Passive | |
Starling Spider
|
Throw a mechanical spider which attracts the attention of enemies at its destination. If the enemies are close enough - or if you use the talent again - the spider explodes, which paralyzes enemies for a short period of time and weakens them with a neurotoxin. Poisoned enemies which are hit take more damage. | I: 75 feet attention radius, 10 seconds poisoned, 25 percent more damage to poisoned enemies II: 125 feet attention radius, 15 seconds poisoned, 35 percent more damage to poisoned enemies III: 256 feet attention radius, 20 seconds poisoned, 40 percent more damage to poisoned enemies |
Talent |
Purity
|
All negative effects of self-brewed potions and all positive effects of self-brewed poisons are removed. | Passive | |
High Dexterity
|
If you are wearing solely light armor, there is a chance of 10 percent that the damage of a melee attack is completely intercepted. | Passive |
Trickster
Master Thief | ||||
↗ | ↑ | ↖ | ||
Master with the Bowstring | Eye of the Storm | Shadow Player | ||
↖ | ↑ | ↗ | ||
Fatal Shot | ||||
↑ | ||||
Expert Locksmith | ||||
↗ | ↑ | ↖ | ||
Ranger | Rapid Shot | Replica | ||
↖ | ↑ | ↗ | ||
Thief Apprentice | ||||
↗ | ↑ | ↖ | ||
Eagle Eye | Fire Arrow | Concentration | ||
↖ | ↑ | ↗ | ||
Skilled Hands | ||||
↑ | ||||
Strong Bowstring |
Memory | Description | Tiers | Type |
---|---|---|---|
Strong Bowstring
|
The memories of the "Trickster" combine the effective use of a bow with lockpicking. | I: Bows do 12 percent more damage II: Bows do another 10 percent more damage |
Passive |
Skilled Hands
|
Novice locks are 25 percent easier to pick and your armor rating increases by 5 percent while you have a bow equipped. | Passive | |
Eagle Eye
|
Pressing Block while aiming will zoom in your view. | Passive | |
Fire Arrow
|
Grants you a handful of fire arrows, which explode upon impact and do fire damage. | I: 3 arrows, do additional 5 points of fire damage, 11 seconds duration II: 4 arrows, do additional 7 points of fire damage, 13 seconds duration III: 5 arrows, do additional 9 points of fire damage, 15 seconds duration |
Talent |
Concentration
|
Bows do 20 percent more damage as long as your Stamina is more than half-filled. | Passive | |
Thief Apprentice
|
Adept locks can now be picked and all locks of the adept or lower level are 25 percent easier to pick. | Passive | |
Ranger
|
You are able to move faster with a drawn bow. | Passive | |
Rapid Shot
|
You can draw a bow 30 percent faster. | Passive | |
Replica
|
Automatically gives you a copy of a picked lock's key. | Passive | |
Expert Locksmith
|
Expert locks can now be picked and all locks of the expert or lower level are 25 percent easier to pick. | Passive | |
Fatal Shot
|
Increases your critical hit chance with bows. | I: Increases critical hit chance by 10 percent II: Increases critical hit chance by another 15 percent and increases critical hit damage by 25 percent |
Passive |
Master with the Bowstring
|
Zooming in with a bow now costs half as much Stamina than before and slows down time by 50 percent. All arrows do 1 more point of damage. | Passive | |
Eye of the Storm
|
Stops time for your enemies and your surroundings for a short period of time. | I: 6 seconds duration II: 8 seconds duration III: 12 seconds duration |
Talent |
Shadow Player
|
Reduces the chance to be detected while lockpicking by 60 percent. | Passive | |
Master Thief
|
Master locks can now be picked and all locks are 35 percent easier to pick. Your arrows often stagger opponents (excluding the largest ones). | Passive |