Difference between revisions of "Enderal:Old Three River Camp"

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m (Fixed typo)
m (Use the places template)
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{{Breadcrumb|[[Enderal:Places|Places]]}}
 
{{Breadcrumb|[[Enderal:Places|Places]]}}
[[File:EN-places-Old_Three_River_Camp.jpg|500px|thumb|right|The Traces of Mayhem]]
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{{Place
[[File:EN-place-Old_Three_River_Camp.jpg|300px|thumb|right|The Entrance to the Camp]]  
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|name = Old Three River Camp
[[File:EN-places-Three_River_Camp2.jpg|300px|thumb|right|TheWooden Planks Leading to the Locked Room]]
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|icon = Hut
[[File:EN-places-Old_Three_River_Camp3.jpg|300px|thumb|right|Looking at the Room from Afar]]  
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|image = EN-places-Old_Three_River_Camp.jpg
[[File:EN-places-Old_Three_River_Camp4.jpg|300px|thumb|right|The Locked Room]]
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|marked =
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|zones = 1
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|dungeon =
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|region = [[Enderal:Sun Coast|Sun Coast]]
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|location = To the right of [[Enderal:Old Three River Watch|Three River Watch]]
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|occupants = [[Enderal:Pit Rat|Pit Rat]], [[Enderal:Fleshless Lost One|Fleshless Lost One]]
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|cells = AltMardek
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}}
  
 
'''Exterior'''
 
'''Exterior'''
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The place is a ruined building infested with Rats and Fleshless Lost Ones. When searching the ruins you will face an Adept Door seeming impossible to open. However, <strong>there is another way of entering the locked room</strong>. Return to the place from where you  came to this place and on your left you will notice that it is possible to walk up some wooden planks. Go up the wooden path and you will find yourself wandering almost over the dungeon. One of windings leads to this very room. Jump off the wooden path and tackle the two Pit Rats. If you are wondering how to leave the room, <strong>the key to the door is placed on the table</strong>. Apart from numerous miscellaneous items, you may take advantage of  the nearby Workbench, as all the items needed to craft an item are scattered around the room.
 
The place is a ruined building infested with Rats and Fleshless Lost Ones. When searching the ruins you will face an Adept Door seeming impossible to open. However, <strong>there is another way of entering the locked room</strong>. Return to the place from where you  came to this place and on your left you will notice that it is possible to walk up some wooden planks. Go up the wooden path and you will find yourself wandering almost over the dungeon. One of windings leads to this very room. Jump off the wooden path and tackle the two Pit Rats. If you are wondering how to leave the room, <strong>the key to the door is placed on the table</strong>. Apart from numerous miscellaneous items, you may take advantage of  the nearby Workbench, as all the items needed to craft an item are scattered around the room.
 
==Location==
 
[[Enderal:Sun Coast|Sun Coast]]
 
 
It is located right to the right of [[Enderal:Old Three River Watch|Three River Watch]].
 
 
 
==Occupants==
 
*Pit Rats
 
*Fleshless Lost Ones
 
  
 
==Items Found==
 
==Items Found==
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*In order to  enter the locked room you might walk up the wooden planks and follow the way until you reach the room.
 
*In order to  enter the locked room you might walk up the wooden planks and follow the way until you reach the room.
  
==Maps==
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==Gallery==
[[File:EN-places-Old_Three_River_Camp_Location.jpg|300px|thumb|left]]
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<gallery widths="300" mode="packed" >
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File:EN-places-Old_Three_River_Camp_Location.jpg|The location
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EN-place-Old_Three_River_Camp.jpg|The Entrance to the Camp
 +
EN-places-Three_River_Camp2.jpg|The Wooden Planks Leading to the Locked Room
 +
EN-places-Old_Three_River_Camp3.jpg|Looking at the Room from Afar
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EN-places-Old_Three_River_Camp4.jpg|The Locked Room
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</gallery>
 +
 
 
[[Category:Enderal-Places]]
 
[[Category:Enderal-Places]]

Revision as of 11:08, 20 July 2017

< Enderal < Places
Hut
Old Three River Camp
Old Three River Camp
Marked
No
Zones
1
Dungeon
No
Region
Occupants

Pit Rat, Fleshless Lost One

Location

To the right of Three River Watch

Console Cells

AltMardek


Exterior

When approaching the Camp a place of massive bloodshed comes into our sight. The cluprit of the massacre is unknown, yet there are few remains of the unfortunate victim, which can still collected and reused. There is also one chest that can be easily opened.

Interior

The place is a ruined building infested with Rats and Fleshless Lost Ones. When searching the ruins you will face an Adept Door seeming impossible to open. However, there is another way of entering the locked room. Return to the place from where you came to this place and on your left you will notice that it is possible to walk up some wooden planks. Go up the wooden path and you will find yourself wandering almost over the dungeon. One of windings leads to this very room. Jump off the wooden path and tackle the two Pit Rats. If you are wondering how to leave the room, the key to the door is placed on the table. Apart from numerous miscellaneous items, you may take advantage of the nearby Workbench, as all the items needed to craft an item are scattered around the room.

Items Found

Exterior

  • Chest
  • Venison
  • Iron Gauntlets
  • Health Potion (Rancid)
  • Blue Malphas Flower
  • Meat
  • Old Vagrant Hood

Interior

  • Crates
  • Ice Claw
  • Sacks
  • Chest

In the Locked Room:

  • Toolbox
  • Spare Parts
  • Blueprint:Iron Sword
  • Blueprint:Iron Helmet
  • Iron Ingot
  • Workbench
  • Horseshoe
  • Hammer
  • Tong
  • Key to the Camp at the Three River Watch
  • Iron War Axe
  • Spell Tome:Ghostly Wolf (Rank II)
  • Raddled Robes
  • Mana Potion (Rancid)
  • Health Potion (Rancid)

Levels/Rooms

1 level, a corridor and a locked room.

Notes/Tips

  • In order to enter the locked room you might walk up the wooden planks and follow the way until you reach the room.

Gallery