Enderal:The Disciplines of Magic - Elementalism
NPC: Amira Erbgoth in Ark, Erbgoth's Leather Goods NPC: Corpse in Vyn - Enderal (-11, -3) @ Z: 2954.119873 NPC: Misha Galabagadananka in Ark, Fitzai's Puzzle Box
- Ark, The Dancing Nomad
- Borek's House
- Boreo's Book Blessing
- Castle Golden Ford, Keep
- Hideout
- Old Aïsolôn, Cavern
- Old Borderwatch
- Pit Shelter
- Sulfur Stillhouse
- Sun Temple - Quarters
- Sun Temple, Scuola
Elementalism
Elementalism is the most widespread of the magical disciplines and an art all its own. Elementalists are able to manipulate the elements of fire, earth, water, and air.
In order to summon a fireball, the Elementalist makes an eventuality come true in which the air's temperature around their hand is increased substantially, to the point of igniting. This condensed heat can subsequently be hurled at a target. Lightning, ice, and earth magics function similarly.
Since Elementalism does not siphon the spirit of the mage or other individuals and draws exclusively from the environment, its use is deemed relatively safe. Abuse can still lead to physical exhaustion, but this would be more related to carelessness of the mage rather than the school of magic itself. Elementalism spells all pack quite a punch, thus making this a very dangerous and offensive art.