Enderal:Alchemy

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EN-Placeable-Alchemy Lab.png

Alchemy in Enderal works mostly like in Skyrim - ingredients have four different effects which are initially hidden, though the first effect can be discovered by simple eating. These are combined at an alchemy station, which is mandatory for any potion or poison creation. Just like in the original Skyrim, alchemy is quite a money-maker.

Alchemy Skill also partly used to determine the strength of one's Beast Form in the Lycanthrope Memory Tree. This Memory Tree also provides Memory Perks that increase the Strength and Duration of "Chymica"; Beast-Form enhancing Potions. The Lycanthrope Tree also has the Portable Laboratory Memory, allowing for the use of a portable Alchemy table, with Tiers 1 and 2 being inferior to a standard Alchemy Table, but Tier 3 being identical.

Prerequisites

In order to brew potions, you need:

  • an alchemy lab (OR the Lycantrophe memory "Portable Laboratory")
  • at least 2 different ingredients which share at least one effect

Usage

Interacting with any alchemy lab will open the alchemy interface. There you can select between 2 and 3 different ingredients and try to create a potion with them. A potion will be created if at least two of the used ingredients share the same effect. The strength of the potion is determined through your level in alchemy. The memories of the Vagrant and Lycantrophe can further modify the result. If the ingredients do NOT share the same effect then the brewing will fail (the ingredients will still be consumed). While selecting ingredients to brew potions, already tried (and failed) ingredients/combinations will be grayed out (they can still be selected again).
The interface also allows you to filter ingredients based on their effects. In the left side of the interface you can select the effect you want. If you only have one ingredient with the effect then the text will be greyed out. If you have no ingredient with the effect then the effect won't be listed at all. The filter only works with unlocked effects. To reset the filter, simply click on "Ingredients".
Notes:

  • Even if the effects are hidden, you can still create a potion from matching ingredients and have the effect in the potion. This will also unlock the effect in the ingredients.
  • When brewing a potion that contains the "Chymica" or "Wolf Blood" effect without having invested points in the Lycantrophe tree, the player will be given the choice to remove the effects from the final potion.
  • Successfully creating a potion will reward a tiny amount of xp

Finding effects

Each ingredient has 4 different effects. However, they are initially hidden. In order to reveal them, the following methods can be used:

Eating

The simplest method. Open your inventory and click on the ingredient to eat it. This will apply its effect on you and also reveal it. However, only the first effect (top left) will be revealed by this method unless the memory "Sensitive Tongue" from the Memories of Vagrant is unlocked.
Note: This method is potentially lethal as you will also be afflicted by negative (poisonous) effects. Especially "Wolf Blood" or "Chymica" effects can deliver a quick death if you do not have the appropriate memories of the Lycantrophe.

Experimenting

Another method is to simply try to create potions with different ingredients. As mentioned before, hidden effects will become visible once a valid potion was created with them.
Example: If you mix two ingredients with the hidden effect "Restore Stamina", then the final potion will have the "Restore Stamina" effect and the effect on the used ingredients will be unlocked.

Recipes

Reading recipes will not only tell you which ingredients can be used for the corresponding potion but will also unlock the effect on the ingredients.
Example: If you read a recipe for ambrosia then the "ambrosia" effect on the mentioned ingredients will be unlocked.

Boosting Alchemy Skill

There are several methods of boosting the Alchemy skill, including Equipment, Potions and Memories (Lycanthrope). Note that a % Strength Boost does not increase the Enchanting Skill, but rather the strength of the Potion's effects themselves.

Omitting crafted potions, any player can gain a total increase of 0 and a 32% strength boost using the available methods above. A Half-Qyranian player can achieve an increase of 4 and a 32% strength boost. Considering the base Enchanting of 15, a player needs to improve Alchemy by 85 points via Crafting Books to reach 100 Alchemy. This is 81 Crafting Books for A Half-Qyranian.

See also